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Adds a proper skeletal rack subtype (#81484)
## About The Pull Request This is mapped in a few places and I thought it would be better to have a subtype of rack to use rather than varediting the icon and state. ## Why It's Good For The Game The less varedited icons the better imo, it's way easier to ensure icons aren't fucked up this way and easier to fix too. ## Changelog No player-facing changes.
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@@ -825,6 +825,12 @@
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pass_flags_self = LETPASSTHROW //You can throw objects over this, despite it's density.
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max_integrity = 20
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/obj/structure/rack/skeletal
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name = "skeletal minibar"
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desc = "Rattle me boozes!"
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icon = 'icons/obj/fluff/general.dmi'
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icon_state = "minibar"
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/obj/structure/rack/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/climbable)
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