SPRITE UPDATE & FIXES
-Fixes a bug with the crew monitoring computer vanishing entirely when broken. -Fixes a bug with baton rechargers not displaying properly when the baton is fully charged. -Adds a define for a decorative item for the RD's office. :) -New sprites for mining lanterns, telescreens (with directionals), directionals for noticeboards, and a service bell. Ding ding! -Deletes plasma.dmi, which was unused. The plasma tile overlays that are used are in tile_effects.dmi.
@@ -74,11 +74,13 @@
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if(istype(charging, /obj/item/weapon/melee/baton))
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var/obj/item/weapon/melee/baton/B = charging
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if(B.bcell)
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B.bcell.give(175)
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icon_state = "recharger1"
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use_power(200)
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if(B.bcell.give(175))
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icon_state = "recharger1"
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use_power(200)
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else
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icon_state = "recharger2"
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else
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icon_state = "recharger2"
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icon_state = "recharger3"
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/obj/machinery/recharger/emp_act(severity)
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@@ -188,4 +188,14 @@
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/obj/structure/flora/ausbushes/fullgrass/New()
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icon_state = "fullgrass_[rand(1, 3)]"
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..()
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..()
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/obj/structure/flora/kirbyplants
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name = "Potted plant"
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icon = 'icons/obj/flora/plants.dmi'
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icon_state = "plant-01"
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/obj/structure/flora/kirbyplants/dead
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name = "RD's potted plant"
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desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"\nIt doesn't look very healthy..."
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icon_state = "plant-25"
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Before Width: | Height: | Size: 712 B |
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Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 32 KiB |
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Before Width: | Height: | Size: 112 KiB After Width: | Height: | Size: 116 KiB |
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Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 76 KiB |