Merge pull request #399 from AndroidSFV/master

'State Laws' verb for Cyborgs
This commit is contained in:
Giacomand
2013-04-20 06:10:49 -07:00
4 changed files with 130 additions and 120 deletions
+6 -21
View File
@@ -26,8 +26,6 @@ var/list/ai_list = list()
//var/list/laws = list()
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list())
var/viewalerts = 0
var/lawcheck[1]
var/ioncheck[1]
var/icon/holo_icon//Default is assigned when AI is created.
var/obj/item/device/pda/ai/aiPDA = null
var/obj/item/device/multitool/aiMulti = null
@@ -335,25 +333,6 @@ var/list/ai_list = list()
else
src << "<span class='notice'>Unable to locate the holopad.</span>"
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawc"])
switch(lawcheck[L+1])
if ("Yes") lawcheck[L+1] = "No"
if ("No") lawcheck[L+1] = "Yes"
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
switch(ioncheck[L])
if ("Yes") ioncheck[L] = "No"
if ("No") ioncheck[L] = "Yes"
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
statelaws()
if (href_list["track"])
var/mob/target = locate(href_list["track"]) in mob_list
var/mob/living/silicon/ai/A = locate(href_list["track2"]) in mob_list
@@ -704,3 +683,9 @@ var/list/ai_list = list()
src.current = camera
src.current.SetLuminosity(AI_CAMERA_LUMINOSITY)
camera_light_on = world.timeofday + 1 * 20 // Update the light every 2 seconds.
/mob/living/silicon/ai/verb/outputlaws()
set category = "AI Commands"
set name = "State Laws"
checklaws()
@@ -50,100 +50,3 @@
/mob/living/silicon/ai/proc/clear_supplied_laws()
src.laws_sanity_check()
src.laws.clear_supplied_laws()
/mob/living/silicon/ai/proc/statelaws() // -- TLE
// set category = "AI Commands"
// set name = "State Laws"
src.say("Current Active Laws:")
//src.laws_sanity_check()
//src.laws.show_laws(world)
var/number = 1
sleep(10)
if (src.laws.zeroth)
if (src.lawcheck[1] == "Yes") //This line and the similar lines below make sure you don't state a law unless you want to. --NeoFite
src.say("0. [src.laws.zeroth]")
sleep(10)
for (var/index = 1, index <= src.laws.ion.len, index++)
var/law = src.laws.ion[index]
var/num = ionnum()
if (length(law) > 0)
if (src.ioncheck[index] == "Yes")
src.say("[num]. [law]")
sleep(10)
for (var/index = 1, index <= src.laws.inherent.len, index++)
var/law = src.laws.inherent[index]
if (length(law) > 0)
if (src.lawcheck[index+1] == "Yes")
src.say("[number]. [law]")
sleep(10)
number++
for (var/index = 1, index <= src.laws.supplied.len, index++)
var/law = src.laws.supplied[index]
if (length(law) > 0)
if(src.lawcheck.len >= number+1)
if (src.lawcheck[number+1] == "Yes")
src.say("[number]. [law]")
sleep(10)
number++
/mob/living/silicon/ai/verb/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
set category = "AI Commands"
set name = "State Laws"
var/list = "<b>Which laws do you want to include when stating them for the crew?</b><br><br>"
if (src.laws.zeroth)
if (!src.lawcheck[1])
src.lawcheck[1] = "No" //Given Law 0's usual nature, it defaults to NOT getting reported. --NeoFite
list += {"<A href='byond://?src=\ref[src];lawc=0'>[src.lawcheck[1]] 0:</A> [src.laws.zeroth]<BR>"}
for (var/index = 1, index <= src.laws.ion.len, index++)
var/law = src.laws.ion[index]
if (length(law) > 0)
if (!src.ioncheck[index])
src.ioncheck[index] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawi=[index]'>[src.ioncheck[index]] [ionnum()]:</A> [law]<BR>"}
src.ioncheck.len += 1
var/number = 1
for (var/index = 1, index <= src.laws.inherent.len, index++)
var/law = src.laws.inherent[index]
if (length(law) > 0)
src.lawcheck.len += 1
if (!src.lawcheck[number+1])
src.lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
number++
for (var/index = 1, index <= src.laws.supplied.len, index++)
var/law = src.laws.supplied[index]
if (length(law) > 0)
src.lawcheck.len += 1
if (!src.lawcheck[number+1])
src.lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
number++
list += {"<br><br><A href='byond://?src=\ref[src];laws=1'>State Laws</A>"}
usr << browse(list, "window=laws")
+11 -1
View File
@@ -58,6 +58,7 @@
var/obj/item/weapon/tank/internal = null //Hatred. Used if a borg has a jetpack.
/mob/living/silicon/robot/New(loc,var/syndie = 0)
spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src)
@@ -903,6 +904,7 @@
else
src << "Module isn't activated"
installed_modules()
return
/mob/living/silicon/robot/proc/radio_menu()
@@ -993,4 +995,12 @@
if(wires.LockedCut())
state = 1
lockcharge = state
update_canmove()
update_canmove()
/mob/living/silicon/robot/verb/outputlaws()
set category = "Robot Commands"
set name = "State Laws"
checklaws()
+113 -1
View File
@@ -11,6 +11,9 @@
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/lawcheck[1]
var/ioncheck[1]
/mob/living/silicon/proc/cancelAlarm()
return
@@ -144,4 +147,113 @@
return 0
if (bot.connected_ai == ai)
return 1
return 0
return 0
/mob/living/silicon/Topic(href, href_list)
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawc"])
switch(lawcheck[L+1])
if ("Yes") lawcheck[L+1] = "No"
if ("No") lawcheck[L+1] = "Yes"
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
switch(ioncheck[L])
if ("Yes") ioncheck[L] = "No"
if ("No") ioncheck[L] = "Yes"
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
statelaws()
return
/mob/living/silicon/proc/statelaws() // -- TLE
src.say("Current Active Laws:")
//src.laws_sanity_check()
//src.laws.show_laws(world)
var/number = 1
sleep(10)
if (src.laws.zeroth)
if (src.lawcheck[1] == "Yes") //This line and the similar lines below make sure you don't state a law unless you want to. --NeoFite
src.say("0. [src.laws.zeroth]")
sleep(10)
for (var/index = 1, index <= src.laws.ion.len, index++)
var/law = src.laws.ion[index]
var/num = ionnum()
if (length(law) > 0)
if (src.ioncheck[index] == "Yes")
src.say("[num]. [law]")
sleep(10)
for (var/index = 1, index <= src.laws.inherent.len, index++)
var/law = src.laws.inherent[index]
if (length(law) > 0)
if (src.lawcheck[index+1] == "Yes")
src.say("[number]. [law]")
sleep(10)
number++
for (var/index = 1, index <= src.laws.supplied.len, index++)
var/law = src.laws.supplied[index]
if (length(law) > 0)
if(src.lawcheck.len >= number+1)
if (src.lawcheck[number+1] == "Yes")
src.say("[number]. [law]")
sleep(10)
number++
/mob/living/silicon/proc/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
var/list = "<b>Which laws do you want to include when stating them for the crew?</b><br><br>"
if (src.laws.zeroth)
if (!src.lawcheck[1])
src.lawcheck[1] = "No" //Given Law 0's usual nature, it defaults to NOT getting reported. --NeoFite
list += {"<A href='byond://?src=\ref[src];lawc=0'>[src.lawcheck[1]] 0:</A> [src.laws.zeroth]<BR>"}
for (var/index = 1, index <= src.laws.ion.len, index++)
var/law = src.laws.ion[index]
if (length(law) > 0)
if (!src.ioncheck[index])
src.ioncheck[index] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawi=[index]'>[src.ioncheck[index]] [ionnum()]:</A> [law]<BR>"}
src.ioncheck.len += 1
var/number = 1
for (var/index = 1, index <= src.laws.inherent.len, index++)
var/law = src.laws.inherent[index]
if (length(law) > 0)
src.lawcheck.len += 1
if (!src.lawcheck[number+1])
src.lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
number++
for (var/index = 1, index <= src.laws.supplied.len, index++)
var/law = src.laws.supplied[index]
if (length(law) > 0)
src.lawcheck.len += 1
if (!src.lawcheck[number+1])
src.lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
number++
list += {"<br><br><A href='byond://?src=\ref[src];laws=1'>State Laws</A>"}
usr << browse(list, "window=laws")