Merge pull request #12380 from MrPerson/alert_rewrite

Mild rewrite of screen alerts to enable more functionality
This commit is contained in:
Razharas
2015-10-16 09:04:50 +03:00
14 changed files with 110 additions and 91 deletions
+46 -27
View File
@@ -3,46 +3,41 @@
//PUBLIC - call these wherever you want
/mob/proc/throw_alert(category, id, severity, obj/new_master)
/mob/proc/throw_alert(category, type, severity, obj/new_master)
/* Proc to create or update an alert. Returns 1 if the alert is new or updated, 0 if it was thrown already
/* Proc to create or update an alert. Returns the alert if the alert is new or updated, 0 if it was thrown already
category is a text string. Each mob may only have one alert per category; the previous one will be replaced
id is a text string, If you don't provide one, category will be used as id
Either way it MUST match a type path like so: /obj/screen/alert/[id]
Also the alert's icon_state will be [id] so you must add it to screen_alert.dmi
path is a type path of the actual alert type to throw
severity is an optional number that will be placed at the end of the icon_state for this alert
For example, high pressure's id is "highpressure" and can be serverity 1 or 2 to get "highpressure1" or "highpressure2" as icon_states
For example, high pressure's icon_state is "highpressure" and can be serverity 1 or 2 to get "highpressure1" or "highpressure2"
new_master is optional and sets the alert's icon state to "template" in the ui_style icons with the master as an overlay.
Clicks are forwarded to master */
if(!category)
return
if(!id)
id = category
var/obj/screen/alert/alert
if(alerts[category])
alert = alerts[category]
if(new_master && new_master != alert.master)
WARNING("[src] threw alert [category] with new_master [new_master] while already having that alert with master [alert.master]")
// alert.overlays.Cut() // This is apparently an invalid expression
clear_alert(category)
return .()
else if(alert.icon_state == "[id][severity]")
else if(alert.type == type && (!severity || severity == alert.severity))
if(alert.timeout)
clear_alert(category)
return .()
else
// src << "threw alert not in need of update [category] [id] [severity]"
// src << "threw alert not in need of update [category] [type] [severity]"
return 0
// src << "updating alert [category] [id] [severity]"
// src << "updating alert [category] [type] [severity]"
else
alert = PoolOrNew(/obj/screen/alert)
// src << "throwing new alert [category] [id] [severity]"
alert = PoolOrNew(type)
// src << "throwing new alert [category] [type] [severity]"
if(new_master)
var/old_layer = new_master.layer
@@ -52,7 +47,8 @@
alert.icon_state = "template" // We'll set the icon to the client's ui pref in reorganize_alerts()
alert.master = new_master
else
alert.icon_state = "[id][severity]"
alert.icon_state = "[initial(alert.icon_state)][severity]"
alert.severity = severity
alerts[category] = alert
if(client && hud_used)
@@ -60,21 +56,11 @@
alert.transform = matrix(32, 6, MATRIX_TRANSLATE)
animate(alert, transform = matrix(), time = 2.5, easing = CUBIC_EASING)
var/obj/screen/alert/path_as_obj = text2path("/obj/screen/alert/[id]")
// BYOND magic-fu - we'll be storing a path in this reference and retrieving vars from it.
if(!path_as_obj)
throw EXCEPTION("throw_alert(): Invalid screen alert path") //check for obj/screen/alert/[id]
return 0
alert.name = initial(path_as_obj.name)
alert.desc = initial(path_as_obj.desc)
alert.timeout = initial(path_as_obj.timeout)
if(alert.timeout)
spawn(alert.timeout)
if(alert.timeout && alerts[category] == alert && world.time >= alert.timeout)
clear_alert(category)
alert.timeout = world.time + alert.timeout - world.tick_lag
alert.mouse_opacity = 1
return alert
// Proc to clear an existing alert.
@@ -89,14 +75,14 @@
client.screen -= alert
qdel(alert)
// Make sure any alerts you throw have a path that matches /obj/screen/alert/[id] or /obj/screen/alert/[category]
/obj/screen/alert
icon = 'icons/mob/screen_alert.dmi'
icon_state = "default"
name = "Alert"
desc = "Something seems to have gone wrong with this alert, so report this bug please"
mouse_opacity = 1
var/timeout = 0 //If set to a number, this alert will clear itself after that many deciseconds
var/severity = 0
//Gas alerts
@@ -104,79 +90,97 @@
name = "Choking (No O2)"
desc = "You're not getting enough oxygen. Find some good air before you pass out! \
The box in your backpack has an oxygen tank and gas mask in it."
icon_state = "oxy"
/obj/screen/alert/too_much_oxy
name = "Choking (O2)"
desc = "There's too much oxygen in the air, and you're breathing it in! Find some good air before you pass out!"
icon_state = "too_much_oxy"
/obj/screen/alert/not_enough_co2
name = "Choking (No CO2)"
desc = "You're not getting enough carbon dioxide. Find some good air before you pass out!"
icon_state = "not_enough_co2"
/obj/screen/alert/too_much_co2
name = "Chocking (CO2)"
desc = "There's too much carbon dioxide in the air, and you're breathing it in! Find some good air before you pass out!"
icon_state = "too_much_co2"
/obj/screen/alert/not_enough_tox
name = "Choking (No Plasma)"
desc = "You're not getting enough plasma. Find some good air before you pass out!"
icon_state = "not_enough_tox"
/obj/screen/alert/tox_in_air
name = "Choking (Plasma)"
desc = "There's highly flammable, toxic plasma in the air and you're breathing it in. Find some fresh air. \
The box in your backpack has an oxygen tank and gas mask in it."
icon_state = "tox_in_air"
//End gas alerts
/obj/screen/alert/fat
name = "Fat"
desc = "You ate too much food, lardass. Run around the station and lose some weight."
icon_state = "fat"
/obj/screen/alert/hungry
name = "Hungry"
desc = "Some food would be good right about now."
icon_state = "hungry"
/obj/screen/alert/starving
name = "Starving"
desc = "Some food would be to kill for right about now. The hunger pains make moving around a chore."
icon_state = "starving"
/obj/screen/alert/hot
name = "Too Hot"
desc = "You're flaming hot! Get somewhere cooler and take off any insulating clothing like a fire suit."
icon_state = "hot"
/obj/screen/alert/cold
name = "Too Cold"
desc = "You're freezing cold! Get somewhere warmer and take off any insulating clothing like a space suit."
icon_state = "cold"
/obj/screen/alert/lowpressure
name = "Low Pressure"
desc = "The air around you is hazardously thin. A space suit would protect you."
icon_state = "lowpressure"
/obj/screen/alert/highpressure
name = "High Pressure"
desc = "The air around you is hazardously thick. A fire suit would protect you."
icon_state = "highpressure"
/obj/screen/alert/blind
name = "Blind"
desc = "For whatever reason, you can't see. This may be caused by a genetic defect, eye trauma, being unconscious, \
or something covering your eyes."
icon_state = "blind"
/obj/screen/alert/high
name = "High"
desc = "Woah man, you're tripping balls! Careful you don't get addicted to this... if you aren't already."
icon_state = "high"
/obj/screen/alert/drunk //Not implemented
name = "Drunk"
desc = "All that alcohol you've been drinking is impairing your speech, motor skills, and mental cognition. Make sure to act like it."
icon_state = "drunk"
/obj/screen/alert/embeddedobject
name = "Embedded Object"
desc = "Something got lodged into your flesh and is causing major bleeding. It might fall out with time, but surgery is the safest way. \
If you're feeling frisky, click yourself in help intent to pull the object out."
icon_state = "embeddedobject"
/obj/screen/alert/asleep
name = "Asleep"
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
icon_state = "asleep"
/obj/screen/alert/weightless
name = "Weightless"
@@ -184,17 +188,20 @@ If you're feeling frisky, click yourself in help intent to pull the object out."
wall or lattice strucure, to push yourself off of if you want to move. A jetpack would enable free range of motion. A pair of \
magboots would let you walk around normally on the floor. Barring those, you can throw things, use a fire extuingisher, \
or shoot a gun to move around via Newton's 3rd Law of motion."
icon_state = "weightless"
//ALIENS
/obj/screen/alert/alien_tox
name = "Plasma"
desc = "There's flammable plasma in the air. If it lights up, you'll be toast."
icon_state = "alien_tox"
/obj/screen/alert/alien_fire
// This alert is temporarily gonna be thrown for all hot air but one day it will be used for literally being on fire
name = "Burning"
desc = "It's too hot! Flee to space or at least away from the flames. Standing on weeds will heal you up."
icon_state = "alien_fire"
//SILICONS
@@ -202,30 +209,36 @@ or shoot a gun to move around via Newton's 3rd Law of motion."
/obj/screen/alert/nocell
name = "Missing Power Cell"
desc = "Unit has no power cell. No modules available until a power cell is reinstalled. Robotics may provide assistance."
icon_state = "nocell"
/obj/screen/alert/emptycell
name = "Out of Power"
desc = "Unit's power cell has no charge remaining. No modules available until power cell is recharged. \
Reharging stations are available in robotics, the dormitory's bathrooms. and the AI satelite."
icon_state = "emptycell"
/obj/screen/alert/lowcell
name = "Low Charge"
desc = "Unit's power cell is running low. Reharging stations are available in robotics, the dormitory's bathrooms. and the AI satelite."
icon_state = "lowcell"
//Need to cover all use cases - emag, illegal upgrade module, malf AI hack, traitor cyborg
/obj/screen/alert/hacked
name = "Hacked"
desc = "Hazardous non-standard equipment detected. Please ensure any usage of this equipment is in line with unit's laws, if any."
icon_state = "hacked"
/obj/screen/alert/locked
name = "Locked Down"
desc = "Unit has remotely locked down. Usage of a Robotics Control Computer like the one in the Research Director's \
office by your AI master or any qualified human may resolve this matter. Robotics my provide further assistance if necessary."
icon_state = "locked"
/obj/screen/alert/newlaw
name = "Law Update"
desc = "Laws have potentially been uploaded to or removed from this unit. Please be aware of any changes \
so as to remain in compliance with the most up-to-date laws."
icon_state = "newlaw"
timeout = 300
//MECHS
@@ -233,6 +246,7 @@ so as to remain in compliance with the most up-to-date laws."
/obj/screen/alert/low_mech_integrity
name = "Mech Damaged"
desc = "Mech integrity is low."
icon_state = "low_mech_integrity"
//OBJECT-BASED
@@ -272,6 +286,8 @@ so as to remain in compliance with the most up-to-date laws."
. = ui_alert4
if(5)
. = ui_alert5 // Right now there's 5 slots
else
. = ""
alert.screen_loc = .
mymob.client.screen |= alert
return 1
@@ -291,4 +307,7 @@ so as to remain in compliance with the most up-to-date laws."
/obj/screen/alert/Destroy()
..()
severity = 0
master = null
screen_loc = ""
return QDEL_HINT_PUTINPOOL //Don't destroy me, I have a family!
+7 -7
View File
@@ -285,22 +285,22 @@
if(0.75 to INFINITY)
occupant.clear_alert("charge")
if(0.5 to 0.75)
occupant.throw_alert("charge","lowcell",1)
occupant.throw_alert("charge",/obj/screen/alert/lowcell, 1)
if(0.25 to 0.5)
occupant.throw_alert("charge","lowcell",2)
occupant.throw_alert("charge",/obj/screen/alert/lowcell, 2)
if(0.01 to 0.25)
occupant.throw_alert("charge","lowcell",3)
occupant.throw_alert("charge",/obj/screen/alert/lowcell, 3)
else
occupant.throw_alert("charge","emptycell")
occupant.throw_alert("charge",/obj/screen/alert/emptycell)
var/integrity = health/initial(health)*100
switch(integrity)
if(30 to 45)
occupant.throw_alert("mech damage", "low_mech_integrity", 1)
occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 1)
if(15 to 35)
occupant.throw_alert("mech damage", "low_mech_integrity", 2)
occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 2)
if(-INFINITY to 15)
occupant.throw_alert("mech damage", "low_mech_integrity", 3)
occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 3)
else
occupant.clear_alert("mech damage")
+1 -1
View File
@@ -42,7 +42,7 @@
buckled_mob = M
M.update_canmove()
post_buckle_mob(M)
M.throw_alert("buckled", new_master = src)
M.throw_alert("buckled", /obj/screen/alert/buckled, new_master = src)
return 1
@@ -74,7 +74,7 @@
if(bodytemperature > 360.15)
//Body temperature is too hot.
throw_alert("alien_fire")
throw_alert("alien_fire", /obj/screen/alert/alien_fire)
switch(bodytemperature)
if(360 to 400)
apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
+1 -1
View File
@@ -15,7 +15,7 @@
if(Toxins_pp) // Detect toxins in air
adjustPlasma(breath.toxins*250)
throw_alert("alien_tox")
throw_alert("alien_tox", /obj/screen/alert/alien_tox)
toxins_used = breath.toxins
@@ -380,7 +380,7 @@ emp_act
if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
if(can_embed(I))
if(prob(I.embed_chance) && !(dna && (PIERCEIMMUNE in dna.species.specflags)))
throw_alert("embeddedobject")
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
var/obj/item/organ/limb/L = pick(organs)
L.embedded_objects |= I
I.add_blood(src)//it embedded itself in you, of course it's bloody!
+22 -22
View File
@@ -695,7 +695,7 @@
if(H.blind)
if(H.eye_blind)
H.throw_alert("blind")
H.throw_alert("blind", /obj/screen/alert/blind)
H.blind.layer = 18
else
H.clear_alert("blind")
@@ -709,7 +709,7 @@
if(H.eye_blurry) H.client.screen += global_hud.blurry
if(H.druggy)
H.client.screen += global_hud.druggy
H.throw_alert("high")
H.throw_alert("high", /obj/screen/alert/high)
else
H.clear_alert("high")
@@ -766,13 +766,13 @@
switch(H.nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
H.throw_alert("nutrition","fat")
H.throw_alert("nutrition", /obj/screen/alert/fat)
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FULL)
H.clear_alert("nutrition")
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
H.throw_alert("nutrition","hungry")
H.throw_alert("nutrition", /obj/screen/alert/hungry)
else
H.throw_alert("nutrition","starving")
H.throw_alert("nutrition", /obj/screen/alert/starving)
return 1
@@ -1145,7 +1145,7 @@
H.adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
H.failed_last_breath = 1
H.throw_alert("oxy")
H.throw_alert("oxy", /obj/screen/alert/oxy)
return 0
@@ -1163,14 +1163,14 @@
if(safe_oxygen_max && O2_pp > safe_oxygen_max && !(NOBREATH in specflags))
var/ratio = (breath.oxygen/safe_oxygen_max) * 10
H.adjustOxyLoss(Clamp(ratio,oxy_breath_dam_min,oxy_breath_dam_max))
H.throw_alert("too_much_oxy")
H.throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy)
else
H.clear_alert("too_much_oxy")
//Too little oxygen!
if(safe_oxygen_min && O2_pp < safe_oxygen_min)
gas_breathed = handle_too_little_breath(H,O2_pp,safe_oxygen_min,breath.oxygen)
H.throw_alert("oxy")
H.throw_alert("oxy", /obj/screen/alert/oxy)
else
H.failed_last_breath = 0
H.adjustOxyLoss(-5)
@@ -1194,7 +1194,7 @@
H.adjustOxyLoss(3) // Lets hurt em a little, let them know we mean business
if(world.time - H.co2overloadtime > 300) // They've been in here 30s now, lets start to kill them for their own good!
H.adjustOxyLoss(8)
H.throw_alert("too_much_co2")
H.throw_alert("too_much_co2", /obj/screen/alert/too_much_co2)
if(prob(20)) // Lets give them some chance to know somethings not right though I guess.
spawn(0) H.emote("cough")
@@ -1205,7 +1205,7 @@
//Too little CO2!
if(safe_co2_min && CO2_pp < safe_co2_min)
gas_breathed = handle_too_little_breath(H,CO2_pp, safe_co2_min,breath.carbon_dioxide)
H.throw_alert("not_enough_co2")
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
else
H.failed_last_breath = 0
H.adjustOxyLoss(-5)
@@ -1225,7 +1225,7 @@
var/ratio = (breath.toxins/safe_toxins_max) * 10
if(H.reagents)
H.reagents.add_reagent("plasma", Clamp(ratio, tox_breath_dam_min, tox_breath_dam_max))
H.throw_alert("tox_in_air")
H.throw_alert("tox_in_air", /obj/screen/alert/tox_in_air)
else
H.clear_alert("tox_in_air")
@@ -1233,7 +1233,7 @@
//Too little toxins!
if(safe_toxins_min && Toxins_pp < safe_toxins_min && !(NOBREATH in specflags))
gas_breathed = handle_too_little_breath(H,Toxins_pp, safe_toxins_min, breath.toxins)
H.throw_alert("not_enough_tox")
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else
H.failed_last_breath = 0
H.adjustOxyLoss(-5)
@@ -1333,13 +1333,13 @@
//Body temperature is too hot.
switch(H.bodytemperature)
if(360 to 400)
H.throw_alert("temp","hot",1)
H.throw_alert("temp", /obj/screen/alert/hot, 1)
H.apply_damage(HEAT_DAMAGE_LEVEL_1*heatmod, BURN)
if(400 to 460)
H.throw_alert("temp","hot",2)
H.throw_alert("temp", /obj/screen/alert/hot, 2)
H.apply_damage(HEAT_DAMAGE_LEVEL_2*heatmod, BURN)
if(460 to INFINITY)
H.throw_alert("temp","hot",3)
H.throw_alert("temp", /obj/screen/alert/hot, 3)
if(H.on_fire)
H.apply_damage(HEAT_DAMAGE_LEVEL_3*heatmod, BURN)
else
@@ -1349,13 +1349,13 @@
if(!istype(H.loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
switch(H.bodytemperature)
if(200 to 260)
H.throw_alert("temp","cold",1)
H.throw_alert("temp", /obj/screen/alert/cold, 1)
H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod, BURN)
if(120 to 200)
H.throw_alert("temp","cold",2)
H.throw_alert("temp", /obj/screen/alert/cold, 2)
H.apply_damage(COLD_DAMAGE_LEVEL_2*coldmod, BURN)
if(-INFINITY to 120)
H.throw_alert("temp","cold",3)
H.throw_alert("temp", /obj/screen/alert/cold, 3)
H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod, BURN)
else
H.clear_alert("temp")
@@ -1372,21 +1372,21 @@
if(HAZARD_HIGH_PRESSURE to INFINITY)
if(!(HEATRES in specflags))
H.adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
H.throw_alert("pressure","highpressure",2)
H.throw_alert("pressure", /obj/screen/alert/highpressure, 2)
else
H.clear_alert("pressure")
if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
H.throw_alert("pressure","highpressure",1)
H.throw_alert("pressure", /obj/screen/alert/highpressure, 1)
if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
H.clear_alert("pressure")
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
H.throw_alert("pressure","lowpressure",1)
H.throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
else
if(H.dna.check_mutation(COLDRES) || (COLDRES in specflags))
H.clear_alert("pressure")
else
H.adjustBruteLoss( LOW_PRESSURE_DAMAGE )
H.throw_alert("pressure","lowpressure",2)
H.throw_alert("pressure", /obj/screen/alert/lowpressure, 2)
//////////
// FIRE //
+4 -4
View File
@@ -104,7 +104,7 @@
return
adjustOxyLoss(1)
failed_last_breath = 1
throw_alert("oxy")
throw_alert("oxy", /obj/screen/alert/oxy)
return 0
@@ -134,7 +134,7 @@
else
adjustOxyLoss(3)
failed_last_breath = 1
throw_alert("oxy")
throw_alert("oxy", /obj/screen/alert/oxy)
else //Enough oxygen
failed_last_breath = 0
@@ -165,7 +165,7 @@
var/ratio = (breath.toxins/safe_tox_max) * 10
if(reagents)
reagents.add_reagent("plasma", Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE))
throw_alert("tox_in_air")
throw_alert("tox_in_air", /obj/screen/alert/tox_in_air)
else
clear_alert("tox_in_air")
@@ -291,7 +291,7 @@
CheckStamina()
if(sleeping)
throw_alert("asleep")
throw_alert("asleep", /obj/screen/alert/asleep)
handle_dreams()
adjustStaminaLoss(-10)
sleeping = max(sleeping-1, 0)
+10 -10
View File
@@ -80,13 +80,13 @@
if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
switch(bodytemperature)
if(360 to 400)
throw_alert("temp","hot",1)
throw_alert("temp", /obj/screen/alert/hot, 1)
adjustFireLoss(2)
if(400 to 460)
throw_alert("temp","hot",2)
throw_alert("temp", /obj/screen/alert/hot, 2)
adjustFireLoss(3)
if(460 to INFINITY)
throw_alert("temp","hot",3)
throw_alert("temp", /obj/screen/alert/hot, 3)
if(on_fire)
adjustFireLoss(8)
else
@@ -96,13 +96,13 @@
if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
switch(bodytemperature)
if(200 to 260)
throw_alert("temp","cold",1)
throw_alert("temp", /obj/screen/alert/cold, 1)
adjustFireLoss(0.5)
if(120 to 200)
throw_alert("temp","cold",2)
throw_alert("temp", /obj/screen/alert/cold, 2)
adjustFireLoss(1.5)
if(-INFINITY to 120)
throw_alert("temp","cold",3)
throw_alert("temp", /obj/screen/alert/cold, 3)
adjustFireLoss(3)
else
clear_alert("temp")
@@ -117,16 +117,16 @@
switch(adjusted_pressure)
if(HAZARD_HIGH_PRESSURE to INFINITY)
adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
throw_alert("pressure","highpressure",2)
throw_alert("pressure", /obj/screen/alert/highpressure, 2)
if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
throw_alert("pressure","highpressure",1)
throw_alert("pressure", /obj/screen/alert/highpressure, 1)
if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
clear_alert("pressure")
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
throw_alert("pressure","lowpressure",1)
throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
else
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
throw_alert("pressure","lowpressure",2)
throw_alert("pressure", /obj/screen/alert/lowpressure, 2)
return
+2 -2
View File
@@ -190,7 +190,7 @@
if(blind)
if(eye_blind)
blind.layer = 18
throw_alert("blind")
throw_alert("blind", /obj/screen/alert/blind)
else
blind.layer = 0
clear_alert("blind")
@@ -203,7 +203,7 @@
if (druggy)
client.screen += global_hud.druggy
throw_alert("high")
throw_alert("high", /obj/screen/alert/high)
else
clear_alert("high")
+1 -1
View File
@@ -678,7 +678,7 @@ Sorry Giacom. Please don't be mad :(
if(has_gravity)
clear_alert("weightless")
else
throw_alert("weightless")
throw_alert("weightless", /obj/screen/alert/weightless)
float(!has_gravity)
/mob/living/proc/float(on)
+7 -7
View File
@@ -6,37 +6,37 @@
make_laws()
/mob/living/silicon/proc/set_zeroth_law(law, law_borg)
throw_alert("newlaw")
throw_alert("newlaw", /obj/screen/alert/newlaw)
src.laws_sanity_check()
src.laws.set_zeroth_law(law, law_borg)
/mob/living/silicon/proc/add_inherent_law(law)
throw_alert("newlaw")
throw_alert("newlaw", /obj/screen/alert/newlaw)
laws_sanity_check()
laws.add_inherent_law(law)
/mob/living/silicon/proc/clear_inherent_laws()
throw_alert("newlaw")
throw_alert("newlaw", /obj/screen/alert/newlaw)
laws_sanity_check()
laws.clear_inherent_laws()
/mob/living/silicon/proc/add_supplied_law(number, law)
throw_alert("newlaw")
throw_alert("newlaw", /obj/screen/alert/newlaw)
laws_sanity_check()
laws.add_supplied_law(number, law)
/mob/living/silicon/proc/clear_supplied_laws()
throw_alert("newlaw")
throw_alert("newlaw", /obj/screen/alert/newlaw)
laws_sanity_check()
laws.clear_supplied_laws()
/mob/living/silicon/proc/add_ion_law(law)
throw_alert("newlaw")
throw_alert("newlaw", /obj/screen/alert/newlaw)
laws_sanity_check()
laws.add_ion_law(law)
/mob/living/silicon/proc/clear_ion_laws()
throw_alert("newlaw")
throw_alert("newlaw", /obj/screen/alert/newlaw)
laws_sanity_check()
laws.clear_ion_laws()
@@ -153,15 +153,15 @@
if(0.75 to INFINITY)
clear_alert("charge")
if(0.5 to 0.75)
throw_alert("charge","lowcell",1)
throw_alert("charge", /obj/screen/alert/lowcell, 1)
if(0.25 to 0.5)
throw_alert("charge","lowcell",2)
throw_alert("charge", /obj/screen/alert/lowcell, 2)
if(0.01 to 0.25)
throw_alert("charge","lowcell",3)
throw_alert("charge", /obj/screen/alert/lowcell, 3)
else
throw_alert("charge","emptycell")
throw_alert("charge", /obj/screen/alert/emptycell)
else
throw_alert("charge","nocell")
throw_alert("charge", /obj/screen/alert/nocell)
/mob/living/silicon/robot/proc/update_items()
if (client)
@@ -998,7 +998,7 @@
if(wires.LockedCut())
state = 1
if(state)
throw_alert("locked")
throw_alert("locked", /obj/screen/alert/locked)
else
clear_alert("locked")
lockcharge = state
@@ -1016,7 +1016,7 @@
hud_used.update_robot_modules_display() //Shows/hides the emag item if the inventory screen is already open.
update_icons()
if(emagged)
throw_alert("hacked")
throw_alert("hacked", /obj/screen/alert/hacked)
else
clear_alert("hacked")