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Unborks sensory restoration and makes some tweaks to how oculine works (#50693)
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@@ -47,7 +47,7 @@ Bonus
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return
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var/mob/living/carbon/M = A.affected_mob
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var/list/healthy_messages = list("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.",\
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"Your eyes feel great.", "You are now blinking manually.", "You don't feel the need to blink.")
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"Your eyes feel great.", "Your ears feel great.", "You don't feel the need to blink.")
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switch(A.stage)
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if(1, 2)
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if(prob(base_message_chance))
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@@ -80,30 +80,25 @@
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if(!..())
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return
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var/mob/living/M = A.affected_mob
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var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
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if (!eyes)
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return
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switch(A.stage)
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if(4, 5)
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M.restoreEars()
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M.restoreEars() //this is mostly just copy+pasted from oculine and inacusiate
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M.adjust_blindness(-2)
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M.adjust_blurriness(-2)
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var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
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if(!eyes)
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return
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eyes.applyOrganDamage(-2)
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if(HAS_TRAIT_FROM(M, TRAIT_BLIND, EYE_DAMAGE))
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if(prob(20))
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to_chat(M, "<span class='notice'>Your vision slowly returns...</span>")
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to_chat(M, "<span class='warning'>Your vision slowly returns...</span>")
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M.cure_blind(EYE_DAMAGE)
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M.cure_nearsighted(EYE_DAMAGE)
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M.blur_eyes(35)
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else if(HAS_TRAIT_FROM(M, TRAIT_NEARSIGHT, EYE_DAMAGE))
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to_chat(M, "<span class='notice'>You can finally focus your eyes on distant objects.</span>")
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M.cure_nearsighted(EYE_DAMAGE)
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M.blur_eyes(10)
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else if(M.eye_blind || M.eye_blurry)
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M.set_blindness(0)
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M.set_blurriness(0)
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else if(eyes.damage > 0)
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eyes.applyOrganDamage(-1)
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else if(HAS_TRAIT_FROM(M, TRAIT_NEARSIGHT, EYE_DAMAGE))
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to_chat(M, "<span class='warning'>The blackness in your peripheral vision fades.</span>")
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M.cure_nearsighted(EYE_DAMAGE)
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M.blur_eyes(10)
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else
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if(prob(base_message_chance))
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to_chat(M, "<span class='notice'>[pick("Your eyes feel great.","You feel like your eyes can focus more clearly.", "You don't feel the need to blink.","Your ears feel great.","Your healing feels more acute.")]</span>")
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to_chat(M, "<span class='notice'>[pick("Your eyes feel great.","You feel like your eyes can focus more clearly.", "You don't feel the need to blink.","Your ears feel great.","Your hearing feels more acute.")]</span>")
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@@ -639,6 +639,8 @@
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/datum/reagent/medicine/oculine/on_mob_life(mob/living/carbon/M)
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var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
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M.adjust_blindness(-2)
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M.adjust_blurriness(-2)
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if (!eyes)
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return
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eyes.applyOrganDamage(-2)
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@@ -648,19 +650,15 @@
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M.cure_blind(EYE_DAMAGE)
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M.cure_nearsighted(EYE_DAMAGE)
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M.blur_eyes(35)
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else if(HAS_TRAIT_FROM(M, TRAIT_NEARSIGHT, EYE_DAMAGE))
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to_chat(M, "<span class='warning'>The blackness in your peripheral vision fades.</span>")
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M.cure_nearsighted(EYE_DAMAGE)
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M.blur_eyes(10)
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else if(M.eye_blind || M.eye_blurry)
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M.set_blindness(0)
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M.set_blurriness(0)
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..()
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/datum/reagent/medicine/inacusiate
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name = "Inacusiate"
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description = "Instantly restores all hearing to the patient, but does not cure deafness."
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description = "Instantly restores all hearing to the patient, but does not work on patients without ears, cure genetic deafness, or cure chronic deafness." //by "chronic" deafness, we mean people with the "deaf" quirk
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color = "#606060" // ditto
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/datum/reagent/medicine/inacusiate/on_mob_life(mob/living/carbon/M)
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