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Automatic changelog compile, [ci skip]
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-->
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<div class="commit sansserif">
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<h2 class="date">23 June 2016</h2>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Tinkerer's Caches generate components(when near clockwork walls) every minute and a half, from every 35 seconds. Clockwork Slabs generate components once per minute, from once per 50 seconds.</li>
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<li class="tweak">Spatial Gateway will last four seconds per invoker, instead of two per invoker.</li>
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<li class="rscdel">Clockwork floors now only heal toxin damage on servants of Ratvar.</li>
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<li class="rscdel">You can no longer place ocular wardens very close to other ocular wardens.</li>
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<li class="tweak">The Flame produced by a Judicial Visor is no longer an effective melee weapon and will trigger on all intents, not just harm intent.</li>
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</ul>
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<h3 class="author">Wizard's Federation updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Acolytes of Hades have revealed their true forms.</li>
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<li class="rscadd">We've discovered a way to traverse portals left behind by Hades, and have discovered a great treasure through it.</li>
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<li class="bugfix">Hades has undergone Anger Management classes, and should no longer remain wrathful for the duration of his visit.</li>
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</ul>
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<h3 class="author">coiax updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Changelings now evolve powers via the cellular emporium, which they can access via an action button.</li>
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<li class="rscadd">Due to budget cuts, the shuttle's hyperspace engines now create a visual distortion at their destination, a few seconds before arrival. Crewmembers are encouraged to use these "ripples" as an indication of where not to stand.</li>
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<li class="bugfix">Shuttles now only run over mobs in turfs they are moving into, rather than the entire rectangle.</li>
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<li class="rscadd">If you are an observer, you can click on transition edges of a Z-level in order to move as a mob would.</li>
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<li class="rscadd">Due to safety concerns, the Hyperfractal Gigashuttle now has some safety grilles to prevent accidental matter energising.</li>
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</ul>
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<h3 class="author">coiax, incoming updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Due to budget cuts, the builtin anti-orbit engines on the station have been removed. As such, expect the station to start orbiting the system again, and encounter an unpredictable stellar environment.</li>
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<li class="rscdel">All permanent structures (not on station, Centcom or lavaland) have been removed.</li>
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<li class="rscadd">All removed structures are now space ruins, and can be placed randomly in space ruin zlevels.</li>
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<li class="wip">The White Ship remains at its current location, but has lost any reliable landmarks near it. Its starting position will be made more random in a coming update.</li>
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<li class="rscadd">The Space Bar has a small atmos system added and a teleporter. Some other ruins have been cleaned up to not have atmos active turfs.</li>
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</ul>
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<h2 class="date">22 June 2016</h2>
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<h3 class="author">Cheridan updated:</h3>
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<ul class="changes bgimages16">
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@@ -1234,12 +1266,6 @@
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<li class="bugfix">xenobio console is deconstructable again.</li>
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<li class="tweak">syndibomb recipe calls for any matter bin, scaling effectiveness with tier.</li>
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</ul>
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<h2 class="date">21 April 2016</h2>
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<h3 class="author">Kor updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Mechas can now toggle strafing mode.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -5742,3 +5742,45 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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coiax:
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- rscadd: Certain custom station names may be rejected by Centcom.
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- rscadd: Drone shells can be ordered in Emergency supplies at Cargo.
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2016-06-23:
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Joan:
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- tweak: Tinkerer's Caches generate components(when near clockwork walls) every
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minute and a half, from every 35 seconds. Clockwork Slabs generate components
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once per minute, from once per 50 seconds.
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- tweak: Spatial Gateway will last four seconds per invoker, instead of two per
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invoker.
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- rscdel: Clockwork floors now only heal toxin damage on servants of Ratvar.
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- rscdel: You can no longer place ocular wardens very close to other ocular wardens.
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- tweak: The Flame produced by a Judicial Visor is no longer an effective melee
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weapon and will trigger on all intents, not just harm intent.
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Wizard's Federation:
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- bugfix: Acolytes of Hades have revealed their true forms.
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- rscadd: We've discovered a way to traverse portals left behind by Hades, and have
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discovered a great treasure through it.
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- bugfix: Hades has undergone Anger Management classes, and should no longer remain
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wrathful for the duration of his visit.
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coiax:
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- rscadd: Changelings now evolve powers via the cellular emporium, which they can
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access via an action button.
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- rscadd: Due to budget cuts, the shuttle's hyperspace engines now create a visual
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distortion at their destination, a few seconds before arrival. Crewmembers are
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encouraged to use these "ripples" as an indication of where not to stand.
|
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- bugfix: Shuttles now only run over mobs in turfs they are moving into, rather
|
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than the entire rectangle.
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- rscadd: If you are an observer, you can click on transition edges of a Z-level
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in order to move as a mob would.
|
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- rscadd: Due to safety concerns, the Hyperfractal Gigashuttle now has some safety
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grilles to prevent accidental matter energising.
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coiax, incoming:
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- rscadd: Due to budget cuts, the builtin anti-orbit engines on the station have
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been removed. As such, expect the station to start orbiting the system again,
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and encounter an unpredictable stellar environment.
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- rscdel: All permanent structures (not on station, Centcom or lavaland) have been
|
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removed.
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- rscadd: All removed structures are now space ruins, and can be placed randomly
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in space ruin zlevels.
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- wip: The White Ship remains at its current location, but has lost any reliable
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landmarks near it. Its starting position will be made more random in a coming
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update.
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- rscadd: The Space Bar has a small atmos system added and a teleporter. Some other
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ruins have been cleaned up to not have atmos active turfs.
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@@ -1,8 +0,0 @@
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author: "coiax, incoming"
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delete-after: True
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changes:
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- rscadd: "Due to budget cuts, the builtin anti-orbit engines on the station have been removed. As such, expect the station to start orbiting the system again, and encounter an unpredictable stellar environment."
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- rscdel: "All permanent structures (not on station, Centcom or lavaland) have been removed."
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- rscadd: "All removed structures are now space ruins, and can be placed randomly in space ruin zlevels."
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- wip: "The White Ship remains at its current location, but has lost any reliable landmarks near it. Its starting position will be made more random in a coming update."
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- rscadd: "The Space Bar has a small atmos system added and a teleporter. Some other ruins have been cleaned up to not have atmos active turfs."
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@@ -1,4 +0,0 @@
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author: "coiax"
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delete-after: True
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changes:
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- rscadd: "Changelings now evolve powers via the cellular emporium, which they can access via an action button."
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@@ -1,5 +0,0 @@
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author: "coiax"
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delete-after: True
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changes:
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- rscadd: "Due to budget cuts, the shuttle's hyperspace engines now create a visual distortion at their destination, a few seconds before arrival. Crewmembers are encouraged to use these \"ripples\" as an indication of where not to stand."
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- bugfix: "Shuttles now only run over mobs in turfs they are moving into, rather than the entire rectangle."
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@@ -1,4 +0,0 @@
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author: "coiax"
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delete-after: True
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changes:
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- rscadd: "If you are an observer, you can click on transition edges of a Z-level in order to move as a mob would."
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@@ -1,6 +0,0 @@
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author: "Wizard's Federation"
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delete-after: True
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changes:
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- bugfix: "Acolytes of Hades have revealed their true forms."
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- rscadd: "We've discovered a way to traverse portals left behind by Hades, and have discovered a great treasure through it."
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- bugfix: "Hades has undergone Anger Management classes, and should no longer remain wrathful for the duration of his visit."
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@@ -1,4 +0,0 @@
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author: "Joan"
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delete-after: True
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changes:
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- tweak: "Tinkerer's Caches generate components(when near clockwork walls) every minute and a half, from every 35 seconds. Clockwork Slabs generate components once per minute, from once per 50 seconds."
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@@ -1,4 +0,0 @@
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author: "Joan"
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delete-after: True
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changes:
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- tweak: "Spatial Gateway will last four seconds per invoker, instead of two per invoker."
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@@ -1,4 +0,0 @@
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author: "coiax"
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delete-after: True
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changes:
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- rscadd: "Due to safety concerns, the Hyperfractal Gigashuttle now has some safety grilles to prevent accidental matter energising."
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@@ -1,4 +0,0 @@
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author: "Joan"
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delete-after: True
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changes:
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- rscdel: "Clockwork floors now only heal toxin damage on servants of Ratvar."
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@@ -1,4 +0,0 @@
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author: "Joan"
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delete-after: True
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changes:
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- rscdel: "You can no longer place ocular wardens very close to other ocular wardens."
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@@ -1,4 +0,0 @@
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author: "Joan"
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delete-after: True
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changes:
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- tweak: "The Flame produced by a Judicial Visor is no longer an effective melee weapon and will trigger on all intents, not just harm intent."
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