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Indestructable walls are now indestructible (#68433)
They call them indestructable walls because they are in-able to be destructed. Fixes remaining cases of "indestructable" being used in the codebase (or at least the ones I could find).
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@@ -1,15 +1,15 @@
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/obj/structure/window/reinforced/fulltile/indestructable
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/obj/structure/window/reinforced/fulltile/indestructible
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name = "robust window"
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flags_1 = PREVENT_CLICK_UNDER_1 | NODECONSTRUCT_1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/structure/grille/indestructable
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/obj/structure/grille/indestructible
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flags_1 = CONDUCT_1 | NODECONSTRUCT_1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/effect/spawner/structure/window/reinforced/indestructable
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spawn_list = list(/obj/structure/grille/indestructable, /obj/structure/window/reinforced/fulltile/indestructable)
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/obj/effect/spawner/structure/window/reinforced/indestructible
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spawn_list = list(/obj/structure/grille/indestructible, /obj/structure/window/reinforced/fulltile/indestructible)
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/obj/structure/barricade/security/murderdome
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name = "respawnable barrier"
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