Removes grab from closets

This commit is contained in:
KorPhaeron
2016-01-24 19:30:47 -06:00
parent 1ab4d75e1e
commit 6e4319d182
@@ -197,14 +197,6 @@
if(user.loc == src)
return
if(opened)
if(istype(W, /obj/item/weapon/grab))
if(large)
var/obj/item/weapon/grab/G = W
MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
user.drop_item()
else
user << "<span class='notice'>The locker is too small to stuff [W] into!</span>"
return
if(istype(W,/obj/item/tk_grab))
return 0
if(istype(W, cutting_tool))