moves the movement subsystem off background (#87247)

## About The Pull Request

movement subsystem now has the SS_BACKGROUND flag removed
excuse me if this isnt any correct like i know daedalus did this for
some reason at best

## Why It's Good For The Game

(stuff controlled by) movement ss is not actually THAT costly (compared
to Throwing)
![2024-10-15 22_07_17-Boss' Fat Camp
82](https://github.com/user-attachments/assets/0b0ffe3f-5703-4e32-87a7-4d84cc0979f3)
(when i nuked metastation on local)
and i think being able to move when you slip on oil or whatever eg
jetpacks during lotsa lag is pretty important
this does not actually make it immune to lag it just seems to mitigate
the issue by a slight margin


## Changelog
🆑
code: Movement Subsystem no longer is a background subsystem. This means
that you should no longer get stuck after slipping on oil during
instances of high usage.
/🆑
This commit is contained in:
jimmyl
2024-10-16 23:12:53 -04:00
committed by GitHub
parent afd496baa1
commit 6b77ce5416
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(movement)
name = "Movement Loops"
flags = SS_NO_INIT|SS_BACKGROUND|SS_TICKER
flags = SS_NO_INIT|SS_TICKER
wait = 1 //Fire each tick
/*
A breif aside about the bucketing system here