[READY] Replaces sleepers with stasis beds (Lifeform Stasis Unit) (#43075)

* Adds stasis beds

Needs sprites, using placeholder ones

* Adds stasis beds to techwebs
Cryostasis Technology

* Adds sprites for stasis bed

* Stasis beds support economy/ancap

* Stasis bed can be deconstructed

* Stasis bed requires cable coil

* New stasis bed sprites by @Kmc2000

Made by Kmc2000 <bluekorben2000@yahoo.com>
Not currently functional

* Add unique to SSvis_overlay.add_vis_overlay

will return the overlay object itself and not reuse it

* Make stasis bed art function

can enable/disable with alt click
makes sounds when powering up/down

* The tubes go over the mob now

* Remove sleepers from techweb tree

* Fix stasis bed lying

* Modified stasis bed build requirements

* Survival pod version of stasis bed

Map spawned sleepers delete their circuit boards
Added stasis beds to 'doctors' phobia
NanoMed for survival pod which is always free, not refillable

* Replace sleepers with stasis beds on all station maps

removed all sleeper machine boards from maps
one sleeper machine board intentionally left alone in oldstation

* Fix stasis bed tube overlay capturing clicks

Give power up and down noise freq variation

* Remove stat check from living Life

* Remove vis overlay assertions from stasis bed
This commit is contained in:
JJRcop
2019-05-07 13:16:18 -04:00
committed by moo
parent 88f964419c
commit 6aa8cebfe4
30 changed files with 381 additions and 148 deletions
+6 -9
View File
@@ -7296,6 +7296,7 @@
/obj/structure/table,
/obj/effect/spawner/lootdrop/maintenance/two,
/obj/effect/decal/cleanable/dirt,
/obj/item/stock_parts/capacitor,
/turf/open/floor/plasteel,
/area/maintenance/port/fore)
"apM" = (
@@ -9547,6 +9548,7 @@
/turf/open/floor/plasteel,
/area/crew_quarters/dorms)
"avS" = (
/obj/item/circuitboard/machine/stasis,
/obj/item/wrench,
/turf/open/floor/plating,
/area/maintenance/port/fore)
@@ -10074,9 +10076,7 @@
/turf/open/floor/plasteel,
/area/construction/mining/aux_base)
"axe" = (
/obj/machinery/sleeper{
dir = 4
},
/obj/structure/frame/machine,
/turf/open/floor/plating,
/area/maintenance/port/fore)
"axf" = (
@@ -10590,6 +10590,7 @@
"ayt" = (
/obj/structure/table/glass,
/obj/item/hemostat,
/obj/item/stock_parts/manipulator,
/turf/open/floor/plating,
/area/maintenance/port/fore)
"ayu" = (
@@ -31259,9 +31260,7 @@
/turf/open/floor/plasteel/white,
/area/medical/sleeper)
"bwD" = (
/obj/machinery/sleeper{
dir = 8
},
/obj/machinery/stasis,
/turf/open/floor/plasteel,
/area/medical/sleeper)
"bwE" = (
@@ -32878,14 +32877,12 @@
/turf/open/floor/plasteel/white,
/area/medical/sleeper)
"bAq" = (
/obj/machinery/sleeper{
dir = 8
},
/obj/machinery/camera{
c_tag = "Medbay Treatment Center";
network = list("ss13","medbay");
dir = 8
},
/obj/machinery/stasis,
/turf/open/floor/plasteel,
/area/medical/sleeper)
"bAr" = (
@@ -95060,12 +95060,13 @@
dir = 4;
pixel_x = -23
},
/obj/machinery/sleeper{
dir = 4
},
/obj/effect/turf_decal/stripes/line{
dir = 6
},
/obj/item/stack/rods/ten,
/obj/item/stock_parts/capacitor,
/obj/item/circuitboard/machine/stasis,
/obj/item/stock_parts/manipulator,
/turf/open/floor/plasteel,
/area/medical/abandoned)
"ddn" = (
@@ -95751,12 +95752,10 @@
/turf/open/floor/plating,
/area/security/checkpoint/medical)
"deC" = (
/obj/machinery/sleeper{
dir = 4
},
/obj/effect/turf_decal/stripes/end{
dir = 4
},
/obj/machinery/stasis,
/turf/open/floor/plasteel,
/area/medical/medbay/central)
"deD" = (
@@ -95776,15 +95775,13 @@
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"deF" = (
/obj/machinery/sleeper{
dir = 8
},
/obj/effect/turf_decal/stripes/end{
dir = 8
},
/obj/machinery/light{
dir = 4
},
/obj/machinery/stasis,
/turf/open/floor/plasteel,
/area/medical/medbay/central)
"deG" = (
+9 -13
View File
@@ -14613,12 +14613,6 @@
/obj/machinery/vending/wardrobe/viro_wardrobe,
/turf/open/floor/plasteel/white,
/area/medical/virology)
"aIf" = (
/obj/machinery/sleeper{
dir = 1
},
/turf/open/floor/plasteel,
/area/medical/sleeper)
"aIg" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
@@ -17957,14 +17951,12 @@
/turf/open/floor/plasteel,
/area/quartermaster/warehouse)
"aQh" = (
/obj/machinery/sleeper{
dir = 1
},
/obj/machinery/camera{
c_tag = "Medical - Sleeper Bay";
dir = 1;
network = list("ss13","Medical")
},
/obj/machinery/stasis,
/turf/open/floor/plasteel,
/area/medical/sleeper)
"aQi" = (
@@ -19424,6 +19416,10 @@
/obj/structure/disposalpipe/segment,
/turf/open/floor/plating,
/area/maintenance/starboard)
"aTD" = (
/obj/machinery/stasis,
/turf/open/floor/plasteel,
/area/medical/sleeper)
"aTE" = (
/obj/structure/grille,
/obj/structure/window/reinforced{
@@ -21877,10 +21873,10 @@
/turf/open/floor/plasteel/white,
/area/medical/surgery)
"aYo" = (
/obj/machinery/sleeper,
/obj/machinery/firealarm{
pixel_y = 24
},
/obj/machinery/stasis,
/turf/open/floor/plasteel,
/area/medical/sleeper)
"aYp" = (
@@ -48517,7 +48513,7 @@
empty = 1;
name = "First-Aid (empty)"
},
/obj/item/circuitboard/machine/sleeper,
/obj/item/circuitboard/machine/stasis,
/turf/open/floor/plating,
/area/maintenance/port)
"bZY" = (
@@ -56892,7 +56888,7 @@
/turf/open/floor/plasteel/dark,
/area/engine/engineering)
"wMM" = (
/obj/machinery/sleeper,
/obj/machinery/stasis,
/obj/machinery/airalarm{
pixel_y = 25
},
@@ -80037,7 +80033,7 @@ aGQ
aYo
aJb
aHP
aIf
aTD
aGQ
aTY
bAF
+2 -6
View File
@@ -59037,9 +59037,6 @@
/turf/open/floor/plasteel/dark,
/area/medical/surgery)
"cld" = (
/obj/machinery/sleeper{
dir = 4
},
/obj/effect/turf_decal/tile/blue{
dir = 1
},
@@ -59050,6 +59047,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/machinery/stasis,
/turf/open/floor/plasteel/white,
/area/medical/sleeper)
"cle" = (
@@ -59090,9 +59088,6 @@
/turf/open/floor/plasteel/white,
/area/medical/sleeper)
"clh" = (
/obj/machinery/sleeper{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
@@ -59106,6 +59101,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/machinery/stasis,
/turf/open/floor/plasteel/white,
/area/medical/sleeper)
"cli" = (
@@ -33201,9 +33201,6 @@
/turf/open/floor/plasteel/white,
/area/medical/medbay/zone2)
"bzP" = (
/obj/machinery/sleeper{
dir = 4
},
/obj/effect/turf_decal/stripes/line{
dir = 1
},
@@ -33224,6 +33221,7 @@
network = list("ss13","medbay");
dir = 4
},
/obj/machinery/stasis,
/turf/open/floor/plasteel,
/area/medical/sleeper)
"bzQ" = (
@@ -34449,9 +34447,6 @@
/turf/open/floor/plasteel,
/area/medical/sleeper)
"bCj" = (
/obj/machinery/sleeper{
dir = 4
},
/obj/effect/turf_decal/tile/blue{
dir = 1
},
@@ -34462,6 +34457,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/machinery/stasis,
/turf/open/floor/plasteel,
/area/medical/sleeper)
"bCl" = (
+2 -6
View File
@@ -1118,9 +1118,7 @@
/obj/structure/window{
dir = 8
},
/obj/machinery/sleeper{
dir = 1
},
/obj/machinery/stasis,
/turf/open/floor/holofloor{
icon_state = "white"
},
@@ -1132,9 +1130,7 @@
},
/area/holodeck/rec_center/medical)
"dd" = (
/obj/machinery/sleeper{
dir = 1
},
/obj/machinery/stasis,
/turf/open/floor/holofloor{
icon_state = "white"
},
+4 -1
View File
@@ -27,7 +27,10 @@
/turf/closed/wall/mineral/titanium/survival/pod,
/area/survivalpod)
"g" = (
/obj/machinery/sleeper/survival_pod,
/obj/machinery/stasis/survival_pod,
/obj/machinery/vending/wallmed/survival_pod{
pixel_x = -24
},
/turf/open/floor/pod,
/area/survivalpod)
"h" = (
+4 -1
View File
@@ -50,7 +50,10 @@
/turf/closed/wall/mineral/titanium/survival/pod,
/area/survivalpod)
"k" = (
/obj/machinery/sleeper/survival_pod,
/obj/machinery/stasis/survival_pod,
/obj/machinery/vending/wallmed/survival_pod{
pixel_x = -24
},
/turf/open/floor/pod,
/area/survivalpod)
"l" = (
+2
View File
@@ -94,6 +94,8 @@
#define STATUS_EFFECT_GO_AWAY /datum/status_effect/go_away //makes you launch through walls in a single direction for a while
#define STATUS_EFFECT_STASIS /datum/status_effect/incapacitating/stasis //Halts biological functions like bleeding, chemical processing, blood regeneration, walking, etc
/////////////
// NEUTRAL //
/////////////
+4 -4
View File
@@ -11,11 +11,11 @@
wtime = world.time
return time2text(wtime - GLOB.timezoneOffset, format)
/proc/station_time(display_only = FALSE)
return ((((world.time - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
/proc/station_time(display_only = FALSE, wtime=world.time)
return ((((wtime - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
/proc/station_time_timestamp(format = "hh:mm:ss")
return time2text(station_time(TRUE), format)
/proc/station_time_timestamp(format = "hh:mm:ss", wtime)
return time2text(station_time(TRUE, wtime), format)
/proc/station_time_debug(force_set)
if(isnum(force_set))
+1 -1
View File
@@ -97,7 +97,7 @@ SUBSYSTEM_DEF(traumas)
/obj/item/clothing/under/rank/nursesuit, /obj/item/clothing/under/rank/chief_medical_officer,
/obj/item/reagent_containers/syringe, /obj/item/reagent_containers/pill/, /obj/item/reagent_containers/hypospray,
/obj/item/storage/firstaid, /obj/item/storage/pill_bottle, /obj/item/healthanalyzer,
/obj/structure/sign/departments/medbay, /obj/machinery/door/airlock/medical, /obj/machinery/sleeper,
/obj/structure/sign/departments/medbay, /obj/machinery/door/airlock/medical, /obj/machinery/sleeper, /obj/machinery/stasis,
/obj/machinery/dna_scannernew, /obj/machinery/atmospherics/components/unary/cryo_cell, /obj/item/surgical_drapes,
/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw,
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit, /obj/item/clothing/head/plaguedoctorhat, /obj/item/clothing/mask/gas/plaguedoctor)),
+34 -15
View File
@@ -5,11 +5,13 @@ SUBSYSTEM_DEF(vis_overlays)
init_order = INIT_ORDER_VIS
var/list/vis_overlay_cache
var/list/unique_vis_overlays
var/list/currentrun
var/datum/callback/rotate_cb
/datum/controller/subsystem/vis_overlays/Initialize()
vis_overlay_cache = list()
unique_vis_overlays = list()
rotate_cb = CALLBACK(src, .proc/rotate_vis_overlay)
return ..()
@@ -31,21 +33,23 @@ SUBSYSTEM_DEF(vis_overlays)
return
//the "thing" var can be anything with vis_contents which includes images
/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha = 255, add_appearance_flags = NONE)
. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]|[add_appearance_flags]"
var/obj/effect/overlay/vis/overlay = vis_overlay_cache[.]
if(!overlay)
overlay = new
overlay.icon = icon
overlay.icon_state = iconstate
overlay.layer = layer
overlay.plane = plane
overlay.dir = dir
overlay.alpha = alpha
overlay.appearance_flags |= add_appearance_flags
vis_overlay_cache[.] = overlay
/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha = 255, add_appearance_flags = NONE, unique = FALSE)
var/obj/effect/overlay/vis/overlay
if(!unique)
. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]|[add_appearance_flags]"
overlay = vis_overlay_cache[.]
if(!overlay)
overlay = _create_new_vis_overlay(icon, iconstate, layer, plane, dir, alpha, add_appearance_flags)
vis_overlay_cache[.] = overlay
else
overlay.unused = 0
else
overlay.unused = 0
overlay = _create_new_vis_overlay(icon, iconstate, layer, plane, dir, alpha, add_appearance_flags)
overlay.cache_expiration = -1
var/cache_id = "\ref[overlay]@{[world.time]}"
unique_vis_overlays += overlay
vis_overlay_cache[cache_id] = overlay
. = overlay
thing.vis_contents += overlay
if(!isatom(thing)) // Automatic rotation is not supported on non atoms
@@ -57,6 +61,18 @@ SUBSYSTEM_DEF(vis_overlays)
else
thing.managed_vis_overlays += overlay
/datum/controller/subsystem/vis_overlays/proc/_create_new_vis_overlay(icon, iconstate, layer, plane, dir, alpha, add_appearance_flags)
var/obj/effect/overlay/vis/overlay = new
overlay.icon = icon
overlay.icon_state = iconstate
overlay.layer = layer
overlay.plane = plane
overlay.dir = dir
overlay.alpha = alpha
overlay.appearance_flags |= add_appearance_flags
return overlay
/datum/controller/subsystem/vis_overlays/proc/remove_vis_overlay(atom/movable/thing, list/overlays)
thing.vis_contents -= overlays
if(!isatom(thing))
@@ -71,8 +87,11 @@ SUBSYSTEM_DEF(vis_overlays)
return
var/rotation = dir2angle(old_dir) - dir2angle(new_dir)
var/list/overlays_to_remove = list()
for(var/i in thing.managed_vis_overlays)
for(var/i in thing.managed_vis_overlays - unique_vis_overlays)
var/obj/effect/overlay/vis/overlay = i
add_vis_overlay(thing, overlay.icon, overlay.icon_state, overlay.layer, overlay.plane, turn(overlay.dir, rotation), overlay.alpha, overlay.appearance_flags)
overlays_to_remove += overlay
for(var/i in thing.managed_vis_overlays & unique_vis_overlays)
var/obj/effect/overlay/vis/overlay = i
overlay.dir = turn(overlay.dir, rotation)
remove_vis_overlay(thing, overlays_to_remove)
+37
View File
@@ -82,6 +82,43 @@
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
icon_state = "asleep"
//STASIS
/datum/status_effect/incapacitating/stasis
id = "stasis"
duration = -1
tick_interval = 10
alert_type = /obj/screen/alert/status_effect/stasis
var/last_dead_time
/datum/status_effect/incapacitating/stasis/proc/update_time_of_death()
if(last_dead_time)
var/delta = world.time - last_dead_time
var/new_timeofdeath = owner.timeofdeath + delta
owner.timeofdeath = new_timeofdeath
owner.tod = station_time_timestamp(wtime=new_timeofdeath)
last_dead_time = null
if(owner.stat == DEAD)
last_dead_time = world.time
/datum/status_effect/incapacitating/stasis/on_creation(mob/living/new_owner, set_duration, updating_canmove)
. = ..()
update_time_of_death()
/datum/status_effect/incapacitating/stasis/tick()
update_time_of_death()
/datum/status_effect/incapacitating/stasis/on_remove()
update_time_of_death()
return ..()
/datum/status_effect/incapacitating/stasis/be_replaced()
update_time_of_death()
return ..()
/obj/screen/alert/status_effect/stasis
name = "Stasis"
desc = "Your biological functions have halted. You could live forever this way, but it's pretty boring."
icon_state = "stasis"
//GOLEM GANG
+4 -2
View File
@@ -27,8 +27,11 @@
var/enter_message = "<span class='notice'><b>You feel cool air surround you. You go numb as your senses turn inward.</b></span>"
payment_department = ACCOUNT_MED
fair_market_price = 5
/obj/machinery/sleeper/Initialize()
/obj/machinery/sleeper/Initialize(mapload)
. = ..()
if(mapload)
component_parts -= circuit
QDEL_NULL(circuit)
occupant_typecache = GLOB.typecache_living
update_icon()
reset_chem_buttons()
@@ -259,7 +262,6 @@
/obj/machinery/sleeper/syndie/fullupgrade/Initialize()
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/sleeper(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
+7 -4
View File
@@ -183,12 +183,15 @@ Class Procs:
L.update_mobility()
occupant = null
/obj/machinery/proc/can_be_occupant(atom/movable/am)
return occupant_typecache ? is_type_in_typecache(am, occupant_typecache) : isliving(am)
/obj/machinery/proc/close_machine(atom/movable/target = null)
state_open = FALSE
density = TRUE
if(!target)
for(var/am in loc)
if (!(occupant_typecache ? is_type_in_typecache(am, occupant_typecache) : isliving(am)))
if (!(can_be_occupant(am)))
continue
var/atom/movable/AM = am
if(AM.has_buckled_mobs())
@@ -249,19 +252,19 @@ Class Procs:
var/datum/bank_account/insurance = I.registered_account
if(!insurance)
say("[market_verb] NAP Violation: No bank account found.")
nap_violation()
nap_violation(occupant)
return FALSE
else
if(!insurance.adjust_money(-fair_market_price))
say("[market_verb] NAP Violation: Unable to pay.")
nap_violation()
nap_violation(occupant)
return FALSE
var/datum/bank_account/D = SSeconomy.get_dep_account(payment_department)
if(D)
D.adjust_money(fair_market_price)
else
say("[market_verb] NAP Violation: No ID card found.")
nap_violation()
nap_violation(occupant)
return FALSE
return TRUE
+141
View File
@@ -0,0 +1,141 @@
#define STASIS_TOGGLE_COOLDOWN 50
/obj/machinery/stasis
name = "Lifeform Stasis Unit"
desc = "A not so comfortable looking bed with some nozzles at the top and bottom. It will keep someone in stasis."
icon = 'icons/obj/machines/stasis.dmi'
icon_state = "stasis"
density = FALSE
can_buckle = TRUE
buckle_lying = 90
circuit = /obj/item/circuitboard/machine/stasis
idle_power_usage = 40
active_power_usage = 340
fair_market_price = 10
payment_department = ACCOUNT_MED
var/stasis_enabled = TRUE
var/last_stasis_sound = FALSE
var/stasis_can_toggle = 0
var/mattress_state = "stasis_on"
var/obj/effect/overlay/vis/mattress_on
/obj/machinery/stasis/examine(mob/user)
..()
var/turn_on_or_off = stasis_enabled ? "turn off" : "turn on"
to_chat(user, "<span class='notice'>Alt-click to [turn_on_or_off] the machine.</span>")
/obj/machinery/stasis/proc/play_power_sound()
var/_running = stasis_running()
if(last_stasis_sound != _running)
var/sound_freq = rand(5120, 8800)
if(_running)
playsound(src, 'sound/machines/synth_yes.ogg', 50, TRUE, frequency = sound_freq)
else
playsound(src, 'sound/machines/synth_no.ogg', 50, TRUE, frequency = sound_freq)
last_stasis_sound = _running
/obj/machinery/stasis/AltClick(mob/user)
if(world.time >= stasis_can_toggle && user.canUseTopic(src))
stasis_enabled = !stasis_enabled
stasis_can_toggle = world.time + STASIS_TOGGLE_COOLDOWN
playsound(src, 'sound/machines/click.ogg', 60, TRUE)
play_power_sound()
update_icon()
/obj/machinery/stasis/Exited(atom/movable/AM, atom/newloc)
if(AM == occupant)
var/mob/living/L = AM
if(L.IsInStasis())
thaw_them(L)
. = ..()
/obj/machinery/stasis/proc/stasis_running()
return stasis_enabled && is_operational()
/obj/machinery/stasis/update_icon()
. = ..()
var/_running = stasis_running()
var/list/overlays_to_remove = managed_vis_overlays
if(mattress_state)
if(!mattress_on || !managed_vis_overlays)
mattress_on = SSvis_overlays.add_vis_overlay(src, icon, mattress_state, layer, plane, dir, alpha = 0, unique = TRUE)
if(mattress_on.alpha ? !_running : _running) //check the inverse of _running compared to truthy alpha, to see if they differ
var/new_alpha = _running ? 255 : 0
var/easing_direction = _running ? EASE_OUT : EASE_IN
animate(mattress_on, alpha = new_alpha, time = 50, easing = CUBIC_EASING|easing_direction)
overlays_to_remove = managed_vis_overlays - mattress_on
SSvis_overlays.remove_vis_overlay(src, overlays_to_remove)
if(occupant)
SSvis_overlays.add_vis_overlay(src, 'icons/obj/machines/stasis.dmi', "tubes", LYING_MOB_LAYER + 0.1, plane, dir) //using vis_overlays instead of normal overlays for mouse_opacity here
if(stat & BROKEN)
icon_state = "stasis_broken"
return
if(panel_open || stat & MAINT)
icon_state = "stasis_maintenance"
return
icon_state = "stasis"
/obj/machinery/stasis/obj_break(damage_flag)
. = ..()
play_power_sound()
update_icon()
/obj/machinery/stasis/power_change()
. = ..()
play_power_sound()
update_icon()
/obj/machinery/stasis/proc/chill_out(mob/living/target)
if(target != occupant)
return
var/freq = rand(24750, 26550)
playsound(src, 'sound/effects/spray.ogg', 5, TRUE, 2, frequency = freq)
target.SetStasis(TRUE)
target.ExtinguishMob()
use_power = ACTIVE_POWER_USE
/obj/machinery/stasis/proc/thaw_them(mob/living/target)
target.SetStasis(FALSE)
if(target == occupant)
use_power = IDLE_POWER_USE
/obj/machinery/stasis/post_buckle_mob(mob/living/L)
if(!can_be_occupant(L))
return
occupant = L
if(stasis_running() && check_nap_violations())
chill_out(L)
update_icon()
/obj/machinery/stasis/post_unbuckle_mob(mob/living/L)
thaw_them(L)
if(L == occupant)
occupant = null
update_icon()
/obj/machinery/stasis/process()
if( !( occupant && isliving(occupant) && check_nap_violations() ) )
use_power = IDLE_POWER_USE
return
var/mob/living/L_occupant = occupant
if(stasis_running())
if(!L_occupant.IsInStasis())
chill_out(L_occupant)
else if(L_occupant.IsInStasis())
thaw_them(L_occupant)
/obj/machinery/stasis/screwdriver_act(mob/living/user, obj/item/I)
. = default_deconstruction_screwdriver(user, "stasis_maintenance", "stasis", I)
update_icon()
/obj/machinery/stasis/crowbar_act(mob/living/user, obj/item/I)
return default_deconstruction_crowbar(I)
/obj/machinery/stasis/nap_violation(mob/violator)
unbuckle_mob(violator, TRUE)
#undef STASIS_TOGGLE_COOLDOWN
@@ -1002,3 +1002,11 @@
build_path = /obj/machinery/fat_sucker
req_components = list(/obj/item/stock_parts/micro_laser = 1,
/obj/item/kitchen/fork = 1)
/obj/item/circuitboard/machine/stasis
name = "Lifeform Stasis Unit (Machine Board)"
build_path = /obj/machinery/stasis
req_components = list(
/obj/item/stack/cable_coil = 3,
/obj/item/stock_parts/manipulator = 1,
/obj/item/stock_parts/capacitor = 1)
@@ -138,6 +138,26 @@
else
add_overlay("sleeper_cover")
//Lifeform Stasis Unit
/obj/machinery/stasis/survival_pod
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "sleeper"
mattress_state = null
buckle_lying = 270
/obj/machinery/stasis/survival_pod/play_power_sound()
return
/obj/machinery/stasis/survival_pod/update_icon()
return
//NanoMed
/obj/machinery/vending/wallmed/survival_pod
name = "survival pod medical supply"
desc = "Wall-mounted Medical Equipment dispenser. This one seems just a tiny bit smaller."
refill_canister = null
onstation = FALSE
//Computer
/obj/item/gps/computer
name = "pod computer"
@@ -4,7 +4,7 @@
set invisibility = 0
if (notransform)
return
if(..()) //not dead
if(..() && !IsInStasis()) //not dead and not in stasis
// GROW!
if(amount_grown < max_grown)
amount_grown++
+13 -12
View File
@@ -28,25 +28,26 @@
if (QDELETED(src))
return 0
if(.) //not dead
handle_active_genes()
if(!IsInStasis())
if(.) //not dead
handle_active_genes()
if(stat != DEAD)
//heart attack stuff
handle_heart()
if(stat != DEAD)
//heart attack stuff
handle_heart()
if(stat != DEAD)
//Stuff jammed in your limbs hurts
handle_embedded_objects()
if(stat != DEAD)
//Stuff jammed in your limbs hurts
handle_embedded_objects()
if(stat != DEAD)
handle_hygiene()
if(stat != DEAD)
handle_hygiene()
dna.species.spec_life(src) // for mutantraces
//Update our name based on whether our face is obscured/disfigured
name = get_visible_name()
dna.species.spec_life(src) // for mutantraces
if(stat != DEAD)
return 1
+21 -16
View File
@@ -8,28 +8,33 @@
damageoverlaytemp = 0
update_damage_hud()
if(stat != DEAD) //Reagent processing needs to come before breathing, to prevent edge cases.
handle_organs()
if(!IsInStasis())
. = ..()
if(stat != DEAD) //Reagent processing needs to come before breathing, to prevent edge cases.
handle_organs()
if (QDELETED(src))
return
. = ..()
if(.) //not dead
handle_blood()
if (QDELETED(src))
return
if(stat != DEAD)
var/bprv = handle_bodyparts()
if(bprv & BODYPART_LIFE_UPDATE_HEALTH)
updatehealth()
update_stamina()
if(.) //not dead
handle_blood()
if(stat != DEAD)
handle_brain_damage()
if(stat != DEAD)
var/bprv = handle_bodyparts()
if(bprv & BODYPART_LIFE_UPDATE_HEALTH)
updatehealth()
update_stamina()
if(stat != DEAD)
handle_liver()
if(stat != DEAD)
handle_brain_damage()
if(stat != DEAD)
handle_liver()
else
. = ..()
if(stat == DEAD)
stop_sound_channel(CHANNEL_HEARTBEAT)
@@ -9,7 +9,7 @@
if (notransform)
return
if(..())
if(..() && !IsInStasis())
if(!client)
if(stat == CONSCIOUS)
+27 -26
View File
@@ -33,44 +33,45 @@
return
if(!loc)
return
var/datum/gas_mixture/environment = loc.return_air()
if(stat != DEAD)
//Mutations and radiation
handle_mutations_and_radiation()
if(!IsInStasis())
if(stat != DEAD)
//Breathing, if applicable
handle_breathing(times_fired)
if(stat != DEAD)
//Mutations and radiation
handle_mutations_and_radiation()
handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
if(stat != DEAD)
//Breathing, if applicable
handle_breathing(times_fired)
if (QDELETED(src)) // diseases can qdel the mob via transformations
return
handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
if(stat != DEAD)
//Random events (vomiting etc)
handle_random_events()
if (QDELETED(src)) // diseases can qdel the mob via transformations
return
//Handle temperature/pressure differences between body and environment
if(environment)
handle_environment(environment)
if(stat != DEAD)
//Random events (vomiting etc)
handle_random_events()
//Handle temperature/pressure differences between body and environment
var/datum/gas_mixture/environment = loc.return_air()
if(environment)
handle_environment(environment)
//stuff in the stomach
handle_stomach()
handle_gravity()
if(stat != DEAD)
handle_traits() // eye, ear, brain damages
handle_status_effects() //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
handle_fire()
//stuff in the stomach
handle_stomach()
handle_gravity()
if(machine)
machine.check_eye(src)
if(stat != DEAD)
handle_traits() // eye, ear, brain damages
if(stat != DEAD)
handle_status_effects() //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
if(stat != DEAD)
return 1
+5 -4
View File
@@ -382,8 +382,8 @@
to_chat(src, "<span class='notice'>You have given up life and succumbed to death.</span>")
death()
/mob/living/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE, check_immobilized = FALSE)
if(stat || IsUnconscious() || IsStun() || IsParalyzed() || (check_immobilized && IsImmobilized()) || (!ignore_restraints && restrained(ignore_grab)))
/mob/living/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE, check_immobilized = FALSE, ignore_stasis = FALSE)
if(stat || IsUnconscious() || IsStun() || IsParalyzed() || (check_immobilized && IsImmobilized()) || (!ignore_restraints && restrained(ignore_grab)) || (!ignore_stasis && IsInStasis()))
return TRUE
/mob/living/canUseStorage()
@@ -678,7 +678,7 @@
..(pressure_difference, direction, pressure_resistance_prob_delta)
/mob/living/can_resist()
return !((next_move > world.time) || incapacitated(ignore_restraints = TRUE))
return !((next_move > world.time) || incapacitated(ignore_restraints = TRUE, ignore_stasis = TRUE))
/mob/living/verb/resist()
set name = "Resist"
@@ -1097,7 +1097,8 @@
var/stun = IsStun()
var/knockdown = IsKnockdown()
var/ignore_legs = get_leg_ignore()
var/canmove = !IsImmobilized() && !stun && conscious && !paralyzed && !buckled && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && (has_arms || ignore_legs || has_legs)
var/in_stasis = IsInStasis()
var/canmove = !IsImmobilized() && !stun && conscious && !paralyzed && !buckled && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && !in_stasis && (has_arms || ignore_legs || has_legs)
if(canmove)
mobility_flags |= MOBILITY_MOVE
else
+8
View File
@@ -374,6 +374,14 @@
priority_absorb_key["stuns_absorbed"] += amount
return TRUE
/////////////////////////////////// STASIS ///////////////////////////////////
/mob/living/proc/IsInStasis()
. = has_status_effect(STATUS_EFFECT_STASIS)
/mob/living/proc/SetStasis(apply, updating = TRUE)
. = apply ? apply_status_effect(STATUS_EFFECT_STASIS, null, updating) : remove_status_effect(STATUS_EFFECT_STASIS)
/////////////////////////////////// DISABILITIES ////////////////////////////////////
/mob/living/proc/add_quirk(quirktype, spawn_effects) //separate proc due to the way these ones are handled
if(HAS_TRAIT(src, quirktype))
@@ -130,14 +130,6 @@
category = list("Teleportation Machinery")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/sleeper
name = "Machine Design (Sleeper Board)"
desc = "The circuit board for a sleeper."
id = "sleeper"
build_path = /obj/item/circuitboard/machine/sleeper
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_MEDICAL
category = list ("Medical Machinery")
/datum/design/board/vr_sleeper
name = "Machine Design (VR Sleeper Board)"
desc = "The circuit board for a VR sleeper."
@@ -593,4 +585,12 @@
id = "fat_sucker"
build_path = /obj/item/circuitboard/machine/fat_sucker
category = list ("Misc. Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/board/stasis
name = "Machine Design (Lifeform Stasis Unit)"
desc = "The circuit board for a stasis unit."
id = "stasis"
build_path = /obj/item/circuitboard/machine/stasis
category = list("Medical Machinery")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
+2 -2
View File
@@ -56,7 +56,7 @@
display_name = "Biological Technology"
description = "What makes us tick." //the MC, silly!
prereq_ids = list("base")
design_ids = list("chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibrillator", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "medspray","genescanner")
design_ids = list("chem_heater", "chem_master", "chem_dispenser", "vr_sleeper", "pandemic", "defibrillator", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "medspray","genescanner")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -435,7 +435,7 @@
display_name = "Cryostasis Technology"
description = "Smart freezing of objects to preserve them!"
prereq_ids = list("adv_engi", "biotech")
design_ids = list("splitbeaker", "noreactsyringe", "cryotube", "cryo_Grenade")
design_ids = list("splitbeaker", "noreactsyringe", "cryotube", "cryo_Grenade", "stasis")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2000)
export_price = 4000
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@@ -619,6 +619,7 @@
#include "code\game\machinery\Sleeper.dm"
#include "code\game\machinery\slotmachine.dm"
#include "code\game\machinery\spaceheater.dm"
#include "code\game\machinery\stasis.dm"
#include "code\game\machinery\status_display.dm"
#include "code\game\machinery\suit_storage_unit.dm"
#include "code\game\machinery\syndicatebeacon.dm"