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[MIRROR] Fake messages now check the item [MDB IGNORE] (#19452)
* Fake messages now check the item (#73515) ## About The Pull Request Fake messages about putting items away caused by hallucinations now checks the name of the item instead of being just a list of names. This fixes the names of the following items: .357 Revolver Energy Bow Spell book Hand tele Station blueprints  ## Why It's Good For The Game Fixes grammar errors for hallucinations and futureproofs it a little. ## Changelog 🆑 spellcheck: Hallucinations where you see people put things away now tell you they put the right thing away. /🆑 * Fake messages now check the item --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
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co-authored by
John Willard
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@@ -24,28 +24,29 @@
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if(istype(equipped_backpack))
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// in the future, this could / should be de-harcoded and
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// just draw from a pool uplink, theft, and antag item typepaths
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var/static/list/stash_items = list(
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".357 revovler",
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"energy sword",
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"cryptographic sequencer",
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"power sink",
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"C-4 charge",
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"energy bow",
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"stun baton",
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"flash",
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"dart pistol",
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"circular saw",
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"ritual dagger",
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"spellbook",
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"Codex Cicatrix",
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"captain's spare ID",
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"hand teleporter",
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"hypospray",
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"antique laser gun",
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"X-01 MultiPhase Energy Gun",
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"station's blueprints",
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var/static/list/stash_item_paths = list(
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/obj/item/areaeditor/blueprints,
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/obj/item/assembly/flash,
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/obj/item/card/id/advanced/gold/captains_spare,
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/obj/item/card/emag,
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/obj/item/circular_saw,
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/obj/item/codex_cicatrix,
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/obj/item/grenade/c4,
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/obj/item/gun/ballistic/revolver,
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/obj/item/gun/energy/e_gun/hos,
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/obj/item/gun/energy/laser/captain,
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/obj/item/gun/energy/recharge/ebow,
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/obj/item/gun/syringe/syndicate,
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/obj/item/hand_tele,
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/obj/item/melee/baton/security,
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/obj/item/melee/cultblade/dagger,
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/obj/item/melee/energy,
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/obj/item/powersink, //this is a bulky item what
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/obj/item/reagent_containers/hypospray/cmo,
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/obj/item/spellbook,
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)
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message_pool[span_notice("[suspicious_personnel] puts the [pick(stash_items)] into [equipped_backpack].")] = 5
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var/obj/item/stashed_item = pick(stash_item_paths)
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message_pool[span_notice("[suspicious_personnel] puts the [initial(stashed_item.name)] into [equipped_backpack].")] = 5
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message_pool["[span_bold("[suspicious_personnel]")] [pick("sneezes", "coughs")]."] = 1
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