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[MIRROR] Don't play SM dusting noise for emitter beams [MDB IGNORE] (#24496)
* Don't play SM dusting noise for emitter beams (#79140) ## About The Pull Request Shifts the dusting sound to not happen for EVERY projectile, to instead only projectiles which would deal damage to the supermatter. Introduced by #79024. ## Why It's Good For The Game I assume this wasn't intentional in which case bugs bad, I squash bug ## Changelog 🆑 fix: Kisses and emitters no longer make the SM crystal scream so much. /🆑 * Don't play SM dusting noise for emitter beams --------- Co-authored-by: FlufflesTheDog <piecopresident@gmail.com>
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FlufflesTheDog
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@@ -33,8 +33,8 @@
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var/damage_to_be = damage + external_damage_immediate * clamp((emergency_point - damage) / emergency_point, 0, 1)
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if(damage_to_be > danger_point)
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visible_message(span_notice("[src] compresses under stress, resisting further impacts!"))
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playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
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playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
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qdel(projectile)
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return COMPONENT_BULLET_BLOCKED
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