Player counts and station time to statpanel (#827)

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## About The Pull Request
This makes the statpanel slightly more readable. The station time is
converted to 12-hour time, and includes a date.

Additionally, active and observing players are both listed in number.

![image](https://github.com/Bubberstation/Bubberstation/assets/110273561/8d4b8a35-7fc0-4552-a810-c5bbe6b247fe)

![image](https://github.com/Bubberstation/Bubberstation/assets/110273561/56b945ee-9576-4750-9c24-af09ff06f04b)

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## Why It's Good For The Game
This makes it so you can get an idea of the time in-game, and also so
you can see how many players are active when you join.

Note that both of the lists used here do not change when players die,
meaning these cannot be used to metagame when someone is dead, or has
died.
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## Changelog

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🆑 ReturnToZender, Shadow_Quill
add: Adjusted statpanel with game time, active and observing players
/🆑

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This commit is contained in:
ReturnToZender
2023-12-15 21:41:19 -07:00
committed by GitHub
parent a8ce12e5ed
commit 627c8a1c83
+7 -2
View File
@@ -36,17 +36,22 @@ SUBSYSTEM_DEF(statpanels)
*/
var/round_time = world.time - SSticker.round_start_time
var/real_round_time = world.timeofday - SSticker.real_round_start_time
//BUBBER EDIT ADDITION: ACTIVE AND OBSERVING PLAYERS
var/active_players = get_active_player_count(alive_check = FALSE, afk_check = TRUE, human_check = FALSE) //This is a list of all active players, including players who are dead
var/observing_players = length(GLOB.current_observers_list) //This is a list of all players that started as an observer-- dead and lobby players are not included.
//BUBBER EDIT ADDITION: Time in the world (as in, in-game date)
var/timeinworld = "[time2text(world.realtime, "DD of Month,")] [CURRENT_STATION_YEAR]"
global_data = list(
"Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)",
"Map: [SSmapping.config?.map_name || "Loading..."]",
cached ? "Next Map: [cached.map_name]" : null,
"Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]",
"Connected Players: [GLOB.clients.len]",
"Connected: [GLOB.clients.len] | Active: [active_players]/[CONFIG_GET(number/hard_popcap)] | Observing: [observing_players]", //BUBBER EDIT: ACTIVE AND OBSERVING PLAYERS
" ",
"OOC: [GLOB.ooc_allowed ? "Enabled" : "Disabled"]",
" ",
"Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]",
"Station Time: [station_time_timestamp()]",
"Station Time: [time_to_twelve_hour(station_time(), format = "hh:mm")], [timeinworld]", //BUBBER EDIT: READABLE STATION TIME
"Round Timer: [round_time > MIDNIGHT_ROLLOVER ? "[round(round_time/MIDNIGHT_ROLLOVER)]:[worldtime2text()]" : worldtime2text()]",
"Actual Round Timer: [time2text(real_round_time, "hh:mm:ss", 0)]"
)