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Spelling Fixes (#86056)
## About The Pull Request Fixes several errors to spelling, grammar, and punctuation. ## Why It's Good For The Game Improves readability and user experience. ## Changelog 🆑 spellcheck: fixed a few typos /🆑
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@@ -27,7 +27,7 @@ Unlike normal organs, we're actually inside a persons limbs at all times
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///If not null, overrides the appearance with this sprite accessory datum
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var/sprite_accessory_override
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/**accessory_type is optional if you havent set sprite_datums for the object, and is used mostly to generate sprite_datums from a persons DNA
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/**accessory_type is optional if you haven't set sprite_datums for the object, and is used mostly to generate sprite_datums from a persons DNA
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* For _mob_sprite we make a distinction between "Round Snout" and "round". Round Snout is the name of the sprite datum, while "round" would be part of the sprite
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* I'm sorry
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*/
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+4
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@@ -1,4 +1,4 @@
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//Contains a bunch of procs for different types, but in the end it just lets you restyle the bodypart overlay so thats why its here
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//Contains a bunch of procs for different types, but in the end it just lets you restyle the bodypart overlay so that's why it's here
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///Helper proc to fetch a list of styles a player might want to restyle their features into during the round : returns list("Cabbage" = /datum/sprite_accessory/cabbage)
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/obj/item/organ/proc/get_valid_restyles()
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@@ -22,7 +22,7 @@
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if(src.body_zone == body_zone)
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INVOKE_ASYNC(src, PROC_REF(attempt_feature_restyle), source, trimmer, original_target, body_zone, restyle_type, style_speed)
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///Invoke async so we dont break signals
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///Invoke async so we don't break signals
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/obj/item/bodypart/proc/on_attempt_feature_restyle(atom/source, mob/living/trimmer, atom/movable/original_target, body_zone, restyle_type, style_speed)
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SIGNAL_HANDLER
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@@ -41,7 +41,7 @@
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target_organ = valid_features[1]
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if(2 to INFINITY)
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var/choose_options = list()
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var/name_to_organ = list() //literally so I dont have to loop again after someones made their choice
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var/name_to_organ = list() //literally so I don't have to loop again after someone's made their choice
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for(var/obj/item/organ/organ_choice as anything in valid_features)
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choose_options[organ_choice.name] = image(organ_choice)
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name_to_organ[organ_choice.name] = organ_choice
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@@ -56,7 +56,7 @@
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target_organ.attempt_feature_restyle(source, trimmer, original_target, body_zone, restyle_type, style_speed)
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///Invoke async so we dont break signals
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///Invoke async so we don't break signals
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/obj/item/organ/proc/on_attempt_feature_restyle(atom/source, mob/living/trimmer, atom/movable/original_target, body_zone, restyle_type, style_speed)
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SIGNAL_HANDLER
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