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Moved the expand and shrink modules to Augmentation, moved artistic module to the correct tab (#2966)
## About The Pull Request See name, +generic upkeep ## Why It's Good For The Game Borgs don't really have much going for them in the way of customization, and the shrink and expand modules provide no additional bonuses. If anything, they provide one of the very limited ways borg players can express their character, so locking it behind a lategame research is a bit stupid ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>    </details> ## Changelog 🆑 balance: Shrink and Expand modules are now unlocked immediately fix: The artistic module is now in the correct tab spellcheck: fixed lowercase on the dominatrix module /🆑
This commit is contained in:
@@ -263,7 +263,6 @@
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return ..()
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/////////////////////////robotics tech/////////////////////////
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/datum/techweb_node/robotics/New()
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design_ids += list(
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"borg_upgrade_snacks",
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@@ -284,7 +283,6 @@
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"borg_upgrade_cargo_tele",
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"borg_upgrade_forging",
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"borg_upgrade_brush",
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"borg_upgrade_shrink",
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)
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return ..()
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@@ -177,7 +177,7 @@
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/datum/material/glass = SMALL_MATERIAL_AMOUNT * 2)
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construction_time = 10 SECONDS
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category = list(
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RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_ALL
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RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_SERVICE
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)
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/obj/item/borg/upgrade/artistic
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@@ -68,7 +68,7 @@
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)
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/datum/design/borg_dominatrix
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name = "borg dominatrix module"
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name = "Cyborg dominatrix module"
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id = "dominatrixmodule"
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build_type = MECHFAB
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build_path = /obj/item/borg/upgrade/dominatrixmodule
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@@ -92,6 +92,13 @@
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design_ids += list(
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"blanksynth",
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"dominatrixmodule",
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"borg_upgrade_expand",
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"borg_upgrade_shrink",
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)
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/datum/techweb_node/borg_utility/New()
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design_ids -= list(
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"borg_upgrade_expand" // Moved to default robotics, always available. It provides no practical benefit so it shouldn't be here
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)
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// Computer Tech
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