This commit is contained in:
Tlaltecuhtli
2018-12-11 10:04:35 +01:00
parent bf1571542c
commit 6a7b7ed919
+10 -10
View File
@@ -38,7 +38,7 @@
materials = list(MAT_METAL=5000, MAT_GLASS=2500)
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
toolspeed = 0.3
toolspeed = 0.5
attack_verb = list("attacked", "pinched")
@@ -61,7 +61,7 @@
materials = list(MAT_METAL=2500, MAT_GLASS=750)
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
toolspeed = 0.3
toolspeed = 0.5
attack_verb = list("burnt")
@@ -90,7 +90,7 @@
flags_1 = CONDUCT_1
force = 10
w_class = WEIGHT_CLASS_SMALL
toolspeed = 0.3
toolspeed = 0.5
attack_verb = list("drilled")
@@ -129,7 +129,7 @@
throw_range = 5
materials = list(MAT_METAL=4000, MAT_GLASS=1000)
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
toolspeed = 0.3
toolspeed = 0.5
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP_ACCURATE
@@ -175,7 +175,7 @@
throw_speed = 2
throw_range = 5
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
toolspeed = 0.3
toolspeed = 0.5
attack_verb = list("attacked", "slashed", "sawed", "cut")
sharpness = IS_SHARP
@@ -294,7 +294,7 @@
icon_state = "saw_a"
hitsound = 'sound/weapons/blade1.ogg'
force = 17
toolspeed = 0.4
toolspeed = 0.7
sharpness = IS_SHARP_ACCURATE
light_color = LIGHT_COLOR_GREEN
@@ -319,7 +319,7 @@
desc = "An agglomerate of rods and gears. It resembles a retractor."
icon = 'icons/obj/surgery.dmi'
icon_state = "retractor_a"
toolspeed = 0.4
toolspeed = 0.7
/obj/item/retractor/advanced/attack_self(mob/user)
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
@@ -333,7 +333,7 @@
desc = "An agglomerate of rods and gears. It resembles an hemostat."
icon = 'icons/obj/surgery.dmi'
icon_state = "hemostat_a"
toolspeed = 0.4
toolspeed = 0.7
/obj/item/hemostat/advanced/attack_self(mob/user)
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
@@ -348,7 +348,7 @@
icon = 'icons/obj/surgery.dmi'
icon_state = "surgicaldrill_a"
hitsound = 'sound/items/welder.ogg'
toolspeed = 0.4
toolspeed = 0.7
light_color = LIGHT_COLOR_RED
/obj/item/surgicaldrill/advanced/Initialize()
@@ -374,7 +374,7 @@
icon_state = "cautery_a"
hitsound = 'sound/items/welder2.ogg'
force = 15
toolspeed = 0.4
toolspeed = 0.7
light_color = LIGHT_COLOR_RED
/obj/item/cautery/advanced/Initialize()