Merge pull request #5053 from paprka/syndicateshotgunsreturn
SYNDICATE SHOTGUNS: WORKING PR AND NO CONFLICTS EDITION
@@ -236,6 +236,27 @@ var/list/uplink_items = list()
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item = /obj/item/ammo_box/magazine/m10mm
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cost = 1
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/datum/uplink_item/ammo/bullstun
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name = "Ammo-12g Stun Slug"
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desc = "An additional 8-round stun slug magazine for use in the Bulldog shotgun. Saying that they're non-lethal would be lying."
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item = /obj/item/ammo_box/magazine/m12g
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cost = 2
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/bullbuck
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name = "Ammo-12g Buckshot"
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desc = "An alternative 8-round buckshot magazine for use in the Bulldog shotgun. Front towards enemy."
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item = /obj/item/ammo_box/magazine/m12g/buckshot
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cost = 2
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/bulldragon
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name = "Ammo-12g Dragon's Breath"
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desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. I'm a fire starter, twisted fire starter!"
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item = /obj/item/ammo_box/magazine/m12g/dragon
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cost = 3
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/machinegun
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name = "Ammo-7.62×51mm"
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desc = "A 50-round magazine of 7.62×51mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses."
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@@ -7,7 +7,7 @@
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/obj/structure/closet/syndicate/personal
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desc = "It's a storage unit for operative gear."
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desc = "It's a personal storage unit for operative gear."
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/obj/structure/closet/syndicate/personal/New()
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..()
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@@ -24,7 +24,7 @@
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/obj/structure/closet/syndicate/nuclear
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desc = "It's a storage unit for nuclear-operative gear."
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desc = "It's a storage unit for a Syndicate boarding party."
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/obj/structure/closet/syndicate/nuclear/New()
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..()
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@@ -37,11 +37,11 @@
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new /obj/item/weapon/storage/box/handcuffs(src)
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new /obj/item/weapon/storage/box/flashbangs(src)
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new /obj/item/weapon/storage/box/teargas(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
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new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
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new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
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new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
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new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
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new /obj/item/weapon/pinpointer/nukeop(src)
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new /obj/item/weapon/pinpointer/nukeop(src)
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new /obj/item/weapon/pinpointer/nukeop(src)
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@@ -46,7 +46,7 @@
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/obj/item/ammo_casing/shotgun
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name = "shotgun slug"
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desc = "A 12 gauge slug."
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desc = "A 12 gauge lead slug."
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icon_state = "blshell"
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caliber = "shotgun"
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projectile_type = /obj/item/projectile/bullet
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@@ -54,8 +54,8 @@
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/obj/item/ammo_casing/shotgun/buckshot
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name = "shotgun shell"
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desc = "A 12 gauge shell."
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name = "buckshot shell"
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desc = "A 12 gauge buckshot shell."
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icon_state = "gshell"
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projectile_type = /obj/item/projectile/bullet/pellet
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pellets = 5
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@@ -63,19 +63,19 @@
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag shell"
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desc = "A weak beanbag shell."
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name = "beanbag slug"
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desc = "A weak beanbag slug for riot control."
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icon_state = "bshell"
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projectile_type = /obj/item/projectile/bullet/weakbullet
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m_amt = 250
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/obj/item/ammo_casing/shotgun/stunshell
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name = "stun shell"
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desc = "A stunning shell."
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/obj/item/ammo_casing/shotgun/stunslug
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name = "taser slug"
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desc = "A stunning taser slug."
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icon_state = "stunshell"
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projectile_type = /obj/item/projectile/bullet/stunshot
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m_amt = 200
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m_amt = 250
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/obj/item/ammo_casing/shotgun/meteorshot
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@@ -94,13 +94,13 @@
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/obj/item/ammo_casing/shotgun/incendiary
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name = "incendiary slug"
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desc = "An incendiary shell which fires a single slug of incendiary ammo."
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desc = "An incendiary-coated shotgun slug."
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icon_state = "ishell"
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projectile_type = /obj/item/projectile/bullet/incendiary/shell
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/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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name = "dragonsbreath shell"
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desc = "An incendiary shell which fires a spread of incendiary ammo."
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desc = "A shotgun shell which fires a spread of incendiary pellets."
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icon_state = "ishell2"
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projectile_type = /obj/item/projectile/bullet/incendiary/shell/dragonsbreath
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pellets = 4
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@@ -158,4 +158,28 @@ obj/item/ammo_box/magazine/tommygunm45
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/obj/item/ammo_box/magazine/m762/update_icon()
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..()
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icon_state = "[initial(icon_state)]-[round(ammo_count(),10)]"
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icon_state = "[initial(icon_state)]-[round(ammo_count(),10)]"
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/obj/item/ammo_box/magazine/m12g
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name = "shotgun magazine (12g taser slugs)"
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icon_state = "m12gs"
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origin_tech = "combat=3;syndicate=1"
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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caliber = "shotgun"
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max_ammo = 8
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/obj/item/ammo_box/magazine/m12g/update_icon()
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..()
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icon_state = "[initial(icon_state)]-[Ceiling(ammo_count(0)/8)*8]"
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/obj/item/ammo_box/magazine/m12g/buckshot
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name = "shotgun magazine (12g buckshot)"
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icon_state = "m12gb"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/magazine/m12g/dragon
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name = "shotgun magazine (12g dragon's breath)"
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icon_state = "m12gf"
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ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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@@ -16,6 +16,12 @@
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if(..() && chambered)
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alarmed = 0
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/obj/item/weapon/gun/projectile/automatic/proc/empty_alarm()
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if(!chambered && !get_ammo() && !alarmed)
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playsound(src.loc, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
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update_icon()
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alarmed = 1
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return
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/obj/item/weapon/gun/projectile/automatic/mini_uzi
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name = "Uzi"
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@@ -43,16 +49,11 @@
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update_icon()
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return
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/obj/item/weapon/gun/projectile/automatic/c20r/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
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/obj/item/weapon/gun/projectile/automatic/c20r/afterattack()
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..()
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if(!chambered && !get_ammo() && !alarmed)
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playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
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update_icon()
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alarmed = 1
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empty_alarm()
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return
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/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
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..()
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icon_state = "c20r[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""][chambered ? "" : "-e"]"
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@@ -113,6 +114,38 @@
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return
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..()
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/obj/item/weapon/gun/projectile/automatic/bulldog
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name = "\improper Bulldog shotgun"
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desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors. Compatible only with specialized magazines."
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icon_state = "bulldog"
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item_state = "bulldog"
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w_class = 3.0
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origin_tech = "combat=5;materials=4;syndicate=6"
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mag_type = /obj/item/ammo_box/magazine/m12g
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fire_sound = 'sound/weapons/Gunshot.ogg'
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/obj/item/weapon/gun/projectile/automatic/bulldog/New()
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..()
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update_icon()
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return
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/obj/item/weapon/gun/projectile/automatic/bulldog/proc/update_magazine()
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if(magazine)
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src.overlays = 0
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overlays += "[magazine.icon_state]"
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return
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/obj/item/weapon/gun/projectile/automatic/bulldog/update_icon()
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src.overlays = 0
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update_magazine()
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icon_state = "bulldog[chambered ? "" : "-e"]"
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return
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/obj/item/weapon/gun/projectile/automatic/bulldog/afterattack()
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..()
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empty_alarm()
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return
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/obj/item/weapon/gun/projectile/automatic/tommygun
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name = "tommy gun"
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desc = "A genuine Chicago Typewriter."
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@@ -22,12 +22,9 @@
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mag_type = /obj/item/ammo_box/magazine/m50
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/obj/item/weapon/gun/projectile/automatic/deagle/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
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/obj/item/weapon/gun/projectile/automatic/deagle/afterattack()
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..()
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if(!chambered && !get_ammo() && !alarmed)
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playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
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update_icon()
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alarmed = 1
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empty_alarm()
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return
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/obj/item/weapon/gun/projectile/automatic/deagle/update_icon()
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@@ -59,12 +56,9 @@
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/obj/item/weapon/gun/projectile/automatic/gyropistol/process_chamber(var/eject_casing = 0, var/empty_chamber = 1)
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..()
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/obj/item/weapon/gun/projectile/automatic/gyropistol/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
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/obj/item/weapon/gun/projectile/automatic/gyropistol/afterattack()
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..()
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if(!chambered && !get_ammo() && !alarmed)
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playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
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update_icon()
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alarmed = 1
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empty_alarm()
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return
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/obj/item/weapon/gun/projectile/automatic/gyropistol/update_icon()
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@@ -155,7 +155,7 @@ datum/design/stunshell
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req_tech = list("combat" = 3, "materials" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 200)
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build_path = /obj/item/ammo_casing/shotgun/stunshell
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build_path = /obj/item/ammo_casing/shotgun/stunslug
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datum/design/techshell
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name = "Unloaded Technological Shotshell"
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Before Width: | Height: | Size: 158 KiB After Width: | Height: | Size: 158 KiB |
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Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 160 KiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 46 KiB |