mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 12:41:09 +01:00
[READY] Replaces sleepers with stasis beds (Lifeform Stasis Unit) (#43075)
* Adds stasis beds Needs sprites, using placeholder ones * Adds stasis beds to techwebs Cryostasis Technology * Adds sprites for stasis bed * Stasis beds support economy/ancap * Stasis bed can be deconstructed * Stasis bed requires cable coil * New stasis bed sprites by @Kmc2000 Made by Kmc2000 <bluekorben2000@yahoo.com> Not currently functional * Add unique to SSvis_overlay.add_vis_overlay will return the overlay object itself and not reuse it * Make stasis bed art function can enable/disable with alt click makes sounds when powering up/down * The tubes go over the mob now * Remove sleepers from techweb tree * Fix stasis bed lying * Modified stasis bed build requirements * Survival pod version of stasis bed Map spawned sleepers delete their circuit boards Added stasis beds to 'doctors' phobia NanoMed for survival pod which is always free, not refillable * Replace sleepers with stasis beds on all station maps removed all sleeper machine boards from maps one sleeper machine board intentionally left alone in oldstation * Fix stasis bed tube overlay capturing clicks Give power up and down noise freq variation * Remove stat check from living Life * Remove vis overlay assertions from stasis bed
This commit is contained in:
@@ -7296,6 +7296,7 @@
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/obj/structure/table,
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/obj/effect/spawner/lootdrop/maintenance/two,
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/obj/effect/decal/cleanable/dirt,
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/obj/item/stock_parts/capacitor,
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/turf/open/floor/plasteel,
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/area/maintenance/port/fore)
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"apM" = (
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@@ -9547,6 +9548,7 @@
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/turf/open/floor/plasteel,
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/area/crew_quarters/dorms)
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"avS" = (
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/obj/item/circuitboard/machine/stasis,
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/obj/item/wrench,
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/turf/open/floor/plating,
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/area/maintenance/port/fore)
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@@ -10074,9 +10076,7 @@
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/turf/open/floor/plasteel,
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/area/construction/mining/aux_base)
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"axe" = (
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/obj/machinery/sleeper{
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dir = 4
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},
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/obj/structure/frame/machine,
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/turf/open/floor/plating,
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/area/maintenance/port/fore)
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"axf" = (
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@@ -10590,6 +10590,7 @@
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"ayt" = (
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/obj/structure/table/glass,
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/obj/item/hemostat,
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/obj/item/stock_parts/manipulator,
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/turf/open/floor/plating,
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/area/maintenance/port/fore)
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"ayu" = (
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@@ -31259,9 +31260,7 @@
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/turf/open/floor/plasteel/white,
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/area/medical/sleeper)
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"bwD" = (
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/obj/machinery/sleeper{
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dir = 8
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},
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/obj/machinery/stasis,
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/turf/open/floor/plasteel,
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/area/medical/sleeper)
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"bwE" = (
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@@ -32878,14 +32877,12 @@
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/turf/open/floor/plasteel/white,
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/area/medical/sleeper)
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"bAq" = (
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/obj/machinery/sleeper{
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dir = 8
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},
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/obj/machinery/camera{
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c_tag = "Medbay Treatment Center";
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network = list("ss13","medbay");
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dir = 8
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},
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/obj/machinery/stasis,
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/turf/open/floor/plasteel,
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/area/medical/sleeper)
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"bAr" = (
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@@ -95060,12 +95060,13 @@
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dir = 4;
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pixel_x = -23
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},
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/obj/machinery/sleeper{
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dir = 4
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},
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/obj/effect/turf_decal/stripes/line{
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dir = 6
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},
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/obj/item/stack/rods/ten,
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/obj/item/stock_parts/capacitor,
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/obj/item/circuitboard/machine/stasis,
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/obj/item/stock_parts/manipulator,
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/turf/open/floor/plasteel,
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/area/medical/abandoned)
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"ddn" = (
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@@ -95751,12 +95752,10 @@
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/turf/open/floor/plating,
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/area/security/checkpoint/medical)
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"deC" = (
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/obj/machinery/sleeper{
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dir = 4
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},
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/obj/effect/turf_decal/stripes/end{
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dir = 4
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},
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/obj/machinery/stasis,
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/turf/open/floor/plasteel,
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/area/medical/medbay/central)
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"deD" = (
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@@ -95776,15 +95775,13 @@
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/turf/open/floor/plasteel/white,
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/area/medical/medbay/central)
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"deF" = (
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/obj/machinery/sleeper{
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dir = 8
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},
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/obj/effect/turf_decal/stripes/end{
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dir = 8
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},
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/obj/machinery/light{
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dir = 4
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},
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/obj/machinery/stasis,
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/turf/open/floor/plasteel,
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/area/medical/medbay/central)
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"deG" = (
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@@ -14613,12 +14613,6 @@
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/obj/machinery/vending/wardrobe/viro_wardrobe,
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/turf/open/floor/plasteel/white,
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/area/medical/virology)
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"aIf" = (
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/obj/machinery/sleeper{
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dir = 1
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},
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/turf/open/floor/plasteel,
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/area/medical/sleeper)
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"aIg" = (
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/obj/machinery/atmospherics/pipe/simple/supply/hidden,
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
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@@ -17957,14 +17951,12 @@
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/turf/open/floor/plasteel,
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/area/quartermaster/warehouse)
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"aQh" = (
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/obj/machinery/sleeper{
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dir = 1
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},
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/obj/machinery/camera{
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c_tag = "Medical - Sleeper Bay";
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dir = 1;
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network = list("ss13","Medical")
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},
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/obj/machinery/stasis,
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/turf/open/floor/plasteel,
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/area/medical/sleeper)
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"aQi" = (
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@@ -19424,6 +19416,10 @@
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/obj/structure/disposalpipe/segment,
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/turf/open/floor/plating,
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/area/maintenance/starboard)
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"aTD" = (
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/obj/machinery/stasis,
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/turf/open/floor/plasteel,
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/area/medical/sleeper)
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"aTE" = (
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||||
/obj/structure/grille,
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/obj/structure/window/reinforced{
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@@ -21877,10 +21873,10 @@
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/turf/open/floor/plasteel/white,
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/area/medical/surgery)
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"aYo" = (
|
||||
/obj/machinery/sleeper,
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/obj/machinery/firealarm{
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pixel_y = 24
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},
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/obj/machinery/stasis,
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/turf/open/floor/plasteel,
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/area/medical/sleeper)
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"aYp" = (
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||||
@@ -48517,7 +48513,7 @@
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||||
empty = 1;
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||||
name = "First-Aid (empty)"
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},
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/obj/item/circuitboard/machine/sleeper,
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/obj/item/circuitboard/machine/stasis,
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/turf/open/floor/plating,
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/area/maintenance/port)
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"bZY" = (
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@@ -56892,7 +56888,7 @@
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/turf/open/floor/plasteel/dark,
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/area/engine/engineering)
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"wMM" = (
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/obj/machinery/sleeper,
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/obj/machinery/stasis,
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/obj/machinery/airalarm{
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pixel_y = 25
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},
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@@ -80037,7 +80033,7 @@ aGQ
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||||
aYo
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||||
aJb
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||||
aHP
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||||
aIf
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||||
aTD
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||||
aGQ
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||||
aTY
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||||
bAF
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||||
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@@ -59037,9 +59037,6 @@
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/turf/open/floor/plasteel/dark,
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/area/medical/surgery)
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"cld" = (
|
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/obj/machinery/sleeper{
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dir = 4
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},
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/obj/effect/turf_decal/tile/blue{
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dir = 1
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},
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@@ -59050,6 +59047,7 @@
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/obj/effect/turf_decal/tile/blue{
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dir = 8
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},
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/obj/machinery/stasis,
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/turf/open/floor/plasteel/white,
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/area/medical/sleeper)
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"cle" = (
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@@ -59090,9 +59088,6 @@
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/turf/open/floor/plasteel/white,
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/area/medical/sleeper)
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"clh" = (
|
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/obj/machinery/sleeper{
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dir = 8
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},
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
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dir = 4
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},
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@@ -59106,6 +59101,7 @@
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/obj/effect/turf_decal/tile/blue{
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dir = 8
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},
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/obj/machinery/stasis,
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/turf/open/floor/plasteel/white,
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/area/medical/sleeper)
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"cli" = (
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@@ -33201,9 +33201,6 @@
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/turf/open/floor/plasteel/white,
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/area/medical/medbay/zone2)
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"bzP" = (
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/obj/machinery/sleeper{
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dir = 4
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},
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/obj/effect/turf_decal/stripes/line{
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dir = 1
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},
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@@ -33224,6 +33221,7 @@
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network = list("ss13","medbay");
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dir = 4
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},
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/obj/machinery/stasis,
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/turf/open/floor/plasteel,
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/area/medical/sleeper)
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"bzQ" = (
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@@ -34449,9 +34447,6 @@
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/turf/open/floor/plasteel,
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/area/medical/sleeper)
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"bCj" = (
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/obj/machinery/sleeper{
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dir = 4
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},
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/obj/effect/turf_decal/tile/blue{
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dir = 1
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},
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@@ -34462,6 +34457,7 @@
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/obj/effect/turf_decal/tile/blue{
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dir = 8
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},
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/obj/machinery/stasis,
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/turf/open/floor/plasteel,
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/area/medical/sleeper)
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"bCl" = (
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@@ -1118,9 +1118,7 @@
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/obj/structure/window{
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dir = 8
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},
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/obj/machinery/sleeper{
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dir = 1
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},
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/obj/machinery/stasis,
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/turf/open/floor/holofloor{
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icon_state = "white"
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},
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@@ -1132,9 +1130,7 @@
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},
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/area/holodeck/rec_center/medical)
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"dd" = (
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/obj/machinery/sleeper{
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||||
dir = 1
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||||
},
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/obj/machinery/stasis,
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||||
/turf/open/floor/holofloor{
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||||
icon_state = "white"
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||||
},
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||||
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@@ -27,7 +27,10 @@
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/turf/closed/wall/mineral/titanium/survival/pod,
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/area/survivalpod)
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"g" = (
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/obj/machinery/sleeper/survival_pod,
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/obj/machinery/stasis/survival_pod,
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||||
/obj/machinery/vending/wallmed/survival_pod{
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||||
pixel_x = -24
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||||
},
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/turf/open/floor/pod,
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/area/survivalpod)
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"h" = (
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||||
|
||||
@@ -50,7 +50,10 @@
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||||
/turf/closed/wall/mineral/titanium/survival/pod,
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||||
/area/survivalpod)
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||||
"k" = (
|
||||
/obj/machinery/sleeper/survival_pod,
|
||||
/obj/machinery/stasis/survival_pod,
|
||||
/obj/machinery/vending/wallmed/survival_pod{
|
||||
pixel_x = -24
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||||
},
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||||
/turf/open/floor/pod,
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||||
/area/survivalpod)
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||||
"l" = (
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||||
|
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@@ -94,6 +94,8 @@
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||||
|
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#define STATUS_EFFECT_GO_AWAY /datum/status_effect/go_away //makes you launch through walls in a single direction for a while
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#define STATUS_EFFECT_STASIS /datum/status_effect/incapacitating/stasis //Halts biological functions like bleeding, chemical processing, blood regeneration, walking, etc
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/////////////
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// NEUTRAL //
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||||
/////////////
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@@ -11,11 +11,11 @@
|
||||
wtime = world.time
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return time2text(wtime - GLOB.timezoneOffset, format)
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||||
|
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/proc/station_time(display_only = FALSE)
|
||||
return ((((world.time - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
|
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/proc/station_time(display_only = FALSE, wtime=world.time)
|
||||
return ((((wtime - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
|
||||
|
||||
/proc/station_time_timestamp(format = "hh:mm:ss")
|
||||
return time2text(station_time(TRUE), format)
|
||||
/proc/station_time_timestamp(format = "hh:mm:ss", wtime)
|
||||
return time2text(station_time(TRUE, wtime), format)
|
||||
|
||||
/proc/station_time_debug(force_set)
|
||||
if(isnum(force_set))
|
||||
|
||||
@@ -97,7 +97,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
/obj/item/clothing/under/rank/nursesuit, /obj/item/clothing/under/rank/chief_medical_officer,
|
||||
/obj/item/reagent_containers/syringe, /obj/item/reagent_containers/pill/, /obj/item/reagent_containers/hypospray,
|
||||
/obj/item/storage/firstaid, /obj/item/storage/pill_bottle, /obj/item/healthanalyzer,
|
||||
/obj/structure/sign/departments/medbay, /obj/machinery/door/airlock/medical, /obj/machinery/sleeper,
|
||||
/obj/structure/sign/departments/medbay, /obj/machinery/door/airlock/medical, /obj/machinery/sleeper, /obj/machinery/stasis,
|
||||
/obj/machinery/dna_scannernew, /obj/machinery/atmospherics/components/unary/cryo_cell, /obj/item/surgical_drapes,
|
||||
/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw,
|
||||
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit, /obj/item/clothing/head/plaguedoctorhat, /obj/item/clothing/mask/gas/plaguedoctor)),
|
||||
|
||||
@@ -5,11 +5,13 @@ SUBSYSTEM_DEF(vis_overlays)
|
||||
init_order = INIT_ORDER_VIS
|
||||
|
||||
var/list/vis_overlay_cache
|
||||
var/list/unique_vis_overlays
|
||||
var/list/currentrun
|
||||
var/datum/callback/rotate_cb
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/Initialize()
|
||||
vis_overlay_cache = list()
|
||||
unique_vis_overlays = list()
|
||||
rotate_cb = CALLBACK(src, .proc/rotate_vis_overlay)
|
||||
return ..()
|
||||
|
||||
@@ -31,21 +33,23 @@ SUBSYSTEM_DEF(vis_overlays)
|
||||
return
|
||||
|
||||
//the "thing" var can be anything with vis_contents which includes images
|
||||
/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha = 255, add_appearance_flags = NONE)
|
||||
. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]|[add_appearance_flags]"
|
||||
var/obj/effect/overlay/vis/overlay = vis_overlay_cache[.]
|
||||
if(!overlay)
|
||||
overlay = new
|
||||
overlay.icon = icon
|
||||
overlay.icon_state = iconstate
|
||||
overlay.layer = layer
|
||||
overlay.plane = plane
|
||||
overlay.dir = dir
|
||||
overlay.alpha = alpha
|
||||
overlay.appearance_flags |= add_appearance_flags
|
||||
vis_overlay_cache[.] = overlay
|
||||
/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha = 255, add_appearance_flags = NONE, unique = FALSE)
|
||||
var/obj/effect/overlay/vis/overlay
|
||||
if(!unique)
|
||||
. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]|[add_appearance_flags]"
|
||||
overlay = vis_overlay_cache[.]
|
||||
if(!overlay)
|
||||
overlay = _create_new_vis_overlay(icon, iconstate, layer, plane, dir, alpha, add_appearance_flags)
|
||||
vis_overlay_cache[.] = overlay
|
||||
else
|
||||
overlay.unused = 0
|
||||
else
|
||||
overlay.unused = 0
|
||||
overlay = _create_new_vis_overlay(icon, iconstate, layer, plane, dir, alpha, add_appearance_flags)
|
||||
overlay.cache_expiration = -1
|
||||
var/cache_id = "\ref[overlay]@{[world.time]}"
|
||||
unique_vis_overlays += overlay
|
||||
vis_overlay_cache[cache_id] = overlay
|
||||
. = overlay
|
||||
thing.vis_contents += overlay
|
||||
|
||||
if(!isatom(thing)) // Automatic rotation is not supported on non atoms
|
||||
@@ -57,6 +61,18 @@ SUBSYSTEM_DEF(vis_overlays)
|
||||
else
|
||||
thing.managed_vis_overlays += overlay
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/proc/_create_new_vis_overlay(icon, iconstate, layer, plane, dir, alpha, add_appearance_flags)
|
||||
var/obj/effect/overlay/vis/overlay = new
|
||||
overlay.icon = icon
|
||||
overlay.icon_state = iconstate
|
||||
overlay.layer = layer
|
||||
overlay.plane = plane
|
||||
overlay.dir = dir
|
||||
overlay.alpha = alpha
|
||||
overlay.appearance_flags |= add_appearance_flags
|
||||
return overlay
|
||||
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/proc/remove_vis_overlay(atom/movable/thing, list/overlays)
|
||||
thing.vis_contents -= overlays
|
||||
if(!isatom(thing))
|
||||
@@ -71,8 +87,11 @@ SUBSYSTEM_DEF(vis_overlays)
|
||||
return
|
||||
var/rotation = dir2angle(old_dir) - dir2angle(new_dir)
|
||||
var/list/overlays_to_remove = list()
|
||||
for(var/i in thing.managed_vis_overlays)
|
||||
for(var/i in thing.managed_vis_overlays - unique_vis_overlays)
|
||||
var/obj/effect/overlay/vis/overlay = i
|
||||
add_vis_overlay(thing, overlay.icon, overlay.icon_state, overlay.layer, overlay.plane, turn(overlay.dir, rotation), overlay.alpha, overlay.appearance_flags)
|
||||
overlays_to_remove += overlay
|
||||
for(var/i in thing.managed_vis_overlays & unique_vis_overlays)
|
||||
var/obj/effect/overlay/vis/overlay = i
|
||||
overlay.dir = turn(overlay.dir, rotation)
|
||||
remove_vis_overlay(thing, overlays_to_remove)
|
||||
|
||||
@@ -82,6 +82,43 @@
|
||||
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
|
||||
icon_state = "asleep"
|
||||
|
||||
//STASIS
|
||||
/datum/status_effect/incapacitating/stasis
|
||||
id = "stasis"
|
||||
duration = -1
|
||||
tick_interval = 10
|
||||
alert_type = /obj/screen/alert/status_effect/stasis
|
||||
var/last_dead_time
|
||||
|
||||
/datum/status_effect/incapacitating/stasis/proc/update_time_of_death()
|
||||
if(last_dead_time)
|
||||
var/delta = world.time - last_dead_time
|
||||
var/new_timeofdeath = owner.timeofdeath + delta
|
||||
owner.timeofdeath = new_timeofdeath
|
||||
owner.tod = station_time_timestamp(wtime=new_timeofdeath)
|
||||
last_dead_time = null
|
||||
if(owner.stat == DEAD)
|
||||
last_dead_time = world.time
|
||||
|
||||
/datum/status_effect/incapacitating/stasis/on_creation(mob/living/new_owner, set_duration, updating_canmove)
|
||||
. = ..()
|
||||
update_time_of_death()
|
||||
|
||||
/datum/status_effect/incapacitating/stasis/tick()
|
||||
update_time_of_death()
|
||||
|
||||
/datum/status_effect/incapacitating/stasis/on_remove()
|
||||
update_time_of_death()
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/incapacitating/stasis/be_replaced()
|
||||
update_time_of_death()
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/stasis
|
||||
name = "Stasis"
|
||||
desc = "Your biological functions have halted. You could live forever this way, but it's pretty boring."
|
||||
icon_state = "stasis"
|
||||
|
||||
//GOLEM GANG
|
||||
|
||||
|
||||
@@ -27,8 +27,11 @@
|
||||
var/enter_message = "<span class='notice'><b>You feel cool air surround you. You go numb as your senses turn inward.</b></span>"
|
||||
payment_department = ACCOUNT_MED
|
||||
fair_market_price = 5
|
||||
/obj/machinery/sleeper/Initialize()
|
||||
/obj/machinery/sleeper/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
component_parts -= circuit
|
||||
QDEL_NULL(circuit)
|
||||
occupant_typecache = GLOB.typecache_living
|
||||
update_icon()
|
||||
reset_chem_buttons()
|
||||
@@ -259,7 +262,6 @@
|
||||
/obj/machinery/sleeper/syndie/fullupgrade/Initialize()
|
||||
. = ..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/machine/sleeper(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
|
||||
@@ -183,12 +183,15 @@ Class Procs:
|
||||
L.update_mobility()
|
||||
occupant = null
|
||||
|
||||
/obj/machinery/proc/can_be_occupant(atom/movable/am)
|
||||
return occupant_typecache ? is_type_in_typecache(am, occupant_typecache) : isliving(am)
|
||||
|
||||
/obj/machinery/proc/close_machine(atom/movable/target = null)
|
||||
state_open = FALSE
|
||||
density = TRUE
|
||||
if(!target)
|
||||
for(var/am in loc)
|
||||
if (!(occupant_typecache ? is_type_in_typecache(am, occupant_typecache) : isliving(am)))
|
||||
if (!(can_be_occupant(am)))
|
||||
continue
|
||||
var/atom/movable/AM = am
|
||||
if(AM.has_buckled_mobs())
|
||||
@@ -249,19 +252,19 @@ Class Procs:
|
||||
var/datum/bank_account/insurance = I.registered_account
|
||||
if(!insurance)
|
||||
say("[market_verb] NAP Violation: No bank account found.")
|
||||
nap_violation()
|
||||
nap_violation(occupant)
|
||||
return FALSE
|
||||
else
|
||||
if(!insurance.adjust_money(-fair_market_price))
|
||||
say("[market_verb] NAP Violation: Unable to pay.")
|
||||
nap_violation()
|
||||
nap_violation(occupant)
|
||||
return FALSE
|
||||
var/datum/bank_account/D = SSeconomy.get_dep_account(payment_department)
|
||||
if(D)
|
||||
D.adjust_money(fair_market_price)
|
||||
else
|
||||
say("[market_verb] NAP Violation: No ID card found.")
|
||||
nap_violation()
|
||||
nap_violation(occupant)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -0,0 +1,141 @@
|
||||
#define STASIS_TOGGLE_COOLDOWN 50
|
||||
/obj/machinery/stasis
|
||||
name = "Lifeform Stasis Unit"
|
||||
desc = "A not so comfortable looking bed with some nozzles at the top and bottom. It will keep someone in stasis."
|
||||
icon = 'icons/obj/machines/stasis.dmi'
|
||||
icon_state = "stasis"
|
||||
density = FALSE
|
||||
can_buckle = TRUE
|
||||
buckle_lying = 90
|
||||
circuit = /obj/item/circuitboard/machine/stasis
|
||||
idle_power_usage = 40
|
||||
active_power_usage = 340
|
||||
fair_market_price = 10
|
||||
payment_department = ACCOUNT_MED
|
||||
var/stasis_enabled = TRUE
|
||||
var/last_stasis_sound = FALSE
|
||||
var/stasis_can_toggle = 0
|
||||
var/mattress_state = "stasis_on"
|
||||
var/obj/effect/overlay/vis/mattress_on
|
||||
|
||||
/obj/machinery/stasis/examine(mob/user)
|
||||
..()
|
||||
var/turn_on_or_off = stasis_enabled ? "turn off" : "turn on"
|
||||
to_chat(user, "<span class='notice'>Alt-click to [turn_on_or_off] the machine.</span>")
|
||||
|
||||
/obj/machinery/stasis/proc/play_power_sound()
|
||||
var/_running = stasis_running()
|
||||
if(last_stasis_sound != _running)
|
||||
var/sound_freq = rand(5120, 8800)
|
||||
if(_running)
|
||||
playsound(src, 'sound/machines/synth_yes.ogg', 50, TRUE, frequency = sound_freq)
|
||||
else
|
||||
playsound(src, 'sound/machines/synth_no.ogg', 50, TRUE, frequency = sound_freq)
|
||||
last_stasis_sound = _running
|
||||
|
||||
/obj/machinery/stasis/AltClick(mob/user)
|
||||
if(world.time >= stasis_can_toggle && user.canUseTopic(src))
|
||||
stasis_enabled = !stasis_enabled
|
||||
stasis_can_toggle = world.time + STASIS_TOGGLE_COOLDOWN
|
||||
playsound(src, 'sound/machines/click.ogg', 60, TRUE)
|
||||
play_power_sound()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/stasis/Exited(atom/movable/AM, atom/newloc)
|
||||
if(AM == occupant)
|
||||
var/mob/living/L = AM
|
||||
if(L.IsInStasis())
|
||||
thaw_them(L)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/stasis/proc/stasis_running()
|
||||
return stasis_enabled && is_operational()
|
||||
|
||||
/obj/machinery/stasis/update_icon()
|
||||
. = ..()
|
||||
var/_running = stasis_running()
|
||||
var/list/overlays_to_remove = managed_vis_overlays
|
||||
|
||||
if(mattress_state)
|
||||
if(!mattress_on || !managed_vis_overlays)
|
||||
mattress_on = SSvis_overlays.add_vis_overlay(src, icon, mattress_state, layer, plane, dir, alpha = 0, unique = TRUE)
|
||||
|
||||
if(mattress_on.alpha ? !_running : _running) //check the inverse of _running compared to truthy alpha, to see if they differ
|
||||
var/new_alpha = _running ? 255 : 0
|
||||
var/easing_direction = _running ? EASE_OUT : EASE_IN
|
||||
animate(mattress_on, alpha = new_alpha, time = 50, easing = CUBIC_EASING|easing_direction)
|
||||
|
||||
overlays_to_remove = managed_vis_overlays - mattress_on
|
||||
|
||||
SSvis_overlays.remove_vis_overlay(src, overlays_to_remove)
|
||||
|
||||
if(occupant)
|
||||
SSvis_overlays.add_vis_overlay(src, 'icons/obj/machines/stasis.dmi', "tubes", LYING_MOB_LAYER + 0.1, plane, dir) //using vis_overlays instead of normal overlays for mouse_opacity here
|
||||
|
||||
if(stat & BROKEN)
|
||||
icon_state = "stasis_broken"
|
||||
return
|
||||
if(panel_open || stat & MAINT)
|
||||
icon_state = "stasis_maintenance"
|
||||
return
|
||||
icon_state = "stasis"
|
||||
|
||||
/obj/machinery/stasis/obj_break(damage_flag)
|
||||
. = ..()
|
||||
play_power_sound()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/stasis/power_change()
|
||||
. = ..()
|
||||
play_power_sound()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/stasis/proc/chill_out(mob/living/target)
|
||||
if(target != occupant)
|
||||
return
|
||||
var/freq = rand(24750, 26550)
|
||||
playsound(src, 'sound/effects/spray.ogg', 5, TRUE, 2, frequency = freq)
|
||||
target.SetStasis(TRUE)
|
||||
target.ExtinguishMob()
|
||||
use_power = ACTIVE_POWER_USE
|
||||
|
||||
/obj/machinery/stasis/proc/thaw_them(mob/living/target)
|
||||
target.SetStasis(FALSE)
|
||||
if(target == occupant)
|
||||
use_power = IDLE_POWER_USE
|
||||
|
||||
/obj/machinery/stasis/post_buckle_mob(mob/living/L)
|
||||
if(!can_be_occupant(L))
|
||||
return
|
||||
occupant = L
|
||||
if(stasis_running() && check_nap_violations())
|
||||
chill_out(L)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/stasis/post_unbuckle_mob(mob/living/L)
|
||||
thaw_them(L)
|
||||
if(L == occupant)
|
||||
occupant = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/stasis/process()
|
||||
if( !( occupant && isliving(occupant) && check_nap_violations() ) )
|
||||
use_power = IDLE_POWER_USE
|
||||
return
|
||||
var/mob/living/L_occupant = occupant
|
||||
if(stasis_running())
|
||||
if(!L_occupant.IsInStasis())
|
||||
chill_out(L_occupant)
|
||||
else if(L_occupant.IsInStasis())
|
||||
thaw_them(L_occupant)
|
||||
|
||||
/obj/machinery/stasis/screwdriver_act(mob/living/user, obj/item/I)
|
||||
. = default_deconstruction_screwdriver(user, "stasis_maintenance", "stasis", I)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/stasis/crowbar_act(mob/living/user, obj/item/I)
|
||||
return default_deconstruction_crowbar(I)
|
||||
|
||||
/obj/machinery/stasis/nap_violation(mob/violator)
|
||||
unbuckle_mob(violator, TRUE)
|
||||
#undef STASIS_TOGGLE_COOLDOWN
|
||||
@@ -1002,3 +1002,11 @@
|
||||
build_path = /obj/machinery/fat_sucker
|
||||
req_components = list(/obj/item/stock_parts/micro_laser = 1,
|
||||
/obj/item/kitchen/fork = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/stasis
|
||||
name = "Lifeform Stasis Unit (Machine Board)"
|
||||
build_path = /obj/machinery/stasis
|
||||
req_components = list(
|
||||
/obj/item/stack/cable_coil = 3,
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stock_parts/capacitor = 1)
|
||||
|
||||
@@ -138,6 +138,26 @@
|
||||
else
|
||||
add_overlay("sleeper_cover")
|
||||
|
||||
//Lifeform Stasis Unit
|
||||
/obj/machinery/stasis/survival_pod
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "sleeper"
|
||||
mattress_state = null
|
||||
buckle_lying = 270
|
||||
|
||||
/obj/machinery/stasis/survival_pod/play_power_sound()
|
||||
return
|
||||
|
||||
/obj/machinery/stasis/survival_pod/update_icon()
|
||||
return
|
||||
|
||||
//NanoMed
|
||||
/obj/machinery/vending/wallmed/survival_pod
|
||||
name = "survival pod medical supply"
|
||||
desc = "Wall-mounted Medical Equipment dispenser. This one seems just a tiny bit smaller."
|
||||
refill_canister = null
|
||||
onstation = FALSE
|
||||
|
||||
//Computer
|
||||
/obj/item/gps/computer
|
||||
name = "pod computer"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
set invisibility = 0
|
||||
if (notransform)
|
||||
return
|
||||
if(..()) //not dead
|
||||
if(..() && !IsInStasis()) //not dead and not in stasis
|
||||
// GROW!
|
||||
if(amount_grown < max_grown)
|
||||
amount_grown++
|
||||
|
||||
@@ -28,25 +28,26 @@
|
||||
if (QDELETED(src))
|
||||
return 0
|
||||
|
||||
if(.) //not dead
|
||||
handle_active_genes()
|
||||
if(!IsInStasis())
|
||||
if(.) //not dead
|
||||
handle_active_genes()
|
||||
|
||||
if(stat != DEAD)
|
||||
//heart attack stuff
|
||||
handle_heart()
|
||||
if(stat != DEAD)
|
||||
//heart attack stuff
|
||||
handle_heart()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Stuff jammed in your limbs hurts
|
||||
handle_embedded_objects()
|
||||
if(stat != DEAD)
|
||||
//Stuff jammed in your limbs hurts
|
||||
handle_embedded_objects()
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_hygiene()
|
||||
if(stat != DEAD)
|
||||
handle_hygiene()
|
||||
|
||||
dna.species.spec_life(src) // for mutantraces
|
||||
|
||||
//Update our name based on whether our face is obscured/disfigured
|
||||
name = get_visible_name()
|
||||
|
||||
dna.species.spec_life(src) // for mutantraces
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -8,28 +8,33 @@
|
||||
damageoverlaytemp = 0
|
||||
update_damage_hud()
|
||||
|
||||
if(stat != DEAD) //Reagent processing needs to come before breathing, to prevent edge cases.
|
||||
handle_organs()
|
||||
if(!IsInStasis())
|
||||
|
||||
. = ..()
|
||||
if(stat != DEAD) //Reagent processing needs to come before breathing, to prevent edge cases.
|
||||
handle_organs()
|
||||
|
||||
if (QDELETED(src))
|
||||
return
|
||||
. = ..()
|
||||
|
||||
if(.) //not dead
|
||||
handle_blood()
|
||||
if (QDELETED(src))
|
||||
return
|
||||
|
||||
if(stat != DEAD)
|
||||
var/bprv = handle_bodyparts()
|
||||
if(bprv & BODYPART_LIFE_UPDATE_HEALTH)
|
||||
updatehealth()
|
||||
update_stamina()
|
||||
if(.) //not dead
|
||||
handle_blood()
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_brain_damage()
|
||||
if(stat != DEAD)
|
||||
var/bprv = handle_bodyparts()
|
||||
if(bprv & BODYPART_LIFE_UPDATE_HEALTH)
|
||||
updatehealth()
|
||||
update_stamina()
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_liver()
|
||||
if(stat != DEAD)
|
||||
handle_brain_damage()
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_liver()
|
||||
|
||||
else
|
||||
. = ..()
|
||||
|
||||
if(stat == DEAD)
|
||||
stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
if (notransform)
|
||||
return
|
||||
|
||||
if(..())
|
||||
if(..() && !IsInStasis())
|
||||
|
||||
if(!client)
|
||||
if(stat == CONSCIOUS)
|
||||
|
||||
@@ -33,44 +33,45 @@
|
||||
return
|
||||
if(!loc)
|
||||
return
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Mutations and radiation
|
||||
handle_mutations_and_radiation()
|
||||
if(!IsInStasis())
|
||||
|
||||
if(stat != DEAD)
|
||||
//Breathing, if applicable
|
||||
handle_breathing(times_fired)
|
||||
if(stat != DEAD)
|
||||
//Mutations and radiation
|
||||
handle_mutations_and_radiation()
|
||||
|
||||
handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
|
||||
if(stat != DEAD)
|
||||
//Breathing, if applicable
|
||||
handle_breathing(times_fired)
|
||||
|
||||
if (QDELETED(src)) // diseases can qdel the mob via transformations
|
||||
return
|
||||
handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
|
||||
|
||||
if(stat != DEAD)
|
||||
//Random events (vomiting etc)
|
||||
handle_random_events()
|
||||
if (QDELETED(src)) // diseases can qdel the mob via transformations
|
||||
return
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
if(environment)
|
||||
handle_environment(environment)
|
||||
if(stat != DEAD)
|
||||
//Random events (vomiting etc)
|
||||
handle_random_events()
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
if(environment)
|
||||
handle_environment(environment)
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
handle_gravity()
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_traits() // eye, ear, brain damages
|
||||
handle_status_effects() //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
|
||||
|
||||
handle_fire()
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
handle_gravity()
|
||||
|
||||
if(machine)
|
||||
machine.check_eye(src)
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_traits() // eye, ear, brain damages
|
||||
if(stat != DEAD)
|
||||
handle_status_effects() //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -382,8 +382,8 @@
|
||||
to_chat(src, "<span class='notice'>You have given up life and succumbed to death.</span>")
|
||||
death()
|
||||
|
||||
/mob/living/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE, check_immobilized = FALSE)
|
||||
if(stat || IsUnconscious() || IsStun() || IsParalyzed() || (check_immobilized && IsImmobilized()) || (!ignore_restraints && restrained(ignore_grab)))
|
||||
/mob/living/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE, check_immobilized = FALSE, ignore_stasis = FALSE)
|
||||
if(stat || IsUnconscious() || IsStun() || IsParalyzed() || (check_immobilized && IsImmobilized()) || (!ignore_restraints && restrained(ignore_grab)) || (!ignore_stasis && IsInStasis()))
|
||||
return TRUE
|
||||
|
||||
/mob/living/canUseStorage()
|
||||
@@ -678,7 +678,7 @@
|
||||
..(pressure_difference, direction, pressure_resistance_prob_delta)
|
||||
|
||||
/mob/living/can_resist()
|
||||
return !((next_move > world.time) || incapacitated(ignore_restraints = TRUE))
|
||||
return !((next_move > world.time) || incapacitated(ignore_restraints = TRUE, ignore_stasis = TRUE))
|
||||
|
||||
/mob/living/verb/resist()
|
||||
set name = "Resist"
|
||||
@@ -1097,7 +1097,8 @@
|
||||
var/stun = IsStun()
|
||||
var/knockdown = IsKnockdown()
|
||||
var/ignore_legs = get_leg_ignore()
|
||||
var/canmove = !IsImmobilized() && !stun && conscious && !paralyzed && !buckled && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && (has_arms || ignore_legs || has_legs)
|
||||
var/in_stasis = IsInStasis()
|
||||
var/canmove = !IsImmobilized() && !stun && conscious && !paralyzed && !buckled && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && !in_stasis && (has_arms || ignore_legs || has_legs)
|
||||
if(canmove)
|
||||
mobility_flags |= MOBILITY_MOVE
|
||||
else
|
||||
|
||||
@@ -374,6 +374,14 @@
|
||||
priority_absorb_key["stuns_absorbed"] += amount
|
||||
return TRUE
|
||||
|
||||
/////////////////////////////////// STASIS ///////////////////////////////////
|
||||
|
||||
/mob/living/proc/IsInStasis()
|
||||
. = has_status_effect(STATUS_EFFECT_STASIS)
|
||||
|
||||
/mob/living/proc/SetStasis(apply, updating = TRUE)
|
||||
. = apply ? apply_status_effect(STATUS_EFFECT_STASIS, null, updating) : remove_status_effect(STATUS_EFFECT_STASIS)
|
||||
|
||||
/////////////////////////////////// DISABILITIES ////////////////////////////////////
|
||||
/mob/living/proc/add_quirk(quirktype, spawn_effects) //separate proc due to the way these ones are handled
|
||||
if(HAS_TRAIT(src, quirktype))
|
||||
|
||||
@@ -130,14 +130,6 @@
|
||||
category = list("Teleportation Machinery")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/board/sleeper
|
||||
name = "Machine Design (Sleeper Board)"
|
||||
desc = "The circuit board for a sleeper."
|
||||
id = "sleeper"
|
||||
build_path = /obj/item/circuitboard/machine/sleeper
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_MEDICAL
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/board/vr_sleeper
|
||||
name = "Machine Design (VR Sleeper Board)"
|
||||
desc = "The circuit board for a VR sleeper."
|
||||
@@ -593,4 +585,12 @@
|
||||
id = "fat_sucker"
|
||||
build_path = /obj/item/circuitboard/machine/fat_sucker
|
||||
category = list ("Misc. Machinery")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/board/stasis
|
||||
name = "Machine Design (Lifeform Stasis Unit)"
|
||||
desc = "The circuit board for a stasis unit."
|
||||
id = "stasis"
|
||||
build_path = /obj/item/circuitboard/machine/stasis
|
||||
category = list("Medical Machinery")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
display_name = "Biological Technology"
|
||||
description = "What makes us tick." //the MC, silly!
|
||||
prereq_ids = list("base")
|
||||
design_ids = list("chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibrillator", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "medspray","genescanner")
|
||||
design_ids = list("chem_heater", "chem_master", "chem_dispenser", "vr_sleeper", "pandemic", "defibrillator", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "medspray","genescanner")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
export_price = 5000
|
||||
|
||||
@@ -435,7 +435,7 @@
|
||||
display_name = "Cryostasis Technology"
|
||||
description = "Smart freezing of objects to preserve them!"
|
||||
prereq_ids = list("adv_engi", "biotech")
|
||||
design_ids = list("splitbeaker", "noreactsyringe", "cryotube", "cryo_Grenade")
|
||||
design_ids = list("splitbeaker", "noreactsyringe", "cryotube", "cryo_Grenade", "stasis")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2000)
|
||||
export_price = 4000
|
||||
|
||||
|
||||
Regular → Executable
BIN
Binary file not shown.
|
Before Width: | Height: | Size: 106 KiB After Width: | Height: | Size: 107 KiB |
Executable
BIN
Binary file not shown.
|
After Width: | Height: | Size: 672 B |
@@ -619,6 +619,7 @@
|
||||
#include "code\game\machinery\Sleeper.dm"
|
||||
#include "code\game\machinery\slotmachine.dm"
|
||||
#include "code\game\machinery\spaceheater.dm"
|
||||
#include "code\game\machinery\stasis.dm"
|
||||
#include "code\game\machinery\status_display.dm"
|
||||
#include "code\game\machinery\suit_storage_unit.dm"
|
||||
#include "code\game\machinery\syndicatebeacon.dm"
|
||||
|
||||
Reference in New Issue
Block a user