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Removes grab from closets
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@@ -197,14 +197,6 @@
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if(user.loc == src)
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return
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if(opened)
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if(istype(W, /obj/item/weapon/grab))
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if(large)
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var/obj/item/weapon/grab/G = W
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MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
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user.drop_item()
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else
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user << "<span class='notice'>The locker is too small to stuff [W] into!</span>"
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return
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if(istype(W,/obj/item/tk_grab))
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return 0
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if(istype(W, cutting_tool))
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