mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 21:18:37 +01:00
Removed some useless comments from years ago.
This commit is contained in:
@@ -292,7 +292,7 @@ Code:
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menu += " <A HREF='?src=\ref[src];choice=Status;statdisp=alert;alert=lockdown'>Lockdown</A> |"
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menu += " <A HREF='?src=\ref[src];choice=Status;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR>"
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if (43) //Muskets' and Rockdtben's power monitor :D
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if (43)
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menu = "<h4><img src=pda_power.png> Power Monitors - Please select one</h4><BR>"
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powmonitor = null
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powermonitors = list()
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@@ -318,7 +318,7 @@ Code:
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menu += "</FONT>"
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if (433) //Muskets' and Rockdtben's power monitor :D
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if (433)
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menu = "<h4><img src=pda_power.png> Power Monitor </h4><BR>"
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if(!powmonitor)
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menu += "\red No connection<BR>"
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@@ -365,7 +365,7 @@
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update_icons()
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if(weakened)
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weakened = max(weakened-1,0) //before you get mad Rockdtben: I done this so update_canmove isn't called multiple times
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weakened = max(weakened-1,0)
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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@@ -278,7 +278,7 @@
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AdjustStunned(-1)
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if(weakened)
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weakened = max(weakened-1,0) //before you get mad Rockdtben: I done this so update_canmove isn't called multiple times
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weakened = max(weakened-1,0)
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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@@ -191,7 +191,7 @@
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AdjustStunned(-1)
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if(weakened)
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weakened = max(weakened-1,0) //before you get mad Rockdtben: I done this so update_canmove isn't called multiple times
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weakened = max(weakened-1,0)
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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@@ -231,8 +231,6 @@
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/mob/living/carbon/proc/tintcheck()
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return 0
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// ++++ROCKDTBEN++++ MOB PROCS //END
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/mob/living/carbon/clean_blood()
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if(ishuman(src))
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var/mob/living/carbon/human/H = src
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@@ -947,7 +947,7 @@
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AdjustStunned(-1)
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if(weakened)
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weakened = max(weakened-1,0) //before you get mad Rockdtben: I done this so update_canmove isn't called multiple times
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weakened = max(weakened-1,0)
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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@@ -455,7 +455,7 @@
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AdjustStunned(-1)
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if(weakened)
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weakened = max(weakened-1,0) //before you get mad Rockdtben: I done this so update_canmove isn't called multiple times
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weakened = max(weakened-1,0)
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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@@ -82,77 +82,74 @@
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return temperature
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// ++++ROCKDTBEN++++ MOB PROCS -- Ask me before touching.
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// Stop! ... Hammertime! ~Carn
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// I touched them without asking... I'm soooo edgy ~Erro (added nodamage checks)
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// MOB PROCS
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/mob/living/proc/getBruteLoss()
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return bruteloss
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/mob/living/proc/adjustBruteLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(status_flags & GODMODE) return 0
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bruteloss = min(max(bruteloss + amount, 0),(maxHealth*2))
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/mob/living/proc/getOxyLoss()
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return oxyloss
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/mob/living/proc/adjustOxyLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(status_flags & GODMODE) return 0
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oxyloss = min(max(oxyloss + amount, 0),(maxHealth*2))
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/mob/living/proc/setOxyLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(status_flags & GODMODE) return 0
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oxyloss = amount
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/mob/living/proc/getToxLoss()
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return toxloss
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/mob/living/proc/adjustToxLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(status_flags & GODMODE) return 0
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toxloss = min(max(toxloss + amount, 0),(maxHealth*2))
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/mob/living/proc/setToxLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(status_flags & GODMODE) return 0
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toxloss = amount
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/mob/living/proc/getFireLoss()
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return fireloss
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/mob/living/proc/adjustFireLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(status_flags & GODMODE) return 0
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fireloss = min(max(fireloss + amount, 0),(maxHealth*2))
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/mob/living/proc/getCloneLoss()
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return cloneloss
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/mob/living/proc/adjustCloneLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(status_flags & GODMODE) return 0
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cloneloss = min(max(cloneloss + amount, 0),(maxHealth*2))
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/mob/living/proc/setCloneLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(status_flags & GODMODE) return 0
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cloneloss = amount
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/mob/living/proc/getBrainLoss()
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return brainloss
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/mob/living/proc/adjustBrainLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(status_flags & GODMODE) return 0
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brainloss = min(max(brainloss + amount, 0),(maxHealth*2))
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/mob/living/proc/setBrainLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(status_flags & GODMODE) return 0
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brainloss = amount
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/mob/living/proc/getStaminaLoss()
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return staminaloss
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/mob/living/proc/adjustStaminaLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(status_flags & GODMODE) return 0
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staminaloss = min(max(staminaloss + amount, 0),(maxHealth*2))
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/mob/living/proc/setStaminaLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(status_flags & GODMODE) return 0
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staminaloss = amount
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/mob/living/proc/getMaxHealth()
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@@ -161,7 +158,7 @@
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/mob/living/proc/setMaxHealth(var/newMaxHealth)
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maxHealth = newMaxHealth
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// ++++ROCKDTBEN++++ MOB PROCS //END
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// MOB PROCS //END
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/mob/proc/get_contents()
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@@ -10,7 +10,6 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
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return 1
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return 0
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// This proc has some procs that should be extracted from it. I believe we can develop some helper procs from it - Rockdtben
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/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0, var/force_species_check=1, var/spread_type = -5)
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//world << "Contract_disease called by [src] with virus [virus]"
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if(stat >=2)
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@@ -450,8 +450,7 @@
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else
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return 0
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//The powernet that calls this proc will consume the other powernet - Rockdtben
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//TODO: rewrite so the larger net absorbs the smaller net
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//The powernet that calls this proc will consume the other powernet
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/proc/merge_powernets(var/datum/powernet/net1, var/datum/powernet/net2)
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if(!net1 || !net2) return
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if(net1 == net2) return
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