Indestructable walls are now indestructible (#68433)

They call them indestructable walls because they are in-able to be destructed.

Fixes remaining cases of "indestructable" being used in the codebase (or at least the ones I could find).
This commit is contained in:
Rhials
2022-07-17 02:09:14 -06:00
committed by GitHub
parent cf0f4d4558
commit 682d93b337
12 changed files with 21 additions and 21 deletions
@@ -1,15 +1,15 @@
/obj/structure/window/reinforced/fulltile/indestructable
/obj/structure/window/reinforced/fulltile/indestructible
name = "robust window"
flags_1 = PREVENT_CLICK_UNDER_1 | NODECONSTRUCT_1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/structure/grille/indestructable
/obj/structure/grille/indestructible
flags_1 = CONDUCT_1 | NODECONSTRUCT_1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/effect/spawner/structure/window/reinforced/indestructable
spawn_list = list(/obj/structure/grille/indestructable, /obj/structure/window/reinforced/fulltile/indestructable)
/obj/effect/spawner/structure/window/reinforced/indestructible
spawn_list = list(/obj/structure/grille/indestructible, /obj/structure/window/reinforced/fulltile/indestructible)
/obj/structure/barricade/security/murderdome
name = "respawnable barrier"