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Hands management element (#78887)
## About The Pull Request Places "setting up being able to use hands" into an element so it can be easily applied to non-carbon mobs. ## Why It's Good For The Game This is one of the last roadblocks for basic mob implementation and people were intimidated by it but it turns out this shit is easy, 90% of this code is already just on `living` and I put a little bit more there. The element _really_ only handles stuff like dropping items on death, picking things up rather than biting them, and adding examine text. This also removes some copy/pasted code between `simple_animal` and `carbon` and unifies some behaviours which were implemented for some dextrous simple animals but not others. Changes to give Ian a single hand representing his mouth will come at a later date. ## Changelog 🆑 qol: You can now see what drones and gorillas are holding by examining them. admin: It's now easier to give handless mobs hands by applying the "dextrous" element. balance: Spiders and Bears can now climb railings (you know if... they'd rather do that than destroy them). /🆑
This commit is contained in:
@@ -172,6 +172,10 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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#define TRAIT_DEFIB_BLACKLISTED "defib_blacklisted"
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#define TRAIT_BADDNA "baddna"
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#define TRAIT_CLUMSY "clumsy"
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/// Trait that means you are capable of holding items in some form
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#define TRAIT_CAN_HOLD_ITEMS "can_hold_items"
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/// Trait which lets you clamber over a barrier
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#define TRAIT_FENCE_CLIMBER "can_climb_fences"
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/// means that you can't use weapons with normal trigger guards.
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#define TRAIT_CHUNKYFINGERS "chunkyfingers"
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#define TRAIT_CHUNKYFINGERS_IGNORE_BATON "chunkyfingers_ignore_baton"
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@@ -30,6 +30,8 @@ GLOBAL_LIST_INIT(traits_by_type, list(
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"TRAIT_CHUNKYFINGERS" = TRAIT_CHUNKYFINGERS,
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"TRAIT_CHUNKYFINGERS_IGNORE_BATON" = TRAIT_CHUNKYFINGERS_IGNORE_BATON,
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"TRAIT_FIST_MINING" = TRAIT_FIST_MINING,
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"TRAIT_CAN_HOLD_ITEMS" = TRAIT_CAN_HOLD_ITEMS,
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"TRAIT_FENCE_CLIMBER" = TRAIT_FENCE_CLIMBER,
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"TRAIT_DUMB" = TRAIT_DUMB,
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"TRAIT_ADVANCEDTOOLUSER" = TRAIT_ADVANCEDTOOLUSER,
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"TRAIT_DISCOORDINATED_TOOL_USER" = TRAIT_DISCOORDINATED_TOOL_USER,
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@@ -43,7 +43,7 @@
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using.icon = ui_style
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static_inventory += using
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mymob.canon_client.clear_screen()
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mymob.canon_client?.clear_screen()
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for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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@@ -14,7 +14,7 @@
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/atom/movable/screen/screentip/proc/update_view(datum/source)
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SIGNAL_HANDLER
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if(!hud || !hud.mymob.canon_client.view_size) //Might not have been initialized by now
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if(!hud || !hud.mymob.canon_client?.view_size) //Might not have been initialized by now
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return
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maptext_width = view_to_pixels(hud.mymob.canon_client.view_size.getView())[1]
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@@ -287,34 +287,13 @@
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/atom/proc/attack_pai_secondary(mob/user, list/modifiers)
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return SECONDARY_ATTACK_CALL_NORMAL
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/*
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Simple animals
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*/
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/mob/living/simple_animal/resolve_unarmed_attack(atom/attack_target, list/modifiers)
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if(dextrous && (isitem(attack_target) || !combat_mode))
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attack_target.attack_hand(src, modifiers)
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update_held_items()
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else
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return ..()
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/mob/living/simple_animal/resolve_right_click_attack(atom/target, list/modifiers)
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if(dextrous && (isitem(target) || !combat_mode))
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. = target.attack_hand_secondary(src, modifiers)
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update_held_items()
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else
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return ..()
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/*
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Hostile animals
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*/
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/mob/living/simple_animal/hostile/resolve_unarmed_attack(atom/attack_target, list/modifiers)
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GiveTarget(attack_target)
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if(dextrous && (isitem(attack_target) || !combat_mode))
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return ..()
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else
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INVOKE_ASYNC(src, PROC_REF(AttackingTarget), attack_target)
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return ..()
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#undef LIVING_UNARMED_ATTACK_BLOCKED
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@@ -114,15 +114,13 @@
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///Handles climbing onto the atom when you click-drag
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/datum/element/climbable/proc/mousedrop_receive(atom/climbed_thing, atom/movable/dropped_atom, mob/user, params)
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SIGNAL_HANDLER
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if(user == dropped_atom && isliving(dropped_atom))
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var/mob/living/living_target = dropped_atom
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if(isanimal(living_target))
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var/mob/living/simple_animal/animal = dropped_atom
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if (!animal.dextrous)
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return
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if(living_target.mobility_flags & MOBILITY_MOVE)
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INVOKE_ASYNC(src, PROC_REF(climb_structure), climbed_thing, living_target, params)
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return
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if(user != dropped_atom || !isliving(dropped_atom))
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return
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if(!HAS_TRAIT(dropped_atom, TRAIT_FENCE_CLIMBER) && !HAS_TRAIT(dropped_atom, TRAIT_CAN_HOLD_ITEMS)) // If you can hold items you can probably climb a fence
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return
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var/mob/living/living_target = dropped_atom
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if(living_target.mobility_flags & MOBILITY_MOVE)
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INVOKE_ASYNC(src, PROC_REF(climb_structure), climbed_thing, living_target, params)
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///Tries to climb onto the target if the forced movement of the mob allows it
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/datum/element/climbable/proc/try_speedrun(datum/source, mob/bumpee)
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@@ -0,0 +1,69 @@
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/**
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* Sets up the attachee to have hands and manages things like dropping items on death and displaying them on examine
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* Actual hand performance is managed by code on /living/ and not encapsulated here, we just enable it
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*/
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/datum/element/dextrous
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/datum/element/dextrous/Attach(datum/target, hands_count = 2, hud_type = /datum/hud/dextrous)
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. = ..()
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if (!isliving(target) || iscarbon(target))
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return ELEMENT_INCOMPATIBLE // Incompatible with the carbon typepath because that already has its own hand handling and doesn't need hand holding
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var/mob/living/mob_parent = target
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set_available_hands(mob_parent, hands_count)
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mob_parent.set_hud_used(new hud_type(target))
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mob_parent.hud_used.show_hud(mob_parent.hud_used.hud_version)
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ADD_TRAIT(target, TRAIT_CAN_HOLD_ITEMS, REF(src))
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RegisterSignal(target, COMSIG_LIVING_DEATH, PROC_REF(on_death))
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RegisterSignal(target, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(on_hand_clicked))
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RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(on_examined))
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/datum/element/dextrous/Detach(datum/source)
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. = ..()
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var/mob/living/mob_parent = source
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set_available_hands(mob_parent, initial(mob_parent.default_num_hands))
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var/initial_hud = initial(mob_parent.hud_type)
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mob_parent.set_hud_used(new initial_hud(source))
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mob_parent.hud_used.show_hud(mob_parent.hud_used.hud_version)
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REMOVE_TRAIT(source, TRAIT_CAN_HOLD_ITEMS, REF(src))
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UnregisterSignal(source, list(
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COMSIG_ATOM_EXAMINE,
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COMSIG_LIVING_DEATH,
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COMSIG_LIVING_UNARMED_ATTACK,
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))
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/// Set up how many hands we should have
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/datum/element/dextrous/proc/set_available_hands(mob/living/hand_owner, hands_count)
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hand_owner.drop_all_held_items()
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var/held_items = list()
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for (var/i in 1 to hands_count)
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held_items += null
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hand_owner.held_items = held_items
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hand_owner.set_num_hands(hands_count)
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hand_owner.set_usable_hands(hands_count)
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/// Drop our shit when we die
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/datum/element/dextrous/proc/on_death(mob/living/died, gibbed)
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SIGNAL_HANDLER
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died.drop_all_held_items()
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/// Try picking up items
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/datum/element/dextrous/proc/on_hand_clicked(mob/living/hand_haver, atom/target, proximity, modifiers)
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SIGNAL_HANDLER
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if (!isitem(target) && hand_haver.combat_mode)
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return
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if (LAZYACCESS(modifiers, RIGHT_CLICK))
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INVOKE_ASYNC(target, TYPE_PROC_REF(/atom, attack_hand_secondary), hand_haver, modifiers)
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else
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INVOKE_ASYNC(target, TYPE_PROC_REF(/atom, attack_hand), hand_haver, modifiers)
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INVOKE_ASYNC(hand_haver, TYPE_PROC_REF(/mob, update_held_items))
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// Tell people what we are holding
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/datum/element/dextrous/proc/on_examined(mob/living/examined, mob/user, list/examine_list)
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SIGNAL_HANDLER
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for(var/obj/item/held_item in examined.held_items)
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if(held_item.item_flags & (ABSTRACT|EXAMINE_SKIP|HAND_ITEM))
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continue
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examine_list += span_info("[examined.p_They()] [examined.p_have()] [held_item.get_examine_string(user)] in [examined.p_their()] \
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[examined.get_held_index_name(examined.get_held_index_of_item(held_item))].")
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@@ -591,13 +591,7 @@
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if(!isliving(user))
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return FALSE //no ghosts allowed, sorry
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var/is_dextrous = FALSE
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if(isanimal(user))
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var/mob/living/simple_animal/user_as_animal = user
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if (user_as_animal.dextrous)
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is_dextrous = TRUE
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if(!issilicon(user) && !is_dextrous && !user.can_hold_items())
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if(!issilicon(user) && !user.can_hold_items())
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return FALSE //spiders gtfo
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if(issilicon(user)) // If we are a silicon, make sure the machine allows silicons to interact with it
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@@ -285,6 +285,21 @@
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return last_icon_state
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return null
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/mob/living/basic/put_in_hands(obj/item/I, del_on_fail = FALSE, merge_stacks = TRUE, ignore_animation = TRUE)
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. = ..()
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if (.)
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update_held_items()
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/mob/living/basic/update_held_items()
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if(isnull(client) || isnull(hud_used) || hud_used.hud_version == HUD_STYLE_NOHUD)
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return
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var/turf/our_turf = get_turf(src)
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for(var/obj/item/held in held_items)
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var/index = get_held_index_of_item(held)
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SET_PLANE(held, ABOVE_HUD_PLANE, our_turf)
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held.screen_loc = ui_hand_position(index)
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client.screen |= held
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/mob/living/basic/get_body_temp_heat_damage_limit()
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return maximum_survivable_temperature
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@@ -42,7 +42,7 @@
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/mob/living/basic/bear/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_SPACEWALK, INNATE_TRAIT)
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add_traits(list(TRAIT_SPACEWALK, TRAIT_FENCE_CLIMBER), INNATE_TRAIT)
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AddElement(/datum/element/ai_retaliate)
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AddComponent(/datum/component/tree_climber, climbing_distance = 15)
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AddElement(/datum/element/swabable, CELL_LINE_TABLE_BEAR, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5)
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@@ -49,7 +49,7 @@
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/mob/living/basic/spider/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_WEB_SURFER, INNATE_TRAIT)
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add_traits(list(TRAIT_WEB_SURFER, TRAIT_FENCE_CLIMBER), INNATE_TRAIT)
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AddElement(/datum/element/footstep, FOOTSTEP_MOB_CLAW)
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AddElement(/datum/element/nerfed_pulling, GLOB.typecache_general_bad_things_to_easily_move)
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AddElement(/datum/element/prevent_attacking_of_types, GLOB.typecache_general_bad_hostile_attack_targets, "this tastes awful!")
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@@ -10,6 +10,7 @@
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COMSIG_CARBON_DISARM_COLLIDE = PROC_REF(disarm_collision),
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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ADD_TRAIT(src, TRAIT_CAN_HOLD_ITEMS, INNATE_TRAIT) // Carbons are assumed to be innately capable of having arms, we check their arms count instead
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/mob/living/carbon/Destroy()
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//This must be done first, so the mob ghosts correctly before DNA etc is nulled
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@@ -27,45 +28,6 @@
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QDEL_NULL(dna)
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GLOB.carbon_list -= src
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/mob/living/carbon/perform_hand_swap(held_index)
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. = ..()
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if(!.)
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return
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if(!held_index)
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held_index = (active_hand_index % held_items.len)+1
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if(!isnum(held_index))
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CRASH("You passed [held_index] into swap_hand instead of a number. WTF man")
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var/oindex = active_hand_index
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active_hand_index = held_index
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if(hud_used)
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var/atom/movable/screen/inventory/hand/H
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H = hud_used.hand_slots["[oindex]"]
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if(H)
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H.update_appearance()
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H = hud_used.hand_slots["[held_index]"]
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if(H)
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H.update_appearance()
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/mob/living/carbon/activate_hand(selhand) //l/r OR 1-held_items.len
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if(!selhand)
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selhand = (active_hand_index % held_items.len)+1
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if(istext(selhand))
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selhand = lowertext(selhand)
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if(selhand == "right" || selhand == "r")
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selhand = 2
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if(selhand == "left" || selhand == "l")
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selhand = 1
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if(selhand != active_hand_index)
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swap_hand(selhand)
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else
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mode() // Activate held item
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/mob/living/carbon/attackby(obj/item/item, mob/living/user, params)
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if(!all_wounds || !(!user.combat_mode || user == src))
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return ..()
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@@ -1233,7 +1233,7 @@
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return
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/mob/living/can_hold_items(obj/item/I)
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return usable_hands && ..()
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return ..() && HAS_TRAIT(src, TRAIT_CAN_HOLD_ITEMS) && usable_hands
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/mob/living/can_perform_action(atom/movable/target, action_bitflags)
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if(!istype(target))
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@@ -401,6 +401,7 @@
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/mob/living/silicon/robot/perform_hand_swap()
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cycle_modules()
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return TRUE
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/mob/living/silicon/robot/can_hold_items(obj/item/I)
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return (I && (I in model.modules)) //Only if it's part of our model.
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@@ -22,17 +22,9 @@
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dropItemToGround(internal_storage)
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/mob/living/simple_animal/hostile/guardian/dextrous/examine(mob/user)
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if(dextrous)
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. = list("<span class='info'>This is [icon2html(src)] \a <b>[src]</b>!\n[desc]")
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for(var/obj/item/held_item in held_items)
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if(held_item.item_flags & (ABSTRACT|EXAMINE_SKIP|HAND_ITEM))
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continue
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. += "It has [held_item.get_examine_string(user)] in its [get_held_index_name(get_held_index_of_item(held_item))]."
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if(internal_storage && !(internal_storage.item_flags & ABSTRACT))
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. += "It is holding [internal_storage.get_examine_string(user)] in its internal storage."
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. += "</span>"
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else
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return ..()
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. = ..()
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if(internal_storage && !(internal_storage.item_flags & ABSTRACT))
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. += span_info("It is holding [internal_storage.get_examine_string(user)] in its internal storage.")
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/mob/living/simple_animal/hostile/guardian/dextrous/recall_effects()
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drop_all_held_items()
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@@ -177,6 +177,7 @@
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stack_trace("Simple animal being instantiated in nullspace")
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update_simplemob_varspeed()
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if(dextrous)
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AddElement(/datum/element/dextrous, hud_type = hud_type)
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AddComponent(/datum/component/personal_crafting)
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add_traits(list(TRAIT_ADVANCEDTOOLUSER, TRAIT_CAN_STRIP), ROUNDSTART_TRAIT)
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ADD_TRAIT(src, TRAIT_NOFIRE_SPREAD, ROUNDSTART_TRAIT)
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@@ -447,9 +448,6 @@
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/mob/living/simple_animal/death(gibbed)
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drop_loot()
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if(dextrous)
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drop_all_held_items()
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if(del_on_death)
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..()
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//Prevent infinite loops if the mob Destroy() is overridden in such
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@@ -560,44 +558,6 @@
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/mob/living/simple_animal/get_idcard(hand_first)
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return (..() || access_card)
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/mob/living/simple_animal/can_hold_items(obj/item/I)
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return dextrous && ..()
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/mob/living/simple_animal/activate_hand(selhand)
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if(!dextrous)
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return ..()
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if(!selhand)
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selhand = (active_hand_index % held_items.len)+1
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if(istext(selhand))
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selhand = lowertext(selhand)
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if(selhand == "right" || selhand == "r")
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selhand = 2
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if(selhand == "left" || selhand == "l")
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selhand = 1
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if(selhand != active_hand_index)
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swap_hand(selhand)
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else
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mode()
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/mob/living/simple_animal/perform_hand_swap(hand_index)
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. = ..()
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if(!.)
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return
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if(!dextrous)
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return
|
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if(!hand_index)
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hand_index = (active_hand_index % held_items.len)+1
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var/oindex = active_hand_index
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active_hand_index = hand_index
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if(hud_used)
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var/atom/movable/screen/inventory/hand/H
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H = hud_used.hand_slots["[hand_index]"]
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if(H)
|
||||
H.update_appearance()
|
||||
H = hud_used.hand_slots["[oindex]"]
|
||||
if(H)
|
||||
H.update_appearance()
|
||||
|
||||
/mob/living/simple_animal/put_in_hands(obj/item/I, del_on_fail = FALSE, merge_stacks = TRUE, ignore_animation = TRUE)
|
||||
. = ..()
|
||||
update_held_items()
|
||||
|
||||
+37
-2
@@ -937,10 +937,45 @@
|
||||
/// Performs the actual ritual of swapping hands, such as setting the held index variables
|
||||
/mob/proc/perform_hand_swap(held_index)
|
||||
PROTECTED_PROC(TRUE)
|
||||
if (!HAS_TRAIT(src, TRAIT_CAN_HOLD_ITEMS))
|
||||
return FALSE
|
||||
|
||||
if(!held_index)
|
||||
held_index = (active_hand_index % held_items.len) + 1
|
||||
|
||||
if(!isnum(held_index))
|
||||
CRASH("You passed [held_index] into swap_hand instead of a number. WTF man")
|
||||
|
||||
var/previous_index = active_hand_index
|
||||
active_hand_index = held_index
|
||||
if(hud_used)
|
||||
var/atom/movable/screen/inventory/hand/held_location
|
||||
held_location = hud_used.hand_slots["[previous_index]"]
|
||||
if(!isnull(held_location))
|
||||
held_location.update_appearance()
|
||||
held_location = hud_used.hand_slots["[held_index]"]
|
||||
if(!isnull(held_location))
|
||||
held_location.update_appearance()
|
||||
return TRUE
|
||||
|
||||
/mob/proc/activate_hand(selhand)
|
||||
return
|
||||
/mob/proc/activate_hand(selected_hand)
|
||||
if (!HAS_TRAIT(src, TRAIT_CAN_HOLD_ITEMS))
|
||||
return
|
||||
|
||||
if(!selected_hand)
|
||||
selected_hand = (active_hand_index % held_items.len)+1
|
||||
|
||||
if(istext(selected_hand))
|
||||
selected_hand = lowertext(selected_hand)
|
||||
if(selected_hand == "right" || selected_hand == "r")
|
||||
selected_hand = 2
|
||||
if(selected_hand == "left" || selected_hand == "l")
|
||||
selected_hand = 1
|
||||
|
||||
if(selected_hand != active_hand_index)
|
||||
swap_hand(selected_hand)
|
||||
else
|
||||
mode()
|
||||
|
||||
/mob/proc/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) //For sec bot threat assessment
|
||||
return 0
|
||||
|
||||
@@ -55,11 +55,10 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/keycard_auth, 26)
|
||||
/obj/machinery/keycard_auth/ui_status(mob/user)
|
||||
if(isdrone(user))
|
||||
return UI_CLOSE
|
||||
if(!isanimal(user))
|
||||
if(!isanimal_or_basicmob(user))
|
||||
return ..()
|
||||
var/mob/living/simple_animal/A = user
|
||||
if(!A.dextrous)
|
||||
to_chat(user, span_warning("You are too primitive to use this device!"))
|
||||
if(!HAS_TRAIT(user, TRAIT_CAN_HOLD_ITEMS))
|
||||
balloon_alert(user, "no hands!")
|
||||
return UI_CLOSE
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -1291,6 +1291,7 @@
|
||||
#include "code\datums\elements\death_gases.dm"
|
||||
#include "code\datums\elements\delete_on_drop.dm"
|
||||
#include "code\datums\elements\deliver_first.dm"
|
||||
#include "code\datums\elements\dextrous.dm"
|
||||
#include "code\datums\elements\diggable.dm"
|
||||
#include "code\datums\elements\digitalcamo.dm"
|
||||
#include "code\datums\elements\drag_pickup.dm"
|
||||
|
||||
Reference in New Issue
Block a user