/datum/ai_behavior/harass/proc/attack() now performs a standard UnarmedAttack(). (#57521)

This commit is contained in:
Ghom
2021-03-18 13:40:13 +01:00
committed by GitHub
parent 3413bc47d2
commit 6fcddf02ba
+10 -5
View File
@@ -201,8 +201,13 @@
var/mob/living/living_pawn = controller.pawn
if(!istype(living_pawn))
return
living_pawn.do_attack_animation(living_target, ATTACK_EFFECT_BITE)
living_target.visible_message("<span class='danger'>[living_pawn] bites at [living_target]!</span>", "<span class='userdanger'>[living_pawn] bites at you!</span>", vision_distance = COMBAT_MESSAGE_RANGE)
if(istype(living_target))
living_target.take_bodypart_damage(rand(5, 10))
log_combat(living_pawn, living_target, "bit (AI)")
// make sure the pawn gets some temporary strength boost to actually attack the target instead of pathetically nuzzling them.
var/old_melee_lower = living_pawn.melee_damage_lower
var/old_melee_upper = living_pawn.melee_damage_upper
living_pawn.melee_damage_lower = max(5, old_melee_lower)
living_pawn.melee_damage_upper = max(10, old_melee_upper)
living_pawn.UnarmedAttack(living_target, FALSE)
living_pawn.melee_damage_lower = old_melee_lower
living_pawn.melee_damage_upper = old_melee_upper