Automatic changelog compile, [ci skip]

This commit is contained in:
sybil-tgstation13
2016-06-23 19:00:19 +00:00
parent 40f68a409f
commit 67cc8f51b2
13 changed files with 74 additions and 57 deletions
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-->
<div class="commit sansserif">
<h2 class="date">23 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tinkerer's Caches generate components(when near clockwork walls) every minute and a half, from every 35 seconds. Clockwork Slabs generate components once per minute, from once per 50 seconds.</li>
<li class="tweak">Spatial Gateway will last four seconds per invoker, instead of two per invoker.</li>
<li class="rscdel">Clockwork floors now only heal toxin damage on servants of Ratvar.</li>
<li class="rscdel">You can no longer place ocular wardens very close to other ocular wardens.</li>
<li class="tweak">The Flame produced by a Judicial Visor is no longer an effective melee weapon and will trigger on all intents, not just harm intent.</li>
</ul>
<h3 class="author">Wizard's Federation updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Acolytes of Hades have revealed their true forms.</li>
<li class="rscadd">We've discovered a way to traverse portals left behind by Hades, and have discovered a great treasure through it.</li>
<li class="bugfix">Hades has undergone Anger Management classes, and should no longer remain wrathful for the duration of his visit.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changelings now evolve powers via the cellular emporium, which they can access via an action button.</li>
<li class="rscadd">Due to budget cuts, the shuttle's hyperspace engines now create a visual distortion at their destination, a few seconds before arrival. Crewmembers are encouraged to use these "ripples" as an indication of where not to stand.</li>
<li class="bugfix">Shuttles now only run over mobs in turfs they are moving into, rather than the entire rectangle.</li>
<li class="rscadd">If you are an observer, you can click on transition edges of a Z-level in order to move as a mob would.</li>
<li class="rscadd">Due to safety concerns, the Hyperfractal Gigashuttle now has some safety grilles to prevent accidental matter energising.</li>
</ul>
<h3 class="author">coiax, incoming updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Due to budget cuts, the builtin anti-orbit engines on the station have been removed. As such, expect the station to start orbiting the system again, and encounter an unpredictable stellar environment.</li>
<li class="rscdel">All permanent structures (not on station, Centcom or lavaland) have been removed.</li>
<li class="rscadd">All removed structures are now space ruins, and can be placed randomly in space ruin zlevels.</li>
<li class="wip">The White Ship remains at its current location, but has lost any reliable landmarks near it. Its starting position will be made more random in a coming update.</li>
<li class="rscadd">The Space Bar has a small atmos system added and a teleporter. Some other ruins have been cleaned up to not have atmos active turfs.</li>
</ul>
<h2 class="date">22 June 2016</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
@@ -1234,12 +1266,6 @@
<li class="bugfix">xenobio console is deconstructable again.</li>
<li class="tweak">syndibomb recipe calls for any matter bin, scaling effectiveness with tier.</li>
</ul>
<h2 class="date">21 April 2016</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mechas can now toggle strafing mode.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+42
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@@ -5742,3 +5742,45 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
coiax:
- rscadd: Certain custom station names may be rejected by Centcom.
- rscadd: Drone shells can be ordered in Emergency supplies at Cargo.
2016-06-23:
Joan:
- tweak: Tinkerer's Caches generate components(when near clockwork walls) every
minute and a half, from every 35 seconds. Clockwork Slabs generate components
once per minute, from once per 50 seconds.
- tweak: Spatial Gateway will last four seconds per invoker, instead of two per
invoker.
- rscdel: Clockwork floors now only heal toxin damage on servants of Ratvar.
- rscdel: You can no longer place ocular wardens very close to other ocular wardens.
- tweak: The Flame produced by a Judicial Visor is no longer an effective melee
weapon and will trigger on all intents, not just harm intent.
Wizard's Federation:
- bugfix: Acolytes of Hades have revealed their true forms.
- rscadd: We've discovered a way to traverse portals left behind by Hades, and have
discovered a great treasure through it.
- bugfix: Hades has undergone Anger Management classes, and should no longer remain
wrathful for the duration of his visit.
coiax:
- rscadd: Changelings now evolve powers via the cellular emporium, which they can
access via an action button.
- rscadd: Due to budget cuts, the shuttle's hyperspace engines now create a visual
distortion at their destination, a few seconds before arrival. Crewmembers are
encouraged to use these "ripples" as an indication of where not to stand.
- bugfix: Shuttles now only run over mobs in turfs they are moving into, rather
than the entire rectangle.
- rscadd: If you are an observer, you can click on transition edges of a Z-level
in order to move as a mob would.
- rscadd: Due to safety concerns, the Hyperfractal Gigashuttle now has some safety
grilles to prevent accidental matter energising.
coiax, incoming:
- rscadd: Due to budget cuts, the builtin anti-orbit engines on the station have
been removed. As such, expect the station to start orbiting the system again,
and encounter an unpredictable stellar environment.
- rscdel: All permanent structures (not on station, Centcom or lavaland) have been
removed.
- rscadd: All removed structures are now space ruins, and can be placed randomly
in space ruin zlevels.
- wip: The White Ship remains at its current location, but has lost any reliable
landmarks near it. Its starting position will be made more random in a coming
update.
- rscadd: The Space Bar has a small atmos system added and a teleporter. Some other
ruins have been cleaned up to not have atmos active turfs.
@@ -1,8 +0,0 @@
author: "coiax, incoming"
delete-after: True
changes:
- rscadd: "Due to budget cuts, the builtin anti-orbit engines on the station have been removed. As such, expect the station to start orbiting the system again, and encounter an unpredictable stellar environment."
- rscdel: "All permanent structures (not on station, Centcom or lavaland) have been removed."
- rscadd: "All removed structures are now space ruins, and can be placed randomly in space ruin zlevels."
- wip: "The White Ship remains at its current location, but has lost any reliable landmarks near it. Its starting position will be made more random in a coming update."
- rscadd: "The Space Bar has a small atmos system added and a teleporter. Some other ruins have been cleaned up to not have atmos active turfs."
@@ -1,4 +0,0 @@
author: "coiax"
delete-after: True
changes:
- rscadd: "Changelings now evolve powers via the cellular emporium, which they can access via an action button."
@@ -1,5 +0,0 @@
author: "coiax"
delete-after: True
changes:
- rscadd: "Due to budget cuts, the shuttle's hyperspace engines now create a visual distortion at their destination, a few seconds before arrival. Crewmembers are encouraged to use these \"ripples\" as an indication of where not to stand."
- bugfix: "Shuttles now only run over mobs in turfs they are moving into, rather than the entire rectangle."
@@ -1,4 +0,0 @@
author: "coiax"
delete-after: True
changes:
- rscadd: "If you are an observer, you can click on transition edges of a Z-level in order to move as a mob would."
@@ -1,6 +0,0 @@
author: "Wizard's Federation"
delete-after: True
changes:
- bugfix: "Acolytes of Hades have revealed their true forms."
- rscadd: "We've discovered a way to traverse portals left behind by Hades, and have discovered a great treasure through it."
- bugfix: "Hades has undergone Anger Management classes, and should no longer remain wrathful for the duration of his visit."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- tweak: "Tinkerer's Caches generate components(when near clockwork walls) every minute and a half, from every 35 seconds. Clockwork Slabs generate components once per minute, from once per 50 seconds."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- tweak: "Spatial Gateway will last four seconds per invoker, instead of two per invoker."
@@ -1,4 +0,0 @@
author: "coiax"
delete-after: True
changes:
- rscadd: "Due to safety concerns, the Hyperfractal Gigashuttle now has some safety grilles to prevent accidental matter energising."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscdel: "Clockwork floors now only heal toxin damage on servants of Ratvar."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscdel: "You can no longer place ocular wardens very close to other ocular wardens."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- tweak: "The Flame produced by a Judicial Visor is no longer an effective melee weapon and will trigger on all intents, not just harm intent."