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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 22:19:30 +01:00
move along people, nothing to see here
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@@ -379,14 +379,14 @@ var/list/uplink_items = list()
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/datum/uplink_item/device_tools/syndicate_bomb
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name = "Syndicate Bomb"
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desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 30 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
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desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 60 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
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You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
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item = /obj/item/device/sbeacondrop/bomb
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cost = 5
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/datum/uplink_item/device_tools/syndicate_detonator
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name = "Syndicate Detonator"
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desc = "The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. \
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Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator."
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Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator."
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item = /obj/item/device/syndicatedetonator
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cost = 1
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@@ -16,6 +16,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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var/canhear_range = 3 // the range which mobs can hear this radio from
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var/obj/item/device/radio/patch_link = null
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var/datum/wires/radio/wires = null
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var/prison_radio = 0
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var/b_stat = 0
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var/broadcasting = 0
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var/listening = 1
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@@ -490,7 +491,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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freq_text = "Security"
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if(SERV_FREQ)
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freq_text = "Service"
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if(SUP_FREQ)
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if(SUPP_FREQ)
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freq_text = "Supply"
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//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
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@@ -514,8 +515,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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part_a = "<span class='secradio'><span class='name'>"
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else if (display_freq==SERV_FREQ)
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part_a = "<span class='servradio'><span class='name'>"
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else if (display_freq==SUP_FREQ)
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part_a = "<span class='supradio'><span class='name'>"
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else if (display_freq==SUPP_FREQ)
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part_a = "<span class='suppradio'><span class='name'>"
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else if (display_freq==DSQUAD_FREQ)
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part_a = "<span class='dsquadradio'><span class='name'>"
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@@ -695,7 +695,7 @@
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
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add_logs((M, src, "attacked", admin=0)
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add_logs(M, src, "attacked", admin=0)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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adjustBruteLoss(damage)
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updatehealth()
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