Fixes eye pulling message from cranial fissure. (#80935)

## About The Pull Request

Fixes #80928 by swapping two strings. This also gives a new string for
bystanders when someone STARTS pulling someone's eyes, which felt like
an oversight while testing, but i can revert that last part if it is
deemed too much of a "feature"

- [x] I tested this on a localhost
## Why It's Good For The Game



Bystanders won't think that they're the culprit of terrible eye-pulling
crimes anymore
## Changelog
🆑
fix: Bystanders will no longer think they've pulled out a victim's eyes
after seeing someone else do it.
qol: They will also be able to tell when someone starts pulling out a
victim's eyes.
/🆑
This commit is contained in:
DATAxPUNGED
2024-01-17 10:54:14 +01:00
committed by GitHub
parent a688e34377
commit 61affc283c
+7 -1
View File
@@ -86,7 +86,12 @@
victim.balloon_alert(user, "no eyes to take!")
return TRUE
playsound(victim, 'sound/surgery/organ2.ogg', 50, TRUE)
victim.balloon_alert(user, "pulling out eyes...")
user.visible_message(
span_boldwarning("[user] reaches inside [victim]'s skull..."),
ignored_mobs = user
)
victim.show_message(
span_userdanger("[victim] starts to pull out your eyes!"),
MSG_VISUAL,
@@ -101,9 +106,10 @@
log_combat(user, victim, "pulled out the eyes of")
playsound(victim, 'sound/surgery/organ1.ogg', 75, TRUE)
user.visible_message(
span_boldwarning("You rip out [victim]'s eyes!"),
span_boldwarning("[user] rips out [victim]'s eyes!"),
span_boldwarning("You rip out [victim]'s eyes!"),
ignored_mobs = victim,
)