Spelling Fixes (#86056)

## About The Pull Request
Fixes several errors to spelling, grammar, and punctuation.
## Why It's Good For The Game
Improves readability and user experience.
## Changelog
🆑
spellcheck: fixed a few typos
/🆑
This commit is contained in:
klorpa
2024-09-10 17:04:59 +02:00
committed by GitHub
parent feb474550f
commit 69176298ed
65 changed files with 165 additions and 165 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ Unlike normal organs, we're actually inside a persons limbs at all times
///If not null, overrides the appearance with this sprite accessory datum
var/sprite_accessory_override
/**accessory_type is optional if you havent set sprite_datums for the object, and is used mostly to generate sprite_datums from a persons DNA
/**accessory_type is optional if you haven't set sprite_datums for the object, and is used mostly to generate sprite_datums from a persons DNA
* For _mob_sprite we make a distinction between "Round Snout" and "round". Round Snout is the name of the sprite datum, while "round" would be part of the sprite
* I'm sorry
*/
+4 -4
View File
@@ -1,4 +1,4 @@
//Contains a bunch of procs for different types, but in the end it just lets you restyle the bodypart overlay so thats why its here
//Contains a bunch of procs for different types, but in the end it just lets you restyle the bodypart overlay so that's why it's here
///Helper proc to fetch a list of styles a player might want to restyle their features into during the round : returns list("Cabbage" = /datum/sprite_accessory/cabbage)
/obj/item/organ/proc/get_valid_restyles()
@@ -22,7 +22,7 @@
if(src.body_zone == body_zone)
INVOKE_ASYNC(src, PROC_REF(attempt_feature_restyle), source, trimmer, original_target, body_zone, restyle_type, style_speed)
///Invoke async so we dont break signals
///Invoke async so we don't break signals
/obj/item/bodypart/proc/on_attempt_feature_restyle(atom/source, mob/living/trimmer, atom/movable/original_target, body_zone, restyle_type, style_speed)
SIGNAL_HANDLER
@@ -41,7 +41,7 @@
target_organ = valid_features[1]
if(2 to INFINITY)
var/choose_options = list()
var/name_to_organ = list() //literally so I dont have to loop again after someones made their choice
var/name_to_organ = list() //literally so I don't have to loop again after someone's made their choice
for(var/obj/item/organ/organ_choice as anything in valid_features)
choose_options[organ_choice.name] = image(organ_choice)
name_to_organ[organ_choice.name] = organ_choice
@@ -56,7 +56,7 @@
target_organ.attempt_feature_restyle(source, trimmer, original_target, body_zone, restyle_type, style_speed)
///Invoke async so we dont break signals
///Invoke async so we don't break signals
/obj/item/organ/proc/on_attempt_feature_restyle(atom/source, mob/living/trimmer, atom/movable/original_target, body_zone, restyle_type, style_speed)
SIGNAL_HANDLER