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[MIRROR] Map export admin verb/buildmode [MDB IGNORE] (#25965)
* Map export admin verb/buildmode (#80326) ## About The Pull Request The base for the PR was taken from https://github.com/shiptest-ss13/Shiptest/pull/206 and thank them for that. The point of this verb is to save pieces of the map to your computer for further use. It's not that necessary, but rarely, it can be useful. [Video](https://i.imgur.com/M6mdDTC.mp4) ## Why It's Good For The Game Transferring buildings from one round to another, preserving the decor made in the game. ## Changelog 🆑 Vishenka0704 admin: The ability to export a part(or z-level) of the map has been added. /🆑 * Map export admin verb/buildmode --------- Co-authored-by: Yaroslav Nurkov <78199449+AnywayFarus@users.noreply.github.com>
This commit is contained in:
co-authored by
Yaroslav Nurkov
parent
0148611fe0
commit
6cefa2b9ab
@@ -0,0 +1,14 @@
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//Bits to save
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#define SAVE_OBJECTS (1 << 1) //! Save objects?
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#define SAVE_MOBS (1 << 2) //! Save Mobs?
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#define SAVE_TURFS (1 << 3) //! Save turfs?
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#define SAVE_AREAS (1 << 4) //! Save areas?
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#define SAVE_SPACE (1 << 5) //! Save space areas? (If not they will be saved as NOOP)
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#define SAVE_OBJECT_PROPERTIES (1 << 6) //! Save custom properties of objects (obj.on_object_saved() output)
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//Ignore turf if it contains
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#define SAVE_SHUTTLEAREA_DONTCARE 0
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#define SAVE_SHUTTLEAREA_IGNORE 1
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#define SAVE_SHUTTLEAREA_ONLY 2
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#define DMM2TGM_MESSAGE "MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE"
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@@ -231,6 +231,7 @@ GLOBAL_PROTECT(admin_verbs_debug)
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/client/proc/get_dynex_range, /*debug verbs for dynex explosions.*/
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/client/proc/jump_to_ruin,
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/client/proc/load_circuit,
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/client/proc/map_export,
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/client/proc/map_template_load,
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/client/proc/map_template_upload,
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/client/proc/modify_goals,
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@@ -0,0 +1,298 @@
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/client/proc/map_export()
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set category = "Debug"
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set name = "Map Export"
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set desc = "Select a part of the map by coordinates and download it."
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var/z_level = tgui_input_number(usr, "Export Which Z-Level?", "Map Exporter", usr.z || 2)
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var/start_x = tgui_input_number(usr, "Start X?", "Map Exporter", usr.x || 1, world.maxx, 1)
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var/start_y = tgui_input_number(usr, "Start Y?", "Map Exporter", usr.y || 1, world.maxy, 1)
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var/end_x = tgui_input_number(usr, "End X?", "Map Exporter", usr.x || 1, world.maxx, 1)
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var/end_y = tgui_input_number(usr, "End Y?", "Map Exporter", usr.y || 1, world.maxy, 1)
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var/date = time2text(world.timeofday, "YYYY-MM-DD_hh-mm-ss")
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var/file_name = sanitize_filename(tgui_input_text(usr, "Filename?", "Map Exporter", "exported_map_[date]"))
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var/confirm = tgui_alert(usr, "Are you sure you want to do this? This will cause extreme lag!", "Map Exporter", list("Yes", "No"))
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if(confirm != "Yes" || !check_rights(R_DEBUG))
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return
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var/map_text = write_map(start_x, start_y, z_level, end_x, end_y, z_level)
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log_admin("Build Mode: [key_name(usr)] is exporting the map area from ([start_x], [start_y], [z_level]) through ([end_x], [end_y], [z_level])")
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send_exported_map(usr, file_name, map_text)
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/**
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* A procedure for saving DMM text to a file and then sending it to the user.
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* Arguments:
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* * user - a user which get map
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* * name - name of file + .dmm
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* * map - text with DMM format
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*/
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/proc/send_exported_map(user, name, map)
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var/file_path = "data/[name].dmm"
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rustg_file_write(map, file_path)
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DIRECT_OUTPUT(user, ftp(file_path, "[name].dmm"))
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var/file_to_delete = file(file_path)
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fdel(file_to_delete)
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/proc/sanitize_filename(text)
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return hashtag_newlines_and_tabs(text, list("\n"="", "\t"="", "/"="", "\\"="", "?"="", "%"="", "*"="", ":"="", "|"="", "\""="", "<"="", ">"=""))
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/proc/hashtag_newlines_and_tabs(text, list/repl_chars = list("\n"="#","\t"="#"))
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for(var/char in repl_chars)
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var/index = findtext(text, char)
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while(index)
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text = copytext(text, 1, index) + repl_chars[char] + copytext(text, index + length(char))
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index = findtext(text, char, index + length(char))
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return text
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/**
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* A procedure for saving non-standard properties of an object.
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* For example, saving ore into a silo, and further spavn by coordinates of metal stacks objects
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*/
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/obj/proc/on_object_saved()
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return null
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// Save resources in silo
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/obj/machinery/ore_silo/on_object_saved()
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var/data
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var/datum/component/material_container/material_holder = GetComponent(/datum/component/material_container)
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for(var/each in material_holder.materials)
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var/amount = material_holder.materials[each] / 100
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var/datum/material/material_datum = each
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while(amount > 0)
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var/amount_in_stack = max(1, min(50, amount))
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amount -= amount_in_stack
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data += "[data ? ",\n" : ""][material_datum.sheet_type]{\n\tamount = [amount_in_stack]\n\t}"
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return data
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/**Map exporter
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* Inputting a list of turfs into convert_map_to_tgm() will output a string
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* with the turfs and their objects / areas on said turf into the TGM mapping format
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* for .dmm files. This file can then be opened in the map editor or imported
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* back into the game.
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* ============================
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* This has been made semi-modular so you should be able to use these functions
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* elsewhere in code if you ever need to get a file in the .dmm format
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**/
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/atom/proc/get_save_vars()
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return list(
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NAMEOF(src, color),
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NAMEOF(src, dir),
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NAMEOF(src, icon),
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NAMEOF(src, icon_state),
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NAMEOF(src, name),
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NAMEOF(src, pixel_x),
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NAMEOF(src, pixel_y),
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)
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/obj/get_save_vars()
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return ..() + NAMEOF(src, req_access)
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/obj/item/stack/get_save_vars()
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return ..() + NAMEOF(src, amount)
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/obj/docking_port/get_save_vars()
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return ..() + list(
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NAMEOF(src, dheight),
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NAMEOF(src, dwidth),
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NAMEOF(src, height),
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NAMEOF(src, shuttle_id),
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NAMEOF(src, width),
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)
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/obj/docking_port/stationary/get_save_vars()
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return ..() + NAMEOF(src, roundstart_template)
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/obj/machinery/atmospherics/get_save_vars()
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return ..() + list(
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NAMEOF(src, piping_layer),
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NAMEOF(src, pipe_color),
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)
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/obj/item/pipe/get_save_vars()
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return ..() + list(
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NAMEOF(src, piping_layer),
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NAMEOF(src, pipe_color),
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)
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GLOBAL_LIST_INIT(save_file_chars, list(
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"a","b","c","d","e",
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"f","g","h","i","j",
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"k","l","m","n","o",
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"p","q","r","s","t",
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"u","v","w","x","y",
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"z","A","B","C","D",
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"E","F","G","H","I",
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"J","K","L","M","N",
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"O","P","Q","R","S",
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"T","U","V","W","X",
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"Y","Z",
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))
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/proc/to_list_string(list/future_string)
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. = "list("
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var/first_entry = TRUE
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for(var/item in future_string)
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if(!first_entry)
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. += ", "
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if(future_string[item])
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. += hashtag_newlines_and_tabs("[item] = [future_string[item]]", list("{"="", "}"="", "\""="", ";"="", ","=""))
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else
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. += hashtag_newlines_and_tabs("[item]", list("{"="", "}"="", "\""="", ";"="", ","=""))
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first_entry = FALSE
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. += ")"
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/**
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*Procedure for converting a coordinate-selected part of the map into text for the .dmi format
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*/
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/proc/write_map(
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minx,
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miny,
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minz,
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maxx,
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maxy,
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maxz,
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save_flag = ALL,
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shuttle_area_flag = SAVE_SHUTTLEAREA_DONTCARE,
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list/obj_blacklist = list(),
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)
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var/width = maxx - minx
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var/height = maxy - miny
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var/depth = maxz - minz
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//Step 0: Calculate the amount of letters we need (26 ^ n > turf count)
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var/turfs_needed = width * height
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var/layers = FLOOR(log(GLOB.save_file_chars.len, turfs_needed) + 0.999,1)
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//Step 1: Run through the area and generate file data
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var/list/header_chars = list() //The characters of the header
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var/list/header_dat = list() //The data of the header, lines up with chars
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var/header = "" //The actual header in text
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var/contents = "" //The contents in text (bit at the end)
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var/index = 1
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for(var/z in 0 to depth)
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for(var/x in 0 to width)
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contents += "\n([x + 1],1,[z + 1]) = {\"\n"
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for(var/y in height to 0 step -1)
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CHECK_TICK
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//====Get turfs Data====
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var/turf/place = locate((minx + x), (miny + y), (minz + z))
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var/area/location
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var/list/objects
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var/area/place_area = get_area(place)
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//If there is nothing there, save as a noop (For odd shapes)
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if(!place)
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place = /turf/template_noop
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location = /area/template_noop
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objects = list()
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//Ignore things in space, must be a space turf
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else if(istype(place, /turf/open/space) && !(save_flag & SAVE_SPACE))
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place = /turf/template_noop
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location = /area/template_noop
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//Stuff to add
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else
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location = place_area.type
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objects = place
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place = place.type
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//====Saving shuttles only / non shuttles only====
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var/is_shuttle_area = istype(location, /area/shuttle)
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if((is_shuttle_area && shuttle_area_flag == SAVE_SHUTTLEAREA_IGNORE) || (!is_shuttle_area && shuttle_area_flag == SAVE_SHUTTLEAREA_ONLY))
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place = /turf/template_noop
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location = /area/template_noop
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objects = list()
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//====For toggling not saving areas and turfs====
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if(!(save_flag & SAVE_AREAS))
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location = /area/template_noop
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if(!(save_flag & SAVE_TURFS))
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place = /turf/template_noop
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//====Generate Header Character====
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var/header_char = calculate_tgm_header_index(index, layers) //The characters of the header
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var/current_header = "(\n" //The actual stuff inside the header
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//Add objects to the header file
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var/empty = TRUE
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//====SAVING OBJECTS====
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if(save_flag & SAVE_OBJECTS)
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for(var/obj/thing in objects)
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CHECK_TICK
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if(thing.type in obj_blacklist)
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continue
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var/metadata = generate_tgm_metadata(thing)
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current_header += "[empty ? "" : ",\n"][thing.type][metadata]"
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empty = FALSE
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//====SAVING SPECIAL DATA====
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//This is what causes lockers and machines to save stuff inside of them
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if(save_flag & SAVE_OBJECT_PROPERTIES)
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var/custom_data = thing.on_object_saved()
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current_header += "[custom_data ? ",\n[custom_data]" : ""]"
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//====SAVING MOBS====
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if(save_flag & SAVE_MOBS)
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for(var/mob/living/thing in objects)
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CHECK_TICK
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if(istype(thing, /mob/living/carbon)) //Ignore people, but not animals
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continue
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var/metadata = generate_tgm_metadata(thing)
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current_header += "[empty ? "" : ",\n"][thing.type][metadata]"
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empty = FALSE
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current_header += "[empty ? "" : ",\n"][place],\n[location])\n"
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//====Fill the contents file====
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//Compression is done here
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var/position_of_header = header_dat.Find(current_header)
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if(position_of_header)
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//If the header has already been saved, change the character to the other saved header
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header_char = header_chars[position_of_header]
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else
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header += "\"[header_char]\" = [current_header]"
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header_chars += header_char
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header_dat += current_header
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index ++
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contents += "[header_char]\n"
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contents += "\"}"
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return "//[DMM2TGM_MESSAGE]\n[header][contents]"
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//vars_to_save = list() to save all vars
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/proc/generate_tgm_metadata(atom/object)
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var/dat = ""
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var/data_to_add = list()
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var/list/vars_to_save = object.get_save_vars()
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if(!vars_to_save)
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return
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for(var/variable in object.vars)
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CHECK_TICK
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if(!(variable in vars_to_save))
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continue
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var/value = object.vars[variable]
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if(!value)
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continue
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if(value == initial(object.vars[variable]) || !issaved(object.vars[variable]))
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continue
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if(variable == "icon_state" && object.smoothing_flags)
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continue
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var/symbol = ""
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if(istext(value))
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symbol = "\""
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value = hashtag_newlines_and_tabs(value, list("{"="", "}"="", "\""="", ";"="", ","=""))
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else if(islist(value))
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value = to_list_string(value)
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else if(isicon(value) || isfile(value))
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symbol = "'"
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else if(!(isnum(value) || ispath(value)))
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continue
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//Prevent symbols from being because otherwise you can name something [";},/obj/item/gun/energy/laser/instakill{name="da epic gun] and spawn yourself an instakill gun.
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data_to_add += "[variable] = [symbol][value][symbol]"
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//Process data to add
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var/first = TRUE
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for(var/data in data_to_add)
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dat += "[first ? "" : ";\n"]\t[data]"
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first = FALSE
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if(dat)
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dat = "{\n[dat]\n\t}"
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return dat
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/proc/calculate_tgm_header_index(index, layers)
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var/output = ""
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for(var/i in 1 to layers)
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CHECK_TICK
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var/length = GLOB.save_file_chars.len
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var/calculated = FLOOR((index-1) / (length ** (i - 1)), 1)
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calculated = (calculated % length) + 1
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output = "[GLOB.save_file_chars[calculated]][output]"
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return output
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@@ -0,0 +1,80 @@
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/datum/buildmode_mode/map_export
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key = "mapexport"
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use_corner_selection = TRUE
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/// Variable with the flag value to understand how to treat the shuttle zones.
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var/shuttle_flag = SAVE_SHUTTLEAREA_DONTCARE
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/// Variable with a flag value to indicate what should be saved (for example, only objects or only mobs).
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var/save_flag = ALL
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/// A guard variable to prevent more than one map export process from occurring at the same time.
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var/static/is_running = FALSE
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/datum/buildmode_mode/map_export/change_settings(client/builder)
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var/static/list/options = list(
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"Object Saving" = SAVE_OBJECTS,
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"Mob Saving" = SAVE_MOBS,
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"Turf Saving" = SAVE_TURFS,
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"Area Saving" = SAVE_AREAS,
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"Space Turf Saving" = SAVE_SPACE,
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"Object Property Saving" = SAVE_OBJECT_PROPERTIES,
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)
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var/what_to_change = tgui_input_list(builder, "What export setting would you like to toggle?", "Map Exporter", options)
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save_flag ^= options[what_to_change]
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to_chat(builder, "<span class='notice'>[what_to_change] is now [save_flag & options[what_to_change] ? "ENABLED" : "DISABLED"].</span>")
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/datum/buildmode_mode/map_export/show_help(client/builder)
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to_chat(builder, span_purple(examine_block(
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"[span_bold("Select corner")] -> Left Mouse Button on obj/turf/mob\n\
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[span_bold("Set export options")] -> Right Mouse Button on buildmode button"))
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)
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/datum/buildmode_mode/map_export/handle_selected_area(client/builder, params)
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var/list/listed_params = params2list(params)
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var/left_click = listed_params.Find("left")
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//Ensure the selection is actually done
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if(!left_click)
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to_chat(builder, span_warning("Invalid selection."))
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return
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//If someone somehow gets build mode, stop them from using this.
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if(!check_rights(R_DEBUG))
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message_admins("[ckey(builder)] tried to run the map save generator but was rejected due to insufficient perms.")
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to_chat(builder, span_warning("You must have +ADMIN rights to use this."))
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return
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//Emergency check
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if(get_dist(cornerA, cornerB) > 60 || cornerA.z != cornerB.z)
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var/confirm = tgui_alert(builder, "Are you sure about this? Exporting large maps may take quite a while.", "Map Exporter", list("Yes", "No"))
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if(confirm != "Yes")
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return
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if(cornerA == cornerB)
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return
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if(is_running)
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to_chat(builder, span_warning("Someone is already running the generator! Try again in a little bit."))
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return
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to_chat(builder, span_warning("Saving, please wait..."))
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is_running = TRUE
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log_admin("Build Mode: [key_name(builder)] is exporting the map area from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]") //I put this before the actual saving of the map because it likely won't log if it crashes the fucking server
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//oversimplified for readability and understandibility
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var/minx = min(cornerA.x, cornerB.x)
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var/miny = min(cornerA.y, cornerB.y)
|
||||
var/minz = min(cornerA.z, cornerB.z)
|
||||
|
||||
var/maxx = max(cornerA.x, cornerB.x)
|
||||
var/maxy = max(cornerA.y, cornerB.y)
|
||||
var/maxz = max(cornerA.z, cornerB.z)
|
||||
|
||||
//Step 1: Get the data (This can take a while)
|
||||
var/dat = write_map(minx, miny, minz, maxx, maxy, maxz, save_flag, shuttle_flag)
|
||||
|
||||
//Step 2: Write the data to a file and give map to client
|
||||
var/date = time2text(world.timeofday, "YYYY-MM-DD_hh-mm-ss")
|
||||
var/file_name = sanitize_filename(tgui_input_text(builder, "Filename?", "Map Exporter", "exported_map_[date]"))
|
||||
send_exported_map(builder, file_name, dat)
|
||||
to_chat(builder, span_green("The map was successfully saved!"))
|
||||
is_running = FALSE
|
||||
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|
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@@ -130,6 +130,7 @@
|
||||
#include "code\__DEFINES\logging.dm"
|
||||
#include "code\__DEFINES\machines.dm"
|
||||
#include "code\__DEFINES\magic.dm"
|
||||
#include "code\__DEFINES\map_exporter.dm"
|
||||
#include "code\__DEFINES\map_switch.dm"
|
||||
#include "code\__DEFINES\mapping.dm"
|
||||
#include "code\__DEFINES\maps.dm"
|
||||
@@ -2905,6 +2906,7 @@
|
||||
#include "code\modules\admin\verbs\list_exposer.dm"
|
||||
#include "code\modules\admin\verbs\machine_upgrade.dm"
|
||||
#include "code\modules\admin\verbs\manipulate_organs.dm"
|
||||
#include "code\modules\admin\verbs\map_export.dm"
|
||||
#include "code\modules\admin\verbs\map_template_loadverb.dm"
|
||||
#include "code\modules\admin\verbs\mapping.dm"
|
||||
#include "code\modules\admin\verbs\maprotation.dm"
|
||||
@@ -3535,6 +3537,7 @@
|
||||
#include "code\modules\buildmode\submodes\copy.dm"
|
||||
#include "code\modules\buildmode\submodes\delete.dm"
|
||||
#include "code\modules\buildmode\submodes\fill.dm"
|
||||
#include "code\modules\buildmode\submodes\map_export.dm"
|
||||
#include "code\modules\buildmode\submodes\mapgen.dm"
|
||||
#include "code\modules\buildmode\submodes\outfit.dm"
|
||||
#include "code\modules\buildmode\submodes\proccall.dm"
|
||||
|
||||
Reference in New Issue
Block a user