move along people, nothing to see here

This commit is contained in:
VistaPOWA
2014-01-05 03:35:17 +01:00
parent fd34cea8ef
commit 68afbbcc18
3 changed files with 7 additions and 6 deletions
+2 -2
View File
@@ -379,14 +379,14 @@ var/list/uplink_items = list()
/datum/uplink_item/device_tools/syndicate_bomb
name = "Syndicate Bomb"
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 30 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 60 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
item = /obj/item/device/sbeacondrop/bomb
cost = 5
/datum/uplink_item/device_tools/syndicate_detonator
name = "Syndicate Detonator"
desc = "The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. \
Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator."
Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator."
item = /obj/item/device/syndicatedetonator
cost = 1
@@ -16,6 +16,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
var/canhear_range = 3 // the range which mobs can hear this radio from
var/obj/item/device/radio/patch_link = null
var/datum/wires/radio/wires = null
var/prison_radio = 0
var/b_stat = 0
var/broadcasting = 0
var/listening = 1
@@ -490,7 +491,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
freq_text = "Security"
if(SERV_FREQ)
freq_text = "Service"
if(SUP_FREQ)
if(SUPP_FREQ)
freq_text = "Supply"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
@@ -514,8 +515,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
part_a = "<span class='secradio'><span class='name'>"
else if (display_freq==SERV_FREQ)
part_a = "<span class='servradio'><span class='name'>"
else if (display_freq==SUP_FREQ)
part_a = "<span class='supradio'><span class='name'>"
else if (display_freq==SUPP_FREQ)
part_a = "<span class='suppradio'><span class='name'>"
else if (display_freq==DSQUAD_FREQ)
part_a = "<span class='dsquadradio'><span class='name'>"
@@ -695,7 +695,7 @@
playsound(loc, M.attack_sound, 50, 1, 1)
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
add_logs((M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
updatehealth()