mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 20:48:56 +01:00
This reverts commit 1219e433be.
This commit is contained in:
@@ -120,8 +120,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define NO_ALERTS (1<<12)
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/// If blood cultists can draw runes or build structures on this AREA.
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#define CULT_PERMITTED (1<<13)
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///Whther this area is iluminated by starlight
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#define AREA_USES_STARLIGHT (1<<14)
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/*
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These defines are used specifically with the atom/pass_flags bitmask
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@@ -127,11 +127,6 @@
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#define ABOVE_LIGHTING_PLANE 120
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#define ABOVE_LIGHTING_RENDER_TARGET "ABOVE_LIGHTING_PLANE"
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#define LIGHTING_PRIMARY_LAYER 15 //The layer for the main lights of the station
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#define LIGHTING_PRIMARY_DIMMER_LAYER 15.1 //The layer that dims the main lights of the station
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#define LIGHTING_SECONDARY_LAYER 16 //The colourful, usually small lights that go on top
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///visibility + hiding of things outside of light source range
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#define BYOND_LIGHTING_PLANE 130
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#define BYOND_LIGHTING_RENDER_TARGET "BYOND_LIGHTING_PLANE"
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@@ -53,6 +53,17 @@
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#define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128
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#define LIGHTING_PLANE_ALPHA_INVISIBLE 0
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//lighting area defines
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/// dynamic lighting disabled (area stays at full brightness)
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#define DYNAMIC_LIGHTING_DISABLED 0
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/// dynamic lighting enabled
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#define DYNAMIC_LIGHTING_ENABLED 1
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/// dynamic lighting enabled even if the area doesn't require power
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#define DYNAMIC_LIGHTING_FORCED 2
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/// dynamic lighting enabled only if starlight is.
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#define DYNAMIC_LIGHTING_IFSTARLIGHT 3
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#define IS_DYNAMIC_LIGHTING(A) A.dynamic_lighting
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//code assumes higher numbers override lower numbers.
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#define LIGHTING_NO_UPDATE 0
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@@ -82,6 +82,7 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engineerin
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return
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newA = new area_choice
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newA.setup(str)
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newA.set_dynamic_lighting()
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newA.has_gravity = oldA.has_gravity
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else
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newA = area_choice
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@@ -65,7 +65,6 @@ DEFINE_BITFIELD(area_flags, list(
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"VALID_TERRITORY" = VALID_TERRITORY,
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"XENOBIOLOGY_COMPATIBLE" = XENOBIOLOGY_COMPATIBLE,
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"NO_ALERTS" = NO_ALERTS,
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"AREA_USES_STARLIGHT" = AREA_USES_STARLIGHT,
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))
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DEFINE_BITFIELD(turf_flags, list(
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@@ -14,6 +14,12 @@ SUBSYSTEM_DEF(lighting)
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/datum/controller/subsystem/lighting/Initialize(timeofday)
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if(!initialized)
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if (CONFIG_GET(flag/starlight))
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for(var/I in GLOB.sortedAreas)
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var/area/A = I
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if (A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
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A.luminosity = 0
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create_all_lighting_objects()
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initialized = TRUE
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@@ -51,7 +57,7 @@ SUBSYSTEM_DEF(lighting)
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C.needs_update = FALSE //update_objects() can call qdel if the corner is storing no data
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C.update_objects()
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if(init_tick_checks)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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@@ -87,7 +87,5 @@
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/area/mine/planetgeneration
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name = "planet generation area"
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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map_generator = /datum/map_generator/jungle_generator
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@@ -153,10 +153,6 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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icon_state = ""
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if(!ambientsounds)
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ambientsounds = GLOB.ambience_assoc[ambience_index]
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if(area_flags & AREA_USES_STARLIGHT)
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static_lighting = CONFIG_GET(flag/starlight)
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if(requires_power)
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luminosity = 0
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else
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@@ -164,13 +160,20 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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power_equip = TRUE
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power_environ = TRUE
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if(static_lighting)
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if(dynamic_lighting == DYNAMIC_LIGHTING_FORCED)
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dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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luminosity = 0
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else if(dynamic_lighting != DYNAMIC_LIGHTING_IFSTARLIGHT)
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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if(dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
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dynamic_lighting = CONFIG_GET(flag/starlight) ? DYNAMIC_LIGHTING_ENABLED : DYNAMIC_LIGHTING_DISABLED
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. = ..()
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if(!static_lighting)
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if(!IS_DYNAMIC_LIGHTING(src))
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blend_mode = BLEND_MULTIPLY
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add_overlay(/obj/effect/fullbright)
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reg_in_areas_in_z()
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@@ -179,8 +182,6 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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network_root_id = STATION_NETWORK_ROOT // default to station root because this might be created with a blueprint
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SSnetworks.assign_area_network_id(src)
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update_base_lighting()
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return INITIALIZE_HINT_LATELOAD
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/**
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@@ -15,15 +15,21 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
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/area/awaymission/beach
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name = "Beach"
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icon_state = "away"
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static_lighting = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg','sound/ambience/ambiodd.ogg','sound/ambience/ambinice.ogg')
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/area/awaymission/errorroom
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name = "Super Secret Room"
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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has_gravity = STANDARD_GRAVITY
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/area/awaymission/vr
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name = "Virtual Reality"
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icon_state = "awaycontent1"
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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var/pacifist = TRUE // if when you enter this zone, you become a pacifist or not
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var/death = FALSE // if when you enter this zone, you die
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network_root_id = "VR"
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@@ -8,9 +8,7 @@
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/area/centcom
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name = "CentCom"
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icon_state = "centcom"
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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area_flags = UNIQUE_AREA | NOTELEPORT
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@@ -41,6 +39,7 @@
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/area/centcom/supplypod
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name = "Supplypod Facility"
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icon_state = "supplypod"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/centcom/supplypod/pod_storage
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name = "Supplypod Storage"
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@@ -83,9 +82,7 @@
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/area/tdome
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name = "Thunderdome"
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icon_state = "yellow"
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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@@ -93,10 +90,12 @@
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/area/tdome/arena
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name = "Thunderdome Arena"
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icon_state = "thunder"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/tdome/arena_source
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name = "Thunderdome Arena Template"
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icon_state = "thunder"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/tdome/tdome1
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name = "Thunderdome (Team 1)"
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@@ -121,9 +120,7 @@
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/area/wizard_station
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name = "Wizard's Den"
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icon_state = "yellow"
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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area_flags = UNIQUE_AREA | NOTELEPORT
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@@ -136,8 +133,6 @@
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icon_state = "yellow"
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requires_power = FALSE
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area_flags = UNIQUE_AREA | NOTELEPORT
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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network_root_id = "ALIENS"
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@@ -156,9 +151,7 @@
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/area/syndicate_mothership/control
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name = "Syndicate Control Room"
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icon_state = "syndie-control"
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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network_root_id = SYNDICATE_NETWORK_ROOT
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/area/syndicate_mothership/elite_squad
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@@ -171,9 +164,6 @@
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name = "Capture the Flag"
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icon_state = "yellow"
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requires_power = FALSE
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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@@ -1,9 +1,7 @@
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/area/holodeck
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name = "Holodeck"
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icon_state = "Holodeck"
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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flags_1 = NONE
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sound_environment = SOUND_ENVIRONMENT_PADDED_CELL
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@@ -5,7 +5,7 @@
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icon_state = "away"
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has_gravity = STANDARD_GRAVITY
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area_flags = HIDDEN_AREA | BLOBS_ALLOWED | UNIQUE_AREA | NO_ALERTS
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static_lighting = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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ambience_index = AMBIENCE_RUINS
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flags_1 = CAN_BE_DIRTY_1
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sound_environment = SOUND_ENVIRONMENT_STONEROOM
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@@ -5,7 +5,7 @@
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/area/shuttle
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name = "Shuttle"
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requires_power = FALSE
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static_lighting = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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has_gravity = STANDARD_GRAVITY
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always_unpowered = FALSE
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// Loading the same shuttle map at a different time will produce distinct area instances.
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@@ -63,7 +63,7 @@
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/area/shuttle/hunter
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name = "Hunter Shuttle"
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static_lighting = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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////////////////////////////White Ship////////////////////////////
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@@ -97,7 +97,7 @@
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/area/shuttle/transit
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name = "Hyperspace"
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desc = "Weeeeee"
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static_lighting = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/shuttle/arrival
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@@ -167,7 +167,7 @@
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name = "Medieval Reality Simulation Dome"
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icon_state = "shuttlectf"
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area_flags = NOTELEPORT
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static_lighting = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/shuttle/escape/arena
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name = "The Arena"
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@@ -25,9 +25,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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icon_state = "space"
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requires_power = TRUE
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always_unpowered = TRUE
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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power_light = FALSE
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power_equip = FALSE
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power_environ = FALSE
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@@ -39,13 +37,13 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
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/area/space/nearstation
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icon_state = "space_near"
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area_flags = UNIQUE_AREA | NO_ALERTS | AREA_USES_STARLIGHT
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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/area/start
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name = "start area"
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icon_state = "start"
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requires_power = FALSE
|
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static_lighting = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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has_gravity = STANDARD_GRAVITY
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|
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|
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@@ -70,9 +68,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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max_ambience_cooldown = 220 SECONDS
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/area/asteroid/nearstation
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static_lighting = FALSE
|
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base_lighting_alpha = 255
|
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base_lighting_color = COLOR_WHITE
|
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
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ambience_index = AMBIENCE_RUINS
|
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always_unpowered = FALSE
|
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requires_power = TRUE
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@@ -927,7 +923,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
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|
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/area/solars
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requires_power = FALSE
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||||
area_flags = UNIQUE_AREA | AREA_USES_STARLIGHT
|
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
|
||||
area_flags = UNIQUE_AREA
|
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flags_1 = NONE
|
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ambience_index = AMBIENCE_ENGI
|
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airlock_wires = /datum/wires/airlock/engineering
|
||||
|
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@@ -77,7 +77,7 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
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if(flags & CHANGETURF_SKIP)
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return new path(src)
|
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|
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var/old_always_lit = always_lit
|
||||
var/old_dynamic_lighting = dynamic_lighting
|
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var/old_lighting_object = lighting_object
|
||||
var/old_lighting_corner_NE = lighting_corner_NE
|
||||
var/old_lighting_corner_SE = lighting_corner_SE
|
||||
@@ -137,19 +137,18 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
|
||||
|
||||
dynamic_lumcount = old_dynamic_lumcount
|
||||
|
||||
if(always_lit != old_always_lit)
|
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if(always_lit)
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add_overlay(GLOB.fullbright_overlay)
|
||||
else
|
||||
cut_overlay(GLOB.fullbright_overlay)
|
||||
|
||||
if(SSlighting.initialized)
|
||||
lighting_object = old_lighting_object
|
||||
|
||||
directional_opacity = old_directional_opacity
|
||||
recalculate_directional_opacity()
|
||||
|
||||
if(lighting_object && !lighting_object.needs_update)
|
||||
if (dynamic_lighting != old_dynamic_lighting)
|
||||
if (IS_DYNAMIC_LIGHTING(src))
|
||||
lighting_build_overlay()
|
||||
else
|
||||
lighting_clear_overlay()
|
||||
else if(lighting_object && !lighting_object.needs_update)
|
||||
lighting_object.update()
|
||||
|
||||
for(var/turf/open/space/space_tile in RANGE_TURFS(1, src))
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
plane = PLANE_SPACE
|
||||
layer = SPACE_LAYER
|
||||
light_power = 0.25
|
||||
always_lit = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
bullet_bounce_sound = null
|
||||
vis_flags = VIS_INHERIT_ID //when this be added to vis_contents of something it be associated with something on clicking, important for visualisation of turf in openspace and interraction with openspace that show you turf.
|
||||
|
||||
@@ -28,7 +28,7 @@
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||||
/turf/open/space/mirage
|
||||
blocks_air = TRUE
|
||||
light_power = 0
|
||||
always_lit = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
//SKYRAT EDIT END
|
||||
|
||||
/**
|
||||
@@ -56,6 +56,9 @@
|
||||
smoothing_flags |= SMOOTH_OBJ
|
||||
SET_BITFLAG_LIST(canSmoothWith)
|
||||
|
||||
var/area/A = loc
|
||||
if(!IS_DYNAMIC_LIGHTING(src) && IS_DYNAMIC_LIGHTING(A))
|
||||
add_overlay(/obj/effect/fullbright)
|
||||
|
||||
if(requires_activation)
|
||||
SSair.add_to_active(src, TRUE)
|
||||
|
||||
@@ -42,8 +42,7 @@ GLOBAL_LIST_EMPTY(station_turfs)
|
||||
///Lumcount added by sources other than lighting datum objects, such as the overlay lighting component.
|
||||
var/dynamic_lumcount = 0
|
||||
|
||||
///Bool, whether this turf will always be illuminated no matter what area it is in
|
||||
var/always_lit = FALSE
|
||||
var/dynamic_lighting = TRUE
|
||||
|
||||
var/tmp/lighting_corners_initialised = FALSE
|
||||
|
||||
@@ -109,8 +108,9 @@ GLOBAL_LIST_EMPTY(station_turfs)
|
||||
for(var/atom/movable/content as anything in src)
|
||||
Entered(content, null)
|
||||
|
||||
if(always_lit)
|
||||
add_overlay(GLOB.fullbright_overlay)
|
||||
var/area/A = loc
|
||||
if(!IS_DYNAMIC_LIGHTING(src) && IS_DYNAMIC_LIGHTING(A))
|
||||
add_overlay(/obj/effect/fullbright)
|
||||
|
||||
if(requires_activation)
|
||||
CALCULATE_ADJACENT_TURFS(src, KILL_EXCITED)
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
name = "Cabin"
|
||||
icon_state = "away2"
|
||||
requires_power = TRUE
|
||||
static_lighting = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/cabin/snowforest
|
||||
name = "Snow Forest"
|
||||
icon_state = "away"
|
||||
static_lighting = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/area/awaymission/cabin/snowforest/sovietsurface
|
||||
name = "Snow Forest"
|
||||
@@ -20,7 +20,7 @@
|
||||
name = "Lumbermill"
|
||||
icon_state = "away3"
|
||||
requires_power = FALSE
|
||||
static_lighting = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/area/awaymission/cabin/caves/sovietcave
|
||||
name = "Soviet Bunker"
|
||||
@@ -29,9 +29,7 @@
|
||||
/area/awaymission/cabin/caves
|
||||
name = "North Snowdin Caves"
|
||||
icon_state = "awaycontent15"
|
||||
static_lighting = FALSE
|
||||
base_lighting_alpha = 255
|
||||
base_lighting_color = COLOR_WHITE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/cabin/caves/mountain
|
||||
name = "North Snowdin Mountains"
|
||||
@@ -43,7 +41,7 @@
|
||||
icon = 'icons/obj/fireplace.dmi'
|
||||
icon_state = "firepit-active"
|
||||
density = FALSE
|
||||
var/active = TRUE
|
||||
var/active = 1
|
||||
|
||||
/obj/structure/firepit/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
/area/awaymission/caves/research
|
||||
name = "Research Outpost"
|
||||
icon_state = "awaycontent5"
|
||||
static_lighting = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/caves/northblock //engineering, bridge (not really north but it doesnt really need its own APC)
|
||||
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
/area/awaymission/vr/murderdome
|
||||
name = "Murderdome"
|
||||
icon_state = "awaycontent8"
|
||||
pacifist = FALSE
|
||||
|
||||
/obj/structure/window/reinforced/fulltile/indestructable
|
||||
name = "robust window"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
/area/awaymission/research
|
||||
name = "Research Outpost"
|
||||
icon_state = "away"
|
||||
static_lighting = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/research/interior
|
||||
name = "Research Inside"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "Snowdin"
|
||||
icon_state = "awaycontent1"
|
||||
requires_power = FALSE
|
||||
static_lighting = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/area/awaymission/snowdin/outside
|
||||
name = "Snowdin Tundra Plains"
|
||||
@@ -14,7 +14,7 @@
|
||||
name = "Snowdin Outpost"
|
||||
icon_state = "awaycontent2"
|
||||
requires_power = TRUE
|
||||
static_lighting = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/snowdin/post/medbay
|
||||
name = "Snowdin Outpost - Medbay"
|
||||
@@ -96,16 +96,12 @@
|
||||
/area/awaymission/snowdin/igloo
|
||||
name = "Snowdin Igloos"
|
||||
icon_state = "awaycontent14"
|
||||
static_lighting = FALSE
|
||||
base_lighting_alpha = 255
|
||||
base_lighting_color = COLOR_WHITE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/snowdin/cave
|
||||
name = "Snowdin Caves"
|
||||
icon_state = "awaycontent15"
|
||||
static_lighting = FALSE
|
||||
base_lighting_color = COLOR_WHITE
|
||||
base_lighting_alpha = 255
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/snowdin/cave/cavern
|
||||
name = "Snowdin Depths"
|
||||
@@ -119,18 +115,18 @@
|
||||
/area/awaymission/snowdin/base
|
||||
name = "Snowdin Main Base"
|
||||
icon_state = "awaycontent16"
|
||||
static_lighting = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
requires_power = TRUE
|
||||
|
||||
/area/awaymission/snowdin/dungeon1
|
||||
name = "Snowdin Depths"
|
||||
icon_state = "awaycontent17"
|
||||
static_lighting = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/snowdin/sekret
|
||||
name = "Snowdin Operations"
|
||||
icon_state = "awaycontent18"
|
||||
static_lighting = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
requires_power = TRUE
|
||||
|
||||
/area/shuttle/snowdin/elevator1
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
/datum/round_event/aurora_caelus/start()
|
||||
for(var/area in GLOB.sortedAreas)
|
||||
var/area/A = area
|
||||
if(A.area_flags & AREA_USES_STARLIGHT)
|
||||
if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
|
||||
for(var/turf/open/space/S in A)
|
||||
S.set_light(S.light_range * 3, S.light_power * 0.5)
|
||||
|
||||
@@ -39,14 +39,14 @@
|
||||
var/aurora_color = aurora_colors[aurora_progress]
|
||||
for(var/area in GLOB.sortedAreas)
|
||||
var/area/A = area
|
||||
if(A.area_flags & AREA_USES_STARLIGHT)
|
||||
if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
|
||||
for(var/turf/open/space/S in A)
|
||||
S.set_light(l_color = aurora_color)
|
||||
|
||||
/datum/round_event/aurora_caelus/end()
|
||||
for(var/area in GLOB.sortedAreas)
|
||||
var/area/A = area
|
||||
if(A.area_flags & AREA_USES_STARLIGHT)
|
||||
if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
|
||||
for(var/turf/open/space/S in A)
|
||||
fade_to_black(S)
|
||||
priority_announce("The aurora caelus event is now ending. Starlight conditions will slowly return to normal. When this has concluded, please return to your workplace and continue work as normal. Have a pleasant shift, [station_name()], and thank you for watching with us.",
|
||||
|
||||
@@ -1,59 +1,32 @@
|
||||
/area
|
||||
luminosity = 1
|
||||
///The mutable appearance we underlay to show light
|
||||
var/mutable_appearance/lighting_effect = null
|
||||
///Whether this area has a currently active base lighting, bool
|
||||
var/area_has_base_lighting = FALSE
|
||||
///alpha 0-255 of lighting_effect and thus baselighting intensity
|
||||
var/base_lighting_alpha = 0
|
||||
///The colour of the light acting on this area
|
||||
var/base_lighting_color = null
|
||||
luminosity = TRUE
|
||||
var/dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/proc/set_base_lighting(new_base_lighting_color = -1, new_alpha = -1)
|
||||
if(base_lighting_alpha == new_alpha && base_lighting_color == new_base_lighting_color)
|
||||
/area/proc/set_dynamic_lighting(new_dynamic_lighting = DYNAMIC_LIGHTING_ENABLED)
|
||||
if (new_dynamic_lighting == dynamic_lighting)
|
||||
return FALSE
|
||||
if(new_alpha != -1)
|
||||
base_lighting_alpha = new_alpha
|
||||
if(new_base_lighting_color != -1)
|
||||
base_lighting_color = new_base_lighting_color
|
||||
update_base_lighting()
|
||||
|
||||
dynamic_lighting = new_dynamic_lighting
|
||||
|
||||
if (IS_DYNAMIC_LIGHTING(src))
|
||||
cut_overlay(/obj/effect/fullbright)
|
||||
blend_mode = BLEND_DEFAULT
|
||||
for (var/turf/T in src)
|
||||
if (IS_DYNAMIC_LIGHTING(T))
|
||||
T.lighting_build_overlay()
|
||||
|
||||
else
|
||||
add_overlay(/obj/effect/fullbright)
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
for (var/turf/T in src)
|
||||
if (T.lighting_object)
|
||||
T.lighting_clear_overlay()
|
||||
|
||||
return TRUE
|
||||
|
||||
/area/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if("base_lighting_color")
|
||||
set_base_lighting(new_base_lighting_color = var_value)
|
||||
return TRUE
|
||||
if("base_lighting_alpha")
|
||||
set_base_lighting(new_alpha = var_value)
|
||||
if(NAMEOF(src, dynamic_lighting))
|
||||
set_dynamic_lighting(var_value)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/area/proc/update_base_lighting()
|
||||
if(!area_has_base_lighting && (!base_lighting_alpha || !base_lighting_color))
|
||||
return
|
||||
|
||||
if(!area_has_base_lighting)
|
||||
add_base_lighting()
|
||||
return
|
||||
remove_base_lighting()
|
||||
if(base_lighting_alpha && base_lighting_color)
|
||||
add_base_lighting()
|
||||
|
||||
/area/proc/remove_base_lighting()
|
||||
for(var/turf/T in src)
|
||||
T.cut_overlay(lighting_effect)
|
||||
QDEL_NULL(lighting_effect)
|
||||
area_has_base_lighting = FALSE
|
||||
|
||||
/area/proc/add_base_lighting()
|
||||
lighting_effect = mutable_appearance('icons/effects/alphacolors.dmi', "white")
|
||||
lighting_effect.plane = LIGHTING_PLANE
|
||||
lighting_effect.layer = LIGHTING_PRIMARY_LAYER
|
||||
lighting_effect.blend_mode = BLEND_ADD
|
||||
lighting_effect.alpha = base_lighting_alpha
|
||||
lighting_effect.color = base_lighting_color
|
||||
for(var/turf/T in src)
|
||||
T.add_overlay(lighting_effect)
|
||||
T.luminosity = 1
|
||||
area_has_base_lighting = TRUE
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
|
||||
/proc/create_all_lighting_objects()
|
||||
for(var/area/A in world)
|
||||
if(!A.static_lighting)
|
||||
if(!IS_DYNAMIC_LIGHTING(A))
|
||||
continue
|
||||
|
||||
for(var/turf/T in A)
|
||||
if(T.always_lit)
|
||||
|
||||
if(!IS_DYNAMIC_LIGHTING(T))
|
||||
continue
|
||||
|
||||
new/datum/lighting_object(T)
|
||||
CHECK_TICK
|
||||
CHECK_TICK
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
qdel(lighting_object, force=TRUE) //Shitty fix for lighting objects persisting after death
|
||||
|
||||
var/area/our_area = loc
|
||||
if (!our_area.static_lighting && !light_sources)
|
||||
if (!IS_DYNAMIC_LIGHTING(our_area) && !light_sources)
|
||||
return
|
||||
|
||||
new/datum/lighting_object(src)
|
||||
@@ -97,16 +97,11 @@
|
||||
|
||||
/turf/proc/change_area(area/old_area, area/new_area)
|
||||
if(SSlighting.initialized)
|
||||
if (new_area.static_lighting != old_area.static_lighting)
|
||||
if (new_area.static_lighting)
|
||||
if (new_area.dynamic_lighting != old_area.dynamic_lighting)
|
||||
if (new_area.dynamic_lighting)
|
||||
lighting_build_overlay()
|
||||
else
|
||||
lighting_clear_overlay()
|
||||
//Inherit overlay of new area
|
||||
if(old_area.lighting_effect)
|
||||
cut_overlay(old_area.lighting_effect)
|
||||
if(new_area.lighting_effect)
|
||||
add_overlay(new_area.lighting_effect)
|
||||
|
||||
/turf/proc/generate_missing_corners()
|
||||
if (!lighting_corner_NE)
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
|
||||
GLOBAL_DATUM_INIT(fullbright_overlay, /mutable_appearance, create_fullbright_overlay())
|
||||
|
||||
/proc/create_fullbright_overlay()
|
||||
var/mutable_appearance/lighting_effect = mutable_appearance('icons/effects/alphacolors.dmi', "white")
|
||||
lighting_effect.plane = LIGHTING_PLANE
|
||||
lighting_effect.layer = LIGHTING_PRIMARY_LAYER
|
||||
lighting_effect.blend_mode = BLEND_ADD
|
||||
return lighting_effect
|
||||
|
||||
/area
|
||||
///Whether this area allows static lighting and thus loads the lighting objects
|
||||
var/static_lighting = TRUE
|
||||
|
||||
//Non static lighting areas.
|
||||
//Any lighting area that wont support static lights.
|
||||
//These areas will NOT have corners generated.
|
||||
@@ -29,9 +29,7 @@
|
||||
/area/mafia
|
||||
name = "Mafia Minigame"
|
||||
icon_state = "mafia"
|
||||
static_lighting = FALSE
|
||||
base_lighting_color = COLOR_WHITE
|
||||
base_lighting_alpha = 255
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
requires_power = FALSE
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
flags_1 = NONE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/area/survivalpod
|
||||
name = "\improper Emergency Shelter"
|
||||
icon_state = "away"
|
||||
static_lighting = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
requires_power = FALSE
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
|
||||
|
||||
@@ -91,9 +91,7 @@
|
||||
/area/ai_multicam_room
|
||||
name = "ai_multicam_room"
|
||||
icon_state = "ai_camera_room"
|
||||
static_lighting = FALSE
|
||||
base_lighting_color = COLOR_WHITE
|
||||
base_lighting_alpha = 255
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
area_flags = NOTELEPORT | HIDDEN_AREA | UNIQUE_AREA
|
||||
ambientsounds = null
|
||||
flags_1 = NONE
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,25 +0,0 @@
|
||||
///How much power emergency lights will consume per tick
|
||||
#define LIGHT_EMERGENCY_POWER_USE 0.2
|
||||
// status values shared between lighting fixtures and items
|
||||
#define LIGHT_OK 0
|
||||
#define LIGHT_EMPTY 1
|
||||
#define LIGHT_BROKEN 2
|
||||
#define LIGHT_BURNED 3
|
||||
|
||||
///Min time for a spark to happen in a broken light
|
||||
#define BROKEN_SPARKS_MIN (3 MINUTES)
|
||||
///Max time for a spark to happen in a broken light
|
||||
#define BROKEN_SPARKS_MAX (9 MINUTES)
|
||||
|
||||
///Amount of time that takes an ethereal to take energy from the lights
|
||||
#define LIGHT_DRAIN_TIME 2.5 SECONDS
|
||||
///Amount of charge the ethereal gain after the drain
|
||||
#define LIGHT_POWER_GAIN 35
|
||||
|
||||
///How many reagents the lights can hold
|
||||
#define LIGHT_REAGENT_CAPACITY 5
|
||||
|
||||
//Status for light constructs
|
||||
#define LIGHT_CONSTRUCT_EMPTY 1
|
||||
#define LIGHT_CONSTRUCT_WIRED 2
|
||||
#define LIGHT_CONSTRUCT_CLOSED 3
|
||||
@@ -1,640 +0,0 @@
|
||||
// the standard tube light fixture
|
||||
/obj/machinery/light
|
||||
name = "light fixture"
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "tube"
|
||||
desc = "A lighting fixture."
|
||||
layer = WALL_OBJ_LAYER
|
||||
max_integrity = 100
|
||||
use_power = ACTIVE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 20
|
||||
power_channel = AREA_USAGE_LIGHT //Lights are calc'd via area so they dont need to be in the machine list
|
||||
///What overlay the light should use
|
||||
var/overlay_icon = 'icons/obj/lighting_overlay.dmi'
|
||||
///base description and icon_state
|
||||
var/base_state = "tube"
|
||||
///Is the light on?
|
||||
var/on = FALSE
|
||||
///compared to the var/on for static calculations
|
||||
var/on_gs = FALSE
|
||||
///Amount of power used
|
||||
var/static_power_used = 0
|
||||
///Luminosity when on, also used in power calculation
|
||||
var/brightness = 8
|
||||
///Basically the alpha of the emitted light source
|
||||
var/bulb_power = 1
|
||||
///Default colour of the light.
|
||||
var/bulb_colour = "#f3fffa"
|
||||
///LIGHT_OK, _EMPTY, _BURNED or _BROKEN
|
||||
var/status = LIGHT_OK
|
||||
///Should we flicker?
|
||||
var/flickering = FALSE
|
||||
///The type of light item
|
||||
var/light_type = /obj/item/light/tube
|
||||
///String of the light type, used in descriptions and in examine
|
||||
var/fitting = "tube"
|
||||
///Count of number of times switched on/off, this is used to calculate the probability the light burns out
|
||||
var/switchcount = 0
|
||||
///True if rigged to explode
|
||||
var/rigged = FALSE
|
||||
///Cell reference
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
///If true, this fixture generates a very weak cell at roundstart
|
||||
var/start_with_cell = TRUE
|
||||
///Currently in night shift mode?
|
||||
var/nightshift_enabled = FALSE
|
||||
///Set to FALSE to never let this light get switched to night mode.
|
||||
var/nightshift_allowed = TRUE
|
||||
///Brightness of the nightshift light
|
||||
var/nightshift_brightness = 8
|
||||
///Alpha of the nightshift light
|
||||
var/nightshift_light_power = 0.45
|
||||
///Basecolor of the nightshift light
|
||||
var/nightshift_light_color = "#FFDDCC"
|
||||
///If true, the light is in emergency mode
|
||||
var/emergency_mode = FALSE
|
||||
///If true, this light cannot ever have an emergency mode
|
||||
var/no_emergency = FALSE
|
||||
///Multiplier for this light's base brightness in emergency power mode
|
||||
var/bulb_emergency_brightness_mul = 0.25
|
||||
///Determines the colour of the light while it's in emergency mode
|
||||
var/bulb_emergency_colour = "#FF3232"
|
||||
///The multiplier for determining the light's power in emergency mode
|
||||
var/bulb_emergency_pow_mul = 0.75
|
||||
///The minimum value for the light's power in emergency mode
|
||||
var/bulb_emergency_pow_min = 0.5
|
||||
|
||||
/obj/machinery/light/Move()
|
||||
if(status != LIGHT_BROKEN)
|
||||
break_light_tube(TRUE)
|
||||
return ..()
|
||||
|
||||
// create a new lighting fixture
|
||||
/obj/machinery/light/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
if(!mapload) //sync up nightshift lighting for player made lights
|
||||
var/area/local_area = get_area(src)
|
||||
var/obj/machinery/power/apc/temp_apc = local_area.get_apc()
|
||||
nightshift_enabled = temp_apc?.nightshift_lights
|
||||
|
||||
if(start_with_cell && !no_emergency)
|
||||
cell = new/obj/item/stock_parts/cell/emergency_light(src)
|
||||
|
||||
RegisterSignal(src, COMSIG_LIGHT_EATER_ACT, .proc/on_light_eater)
|
||||
AddElement(/datum/element/atmos_sensitive, mapload)
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/light/LateInitialize()
|
||||
. = ..()
|
||||
switch(fitting)
|
||||
if("tube")
|
||||
brightness = 8
|
||||
if(prob(2))
|
||||
break_light_tube(TRUE)
|
||||
if("bulb")
|
||||
brightness = 4
|
||||
if(prob(5))
|
||||
break_light_tube(TRUE)
|
||||
addtimer(CALLBACK(src, .proc/update, FALSE), 0.1 SECONDS)
|
||||
|
||||
/obj/machinery/light/Destroy()
|
||||
var/area/local_area = get_area(src)
|
||||
if(local_area)
|
||||
on = FALSE
|
||||
QDEL_NULL(cell)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/light/update_icon_state()
|
||||
switch(status) // set icon_states
|
||||
if(LIGHT_OK)
|
||||
//var/area/A = get_area(src) //SKYRAT EDIT REMOVAL
|
||||
if(emergency_mode || firealarm) //SKYRAT EDIT CHANGE
|
||||
icon_state = "[base_state]_emergency"
|
||||
else
|
||||
icon_state = "[base_state]"
|
||||
if(LIGHT_EMPTY)
|
||||
icon_state = "[base_state]-empty"
|
||||
if(LIGHT_BURNED)
|
||||
icon_state = "[base_state]-burned"
|
||||
if(LIGHT_BROKEN)
|
||||
icon_state = "[base_state]-broken"
|
||||
return ..()
|
||||
|
||||
/obj/machinery/light/update_overlays()
|
||||
. = ..()
|
||||
if(!on || status != LIGHT_OK)
|
||||
return
|
||||
|
||||
// var/area/A = get_area(src) SKYRAT EDIT REMOVAL
|
||||
if(emergency_mode || firealarm) //SKYRAT EDIT CHANGE
|
||||
. += mutable_appearance(overlay_icon, "[base_state]_emergency", layer, plane)
|
||||
return
|
||||
if(nightshift_enabled)
|
||||
. += mutable_appearance(overlay_icon, "[base_state]_nightshift", layer, plane)
|
||||
return
|
||||
. += mutable_appearance(overlay_icon, base_state, layer, plane)
|
||||
|
||||
//SKYRAT EDIT ADDITION BEGIN - AESTHETICS
|
||||
#define LIGHT_ON_DELAY_UPPER 3 SECONDS
|
||||
#define LIGHT_ON_DELAY_LOWER 1 SECONDS
|
||||
//SKYRAT EDIT END
|
||||
|
||||
// update the icon_state and luminosity of the light depending on its state
|
||||
/obj/machinery/light/proc/update(trigger = TRUE, instant = FALSE, play_sound = TRUE) //SKYRAT EDIT CHANGE
|
||||
switch(status)
|
||||
if(LIGHT_BROKEN,LIGHT_BURNED,LIGHT_EMPTY)
|
||||
on = FALSE
|
||||
emergency_mode = FALSE
|
||||
if(on)
|
||||
/* SKYRAT EDIT ORIGINAL
|
||||
var/brightness_set = brightness
|
||||
var/power_set = bulb_power
|
||||
var/color_set = bulb_colour
|
||||
if(color)
|
||||
color_set = color
|
||||
var/area/local_area = get_area(src)
|
||||
if (local_area?.fire)
|
||||
color_set = bulb_emergency_colour
|
||||
else if (nightshift_enabled)
|
||||
brightness_set = nightshift_brightness
|
||||
power_set = nightshift_light_power
|
||||
if(!color)
|
||||
color_set = nightshift_light_color
|
||||
var/matching = light && brightness_set == light.light_range && power_set == light.light_power && color_set == light.light_color
|
||||
if(!matching)
|
||||
switchcount++
|
||||
if(rigged)
|
||||
if(status == LIGHT_OK && trigger)
|
||||
explode()
|
||||
else if( prob( min(60, (switchcount**2)*0.01) ) )
|
||||
if(trigger)
|
||||
burn_out()
|
||||
else
|
||||
use_power = ACTIVE_POWER_USE
|
||||
set_light(
|
||||
l_range = brightness_set,
|
||||
l_power = power_set,
|
||||
l_color = color_set
|
||||
)
|
||||
*/
|
||||
//SKYRAT EDIT CHANGE BEGIN - AESTHETICS
|
||||
if(instant)
|
||||
turn_on(trigger, play_sound)
|
||||
else if(maploaded)
|
||||
turn_on(trigger, play_sound)
|
||||
maploaded = FALSE
|
||||
else if(!turning_on)
|
||||
turning_on = TRUE
|
||||
addtimer(CALLBACK(src, .proc/turn_on, trigger, play_sound), rand(LIGHT_ON_DELAY_LOWER, LIGHT_ON_DELAY_UPPER))
|
||||
//SKYRAT EDIT END
|
||||
else if(has_emergency_power(LIGHT_EMERGENCY_POWER_USE) && !turned_off())
|
||||
use_power = IDLE_POWER_USE
|
||||
emergency_mode = TRUE
|
||||
START_PROCESSING(SSmachines, src)
|
||||
else
|
||||
use_power = IDLE_POWER_USE
|
||||
set_light(l_range = 0)
|
||||
update_appearance()
|
||||
|
||||
active_power_usage = (brightness * 10)
|
||||
if(on != on_gs)
|
||||
on_gs = on
|
||||
if(on)
|
||||
static_power_used = brightness * 20 //20W per unit luminosity
|
||||
addStaticPower(static_power_used, AREA_USAGE_STATIC_LIGHT)
|
||||
else
|
||||
removeStaticPower(static_power_used, AREA_USAGE_STATIC_LIGHT)
|
||||
|
||||
broken_sparks(start_only=TRUE)
|
||||
|
||||
//SKYRAT EDIT ADDITION BEGIN - AESTHETICS
|
||||
#undef LIGHT_ON_DELAY_UPPER
|
||||
#undef LIGHT_ON_DELAY_LOWER
|
||||
//SKYRAT EDIT END
|
||||
|
||||
/obj/machinery/light/update_atom_colour()
|
||||
..()
|
||||
update()
|
||||
|
||||
/obj/machinery/light/proc/broken_sparks(start_only=FALSE)
|
||||
if(!QDELETED(src) && status == LIGHT_BROKEN && has_power() && Master.current_runlevel)
|
||||
if(!start_only)
|
||||
do_sparks(3, TRUE, src)
|
||||
var/delay = rand(BROKEN_SPARKS_MIN, BROKEN_SPARKS_MAX)
|
||||
addtimer(CALLBACK(src, .proc/broken_sparks), delay, TIMER_UNIQUE | TIMER_NO_HASH_WAIT)
|
||||
|
||||
/obj/machinery/light/process()
|
||||
if (!cell)
|
||||
return PROCESS_KILL
|
||||
if(has_power())
|
||||
if (cell.charge == cell.maxcharge)
|
||||
return PROCESS_KILL
|
||||
cell.charge = min(cell.maxcharge, cell.charge + LIGHT_EMERGENCY_POWER_USE) //Recharge emergency power automatically while not using it
|
||||
if(emergency_mode && !use_emergency_power(LIGHT_EMERGENCY_POWER_USE))
|
||||
update(FALSE) //Disables emergency mode and sets the color to normal
|
||||
|
||||
/obj/machinery/light/proc/burn_out()
|
||||
if(status == LIGHT_OK)
|
||||
status = LIGHT_BURNED
|
||||
icon_state = "[base_state]-burned"
|
||||
on = FALSE
|
||||
set_light(l_range = 0)
|
||||
|
||||
// attempt to set the light's on/off status
|
||||
// will not switch on if broken/burned/empty
|
||||
/obj/machinery/light/proc/set_on(turn_on)
|
||||
on = (turn_on && status == LIGHT_OK)
|
||||
update()
|
||||
|
||||
/obj/machinery/light/get_cell()
|
||||
return cell
|
||||
|
||||
// examine verb
|
||||
/obj/machinery/light/examine(mob/user)
|
||||
. = ..()
|
||||
switch(status)
|
||||
if(LIGHT_OK)
|
||||
. += "It is turned [on? "on" : "off"]."
|
||||
if(LIGHT_EMPTY)
|
||||
. += "The [fitting] has been removed."
|
||||
if(LIGHT_BURNED)
|
||||
. += "The [fitting] is burnt out."
|
||||
if(LIGHT_BROKEN)
|
||||
. += "The [fitting] has been smashed."
|
||||
if(cell)
|
||||
. += "Its backup power charge meter reads [round((cell.charge / cell.maxcharge) * 100, 0.1)]%."
|
||||
//SKYRAT EDIT ADDITION
|
||||
if(constant_flickering)
|
||||
. += span_danger("The lighting ballast appears to be damaged, this could be fixed with a multitool.")
|
||||
//SKYRAT EDIT END
|
||||
|
||||
|
||||
|
||||
// attack with item - insert light (if right type), otherwise try to break the light
|
||||
|
||||
/obj/machinery/light/attackby(obj/item/tool, mob/living/user, params)
|
||||
|
||||
//Light replacer code
|
||||
if(istype(tool, /obj/item/lightreplacer))
|
||||
var/obj/item/lightreplacer/replacer = tool
|
||||
replacer.ReplaceLight(src, user)
|
||||
return
|
||||
|
||||
//SKYRAT EDIT ADDITION
|
||||
if(istype(tool, /obj/item/multitool) && constant_flickering)
|
||||
to_chat(user, span_notice("You start repairing the ballast of [src] with [tool]."))
|
||||
if(do_after(user, 2 SECONDS, src))
|
||||
stop_flickering()
|
||||
to_chat(user, span_notice("You repair the ballast of [src]!"))
|
||||
return
|
||||
|
||||
//SKYRAT EDTI END
|
||||
|
||||
// attempt to insert light
|
||||
if(istype(tool, /obj/item/light))
|
||||
if(status == LIGHT_OK)
|
||||
to_chat(user, span_warning("There is a [fitting] already inserted!"))
|
||||
return
|
||||
add_fingerprint(user)
|
||||
var/obj/item/light/light_object = tool
|
||||
if(!istype(light_object, light_type))
|
||||
to_chat(user, span_warning("This type of light requires a [fitting]!"))
|
||||
return
|
||||
if(!user.temporarilyRemoveItemFromInventory(light_object))
|
||||
return
|
||||
|
||||
add_fingerprint(user)
|
||||
if(status != LIGHT_EMPTY)
|
||||
drop_light_tube(user)
|
||||
to_chat(user, span_notice("You replace [light_object]."))
|
||||
else
|
||||
to_chat(user, span_notice("You insert [light_object]."))
|
||||
status = light_object.status
|
||||
switchcount = light_object.switchcount
|
||||
rigged = light_object.rigged
|
||||
brightness = light_object.brightness
|
||||
on = has_power()
|
||||
update()
|
||||
|
||||
qdel(light_object)
|
||||
|
||||
if(on && rigged)
|
||||
explode()
|
||||
return
|
||||
|
||||
// attempt to stick weapon into light socket
|
||||
if(status != LIGHT_EMPTY)
|
||||
return ..()
|
||||
if(tool.tool_behaviour == TOOL_SCREWDRIVER) //If it's a screwdriver open it.
|
||||
tool.play_tool_sound(src, 75)
|
||||
user.visible_message(span_notice("[user.name] opens [src]'s casing."), \
|
||||
span_notice("You open [src]'s casing."), span_hear("You hear a noise."))
|
||||
deconstruct()
|
||||
return
|
||||
to_chat(user, span_userdanger("You stick \the [tool] into the light socket!"))
|
||||
if(has_power() && (tool.flags_1 & CONDUCT_1))
|
||||
do_sparks(3, TRUE, src)
|
||||
if (prob(75))
|
||||
electrocute_mob(user, get_area(src), src, (rand(7,10) * 0.1), TRUE)
|
||||
|
||||
/obj/machinery/light/deconstruct(disassembled = TRUE)
|
||||
if(flags_1 & NODECONSTRUCT_1)
|
||||
qdel(src)
|
||||
return
|
||||
var/obj/structure/light_construct/new_light = null
|
||||
var/current_stage = 2
|
||||
if(!disassembled)
|
||||
current_stage = 1
|
||||
switch(fitting)
|
||||
if("tube")
|
||||
new_light = new /obj/structure/light_construct(loc)
|
||||
new_light.icon_state = "tube-construct-stage[current_stage]"
|
||||
|
||||
if("bulb")
|
||||
new_light = new /obj/structure/light_construct/small(loc)
|
||||
new_light.icon_state = "bulb-construct-stage[current_stage]"
|
||||
new_light.setDir(dir)
|
||||
new_light.stage = current_stage
|
||||
if(!disassembled)
|
||||
new_light.take_damage(new_light.max_integrity * 0.5, sound_effect=FALSE)
|
||||
if(status != LIGHT_BROKEN)
|
||||
break_light_tube()
|
||||
if(status != LIGHT_EMPTY)
|
||||
drop_light_tube()
|
||||
new /obj/item/stack/cable_coil(loc, 1, "red")
|
||||
transfer_fingerprints_to(new_light)
|
||||
if(!QDELETED(cell))
|
||||
new_light.cell = cell
|
||||
cell.forceMove(new_light)
|
||||
cell = null
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/light/attacked_by(obj/item/attacking_object, mob/living/user)
|
||||
..()
|
||||
if(status != LIGHT_BROKEN && status != LIGHT_EMPTY)
|
||||
return
|
||||
if(!on || !(attacking_object.flags_1 & CONDUCT_1))
|
||||
return
|
||||
if(prob(12))
|
||||
electrocute_mob(user, get_area(src), src, 0.3, TRUE)
|
||||
|
||||
/obj/machinery/light/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
|
||||
. = ..()
|
||||
if(. && !QDELETED(src))
|
||||
if(prob(damage_amount * 5))
|
||||
break_light_tube()
|
||||
|
||||
/obj/machinery/light/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
switch(status)
|
||||
if(LIGHT_EMPTY)
|
||||
playsound(loc, 'sound/weapons/smash.ogg', 50, TRUE)
|
||||
if(LIGHT_BROKEN)
|
||||
playsound(loc, 'sound/effects/hit_on_shattered_glass.ogg', 90, TRUE)
|
||||
else
|
||||
playsound(loc, 'sound/effects/glasshit.ogg', 90, TRUE)
|
||||
if(BURN)
|
||||
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
|
||||
|
||||
// returns if the light has power /but/ is manually turned off
|
||||
// if a light is turned off, it won't activate emergency power
|
||||
/obj/machinery/light/proc/turned_off()
|
||||
var/area/local_area = get_area(src)
|
||||
return !local_area.lightswitch && local_area.power_light || flickering || constant_flickering //SKYRAT EDIT CHANGE
|
||||
|
||||
// returns whether this light has power
|
||||
// true if area has power and lightswitch is on
|
||||
/obj/machinery/light/proc/has_power()
|
||||
var/area/local_area = get_area(src)
|
||||
//SKYRAT EDIT ADDITION BEGIN
|
||||
if(isnull(local_area))
|
||||
return FALSE
|
||||
//SKYRAT EDIT END
|
||||
return local_area.lightswitch && local_area.power_light
|
||||
|
||||
// returns whether this light has emergency power
|
||||
// can also return if it has access to a certain amount of that power
|
||||
/obj/machinery/light/proc/has_emergency_power(power_usage_amount)
|
||||
if(no_emergency || !cell)
|
||||
return FALSE
|
||||
if(power_usage_amount ? cell.charge >= power_usage_amount : cell.charge)
|
||||
return status == LIGHT_OK
|
||||
|
||||
// attempts to use power from the installed emergency cell, returns true if it does and false if it doesn't
|
||||
/obj/machinery/light/proc/use_emergency_power(power_usage_amount = LIGHT_EMERGENCY_POWER_USE)
|
||||
if(!has_emergency_power(power_usage_amount))
|
||||
return FALSE
|
||||
if(cell.charge > 300) //it's meant to handle 120 W, ya doofus
|
||||
visible_message(span_warning("[src] short-circuits from too powerful of a power cell!"))
|
||||
burn_out()
|
||||
return FALSE
|
||||
cell.use(power_usage_amount)
|
||||
set_light(
|
||||
l_range = brightness * bulb_emergency_brightness_mul,
|
||||
l_power = max(bulb_emergency_pow_min, bulb_emergency_pow_mul * (cell.charge / cell.maxcharge)),
|
||||
l_color = bulb_emergency_colour
|
||||
)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/machinery/light/proc/flicker(amount = rand(10, 20))
|
||||
set waitfor = FALSE
|
||||
if(flickering)
|
||||
return
|
||||
flickering = TRUE
|
||||
if(on && status == LIGHT_OK)
|
||||
for(var/i = 0; i < amount; i++)
|
||||
if(status != LIGHT_OK)
|
||||
break
|
||||
on = !on
|
||||
update(FALSE, TRUE) //SKYRAT EDIT CHANGE
|
||||
sleep(rand(5, 15))
|
||||
on = (status == LIGHT_OK)
|
||||
update(FALSE, TRUE) //SKYRAT EDIT CHANGE
|
||||
flickering = FALSE
|
||||
|
||||
// ai attack - make lights flicker, because why not
|
||||
|
||||
/obj/machinery/light/attack_ai(mob/user)
|
||||
no_emergency = !no_emergency
|
||||
to_chat(user, span_notice("Emergency lights for this fixture have been [no_emergency ? "disabled" : "enabled"]."))
|
||||
update(FALSE)
|
||||
return
|
||||
|
||||
// attack with hand - remove tube/bulb
|
||||
// if hands aren't protected and the light is on, burn the player
|
||||
|
||||
/obj/machinery/light/attack_hand(mob/living/carbon/human/user, list/modifiers)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(status == LIGHT_EMPTY)
|
||||
to_chat(user, span_warning("There is no [fitting] in this light!"))
|
||||
return
|
||||
|
||||
// make it burn hands unless you're wearing heat insulated gloves or have the RESISTHEAT/RESISTHEATHANDS traits
|
||||
if(!on)
|
||||
to_chat(user, span_notice("You remove the light [fitting]."))
|
||||
// create a light tube/bulb item and put it in the user's hand
|
||||
drop_light_tube(user)
|
||||
return
|
||||
var/protection_amount = 0
|
||||
var/mob/living/carbon/human/electrician = user
|
||||
|
||||
if(istype(electrician))
|
||||
var/obj/item/organ/stomach/maybe_stomach = electrician.getorganslot(ORGAN_SLOT_STOMACH)
|
||||
if(istype(maybe_stomach, /obj/item/organ/stomach/ethereal))
|
||||
var/obj/item/organ/stomach/ethereal/stomach = maybe_stomach
|
||||
if(stomach.drain_time > world.time)
|
||||
return
|
||||
to_chat(electrician, span_notice("You start channeling some power through the [fitting] into your body."))
|
||||
stomach.drain_time = world.time + LIGHT_DRAIN_TIME
|
||||
if(do_after(user, LIGHT_DRAIN_TIME, target = src))
|
||||
if(istype(stomach))
|
||||
to_chat(electrician, span_notice("You receive some charge from the [fitting]."))
|
||||
stomach.adjust_charge(LIGHT_POWER_GAIN)
|
||||
else
|
||||
to_chat(electrician, span_warning("You can't receive charge from the [fitting]!"))
|
||||
return
|
||||
|
||||
if(electrician.gloves)
|
||||
var/obj/item/clothing/gloves/electrician_gloves = electrician.gloves
|
||||
if(electrician_gloves.max_heat_protection_temperature)
|
||||
protection_amount = (electrician_gloves.max_heat_protection_temperature > 360)
|
||||
else
|
||||
protection_amount = 1
|
||||
|
||||
if(protection_amount > 0 || HAS_TRAIT(user, TRAIT_RESISTHEAT) || HAS_TRAIT(user, TRAIT_RESISTHEATHANDS))
|
||||
to_chat(user, span_notice("You remove the light [fitting]."))
|
||||
else if(istype(user) && user.dna.check_mutation(TK))
|
||||
to_chat(user, span_notice("You telekinetically remove the light [fitting]."))
|
||||
else
|
||||
var/obj/item/bodypart/affecting = electrician.get_bodypart("[(user.active_hand_index % 2 == 0) ? "r" : "l" ]_arm")
|
||||
if(affecting?.receive_damage( 0, 5 )) // 5 burn damage
|
||||
electrician.update_damage_overlays()
|
||||
if(HAS_TRAIT(user, TRAIT_LIGHTBULB_REMOVER))
|
||||
to_chat(user, span_notice("You feel like you're burning, but you can push through."))
|
||||
if(!do_after(user, 5 SECONDS, target = src))
|
||||
return
|
||||
if(affecting?.receive_damage( 0, 10 )) // 10 more burn damage
|
||||
electrician.update_damage_overlays()
|
||||
to_chat(user, span_notice("You manage to remove the light [fitting], shattering it in process."))
|
||||
break_light_tube()
|
||||
else
|
||||
to_chat(user, span_warning("You try to remove the light [fitting], but you burn your hand on it!"))
|
||||
return
|
||||
// create a light tube/bulb item and put it in the user's hand
|
||||
drop_light_tube(user)
|
||||
|
||||
/obj/machinery/light/proc/drop_light_tube(mob/user)
|
||||
var/obj/item/light/light_object = new light_type()
|
||||
light_object.status = status
|
||||
light_object.rigged = rigged
|
||||
light_object.brightness = brightness
|
||||
|
||||
// light item inherits the switchcount, then zero it
|
||||
light_object.switchcount = switchcount
|
||||
switchcount = 0
|
||||
|
||||
light_object.update()
|
||||
light_object.forceMove(loc)
|
||||
|
||||
if(user) //puts it in our active hand
|
||||
light_object.add_fingerprint(user)
|
||||
user.put_in_active_hand(light_object)
|
||||
|
||||
status = LIGHT_EMPTY
|
||||
update()
|
||||
return light_object
|
||||
|
||||
/obj/machinery/light/attack_tk(mob/user)
|
||||
if(status == LIGHT_EMPTY)
|
||||
to_chat(user, span_warning("There is no [fitting] in this light!"))
|
||||
return
|
||||
|
||||
to_chat(user, span_notice("You telekinetically remove the light [fitting]."))
|
||||
// create a light tube/bulb item and put it in the user's hand
|
||||
var/obj/item/light/light_tube = drop_light_tube()
|
||||
return light_tube.attack_tk(user)
|
||||
|
||||
// break the light and make sparks if was on
|
||||
/obj/machinery/light/proc/break_light_tube(skip_sound_and_sparks = FALSE)
|
||||
if(status == LIGHT_EMPTY || status == LIGHT_BROKEN)
|
||||
return
|
||||
|
||||
if(!skip_sound_and_sparks)
|
||||
if(status == LIGHT_OK || status == LIGHT_BURNED)
|
||||
playsound(loc, 'sound/effects/glasshit.ogg', 75, TRUE)
|
||||
if(on)
|
||||
do_sparks(3, TRUE, src)
|
||||
status = LIGHT_BROKEN
|
||||
update()
|
||||
|
||||
/obj/machinery/light/proc/fix()
|
||||
if(status == LIGHT_OK)
|
||||
return
|
||||
status = LIGHT_OK
|
||||
brightness = initial(brightness)
|
||||
on = TRUE
|
||||
update()
|
||||
|
||||
/obj/machinery/light/zap_act(power, zap_flags)
|
||||
var/explosive = zap_flags & ZAP_MACHINE_EXPLOSIVE
|
||||
zap_flags &= ~(ZAP_MACHINE_EXPLOSIVE | ZAP_OBJ_DAMAGE)
|
||||
. = ..()
|
||||
if(explosive)
|
||||
explosion(src, flame_range = 5, adminlog = FALSE)
|
||||
qdel(src)
|
||||
|
||||
// called when area power state changes
|
||||
/obj/machinery/light/power_change()
|
||||
SHOULD_CALL_PARENT(FALSE)
|
||||
var/area/local_area = get_area(src)
|
||||
set_on(local_area.lightswitch && local_area.power_light)
|
||||
|
||||
// called when heated
|
||||
|
||||
/obj/machinery/light/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
|
||||
return exposed_temperature > 673
|
||||
|
||||
/obj/machinery/light/atmos_expose(datum/gas_mixture/air, exposed_temperature)
|
||||
if(prob(max(0, exposed_temperature - 673))) //0% at <400C, 100% at >500C
|
||||
break_light_tube()
|
||||
|
||||
// explode the light
|
||||
|
||||
/obj/machinery/light/proc/explode()
|
||||
set waitfor = 0
|
||||
break_light_tube() // break it first to give a warning
|
||||
sleep(2)
|
||||
explosion(src, light_impact_range = 2, flash_range = -1)
|
||||
sleep(1)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/light/proc/on_light_eater(obj/machinery/light/source, datum/light_eater)
|
||||
SIGNAL_HANDLER
|
||||
. = COMPONENT_BLOCK_LIGHT_EATER
|
||||
if(status == LIGHT_EMPTY)
|
||||
return
|
||||
var/obj/item/light/tube = drop_light_tube()
|
||||
tube?.burn()
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/machinery/light/floor
|
||||
name = "floor light"
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
base_state = "floor" // base description and icon_state
|
||||
icon_state = "floor"
|
||||
brightness = 4
|
||||
layer = 2.5
|
||||
light_type = /obj/item/light/bulb
|
||||
fitting = "bulb"
|
||||
@@ -1,166 +0,0 @@
|
||||
/obj/structure/light_construct
|
||||
name = "light fixture frame"
|
||||
desc = "A light fixture under construction."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "tube-construct-stage1"
|
||||
anchored = TRUE
|
||||
layer = WALL_OBJ_LAYER
|
||||
max_integrity = 200
|
||||
armor = list(MELEE = 50, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 50)
|
||||
|
||||
///Light construction stage (LIGHT_CONSTRUCT_EMPTY, LIGHT_CONSTRUCT_WIRED, LIGHT_CONSTRUCT_CLOSED)
|
||||
var/stage = LIGHT_CONSTRUCT_EMPTY
|
||||
///Type of fixture for icon state
|
||||
var/fixture_type = "tube"
|
||||
///Amount of sheets gained on deconstruction
|
||||
var/sheets_refunded = 2
|
||||
///Reference for light object
|
||||
var/obj/machinery/light/new_light = null
|
||||
///Reference for the internal cell
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
///Can we support a cell?
|
||||
var/cell_connectors = TRUE
|
||||
|
||||
/obj/structure/light_construct/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
|
||||
/obj/structure/light_construct/Destroy()
|
||||
QDEL_NULL(cell)
|
||||
return ..()
|
||||
|
||||
/obj/structure/light_construct/get_cell()
|
||||
return cell
|
||||
|
||||
/obj/structure/light_construct/examine(mob/user)
|
||||
. = ..()
|
||||
switch(stage)
|
||||
if(LIGHT_CONSTRUCT_EMPTY)
|
||||
. += "It's an empty frame."
|
||||
if(LIGHT_CONSTRUCT_WIRED)
|
||||
. += "It's wired."
|
||||
if(LIGHT_CONSTRUCT_CLOSED)
|
||||
. += "The casing is closed."
|
||||
if(cell_connectors)
|
||||
if(cell)
|
||||
. += "You see [cell] inside the casing."
|
||||
else
|
||||
. += "The casing has no power cell for backup power."
|
||||
else
|
||||
. += span_danger("This casing doesn't support power cells for backup power.")
|
||||
|
||||
/obj/structure/light_construct/attack_hand(mob/user, list/modifiers)
|
||||
if(!cell)
|
||||
return
|
||||
user.visible_message(span_notice("[user] removes [cell] from [src]!"), span_notice("You remove [cell]."))
|
||||
user.put_in_hands(cell)
|
||||
cell.update_appearance()
|
||||
cell = null
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/structure/light_construct/attack_tk(mob/user)
|
||||
if(!cell)
|
||||
return
|
||||
to_chat(user, span_notice("You telekinetically remove [cell]."))
|
||||
var/obj/item/stock_parts/cell/cell_reference = cell
|
||||
cell = null
|
||||
cell_reference.forceMove(drop_location())
|
||||
return cell_reference.attack_tk(user)
|
||||
|
||||
/obj/structure/light_construct/attackby(obj/item/tool, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if(istype(tool, /obj/item/stock_parts/cell))
|
||||
if(!cell_connectors)
|
||||
to_chat(user, span_warning("This [name] can't support a power cell!"))
|
||||
return
|
||||
if(HAS_TRAIT(tool, TRAIT_NODROP))
|
||||
to_chat(user, span_warning("[tool] is stuck to your hand!"))
|
||||
return
|
||||
if(cell)
|
||||
to_chat(user, span_warning("There is a power cell already installed!"))
|
||||
return
|
||||
if(user.temporarilyRemoveItemFromInventory(tool))
|
||||
user.visible_message(span_notice("[user] hooks up [tool] to [src]."), \
|
||||
span_notice("You add [tool] to [src]."))
|
||||
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
|
||||
tool.forceMove(src)
|
||||
cell = tool
|
||||
add_fingerprint(user)
|
||||
return
|
||||
if(istype(tool, /obj/item/light))
|
||||
to_chat(user, span_warning("This [name] isn't finished being setup!"))
|
||||
return
|
||||
|
||||
switch(stage)
|
||||
if(LIGHT_CONSTRUCT_EMPTY)
|
||||
if(tool.tool_behaviour == TOOL_WRENCH)
|
||||
if(cell)
|
||||
to_chat(user, span_warning("You have to remove the cell first!"))
|
||||
return
|
||||
to_chat(user, span_notice("You begin deconstructing [src]..."))
|
||||
if (tool.use_tool(src, user, 30, volume=50))
|
||||
new /obj/item/stack/sheet/iron(drop_location(), sheets_refunded)
|
||||
user.visible_message(span_notice("[user.name] deconstructs [src]."), \
|
||||
span_notice("You deconstruct [src]."), span_hear("You hear a ratchet."))
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 75, TRUE)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(istype(tool, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/coil = tool
|
||||
if(coil.use(1))
|
||||
icon_state = "[fixture_type]-construct-stage2"
|
||||
stage = LIGHT_CONSTRUCT_WIRED
|
||||
user.visible_message(span_notice("[user.name] adds wires to [src]."), \
|
||||
span_notice("You add wires to [src]."))
|
||||
else
|
||||
to_chat(user, span_warning("You need one length of cable to wire [src]!"))
|
||||
return
|
||||
if(LIGHT_CONSTRUCT_WIRED)
|
||||
if(tool.tool_behaviour == TOOL_WRENCH)
|
||||
to_chat(usr, span_warning("You have to remove the wires first!"))
|
||||
return
|
||||
|
||||
if(tool.tool_behaviour == TOOL_WIRECUTTER)
|
||||
stage = LIGHT_CONSTRUCT_EMPTY
|
||||
icon_state = "[fixture_type]-construct-stage1"
|
||||
new /obj/item/stack/cable_coil(drop_location(), 1, "red")
|
||||
user.visible_message(span_notice("[user.name] removes the wiring from [src]."), \
|
||||
span_notice("You remove the wiring from [src]."), span_hear("You hear clicking."))
|
||||
tool.play_tool_sound(src, 100)
|
||||
return
|
||||
|
||||
if(tool.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
user.visible_message(span_notice("[user.name] closes [src]'s casing."), \
|
||||
span_notice("You close [src]'s casing."), span_hear("You hear screwing."))
|
||||
tool.play_tool_sound(src, 75)
|
||||
switch(fixture_type)
|
||||
if("tube")
|
||||
new_light = new /obj/machinery/light/built(loc)
|
||||
if("bulb")
|
||||
new_light = new /obj/machinery/light/small/built(loc)
|
||||
new_light.setDir(dir)
|
||||
transfer_fingerprints_to(new_light)
|
||||
if(cell)
|
||||
new_light.cell = cell
|
||||
cell.forceMove(new_light)
|
||||
cell = null
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/light_construct/blob_act(obj/structure/blob/attacking_blob)
|
||||
if(attacking_blob && attacking_blob.loc == loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/light_construct/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/iron(loc, sheets_refunded)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/light_construct/small
|
||||
name = "small light fixture frame"
|
||||
icon_state = "bulb-construct-stage1"
|
||||
fixture_type = "bulb"
|
||||
sheets_refunded = 1
|
||||
@@ -1,139 +0,0 @@
|
||||
// the light item
|
||||
// can be tube or bulb subtypes
|
||||
// will fit into empty /obj/machinery/light of the corresponding type
|
||||
|
||||
/obj/item/light
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
force = 2
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
custom_materials = list(/datum/material/glass=100)
|
||||
grind_results = list(/datum/reagent/silicon = 5, /datum/reagent/nitrogen = 10) //Nitrogen is used as a cheaper alternative to argon in incandescent lighbulbs
|
||||
///True if rigged to explode
|
||||
var/rigged = FALSE
|
||||
///How much light it gives off
|
||||
var/brightness = 2
|
||||
///LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
|
||||
var/status = LIGHT_OK
|
||||
///Base icon state for each bulb types
|
||||
var/base_state
|
||||
///Number of times switched on and off
|
||||
var/switchcount = 0
|
||||
|
||||
/obj/item/light/suicide_act(mob/living/carbon/user)
|
||||
if (status == LIGHT_BROKEN)
|
||||
user.visible_message(span_suicide("[user] begins to stab [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
||||
return BRUTELOSS
|
||||
else
|
||||
user.visible_message(span_suicide("[user] begins to eat \the [src]! It looks like [user.p_theyre()] not very bright!"))
|
||||
shatter()
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/light/tube
|
||||
name = "light tube"
|
||||
desc = "A replacement light tube."
|
||||
icon_state = "ltube"
|
||||
base_state = "ltube"
|
||||
inhand_icon_state = "c_tube"
|
||||
brightness = 8
|
||||
custom_price = PAYCHECK_EASY * 0.5
|
||||
|
||||
/obj/item/light/tube/broken
|
||||
status = LIGHT_BROKEN
|
||||
|
||||
/obj/item/light/bulb
|
||||
name = "light bulb"
|
||||
desc = "A replacement light bulb."
|
||||
icon_state = "lbulb"
|
||||
base_state = "lbulb"
|
||||
inhand_icon_state = "contvapour"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
brightness = 4
|
||||
custom_price = PAYCHECK_EASY * 0.4
|
||||
|
||||
/obj/item/light/bulb/broken
|
||||
status = LIGHT_BROKEN
|
||||
|
||||
/obj/item/light/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(!..()) //not caught by a mob
|
||||
shatter()
|
||||
|
||||
// update the icon state and description of the light
|
||||
|
||||
/obj/item/light/proc/update()
|
||||
switch(status)
|
||||
if(LIGHT_OK)
|
||||
icon_state = base_state
|
||||
desc = "A replacement [name]."
|
||||
if(LIGHT_BURNED)
|
||||
icon_state = "[base_state]-burned"
|
||||
desc = "A burnt-out [name]."
|
||||
if(LIGHT_BROKEN)
|
||||
icon_state = "[base_state]-broken"
|
||||
desc = "A broken [name]."
|
||||
|
||||
/obj/item/light/Initialize()
|
||||
. = ..()
|
||||
create_reagents(LIGHT_REAGENT_CAPACITY, INJECTABLE | DRAINABLE)
|
||||
AddComponent(/datum/component/caltrop, min_damage = force)
|
||||
update()
|
||||
var/static/list/loc_connections = list(
|
||||
COMSIG_ATOM_ENTERED = .proc/on_entered,
|
||||
)
|
||||
AddElement(/datum/element/connect_loc, loc_connections)
|
||||
|
||||
/obj/item/light/proc/on_entered(datum/source, atom/movable/moving_atom)
|
||||
SIGNAL_HANDLER
|
||||
if(!isliving(moving_atom))
|
||||
return
|
||||
var/mob/living/moving_mob = moving_atom
|
||||
if(!(moving_mob.movement_type & (FLYING|FLOATING)) || moving_mob.buckled)
|
||||
playsound(src, 'sound/effects/glass_step.ogg', HAS_TRAIT(moving_mob, TRAIT_LIGHT_STEP) ? 30 : 50, TRUE)
|
||||
if(status == LIGHT_BURNED || status == LIGHT_OK)
|
||||
shatter()
|
||||
|
||||
/obj/item/light/create_reagents(max_vol, flags)
|
||||
. = ..()
|
||||
RegisterSignal(reagents, list(COMSIG_REAGENTS_NEW_REAGENT, COMSIG_REAGENTS_ADD_REAGENT, COMSIG_REAGENTS_DEL_REAGENT, COMSIG_REAGENTS_REM_REAGENT), .proc/on_reagent_change)
|
||||
RegisterSignal(reagents, COMSIG_PARENT_QDELETING, .proc/on_reagents_del)
|
||||
|
||||
/**
|
||||
* Handles rigging the cell if it contains enough plasma.
|
||||
*/
|
||||
/obj/item/light/proc/on_reagent_change(datum/reagents/holder, ...)
|
||||
SIGNAL_HANDLER
|
||||
rigged = (reagents.has_reagent(/datum/reagent/toxin/plasma, LIGHT_REAGENT_CAPACITY)) ? TRUE : FALSE //has_reagent returns the reagent datum, we don't want to hold a reference to prevent hard dels
|
||||
return NONE
|
||||
|
||||
/**
|
||||
* Handles the reagent holder datum being deleted for some reason. Probably someone making pizza lights.
|
||||
*/
|
||||
/obj/item/light/proc/on_reagents_del(datum/reagents/holder)
|
||||
SIGNAL_HANDLER
|
||||
UnregisterSignal(holder, list(
|
||||
COMSIG_PARENT_QDELETING,
|
||||
COMSIG_REAGENTS_NEW_REAGENT,
|
||||
COMSIG_REAGENTS_ADD_REAGENT,
|
||||
COMSIG_REAGENTS_REM_REAGENT,
|
||||
COMSIG_REAGENTS_DEL_REAGENT,
|
||||
))
|
||||
return NONE
|
||||
|
||||
/obj/item/light/attack(mob/living/M, mob/living/user, def_zone)
|
||||
..()
|
||||
shatter()
|
||||
|
||||
/obj/item/light/attack_obj(obj/O, mob/living/user, params)
|
||||
..()
|
||||
shatter()
|
||||
|
||||
/obj/item/light/proc/shatter()
|
||||
if(status == LIGHT_OK || status == LIGHT_BURNED)
|
||||
visible_message(span_danger("[src] shatters."),span_hear("You hear a small glass object shatter."))
|
||||
status = LIGHT_BROKEN
|
||||
force = 5
|
||||
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, TRUE)
|
||||
if(rigged)
|
||||
atmos_spawn_air("plasma=5") //5u of plasma are required to rig a light bulb/tube
|
||||
update()
|
||||
@@ -1,320 +0,0 @@
|
||||
/obj/machinery/light/broken
|
||||
status = LIGHT_BROKEN
|
||||
icon_state = "tube-broken"
|
||||
|
||||
/obj/machinery/light/built
|
||||
icon_state = "tube-empty"
|
||||
start_with_cell = FALSE
|
||||
|
||||
/obj/machinery/light/built/Initialize()
|
||||
. = ..()
|
||||
status = LIGHT_EMPTY
|
||||
update(0)
|
||||
|
||||
/obj/machinery/light/no_nightlight
|
||||
nightshift_enabled = FALSE
|
||||
|
||||
/obj/machinery/light/warm
|
||||
bulb_colour = "#fae5c1"
|
||||
|
||||
/obj/machinery/light/warm/no_nightlight
|
||||
nightshift_allowed = FALSE
|
||||
|
||||
/obj/machinery/light/cold
|
||||
bulb_colour = "#deefff"
|
||||
nightshift_light_color = "#deefff"
|
||||
|
||||
/obj/machinery/light/cold/no_nightlight
|
||||
nightshift_allowed = FALSE
|
||||
|
||||
/obj/machinery/light/red
|
||||
bulb_colour = "#FF3232"
|
||||
nightshift_allowed = FALSE
|
||||
no_emergency = TRUE
|
||||
brightness = 2
|
||||
bulb_power = 0.7
|
||||
|
||||
/obj/machinery/light/blacklight
|
||||
bulb_colour = "#A700FF"
|
||||
nightshift_allowed = FALSE
|
||||
brightness = 2
|
||||
bulb_power = 0.8
|
||||
|
||||
/obj/machinery/light/dim
|
||||
nightshift_allowed = FALSE
|
||||
bulb_colour = "#FFDDCC"
|
||||
bulb_power = 0.6
|
||||
|
||||
// the smaller bulb light fixture
|
||||
|
||||
/obj/machinery/light/small
|
||||
icon_state = "bulb"
|
||||
base_state = "bulb"
|
||||
fitting = "bulb"
|
||||
brightness = 4
|
||||
nightshift_brightness = 4
|
||||
bulb_colour = "#FFD6AA"
|
||||
desc = "A small lighting fixture."
|
||||
light_type = /obj/item/light/bulb
|
||||
|
||||
/obj/machinery/light/small/broken
|
||||
status = LIGHT_BROKEN
|
||||
icon_state = "bulb-broken"
|
||||
|
||||
/obj/machinery/light/small/built
|
||||
icon_state = "bulb-empty"
|
||||
start_with_cell = FALSE
|
||||
|
||||
/obj/machinery/light/small/built/Initialize()
|
||||
. = ..()
|
||||
status = LIGHT_EMPTY
|
||||
update(0)
|
||||
|
||||
/obj/machinery/light/small/red
|
||||
bulb_colour = "#FF3232"
|
||||
no_emergency = TRUE
|
||||
nightshift_allowed = FALSE
|
||||
brightness = 1
|
||||
bulb_power = 0.8
|
||||
|
||||
/obj/machinery/light/small/blacklight
|
||||
bulb_colour = "#A700FF"
|
||||
nightshift_allowed = FALSE
|
||||
brightness = 1
|
||||
bulb_power = 0.9
|
||||
|
||||
// -------- Directional presets
|
||||
// The directions are backwards on the lights we have now
|
||||
/obj/machinery/light/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Broken tube
|
||||
/obj/machinery/light/broken/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/broken/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/broken/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/broken/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Tube construct
|
||||
/obj/structure/light_construct/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/structure/light_construct/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/structure/light_construct/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/structure/light_construct/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Tube frames
|
||||
/obj/machinery/light/built/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/built/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/built/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/built/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- No nightlight tubes
|
||||
/obj/machinery/light/no_nightlight/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/no_nightlight/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/no_nightlight/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/no_nightlight/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Warm light tubes
|
||||
/obj/machinery/light/warm/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/warm/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/warm/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/warm/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- No nightlight warm light tubes
|
||||
/obj/machinery/light/warm/no_nightlight/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/warm/no_nightlight/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/warm/no_nightlight/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/warm/no_nightlight/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Cold light tubes
|
||||
/obj/machinery/light/cold/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/cold/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/cold/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/cold/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- No nightlight cold light tubes
|
||||
/obj/machinery/light/cold/no_nightlight/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/cold/no_nightlight/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/cold/no_nightlight/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/cold/no_nightlight/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Red tubes
|
||||
/obj/machinery/light/red/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/red/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/red/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/red/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Blacklight tubes
|
||||
/obj/machinery/light/blacklight/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/blacklight/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/blacklight/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/blacklight/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Dim tubes
|
||||
/obj/machinery/light/dim/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/dim/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/dim/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/dim/directional/west
|
||||
dir = WEST
|
||||
|
||||
|
||||
// -------- Bulb lights
|
||||
/obj/machinery/light/small/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/small/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/small/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/small/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Bulb construct
|
||||
/obj/structure/light_construct/small/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/structure/light_construct/small/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/structure/light_construct/small/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/structure/light_construct/small/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Bulb frames
|
||||
/obj/machinery/light/small/built/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/small/built/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/small/built/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/small/built/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Broken bulbs
|
||||
/obj/machinery/light/small/broken/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/small/broken/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/small/broken/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/small/broken/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Red bulbs
|
||||
/obj/machinery/light/small/red/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/small/red/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/small/red/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/small/red/directional/west
|
||||
dir = WEST
|
||||
|
||||
// ---- Blacklight bulbs
|
||||
/obj/machinery/light/small/blacklight/directional/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/light/small/blacklight/directional/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/machinery/light/small/blacklight/directional/east
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/light/small/blacklight/directional/west
|
||||
dir = WEST
|
||||
@@ -1,22 +0,0 @@
|
||||
/obj/item/wallframe/light_fixture
|
||||
name = "light fixture frame"
|
||||
desc = "Used for building lights."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "tube-construct-item"
|
||||
result_path = /obj/structure/light_construct
|
||||
inverse = TRUE
|
||||
|
||||
/obj/item/wallframe/light_fixture/small
|
||||
name = "small light fixture frame"
|
||||
icon_state = "bulb-construct-item"
|
||||
result_path = /obj/structure/light_construct/small
|
||||
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
/obj/item/wallframe/light_fixture/try_build(turf/on_wall, user)
|
||||
if(!..())
|
||||
return
|
||||
var/area/local_area = get_area(user)
|
||||
if(!local_area.static_lighting)
|
||||
to_chat(user, span_warning("You cannot place [src] in this area!"))
|
||||
return
|
||||
return TRUE
|
||||
@@ -352,9 +352,7 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
|
||||
requires_power = FALSE
|
||||
has_gravity = TRUE
|
||||
area_flags = NOTELEPORT | HIDDEN_AREA
|
||||
static_lighting = FALSE
|
||||
base_lighting_alpha = 255
|
||||
base_lighting_color = COLOR_WHITE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
ambientsounds = list('sound/ambience/servicebell.ogg')
|
||||
var/roomnumber = 0
|
||||
var/obj/item/hilbertshotel/parentSphere
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
/area/awaymission/black_mesa/outside
|
||||
name = "Black Mesa Outside"
|
||||
static_lighting = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/obj/structure/fluff/server_rack
|
||||
name = "Server Rack"
|
||||
|
||||
@@ -14,17 +14,17 @@
|
||||
name = "NLV Consign Cockpit"
|
||||
|
||||
/area/shuttle/escape/no_light
|
||||
area_flags = UNIQUE_AREA | NO_ALERTS | AREA_USES_STARLIGHT
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
|
||||
|
||||
/area/shuttle/arrival/no_light
|
||||
static_lighting = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/area/shuttle/mining/no_light
|
||||
static_lighting = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/area/shuttle/supply/no_light
|
||||
static_lighting = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/area/shuttle/transport/no_light
|
||||
static_lighting = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/machinery/light
|
||||
icon = 'modular_skyrat/modules/aesthetics/lights/icons/lighting.dmi'
|
||||
overlay_icon = 'modular_skyrat/modules/aesthetics/lights/icons/lighting_overlay.dmi'
|
||||
overlayicon = 'modular_skyrat/modules/aesthetics/lights/icons/lighting_overlay.dmi'
|
||||
var/maploaded = FALSE //So we don't have a lot of stress on startup.
|
||||
var/turning_on = FALSE //More stress stuff.
|
||||
var/constant_flickering = FALSE // Are we always flickering?
|
||||
|
||||
@@ -22,16 +22,14 @@
|
||||
/area/awaymission/mothership_astrum/deck4
|
||||
name = "Mothership Astrum Xeno Studies Holodeck"
|
||||
icon_state = "away4"
|
||||
static_lighting = FALSE
|
||||
base_lighting_alpha = 255
|
||||
base_lighting_color = COLOR_WHITE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/mothership_astrum/deck5
|
||||
name = "Mothership Astrum Beach Holodeck"
|
||||
icon_state = "away5"
|
||||
requires_power = FALSE
|
||||
static_lighting = FALSE
|
||||
dynamic_lighting = FALSE
|
||||
|
||||
//Fluff Notes
|
||||
/obj/item/paper/fluff/awaymissions/astrum1
|
||||
|
||||
@@ -270,6 +270,7 @@ Armageddon is truly going to fuck the station, use it sparingly.
|
||||
/obj/effect/cme/proc/anomalyNeutralize()
|
||||
playsound(src,'sound/weapons/resonator_blast.ogg',100,TRUE)
|
||||
new /obj/effect/particle_effect/smoke/bad(loc)
|
||||
var/turf/open/T = get_turf(src)
|
||||
color = COLOR_WHITE
|
||||
light_color = COLOR_WHITE
|
||||
neutralized = TRUE
|
||||
|
||||
+1
-7
@@ -2645,7 +2645,6 @@
|
||||
#include "code\modules\lighting\lighting_setup.dm"
|
||||
#include "code\modules\lighting\lighting_source.dm"
|
||||
#include "code\modules\lighting\lighting_turf.dm"
|
||||
#include "code\modules\lighting\static_lighting_area.dm"
|
||||
#include "code\modules\mafia\_defines.dm"
|
||||
#include "code\modules\mafia\controller.dm"
|
||||
#include "code\modules\mafia\map_pieces.dm"
|
||||
@@ -3179,6 +3178,7 @@
|
||||
#include "code\modules\power\floodlight.dm"
|
||||
#include "code\modules\power\generator.dm"
|
||||
#include "code\modules\power\gravitygenerator.dm"
|
||||
#include "code\modules\power\lighting.dm"
|
||||
#include "code\modules\power\monitor.dm"
|
||||
#include "code\modules\power\multiz.dm"
|
||||
#include "code\modules\power\pipecleaners.dm"
|
||||
@@ -3191,12 +3191,6 @@
|
||||
#include "code\modules\power\terminal.dm"
|
||||
#include "code\modules\power\tracker.dm"
|
||||
#include "code\modules\power\turbine.dm"
|
||||
#include "code\modules\power\lighting\_light_defines.dm"
|
||||
#include "code\modules\power\lighting\light.dm"
|
||||
#include "code\modules\power\lighting\light_construct.dm"
|
||||
#include "code\modules\power\lighting\light_items.dm"
|
||||
#include "code\modules\power\lighting\light_mapping_helpers.dm"
|
||||
#include "code\modules\power\lighting\light_wallframes.dm"
|
||||
#include "code\modules\power\singularity\boh_tear.dm"
|
||||
#include "code\modules\power\singularity\collector.dm"
|
||||
#include "code\modules\power\singularity\containment_field.dm"
|
||||
|
||||
Reference in New Issue
Block a user