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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-21 20:20:33 +01:00
move along people, nothing to see here
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@@ -16,6 +16,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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var/canhear_range = 3 // the range which mobs can hear this radio from
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var/obj/item/device/radio/patch_link = null
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var/datum/wires/radio/wires = null
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var/prison_radio = 0
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var/b_stat = 0
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var/broadcasting = 0
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var/listening = 1
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@@ -490,7 +491,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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freq_text = "Security"
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if(SERV_FREQ)
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freq_text = "Service"
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if(SUP_FREQ)
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if(SUPP_FREQ)
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freq_text = "Supply"
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//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
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@@ -514,8 +515,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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part_a = "<span class='secradio'><span class='name'>"
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else if (display_freq==SERV_FREQ)
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part_a = "<span class='servradio'><span class='name'>"
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else if (display_freq==SUP_FREQ)
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part_a = "<span class='supradio'><span class='name'>"
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else if (display_freq==SUPP_FREQ)
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part_a = "<span class='suppradio'><span class='name'>"
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else if (display_freq==DSQUAD_FREQ)
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part_a = "<span class='dsquadradio'><span class='name'>"
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