SPRITE UPDATE & FIXES

-Fixes a bug with the crew monitoring computer vanishing entirely when broken.
-Fixes a bug with baton rechargers not displaying properly when the baton is fully charged.
-Adds a define for a decorative item for the RD's office. :)

-New sprites for mining lanterns, telescreens (with directionals), directionals for noticeboards, and a service bell. Ding ding!

-Deletes plasma.dmi, which was unused. The plasma tile overlays that are used are in tile_effects.dmi.
This commit is contained in:
Cheridan
2013-04-27 00:40:00 -05:00
6 changed files with 17 additions and 5 deletions
+6 -4
View File
@@ -74,11 +74,13 @@
if(istype(charging, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = charging
if(B.bcell)
B.bcell.give(175)
icon_state = "recharger1"
use_power(200)
if(B.bcell.give(175))
icon_state = "recharger1"
use_power(200)
else
icon_state = "recharger2"
else
icon_state = "recharger2"
icon_state = "recharger3"
/obj/machinery/recharger/emp_act(severity)
+11 -1
View File
@@ -188,4 +188,14 @@
/obj/structure/flora/ausbushes/fullgrass/New()
icon_state = "fullgrass_[rand(1, 3)]"
..()
..()
/obj/structure/flora/kirbyplants
name = "Potted plant"
icon = 'icons/obj/flora/plants.dmi'
icon_state = "plant-01"
/obj/structure/flora/kirbyplants/dead
name = "RD's potted plant"
desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"\nIt doesn't look very healthy..."
icon_state = "plant-25"
Binary file not shown.

Before

Width:  |  Height:  |  Size: 712 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 30 KiB

After

Width:  |  Height:  |  Size: 32 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 112 KiB

After

Width:  |  Height:  |  Size: 116 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 69 KiB

After

Width:  |  Height:  |  Size: 76 KiB