Fixes mech energy guns draining 100x less than intended. (#95540)

This commit is contained in:
KingkumaArt
2026-03-30 23:44:02 -04:00
committed by GitHub
parent 174e1c0be4
commit 6b4cbaa39c
@@ -97,7 +97,7 @@
name = "\improper CH-PS \"Immolator\" laser"
desc = "A weapon for combat exosuits. Shoots basic lasers."
icon_state = "mecha_laser"
energy_drain = 30
energy_drain = 3 KILO JOULES
projectile = /obj/projectile/beam/laser
fire_sound = 'sound/items/weapons/laser.ogg'
harmful = TRUE
@@ -107,7 +107,7 @@
name = "\improper CH-DS \"Peacemaker\" disabler"
desc = "A weapon for combat exosuits. Shoots a bunch of weak disabler beams."
icon_state = "mecha_disabler"
energy_drain = 100
energy_drain = 10 KILO JOULES
projectile = /obj/projectile/beam/disabler/weak
variance = 25
projectiles_per_shot = 5
@@ -119,7 +119,7 @@
name = "\improper CH-LC \"Solaris\" laser cannon"
desc = "A weapon for combat exosuits. Shoots heavy lasers."
icon_state = "mecha_laser"
energy_drain = 60
energy_drain = 6 KILO JOULES
projectile = /obj/projectile/beam/laser/heavylaser
fire_sound = 'sound/items/weapons/lasercannonfire.ogg'
@@ -128,7 +128,7 @@
name = "\improper MKIV ion heavy cannon"
desc = "A weapon for combat exosuits. Shoots technology-disabling ion beams. Don't catch yourself in the blast!"
icon_state = "mecha_ion"
energy_drain = 120
energy_drain = 1.2 KILO JOULES
projectile = /obj/projectile/ion
fire_sound = 'sound/items/weapons/laser.ogg'
@@ -137,7 +137,7 @@
name = "\improper MKI Tesla Cannon"
desc = "A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine."
icon_state = "mecha_ion"
energy_drain = 500
energy_drain = 5 KILO JOULES
projectile = /obj/projectile/energy/tesla/cannon
fire_sound = 'sound/effects/magic/lightningbolt.ogg'
harmful = TRUE
@@ -147,7 +147,7 @@
name = "eZ-13 MK2 heavy pulse rifle"
desc = "A weapon for combat exosuits. Shoots powerful destructive blasts capable of demolishing obstacles."
icon_state = "mecha_pulse"
energy_drain = 120
energy_drain = 1.2 KILO JOULES
projectile = /obj/projectile/beam/pulse/heavy
fire_sound = 'sound/items/weapons/marauder.ogg'
harmful = TRUE
@@ -160,7 +160,7 @@
inhand_icon_state = "plasmacutter"
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
energy_drain = 30
energy_drain = 0.3 KILO JOULES
projectile = /obj/projectile/plasma/adv/mech
fire_sound = 'sound/items/weapons/plasma_cutter.ogg'
harmful = TRUE
@@ -173,7 +173,7 @@
name = "\improper Prototype -I 'Thermal Cannon'"
desc = "A special prototype of a heavy thermal weapon designed for use on exosuits. This one is debug-chambered."
icon_state = "mecha_laser"
energy_drain = 50
energy_drain = 5 KILO JOULES
projectile = /obj/item/ammo_casing/energy/nanite
fire_sound = 'sound/items/weapons/thermalpistol.ogg'
harmful = TRUE
@@ -230,7 +230,7 @@
name = "Exosuit Proto-kinetic Accelerator"
desc = "An exosuit-mounted mining tool that does increased damage in low pressure. Drawing from an onboard power source allows it to project further than the handheld version."
icon_state = "mecha_kineticgun"
energy_drain = 30
energy_drain = 0.3 KILO JOULES
projectile = /obj/projectile/kinetic/mech
equip_cooldown = 1.6 SECONDS
fire_sound = 'sound/items/weapons/kinetic_accel.ogg'
@@ -241,7 +241,7 @@
name = "\improper PBT \"Pacifier\" mounted taser"
desc = "A weapon for combat exosuits. Shoots non-lethal stunning electrodes."
icon_state = "mecha_taser"
energy_drain = 20
energy_drain = 2 KILO JOULES
equip_cooldown = 8
projectile = /obj/projectile/energy/electrode
fire_sound = 'sound/items/weapons/taser.ogg'
@@ -252,7 +252,7 @@
name = "\improper HoNkER BlAsT 5000"
desc = "Equipment for clown exosuits. Spreads fun and joy to everyone around. Honk!"
icon_state = "mecha_honker"
energy_drain = 200
energy_drain = 2 KILO JOULES
equip_cooldown = 150
projectiles_per_shot = 0
range = MECHA_MELEE|MECHA_RANGED