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[NONMODULAR] Nerfs Bio-reconstruction & Dermal Hardening. (#7160)
* nerf1 * nerf2
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@@ -30,15 +30,15 @@
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. = ..()
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if(ishuman(host_mob))
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var/mob/living/carbon/human/H = host_mob
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H.physiology.armor.melee += 25
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H.physiology.armor.bullet += 20
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H.physiology.armor.melee += 15 // SKYRAT EDIT - ORIGINAL: 25
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H.physiology.armor.bullet += 10 // SKYRAT EDIT - ORIGINAL: 20
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/datum/nanite_program/hardening/disable_passive_effect()
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. = ..()
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if(ishuman(host_mob))
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var/mob/living/carbon/human/H = host_mob
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H.physiology.armor.melee -= 25
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H.physiology.armor.bullet -= 20
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H.physiology.armor.melee -= 15 // SKYRAT EDIT - ORIGINAL: 25
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H.physiology.armor.bullet -= 10 // SKYRAT EDIT - ORIGINAL: 20
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/datum/nanite_program/refractive
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name = "Dermal Refractive Surface"
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@@ -172,13 +172,13 @@
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return
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var/update = FALSE
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for(var/obj/item/bodypart/L in parts)
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if(L.heal_damage(2/parts.len, 2/parts.len, null, BODYPART_ORGANIC))
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if(L.heal_damage(1/parts.len, 1/parts.len, null, BODYPART_ORGANIC)) // SKYRAT EDIT - ORIGINAL: 2/parts.len, 2/parts.len
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update = TRUE
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if(update)
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host_mob.update_damage_overlays()
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else
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host_mob.adjustBruteLoss(-2, TRUE)
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host_mob.adjustFireLoss(-2, TRUE)
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host_mob.adjustBruteLoss(-1, TRUE) // SKYRAT EDIT - ORIGINAL: -2
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host_mob.adjustFireLoss(-1, TRUE) // SKYRAT EDIT - ORIGINAL: -2
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/datum/nanite_program/brain_heal_advanced
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name = "Neural Reimaging"
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