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https://github.com/Bubberstation/Bubberstation.git
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Indestructable walls are now indestructible (#68433)
They call them indestructable walls because they are in-able to be destructed. Fixes remaining cases of "indestructable" being used in the codebase (or at least the ones I could find).
This commit is contained in:
@@ -11,7 +11,7 @@
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"h" = (
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/obj/structure/grille/indestructable,
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/obj/structure/grille/indestructible,
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"i" = (
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@@ -83,7 +83,7 @@
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/turf/open/floor/plating/abductor2,
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/area/centcom/mafia)
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"z" = (
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/obj/structure/grille/indestructable,
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/obj/structure/grille/indestructible,
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/turf/open/floor/fakespace,
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/area/centcom/mafia)
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"B" = (
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@@ -21,7 +21,7 @@
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"h" = (
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/obj/structure/grille/indestructable,
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/obj/structure/grille/indestructible,
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"i" = (
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@@ -21,7 +21,7 @@
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"h" = (
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/obj/structure/grille/indestructable,
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/obj/structure/grille/indestructible,
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"i" = (
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@@ -18,7 +18,7 @@
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"h" = (
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/obj/structure/grille/indestructable,
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/obj/structure/grille/indestructible,
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"i" = (
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@@ -18,7 +18,7 @@
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"h" = (
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/obj/structure/grille/indestructable,
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/obj/structure/grille/indestructible,
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"i" = (
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@@ -25,7 +25,7 @@
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"h" = (
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/obj/structure/grille/indestructable,
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/obj/structure/grille/indestructible,
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"i" = (
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@@ -27,7 +27,7 @@
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"h" = (
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/obj/structure/grille/indestructable,
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/obj/structure/grille/indestructible,
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/turf/open/floor/plating,
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/area/centcom/mafia)
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"i" = (
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@@ -547,7 +547,7 @@
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/turf/open/misc/sandy_dirt,
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/area/shuttle/escape/simulation)
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"xP" = (
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/obj/structure/grille/indestructable,
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/obj/structure/grille/indestructible,
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/turf/open/floor/plating,
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/area/shuttle/escape/simulation)
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"yk" = (
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@@ -12,7 +12,7 @@
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idle_power_usage = 0
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var/intercept = FALSE // If true, only works on the Syndicate frequency.
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/obj/machinery/telecomms/allinone/indestructable
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/obj/machinery/telecomms/allinone/indestructible
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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flags_1 = NODECONSTRUCT_1
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@@ -34,7 +34,7 @@
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/obj/machinery/door/puzzle
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name = "locked door"
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desc = "This door only opens under certain conditions. It looks virtually indestructable."
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desc = "This door only opens under certain conditions. It looks virtually indestructible."
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icon = 'icons/obj/doors/puzzledoor/default.dmi'
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icon_state = "door_closed"
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explosion_block = 3
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@@ -75,7 +75,7 @@
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return TRUE
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/obj/machinery/door/puzzle/keycard
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desc = "This door only opens when a keycard is swiped. It looks virtually indestructable."
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desc = "This door only opens when a keycard is swiped. It looks virtually indestructible."
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/obj/machinery/door/puzzle/keycard/attackby(obj/item/attacking_item, mob/user, params)
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. = ..()
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@@ -97,7 +97,7 @@
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puzzle_id = "blue"
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/obj/machinery/door/puzzle/light
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desc = "This door only opens when a linked mechanism is powered. It looks virtually indestructable."
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desc = "This door only opens when a linked mechanism is powered. It looks virtually indestructible."
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/obj/machinery/door/puzzle/light/Initialize(mapload)
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. = ..()
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@@ -168,7 +168,7 @@
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//Light puzzle
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/obj/structure/light_puzzle
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name = "light mechanism"
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desc = "It's a mechanism that seems to power something when all the lights are lit up. It looks virtually indestructable."
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desc = "It's a mechanism that seems to power something when all the lights are lit up. It looks virtually indestructible."
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icon = 'icons/obj/puzzle_small.dmi'
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icon_state = "light_puzzle"
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anchored = TRUE
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@@ -42,7 +42,7 @@
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/obj/machinery/portable_atmospherics/ex_act(severity, target)
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if(resistance_flags & INDESTRUCTIBLE)
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return FALSE //Indestructable cans shouldn't release air
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return FALSE //Indestructible cans shouldn't release air
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if(severity == EXPLODE_DEVASTATE || target == src)
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//This explosion will destroy the can, release its air.
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@@ -62,7 +62,7 @@
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/// On most cases only one will be exceeded, so the other one is scaled down.
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/obj/machinery/portable_atmospherics/proc/take_atmos_damage()
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var/taking_damage = FALSE
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var/temp_damage = 1
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var/pressure_damage = 1
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@@ -76,7 +76,7 @@
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if(!taking_damage)
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return FALSE
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take_damage(clamp(temp_damage * pressure_damage, 5, 50), BURN, 0)
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return TRUE
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@@ -1,15 +1,15 @@
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/obj/structure/window/reinforced/fulltile/indestructable
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/obj/structure/window/reinforced/fulltile/indestructible
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name = "robust window"
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flags_1 = PREVENT_CLICK_UNDER_1 | NODECONSTRUCT_1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/structure/grille/indestructable
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/obj/structure/grille/indestructible
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flags_1 = CONDUCT_1 | NODECONSTRUCT_1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/effect/spawner/structure/window/reinforced/indestructable
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spawn_list = list(/obj/structure/grille/indestructable, /obj/structure/window/reinforced/fulltile/indestructable)
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/obj/effect/spawner/structure/window/reinforced/indestructible
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spawn_list = list(/obj/structure/grille/indestructible, /obj/structure/window/reinforced/fulltile/indestructible)
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/obj/structure/barricade/security/murderdome
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name = "respawnable barrier"
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