Standardised vending.dm, and also updated vending machines to use the new wire datums.

Fixes issue 1309. Kitchen Vendomat vends "weapon"

Removes the cautery step from debraining, as it was pretty pointless and needlessly confusing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5754 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2013-02-21 15:25:05 +00:00
parent 78abe5bfda
commit 6d5fe9d0e6
5 changed files with 225 additions and 258 deletions
+59
View File
@@ -0,0 +1,59 @@
/datum/wires/vending
holder_type = /obj/machinery/vending
wire_count = 4
var/const/VENDING_WIRE_THROW = 1
var/const/VENDING_WIRE_CONTRABAND = 2
var/const/VENDING_WIRE_ELECTRIFY = 4
var/const/VENDING_WIRE_IDSCAN = 8
/datum/wires/vending/CanUse(var/mob/living/L)
var/obj/machinery/vending/V = holder
if(!istype(L, /mob/living/silicon))
if(V.seconds_electrified)
if(V.shock(L, 100))
return 0
if(V.panel_open)
return 1
return 0
/datum/wires/vending/Interact(var/mob/living/user)
if(CanUse(user))
var/obj/machinery/vending/V = holder
V.attack_hand(user)
/datum/wires/vending/GetInteractWindow()
var/obj/machinery/vending/V = holder
. += "<HR>"
. += ..(0, 0)
. += "<BR>The orange light is [V.seconds_electrified ? "on" : "off"].<BR>"
. += "The red light is [V.shoot_inventory ? "off" : "blinking"].<BR>"
. += "The green light is [V.extended_inventory ? "on" : "off"].<BR>"
. += "A [V.scan_id ? "purple" : "yellow"] light is on.<BR>"
/datum/wires/vending/UpdatePulsed(var/index)
var/obj/machinery/vending/V = holder
switch(index)
if(VENDING_WIRE_THROW)
V.shoot_inventory = !V.shoot_inventory
if(VENDING_WIRE_CONTRABAND)
V.extended_inventory = !V.extended_inventory
if(VENDING_WIRE_ELECTRIFY)
V.seconds_electrified = 30
if(VENDING_WIRE_IDSCAN)
V.scan_id = !V.scan_id
/datum/wires/vending/UpdateCut(var/index, var/mended)
var/obj/machinery/vending/V = holder
switch(index)
if(VENDING_WIRE_THROW)
V.shoot_inventory = !mended
if(VENDING_WIRE_CONTRABAND)
V.extended_inventory = 0
if(VENDING_WIRE_ELECTRIFY)
if(mended)
V.seconds_electrified = 0
else
V.seconds_electrified = -1
if(VENDING_WIRE_IDSCAN)
V.scan_id = 1
+1 -1
View File
@@ -6,7 +6,7 @@
/obj/machinery/bot/mulebot
name = "Mulebot"
name = "\improper MULEbot"
desc = "A Multiple Utility Load Effector bot."
icon_state = "mulebot0"
layer = MOB_LAYER
+163 -256
View File
@@ -5,68 +5,63 @@
var/display_color = "blue"
/obj/machinery/vending
name = "Vendomat"
name = "\improper Vendomat"
desc = "A generic vending machine."
icon = 'icons/obj/vending.dmi'
icon_state = "generic"
layer = 2.9
anchored = 1
density = 1
var/active = 1 //No sales pitches if off!
var/vend_ready = 1 //Are we ready to vend?? Is it time??
var/vend_delay = 10 //How long does it take to vend?
var/active = 1 //No sales pitches if off!
var/vend_ready = 1 //Are we ready to vend?? Is it time??
var/vend_delay = 10 //How long does it take to vend?
// To be filled out at compile time
var/list/products = list() // For each, use the following pattern:
var/list/contraband = list() // list(/type/path = amount,/type/path2 = amount2)
var/list/premium = list() // No specified amount = only one in stock
var/list/products = list() //For each, use the following pattern:
var/list/contraband = list() //list(/type/path = amount,/type/path2 = amount2)
var/list/premium = list() //No specified amount = only one in stock
var/product_slogans = "" //String of slogans separated by semicolons, optional
var/product_ads = "" //String of small ad messages in the vending screen - random chance
var/product_slogans = "" //String of slogans separated by semicolons, optional
var/product_ads = "" //String of small ad messages in the vending screen - random chance
var/list/product_records = list()
var/list/hidden_records = list()
var/list/coin_records = list()
var/list/slogan_list = list()
var/list/small_ads = list() // small ad messages in the vending screen - random chance of popping up whenever you open it
var/vend_reply //Thank you for shopping!
var/list/small_ads = list() //Small ad messages in the vending screen - random chance of popping up whenever you open it
var/vend_reply //Thank you for shopping!
var/last_reply = 0
var/last_slogan = 0 //When did we last pitch?
var/slogan_delay = 6000 //How long until we can pitch again?
var/icon_vend //Icon_state when vending!
var/icon_deny //Icon_state when vending!
//var/emagged = 0 //Ignores if somebody doesn't have card access to that machine.
var/seconds_electrified = 0 //Shock customers like an airlock.
var/shoot_inventory = 0 //Fire items at customers! We're broken!
var/shut_up = 0 //Stop spouting those godawful pitches!
var/extended_inventory = 0 //can we access the hidden inventory?
var/panel_open = 0 //Hacking that vending machine. Gonna get a free candy bar.
var/wires = 15
var/last_slogan = 0 //When did we last pitch?
var/slogan_delay = 6000 //How long until we can pitch again?
var/icon_vend //Icon_state when vending!
var/icon_deny //Icon_state when vending!
var/seconds_electrified = 0 //Shock customers like an airlock.
var/shoot_inventory = 0 //Fire items at customers! We're broken!
var/shut_up = 0 //Stop spouting those godawful pitches!
var/extended_inventory = 0 //can we access the hidden inventory?
var/panel_open = 0 //Hacking that vending machine. Gonna get a free candy bar.
var/scan_id = 1
var/obj/item/weapon/coin/coin
var/const/WIRE_EXTEND = 1
var/const/WIRE_SCANID = 2
var/const/WIRE_SHOCK = 3
var/const/WIRE_SHOOTINV = 4
var/datum/wires/vending/wires = null
/obj/machinery/vending/New()
..()
wires = new(src)
spawn(4)
src.slogan_list = text2list(src.product_slogans, ";")
slogan_list = text2list(product_slogans, ";")
// So not all machines speak at the exact same time.
// The first time this machine says something will be at slogantime + this random value,
// so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
src.last_slogan = world.time + rand(0, slogan_delay)
last_slogan = world.time + rand(0, slogan_delay)
src.build_inventory(products)
build_inventory(products)
//Add hidden inventory
src.build_inventory(contraband, 1)
src.build_inventory(premium, 0, 1)
build_inventory(contraband, 1)
build_inventory(premium, 0, 1)
power_change()
return
return
/obj/machinery/vending/ex_act(severity)
switch(severity)
@@ -74,28 +69,22 @@
del(src)
return
if(2.0)
if (prob(50))
if(prob(50))
del(src)
return
if(3.0)
if (prob(25))
spawn(0)
src.malfunction()
return
return
else
return
if(prob(25))
malfunction()
/obj/machinery/vending/blob_act()
if (prob(50))
spawn(0)
src.malfunction()
del(src)
return
if(prob(75))
malfunction()
else
del(src)
return
/obj/machinery/vending/proc/build_inventory(var/list/productlist,hidden=0,req_coin=0)
/obj/machinery/vending/proc/build_inventory(list/productlist, hidden=0, req_coin=0)
for(var/typepath in productlist)
var/amount = productlist[typepath]
if(isnull(amount)) amount = 1
@@ -114,71 +103,74 @@
else
product_records += R
// world << "Added: [R.product_name]] - [R.amount] - [R.product_path]"
return
/obj/machinery/vending/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag))
src.emagged = 1
/obj/machinery/vending/attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/card/emag))
emagged = 1
user << "You short out the product lock on [src]"
return
else if(istype(W, /obj/item/weapon/screwdriver))
src.panel_open = !src.panel_open
user << "You [src.panel_open ? "open" : "close"] the maintenance panel."
src.overlays.Cut()
if(src.panel_open)
src.overlays += image(src.icon, "[initial(icon_state)]-panel")
src.updateUsrDialog()
panel_open = !panel_open
user << "You [panel_open ? "open" : "close"] the maintenance panel."
overlays.Cut()
if(panel_open)
overlays += image(icon, "[initial(icon_state)]-panel")
updateUsrDialog()
return
else if(istype(W, /obj/item/device/multitool)||istype(W, /obj/item/weapon/wirecutters))
if(src.panel_open)
if(panel_open)
attack_hand(user)
return
else if(istype(W, /obj/item/weapon/coin) && premium.len > 0)
user.drop_item()
W.loc = src
coin = W
user << "\blue You insert the [W] into the [src]"
user << "<span class='notice'>You insert [W] into [src].</span>"
return
else
..()
/obj/machinery/vending/attack_paw(mob/user as mob)
/obj/machinery/vending/attack_paw(mob/user)
return attack_hand(user)
/obj/machinery/vending/attack_ai(mob/user as mob)
/obj/machinery/vending/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/vending/attack_hand(mob/user as mob)
/obj/machinery/vending/attack_hand(mob/user)
if(stat & (BROKEN|NOPOWER))
return
user.set_machine(src)
if(src.seconds_electrified != 0)
if(src.shock(user, 100))
if(seconds_electrified != 0)
if(shock(user, 100))
return
var/vendorname = (src.name) //import the machine's name
var/vendorname = (name) //import the machine's name
var/dat = "<TT><center><b>[vendorname]</b></center><hr /><br>" //display the name, and added a horizontal rule
dat += "<b>Select an item: </b><br><br>" //the rest is just general spacing and bolding
if (premium.len > 0)
if(premium.len > 0)
dat += "<b>Coin slot:</b> [coin ? coin : "No coin inserted"] (<a href='byond://?src=\ref[src];remove_coin=1'>Remove</A>)<br><br>"
if (src.product_records.len == 0)
if(product_records.len == 0)
dat += "<font color = 'red'>No product loaded!</font>"
else
var/list/display_records = src.product_records
if(src.extended_inventory)
display_records = src.product_records + src.hidden_records
if(src.coin)
display_records = src.product_records + src.coin_records
if(src.coin && src.extended_inventory)
display_records = src.product_records + src.hidden_records + src.coin_records
var/list/display_records = product_records
if(extended_inventory)
display_records = product_records + hidden_records
if(coin)
display_records = product_records + coin_records
if(coin && extended_inventory)
display_records = product_records + hidden_records + coin_records
for (var/datum/data/vending_product/R in display_records)
dat += "<FONT color = '[R.display_color]'><B>[R.product_name]</B>:"
dat += " <b>[R.amount]</b> </font>"
if (R.amount > 0)
if(R.amount > 0)
dat += "<a href='byond://?src=\ref[src];vend=\ref[R]'>(Vend)</A>"
else
dat += " <font color = 'red'>SOLD OUT</font>"
@@ -187,35 +179,19 @@
dat += "</TT>"
if(panel_open)
var/list/vendwires = list(
"Violet" = 1,
"Orange" = 2,
"Goldenrod" = 3,
"Green" = 4,
)
dat += "<br><hr><br><B>Access Panel</B><br>"
for(var/wiredesc in vendwires)
var/is_uncut = src.wires & APCWireColorToFlag[vendwires[wiredesc]]
dat += "[wiredesc] wire: "
if(!is_uncut)
dat += "<a href='?src=\ref[src];cutwire=[vendwires[wiredesc]]'>Mend</a>"
else
dat += "<a href='?src=\ref[src];cutwire=[vendwires[wiredesc]]'>Cut</a> "
dat += "<a href='?src=\ref[src];pulsewire=[vendwires[wiredesc]]'>Pulse</a> "
dat += "<br>"
dat += wires()
dat += "<br>"
dat += "The orange light is [(src.seconds_electrified == 0) ? "off" : "on"].<BR>"
dat += "The red light is [src.shoot_inventory ? "off" : "blinking"].<BR>"
dat += "The green light is [src.extended_inventory ? "on" : "off"].<BR>"
dat += "The [(src.wires & WIRE_SCANID) ? "purple" : "yellow"] light is on.<BR>"
if (product_slogans != "")
dat += "The speaker switch is [src.shut_up ? "off" : "on"]. <a href='?src=\ref[src];togglevoice=[1]'>Toggle</a>"
if(product_slogans != "")
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=\ref[src];togglevoice=[1]'>Toggle</a>"
user << browse(dat, "window=vending")
onclose(user, "")
return
// returns the wire panel text
/obj/machinery/vending/proc/wires()
return "<BR>" + wires.GetInteractWindow(0, 0)
/obj/machinery/vending/Topic(href, href_list)
if(stat & (BROKEN|NOPOWER))
@@ -223,166 +199,141 @@
if(usr.stat || usr.restrained())
return
if(istype(usr,/mob/living/silicon))
if(istype(usr,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = usr
if(!(R.module && istype(R.module,/obj/item/weapon/robot_module/butler) ))
usr << "\red The vending machine refuses to interface with you, as you are not in its target demographic!"
usr << "<span class='notice'>The vending machine refuses to interface with you, as you are not in its target demographic!</span>"
return
else
usr << "\red The vending machine refuses to interface with you, as you are not in its target demographic!"
usr << "<span class='notice'>The vending machine refuses to interface with you, as you are not in its target demographic!</span>"
return
if(href_list["remove_coin"])
if(!coin)
usr << "There is no coin in this machine."
usr << "<span class='notice'>There is no coin in this machine.</span>"
return
coin.loc = src.loc
coin.loc = loc
if(!usr.get_active_hand())
usr.put_in_hands(coin)
usr << "\blue You remove the [coin] from the [src]"
usr << "<span class='notice'>You remove [coin] from [src].</span>"
coin = null
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
if((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))))
usr.set_machine(src)
if ((href_list["vend"]) && (src.vend_ready))
if((href_list["vend"]) && (vend_ready))
if ((!src.allowed(usr)) && (!src.emagged) && (src.wires & WIRE_SCANID)) //For SECURE VENDING MACHINES YEAH
usr << "\red Access denied." //Unless emagged of course
flick(src.icon_deny,src)
if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH
usr << "<span class='warning'>Access denied.</span>" //Unless emagged of course
flick(icon_deny,src)
return
src.vend_ready = 0 //One thing at a time!!
vend_ready = 0 //One thing at a time!!
var/datum/data/vending_product/R = locate(href_list["vend"])
if (!R || !istype(R) || !R.product_path || R.amount <= 0)
src.vend_ready = 1
if(!R || !istype(R) || !R.product_path || R.amount <= 0)
vend_ready = 1
return
if (R in coin_records)
if(R in coin_records)
if(!coin)
usr << "\blue You need to insert a coin to get this item."
usr << "<span class='notice'>You need to insert a coin to get this item.</span>"
return
if(coin.string_attached)
if(prob(50))
usr << "\blue You successfully pull the coin out before the [src] could swallow it."
usr << "<span class='notice'>You successfully pull the coin out before [src] could swallow it.</span>"
else
usr << "\blue You weren't able to pull the coin out fast enough, the machine ate it, string and all."
usr << "<span class='notice'>You weren't able to pull the coin out fast enough, the machine ate it, string and all.</span>"
del(coin)
else
del(coin)
R.amount--
if(((src.last_reply + (src.vend_delay + 200)) <= world.time) && src.vend_reply)
spawn(0)
src.speak(src.vend_reply)
src.last_reply = world.time
if(((last_reply + (vend_delay + 200)) <= world.time) && vend_reply)
speak(vend_reply)
last_reply = world.time
use_power(5)
if (src.icon_vend) //Show the vending animation if needed
flick(src.icon_vend,src)
spawn(src.vend_delay)
if(icon_vend) //Show the vending animation if needed
flick(icon_vend,src)
spawn(vend_delay)
new R.product_path(get_turf(src))
src.vend_ready = 1
vend_ready = 1
return
src.updateUsrDialog()
updateUsrDialog()
return
else if ((href_list["cutwire"]) && (src.panel_open))
var/twire = text2num(href_list["cutwire"])
if (!( istype(usr.get_active_hand(), /obj/item/weapon/wirecutters) ))
usr << "You need wirecutters!"
return
if (src.isWireColorCut(twire))
src.mend(twire)
else
src.cut(twire)
else if(href_list["togglevoice"] && panel_open)
shut_up = !shut_up
else if ((href_list["pulsewire"]) && (src.panel_open))
var/twire = text2num(href_list["pulsewire"])
if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
usr << "You need a multitool!"
return
if (src.isWireColorCut(twire))
usr << "You can't pulse a cut wire."
return
else
src.pulse(twire)
else if ((href_list["togglevoice"]) && (src.panel_open))
src.shut_up = !src.shut_up
src.add_fingerprint(usr)
src.updateUsrDialog()
add_fingerprint(usr)
updateUsrDialog()
else
usr << browse(null, "window=vending")
return
return
/obj/machinery/vending/process()
if(stat & (BROKEN|NOPOWER))
return
if(!src.active)
if(!active)
return
if(src.seconds_electrified > 0)
src.seconds_electrified--
if(seconds_electrified > 0)
seconds_electrified--
//Pitch to the people! Really sell it!
if(((src.last_slogan + src.slogan_delay) <= world.time) && (src.slogan_list.len > 0) && (!src.shut_up) && prob(5))
var/slogan = pick(src.slogan_list)
src.speak(slogan)
src.last_slogan = world.time
if(last_slogan + slogan_delay <= world.time && slogan_list.len > 0 && !shut_up && prob(5))
var/slogan = pick(slogan_list)
speak(slogan)
last_slogan = world.time
if(src.shoot_inventory && prob(2))
src.throw_item()
if(shoot_inventory && prob(2))
throw_item()
return
/obj/machinery/vending/proc/speak(var/message)
if(stat & NOPOWER)
/obj/machinery/vending/proc/speak(message)
if(stat & (BROKEN|NOPOWER))
return
if(!message)
return
if (!message)
return
visible_message("<span class='name'>[src]</span> <span class='game say'>beeps, \"[message]\"</span>")
for(var/mob/O in hearers(src, null))
O.show_message("<span class='game say'><span class='name'>[src]</span> beeps, \"[message]\"",2)
return
/obj/machinery/vending/power_change()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
else
if( powered() )
if(powered())
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "[initial(icon_state)]-off"
stat |= NOPOWER
icon_state = "[initial(icon_state)]-off"
stat |= NOPOWER
//Oh no we're malfunctioning! Dump out some product and break.
/obj/machinery/vending/proc/malfunction()
for(var/datum/data/vending_product/R in src.product_records)
if (R.amount <= 0) //Try to use a record that actually has something to dump.
for(var/datum/data/vending_product/R in product_records)
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if (!dump_path)
if(!dump_path)
continue
while(R.amount>0)
new dump_path(src.loc)
new dump_path(loc)
R.amount--
break
stat |= BROKEN
src.icon_state = "[initial(icon_state)]-broken"
icon_state = "[initial(icon_state)]-broken"
return
//Somebody cut an important wire and now we're following a new definition of "pitch."
@@ -392,67 +343,23 @@
if(!target)
return 0
for(var/datum/data/vending_product/R in src.product_records)
if (R.amount <= 0) //Try to use a record that actually has something to dump.
for(var/datum/data/vending_product/R in product_records)
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if (!dump_path)
if(!dump_path)
continue
R.amount--
throw_item = new dump_path(src.loc)
throw_item = new dump_path(loc)
break
if (!throw_item)
if(!throw_item)
return 0
spawn(0)
throw_item.throw_at(target, 16, 3)
src.visible_message("\red <b>[src] launches [throw_item.name] at [target.name]!</b>")
throw_item.throw_at(target, 16, 3)
visible_message("<span class='danger'>[src] launches [throw_item] at [target]!</span>")
return 1
/obj/machinery/vending/proc/isWireColorCut(var/wireColor)
var/wireFlag = APCWireColorToFlag[wireColor]
return ((src.wires & wireFlag) == 0)
/obj/machinery/vending/proc/isWireCut(var/wireIndex)
var/wireFlag = APCIndexToFlag[wireIndex]
return ((src.wires & wireFlag) == 0)
/obj/machinery/vending/proc/cut(var/wireColor)
var/wireFlag = APCWireColorToFlag[wireColor]
var/wireIndex = APCWireColorToIndex[wireColor]
src.wires &= ~wireFlag
switch(wireIndex)
if(WIRE_EXTEND)
src.extended_inventory = 0
if(WIRE_SHOCK)
src.seconds_electrified = -1
if (WIRE_SHOOTINV)
if(!src.shoot_inventory)
src.shoot_inventory = 1
/obj/machinery/vending/proc/mend(var/wireColor)
var/wireFlag = APCWireColorToFlag[wireColor]
var/wireIndex = APCWireColorToIndex[wireColor] //not used in this function
src.wires |= wireFlag
switch(wireIndex)
// if(WIRE_SCANID)
if(WIRE_SHOCK)
src.seconds_electrified = 0
if (WIRE_SHOOTINV)
src.shoot_inventory = 0
/obj/machinery/vending/proc/pulse(var/wireColor)
var/wireIndex = APCWireColorToIndex[wireColor]
switch(wireIndex)
if(WIRE_EXTEND)
src.extended_inventory = !src.extended_inventory
// if (WIRE_SCANID)
if (WIRE_SHOCK)
src.seconds_electrified = 30
if (WIRE_SHOOTINV)
src.shoot_inventory = !src.shoot_inventory
/obj/machinery/vending/proc/shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
@@ -462,7 +369,7 @@
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
if (electrocute_mob(user, get_area(src), src, 0.7))
if(electrocute_mob(user, get_area(src), src, 0.7))
return 1
else
return 0
@@ -497,7 +404,7 @@
*/
/obj/machinery/vending/boozeomat
name = "Booze-O-Mat"
name = "\improper Booze-O-Mat"
desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one."
icon_state = "boozeomat" //////////////18 drink entities below, plus the glasses, in case someone wants to edit the number of bottles
icon_deny = "boozeomat-deny"
@@ -524,7 +431,7 @@
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
/obj/machinery/vending/coffee
name = "Hot Drinks machine"
name = "hot drinks machine"
desc = "A vending machine which dispenses hot drinks."
product_ads = "Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies"
icon_state = "coffee"
@@ -536,7 +443,7 @@
/obj/machinery/vending/snack
name = "Getmore Chocolate Corp"
name = "\improper Getmore Chocolate Corp"
desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars"
product_slogans = "Try our new nougat bar!;Twice the calories for half the price!"
product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!"
@@ -549,7 +456,7 @@
/obj/machinery/vending/cola
name = "Robust Softdrinks"
name = "\improper Robust Softdrinks"
desc = "A softdrink vendor provided by Robust Industries, LLC."
icon_state = "Cola_Machine"
product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!"
@@ -561,7 +468,7 @@
//This one's from bay12
/obj/machinery/vending/cart
name = "PTech"
name = "\improper PTech"
desc = "Cartridges for PDAs"
product_slogans = "Carts to go!"
icon_state = "cart"
@@ -572,7 +479,7 @@
/obj/machinery/vending/cigarette
name = "Cigarette machine" //OCD had to be uppercase to look nice with the new formating
name = "cigarette machine" //OCD had to be uppercase to look nice with the new formating
desc = "If you want to get cancer, might as well do it in style"
product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!"
product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs."
@@ -583,7 +490,7 @@
premium = list(/obj/item/clothing/mask/cigarette/cigar/havana = 2)
/obj/machinery/vending/medical
name = "NanoMed Plus"
name = "\improper NanoMed Plus"
desc = "Medical drug dispenser."
icon_state = "med"
icon_deny = "med-deny"
@@ -598,14 +505,14 @@
//This one's from bay12
/obj/machinery/vending/plasmaresearch
name = "Toximate 3000"
name = "\improper Toximate 3000"
desc = "All the fine parts you need in one vending machine!"
products = list(/obj/item/clothing/under/rank/scientist = 6,/obj/item/clothing/suit/bio_suit = 6,/obj/item/clothing/head/bio_hood = 6,
/obj/item/device/transfer_valve = 6,/obj/item/device/assembly/timer = 6,/obj/item/device/assembly/signaler = 6,
/obj/item/device/assembly/prox_sensor = 6,/obj/item/device/assembly/igniter = 6)
/obj/machinery/vending/wallmed1
name = "NanoMed"
name = "\improper NanoMed"
desc = "Wall-mounted Medical Equipment dispenser."
product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?"
icon_state = "wallmed"
@@ -616,7 +523,7 @@
contraband = list(/obj/item/weapon/reagent_containers/syringe/antitoxin = 4,/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/pill/tox = 1)
/obj/machinery/vending/wallmed2
name = "NanoMed"
name = "\improper NanoMed"
desc = "Wall-mounted Medical Equipment dispenser."
icon_state = "wallmed"
icon_deny = "wallmed-deny"
@@ -627,7 +534,7 @@
contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3)
/obj/machinery/vending/security
name = "SecTech"
name = "\improper SecTech"
desc = "A security equipment vendor"
product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
icon_state = "sec"
@@ -638,7 +545,7 @@
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2)
/obj/machinery/vending/hydronutrients
name = "NutriMax"
name = "\improper NutriMax"
desc = "A plant nutrients vendor"
product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!"
product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..."
@@ -649,7 +556,7 @@
contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/ammonia = 10,/obj/item/weapon/reagent_containers/glass/bottle/diethylamine = 5)
/obj/machinery/vending/hydroseeds
name = "MegaSeed Servitor"
name = "\improper MegaSeed Servitor"
desc = "When you need seeds fast!"
product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!"
product_ads = "We like plants!;Grow some crops!;Grow, baby, growww!;Aw h'yeah son!"
@@ -666,7 +573,7 @@
/obj/machinery/vending/magivend
name = "MagiVend"
name = "\improper MagiVend"
desc = "A magic vending machine."
icon_state = "MagiVend"
product_slogans = "Sling spells the proper way with MagiVend!;Be your own Houdini! Use MagiVend!"
@@ -677,15 +584,15 @@
contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/wizarditis = 1) //No one can get to the machine to hack it anyways; for the lulz - Microwave
/obj/machinery/vending/dinnerware
name = "Dinnerware"
name = "dinnerware"
desc = "A kitchen and restaurant equipment vendor"
product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
icon_state = "dinnerware"
products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/kitchen/utensil/fork = 6,/obj/item/weapon/kitchenknife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2)
contraband = list(/obj/item/weapon/kitchen/utensil/spoon = 2,/obj/item/weapon/kitchen/utensil/knife = 2,/obj/item/weapon/kitchen/rollingpin = 2, /obj/item/weapon/butch = 2)
contraband = list(/obj/item/weapon/kitchen/rollingpin = 2, /obj/item/weapon/butch = 2)
/obj/machinery/vending/sovietsoda
name = "BODA"
name = "\improper BODA"
desc = "Old sweet water vending machine"
icon_state = "sovietsoda"
product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem."
@@ -693,7 +600,7 @@
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola = 20)
/obj/machinery/vending/tool
name = "YouTool"
name = "\improper YouTool"
desc = "Tools for tools."
icon_state = "tool"
icon_deny = "tool-deny"
@@ -704,7 +611,7 @@
premium = list(/obj/item/clothing/gloves/yellow = 1)
/obj/machinery/vending/engivend
name = "Engi-Vend"
name = "\improper Engi-Vend"
desc = "Spare tool vending. What? Did you expect some witty description?"
icon_state = "engivend"
icon_deny = "engivend-deny"
@@ -715,7 +622,7 @@
//This one's from bay12
/obj/machinery/vending/engineering
name = "Robco Tool Maker"
name = "\improper Robco Tool Maker"
desc = "Everything you need for do-it-yourself station repair."
icon_state = "engi"
icon_deny = "engi-deny"
@@ -732,7 +639,7 @@
//This one's from bay12
/obj/machinery/vending/robotics
name = "Robotech Deluxe"
name = "\improper Robotech Deluxe"
desc = "All the tools you need to create your own robot army."
icon_state = "robotics"
icon_deny = "robotics-deny"
+1 -1
View File
@@ -1,6 +1,6 @@
/datum/surgery/brain_removal
name = "brain removal"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/extract_brain, /datum/surgery_step/close)
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/extract_brain)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
location = "head"
+1
View File
@@ -150,6 +150,7 @@
#include "code\datums\wires\particle_accelerator.dm"
#include "code\datums\wires\radio.dm"
#include "code\datums\wires\robot.dm"
#include "code\datums\wires\vending.dm"
#include "code\datums\wires\wires.dm"
#include "code\defines\obj.dm"
#include "code\defines\obj\weapon.dm"