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https://github.com/Bubberstation/Bubberstation.git
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Adds a proper skeletal rack subtype (#81484)
## About The Pull Request This is mapped in a few places and I thought it would be better to have a subtype of rack to use rather than varediting the icon and state. ## Why It's Good For The Game The less varedited icons the better imo, it's way easier to ensure icons aren't fucked up this way and easier to fix too. ## Changelog No player-facing changes.
This commit is contained in:
@@ -19620,13 +19620,9 @@
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/obj/effect/turf_decal/siding/wood{
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dir = 9
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},
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/obj/structure/rack{
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icon = 'icons/obj/fluff/general.dmi';
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icon_state = "minibar";
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name = "skeletal minibar"
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},
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/obj/item/storage/fancy/candle_box,
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/obj/machinery/light_switch/directional/west,
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/obj/structure/rack/skeletal,
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/turf/open/floor/iron/grimy,
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/area/station/service/library)
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"hei" = (
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@@ -24819,13 +24819,9 @@
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/turf/open/floor/iron/white,
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/area/station/science/ordnance/storage)
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"iWB" = (
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/obj/structure/rack{
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icon = 'icons/obj/fluff/general.dmi';
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icon_state = "minibar";
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name = "skeletal minibar"
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},
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/obj/item/storage/fancy/candle_box,
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/obj/machinery/light/small/directional/east,
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/obj/structure/rack/skeletal,
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/turf/open/floor/engine/cult,
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/area/station/service/library)
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"iWD" = (
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@@ -2433,16 +2433,12 @@
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/turf/open/floor/carpet,
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/area/shuttle/escape)
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"Ju" = (
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/obj/structure/rack{
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icon = 'icons/obj/fluff/general.dmi';
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icon_state = "minibar";
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name = "skeletal minibar"
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},
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/obj/item/book/codex_gigas,
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/obj/machinery/camera/directional/south{
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c_tag = "Monastery Archives Aft";
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network = list("ss13","monastery")
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},
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/obj/structure/rack/skeletal,
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/turf/open/floor/iron/dark,
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/area/shuttle/escape)
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"Jv" = (
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@@ -464,15 +464,11 @@
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/obj/effect/turf_decal/siding/wood{
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dir = 8
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},
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/obj/structure/rack{
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icon = 'icons/obj/fluff/general.dmi';
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icon_state = "minibar";
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name = "skeletal minibar"
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},
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/obj/item/food/grown/sugarcane,
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/obj/item/food/grown/sugarcane,
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/obj/item/food/grown/sugarcane,
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/obj/item/reagent_containers/cup/bucket/wooden,
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/obj/structure/rack/skeletal,
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/turf/open/floor/wood/airless,
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/area/shuttle/pirate/flying_dutchman)
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"vT" = (
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@@ -550,17 +546,13 @@
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dir = 10
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},
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/obj/machinery/light/floor,
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/obj/structure/rack{
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icon = 'icons/obj/fluff/general.dmi';
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icon_state = "minibar";
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name = "skeletal minibar"
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},
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/obj/item/reagent_containers/condiment/milk{
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pixel_x = -5
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},
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/obj/item/reagent_containers/condiment/milk{
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pixel_x = 5
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},
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/obj/structure/rack/skeletal,
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/turf/open/floor/wood/airless,
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/area/shuttle/pirate/flying_dutchman)
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"zE" = (
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@@ -474,14 +474,10 @@
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/area/virtual_domain/fullbright)
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"AF" = (
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/obj/effect/mapping_helpers/burnt_floor,
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/obj/structure/rack{
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icon = 'icons/obj/fluff/general.dmi';
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icon_state = "minibar";
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name = "skeletal minibar"
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},
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/obj/item/storage/bag/money/dutchmen{
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pixel_y = 13
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},
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/obj/structure/rack/skeletal,
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/turf/open/floor/wood/parquet,
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/area/virtual_domain)
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"AP" = (
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@@ -825,6 +825,12 @@
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pass_flags_self = LETPASSTHROW //You can throw objects over this, despite it's density.
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max_integrity = 20
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/obj/structure/rack/skeletal
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name = "skeletal minibar"
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desc = "Rattle me boozes!"
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icon = 'icons/obj/fluff/general.dmi'
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icon_state = "minibar"
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/obj/structure/rack/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/climbable)
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