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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-20 04:26:03 +01:00
efdsdgfs
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@@ -38,7 +38,7 @@
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materials = list(MAT_METAL=5000, MAT_GLASS=2500)
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_TINY
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toolspeed = 0.3
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toolspeed = 0.5
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attack_verb = list("attacked", "pinched")
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@@ -61,7 +61,7 @@
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materials = list(MAT_METAL=2500, MAT_GLASS=750)
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_TINY
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toolspeed = 0.3
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toolspeed = 0.5
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attack_verb = list("burnt")
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@@ -90,7 +90,7 @@
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flags_1 = CONDUCT_1
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force = 10
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w_class = WEIGHT_CLASS_SMALL
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toolspeed = 0.3
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toolspeed = 0.5
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attack_verb = list("drilled")
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@@ -129,7 +129,7 @@
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throw_range = 5
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materials = list(MAT_METAL=4000, MAT_GLASS=1000)
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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toolspeed = 0.3
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toolspeed = 0.5
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP_ACCURATE
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@@ -175,7 +175,7 @@
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throw_speed = 2
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throw_range = 5
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materials = list(MAT_METAL=10000, MAT_GLASS=6000)
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toolspeed = 0.3
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toolspeed = 0.5
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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sharpness = IS_SHARP
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@@ -294,7 +294,7 @@
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icon_state = "saw_a"
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hitsound = 'sound/weapons/blade1.ogg'
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force = 17
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toolspeed = 0.4
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toolspeed = 0.7
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sharpness = IS_SHARP_ACCURATE
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light_color = LIGHT_COLOR_GREEN
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@@ -319,7 +319,7 @@
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desc = "An agglomerate of rods and gears. It resembles a retractor."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "retractor_a"
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toolspeed = 0.4
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toolspeed = 0.7
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/obj/item/retractor/advanced/attack_self(mob/user)
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playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
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@@ -333,7 +333,7 @@
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desc = "An agglomerate of rods and gears. It resembles an hemostat."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "hemostat_a"
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toolspeed = 0.4
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toolspeed = 0.7
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/obj/item/hemostat/advanced/attack_self(mob/user)
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playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
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@@ -348,7 +348,7 @@
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icon = 'icons/obj/surgery.dmi'
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icon_state = "surgicaldrill_a"
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hitsound = 'sound/items/welder.ogg'
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toolspeed = 0.4
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toolspeed = 0.7
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light_color = LIGHT_COLOR_RED
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/obj/item/surgicaldrill/advanced/Initialize()
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@@ -374,7 +374,7 @@
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icon_state = "cautery_a"
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hitsound = 'sound/items/welder2.ogg'
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force = 15
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toolspeed = 0.4
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toolspeed = 0.7
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light_color = LIGHT_COLOR_RED
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/obj/item/cautery/advanced/Initialize()
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