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[READY] Replaces sleepers with stasis beds (Lifeform Stasis Unit) (#43075)
* Adds stasis beds Needs sprites, using placeholder ones * Adds stasis beds to techwebs Cryostasis Technology * Adds sprites for stasis bed * Stasis beds support economy/ancap * Stasis bed can be deconstructed * Stasis bed requires cable coil * New stasis bed sprites by @Kmc2000 Made by Kmc2000 <bluekorben2000@yahoo.com> Not currently functional * Add unique to SSvis_overlay.add_vis_overlay will return the overlay object itself and not reuse it * Make stasis bed art function can enable/disable with alt click makes sounds when powering up/down * The tubes go over the mob now * Remove sleepers from techweb tree * Fix stasis bed lying * Modified stasis bed build requirements * Survival pod version of stasis bed Map spawned sleepers delete their circuit boards Added stasis beds to 'doctors' phobia NanoMed for survival pod which is always free, not refillable * Replace sleepers with stasis beds on all station maps removed all sleeper machine boards from maps one sleeper machine board intentionally left alone in oldstation * Fix stasis bed tube overlay capturing clicks Give power up and down noise freq variation * Remove stat check from living Life * Remove vis overlay assertions from stasis bed
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@@ -97,7 +97,7 @@ SUBSYSTEM_DEF(traumas)
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/obj/item/clothing/under/rank/nursesuit, /obj/item/clothing/under/rank/chief_medical_officer,
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/obj/item/reagent_containers/syringe, /obj/item/reagent_containers/pill/, /obj/item/reagent_containers/hypospray,
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/obj/item/storage/firstaid, /obj/item/storage/pill_bottle, /obj/item/healthanalyzer,
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/obj/structure/sign/departments/medbay, /obj/machinery/door/airlock/medical, /obj/machinery/sleeper,
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/obj/structure/sign/departments/medbay, /obj/machinery/door/airlock/medical, /obj/machinery/sleeper, /obj/machinery/stasis,
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/obj/machinery/dna_scannernew, /obj/machinery/atmospherics/components/unary/cryo_cell, /obj/item/surgical_drapes,
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/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw,
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/obj/item/clothing/suit/bio_suit/plaguedoctorsuit, /obj/item/clothing/head/plaguedoctorhat, /obj/item/clothing/mask/gas/plaguedoctor)),
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@@ -5,11 +5,13 @@ SUBSYSTEM_DEF(vis_overlays)
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init_order = INIT_ORDER_VIS
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var/list/vis_overlay_cache
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var/list/unique_vis_overlays
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var/list/currentrun
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var/datum/callback/rotate_cb
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/datum/controller/subsystem/vis_overlays/Initialize()
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vis_overlay_cache = list()
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unique_vis_overlays = list()
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rotate_cb = CALLBACK(src, .proc/rotate_vis_overlay)
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return ..()
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@@ -31,21 +33,23 @@ SUBSYSTEM_DEF(vis_overlays)
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return
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//the "thing" var can be anything with vis_contents which includes images
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/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha = 255, add_appearance_flags = NONE)
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. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]|[add_appearance_flags]"
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var/obj/effect/overlay/vis/overlay = vis_overlay_cache[.]
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if(!overlay)
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overlay = new
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overlay.icon = icon
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overlay.icon_state = iconstate
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overlay.layer = layer
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overlay.plane = plane
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overlay.dir = dir
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overlay.alpha = alpha
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overlay.appearance_flags |= add_appearance_flags
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vis_overlay_cache[.] = overlay
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/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha = 255, add_appearance_flags = NONE, unique = FALSE)
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var/obj/effect/overlay/vis/overlay
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if(!unique)
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. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]|[add_appearance_flags]"
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overlay = vis_overlay_cache[.]
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if(!overlay)
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overlay = _create_new_vis_overlay(icon, iconstate, layer, plane, dir, alpha, add_appearance_flags)
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vis_overlay_cache[.] = overlay
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else
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overlay.unused = 0
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else
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overlay.unused = 0
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overlay = _create_new_vis_overlay(icon, iconstate, layer, plane, dir, alpha, add_appearance_flags)
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overlay.cache_expiration = -1
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var/cache_id = "\ref[overlay]@{[world.time]}"
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unique_vis_overlays += overlay
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vis_overlay_cache[cache_id] = overlay
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. = overlay
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thing.vis_contents += overlay
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if(!isatom(thing)) // Automatic rotation is not supported on non atoms
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@@ -57,6 +61,18 @@ SUBSYSTEM_DEF(vis_overlays)
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else
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thing.managed_vis_overlays += overlay
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/datum/controller/subsystem/vis_overlays/proc/_create_new_vis_overlay(icon, iconstate, layer, plane, dir, alpha, add_appearance_flags)
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var/obj/effect/overlay/vis/overlay = new
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overlay.icon = icon
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overlay.icon_state = iconstate
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overlay.layer = layer
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overlay.plane = plane
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overlay.dir = dir
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overlay.alpha = alpha
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overlay.appearance_flags |= add_appearance_flags
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return overlay
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/datum/controller/subsystem/vis_overlays/proc/remove_vis_overlay(atom/movable/thing, list/overlays)
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thing.vis_contents -= overlays
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if(!isatom(thing))
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@@ -71,8 +87,11 @@ SUBSYSTEM_DEF(vis_overlays)
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return
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var/rotation = dir2angle(old_dir) - dir2angle(new_dir)
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var/list/overlays_to_remove = list()
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for(var/i in thing.managed_vis_overlays)
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for(var/i in thing.managed_vis_overlays - unique_vis_overlays)
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var/obj/effect/overlay/vis/overlay = i
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add_vis_overlay(thing, overlay.icon, overlay.icon_state, overlay.layer, overlay.plane, turn(overlay.dir, rotation), overlay.alpha, overlay.appearance_flags)
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overlays_to_remove += overlay
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for(var/i in thing.managed_vis_overlays & unique_vis_overlays)
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var/obj/effect/overlay/vis/overlay = i
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overlay.dir = turn(overlay.dir, rotation)
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remove_vis_overlay(thing, overlays_to_remove)
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