Adds a proper skeletal rack subtype (#81484)

## About The Pull Request

This is mapped in a few places and I thought it would be better to have
a subtype of rack to use rather than varediting the icon and state.

## Why It's Good For The Game

The less varedited icons the better imo, it's way easier to ensure icons
aren't fucked up this way and easier to fix too.

## Changelog

No player-facing changes.
This commit is contained in:
John Willard
2024-02-17 16:42:30 +00:00
committed by GitHub
parent 8d14688256
commit 6892d895c6
6 changed files with 12 additions and 30 deletions
@@ -825,6 +825,12 @@
pass_flags_self = LETPASSTHROW //You can throw objects over this, despite it's density.
max_integrity = 20
/obj/structure/rack/skeletal
name = "skeletal minibar"
desc = "Rattle me boozes!"
icon = 'icons/obj/fluff/general.dmi'
icon_state = "minibar"
/obj/structure/rack/Initialize(mapload)
. = ..()
AddElement(/datum/element/climbable)