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https://github.com/Bubberstation/Bubberstation.git
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it's -> its
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@@ -16,7 +16,7 @@
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var/global/list/allDevils = list()
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var/global/list/lawlorify = list (
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LORE = list(
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OBLIGATION_FOOD = "This devil seems to always offer it's victims food before slaughtering them.",
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OBLIGATION_FOOD = "This devil seems to always offer its victims food before slaughtering them.",
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OBLIGATION_FIDDLE = "This devil will never turn down a musical challenge.",
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OBLIGATION_GREET = "This devil seems to only be able to converse with people it knows the name of.",
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OBLIGATION_PRESENCEKNOWN = "This devil seems to be unable to attack from stealth.",
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@@ -37,12 +37,12 @@ var/global/list/lawlorify = list (
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BAN_STRIKEUNCONCIOUS = "This devil only shows interest in those who are awake.",
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BAN_HURTLIZARD = "This devil will not strike a lizardman first.",
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BAN_HURTANIMAL = "This devil avoids hurting animals.",
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BANISH_WATER = "To banish the devil, you must infuse it's body with holy water.",
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BANISH_COFFIN = "This devil will return to life if it's remains are not placed within a coffin.",
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BANISH_FORMALDYHIDE = "To banish the devil, you must inject it's lifeless body with embalming fluid.",
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BANISH_RUNES = "This devil will resurrect after death, unless it's remains are within a rune.",
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BANISH_WATER = "To banish the devil, you must infuse its body with holy water.",
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BANISH_COFFIN = "This devil will return to life if its remains are not placed within a coffin.",
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BANISH_FORMALDYHIDE = "To banish the devil, you must inject its lifeless body with embalming fluid.",
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BANISH_RUNES = "This devil will resurrect after death, unless its remains are within a rune.",
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BANISH_CANDLES = "A large number of nearby lit candles will prevent it from resurrecting.",
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BANISH_DESTRUCTION = "It's corpse must be utterly destroyed to prevent resurrection.",
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BANISH_DESTRUCTION = "Its corpse must be utterly destroyed to prevent resurrection.",
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BANISH_FUNERAL_GARB = "If clad in funeral garments, this devil will be unable to resurrect. Should the clothes not fit, lay them gently on top of the devil's corpse."
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),
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LAW = list(
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@@ -60,7 +60,7 @@ var/global/list/lawlorify = list (
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BAN_STRIKEUNCONCIOUS = "You must never strike an unconcious person.",
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BAN_HURTLIZARD = "You must never harm a lizardman outside of self defense.",
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BAN_HURTANIMAL = "You must never harm a non-sentient creature or robot outside of self defense.",
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BANE_SILVER = "Silver, in all of it's forms shall be your downfall.",
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BANE_SILVER = "Silver, in all of its forms shall be your downfall.",
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BANE_SALT = "Salt will disrupt your magical abilities.",
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BANE_LIGHT = "Blinding lights will prevent you from using offensive powers for a time.",
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BANE_IRON = "Cold wrought iron shall act as poison to you.",
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@@ -82,9 +82,9 @@
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if(stat == DEAD)
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msg += "<span class='deadsay'>The hellfire seems to have been extinguished, for now at least.</span>\n"
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else if(health < (maxHealth/10))
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msg += "<span class='warning'>You can see hellfire inside of it's gaping wounds.</span>\n"
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msg += "<span class='warning'>You can see hellfire inside of its gaping wounds.</span>\n"
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else if(health < (maxHealth/2))
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msg += "<span class='warning'>You can see hellfire inside of it's wounds.</span>\n"
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msg += "<span class='warning'>You can see hellfire inside of its wounds.</span>\n"
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msg += "*---------*</span>"
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user << msg
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@@ -179,7 +179,7 @@
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if(result)
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temp = "<font color = #666633>-% [src]'s signal has been successfully changed.</font color>"
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else
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temp = "<font color = #666633>-% [src] could not lock it's signal onto the station. Two broadcasters or receivers required.</font color>"
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temp = "<font color = #666633>-% [src] could not lock its signal onto the station. Two broadcasters or receivers required.</font color>"
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// BUS
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@@ -39,7 +39,7 @@
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<li>Open the control panel</li>
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<li>Set the speed to 2</li>
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<li>Start firing at the singularity generator</li>
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<li><font color='red'><b>When the singularity reaches a large enough size so it starts moving on it's own set the speed down to 0, but don't shut it off</b></font></li>
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<li><font color='red'><b>When the singularity reaches a large enough size so it starts moving on its own set the speed down to 0, but don't shut it off</b></font></li>
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<li>Remember to wear a radiation suit when working with this machine... we did tell you that at the start, right?</li>
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</ol>
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@@ -338,7 +338,7 @@
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<li>RUNTIME ERROR - The machine's onboard C4T-P processor has encountered a critical error, causing it to produce a cat from.. somewhere.
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Produces the message: The E.X.P.E.R.I-MENTOR encounters a run-time error!</li>
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<li>B100DG0D.EXE - The machine has encountered an unknown subroutine, which has been injected into it's runtime. It upgrades the held item!
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<li>B100DG0D.EXE - The machine has encountered an unknown subroutine, which has been injected into its runtime. It upgrades the held item!
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Produces the message: The E.X.P.E.R.I-MENTOR improves the banana, drawing the life essence of those nearby!</li>
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<li>POWERSINK - The machine's PSU has tripped the charging mechanism! It consumes massive amounts of power!
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@@ -350,8 +350,8 @@
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<h2>POKE:</h2>
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<ol>
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<li>WILD ARMS - The machine's gryoscopic processors malfunction, causing it to lash out at nearby people with it's arms.
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Produces the message: The E.X.P.E.R.I-MENTOR malfunctions and destroys the banana, lashing it's arms out at nearby people!</li>
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<li>WILD ARMS - The machine's gryoscopic processors malfunction, causing it to lash out at nearby people with its arms.
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Produces the message: The E.X.P.E.R.I-MENTOR malfunctions and destroys the banana, lashing its arms out at nearby people!</li>
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<li>MISTYPE - The machine's interface has been garbled, and it switches to OBLITERATE.
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Produces the message: The E.X.P.E.R.I-MENTOR malfunctions!</li>
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@@ -390,7 +390,7 @@
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Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, melting the banana and leaking hot air!</li>
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<li>EMERGENCY VENT - The machine's temperature gauge has malfunctioned, resulting in it attempting to cool the area around it, but instead, dumping a cloud of steam.
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Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, activating it's emergency coolant systems!</li>
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Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, activating its emergency coolant systems!</li>
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</ol>
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<h2>COLD:</h2>
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<ol>
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@@ -45,7 +45,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/icecreamsandwich
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name = "icecream sandwich"
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desc = "Portable Ice-cream in it's own packaging."
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desc = "Portable Ice-cream in its own packaging."
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icon = 'icons/obj/food/food.dmi'
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icon_state = "icecreamsandwich"
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bonus_reagents = list("nutriment" = 1, "ice" = 2)
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@@ -576,7 +576,7 @@
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else if(istype(W, /obj/item/device/toner))
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if(toner >= tonermax)
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user << "<span class='warning'>The toner level of [src] is at it's highest level possible!</span>"
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user << "<span class='warning'>The toner level of [src] is at its highest level possible!</span>"
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else
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if(!user.drop_item())
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return
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@@ -217,7 +217,7 @@
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else if(istype(A, /mob/living/simple_animal/cockroach) || istype(A, /mob/living/simple_animal/mouse))
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var/mob/living/simple_animal/M = target
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if(!M.stat)
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visible_message("<span class='danger'>[src] smashes [target] with it's mop!</span>")
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visible_message("<span class='danger'>[src] smashes [target] with its mop!</span>")
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M.death()
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target = null
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@@ -21,7 +21,7 @@
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return FALSE
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if(battery)
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user << "<span class='warning'>You try to connect \the [I] to \the [src], but it's connectors are occupied.</span>"
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user << "<span class='warning'>You try to connect \the [I] to \the [src], but its connectors are occupied.</span>"
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return FALSE
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if(I.w_class > holder.max_hardware_size)
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@@ -44,7 +44,7 @@
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return FALSE
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if(stored_card && stored_card2)
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user << "<span class='warning'>You try to insert \the [I] into \the [src], but it's slots are occupied.</span>"
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user << "<span class='warning'>You try to insert \the [I] into \the [src], but its slots are occupied.</span>"
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return FALSE
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if(user && !user.unEquip(I))
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return FALSE
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@@ -65,7 +65,7 @@ var/global/ntnet_card_uid = 1
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/obj/item/weapon/computer_hardware/network_card/advanced
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name = "advanced network card"
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desc = "An advanced network card for usage with standard NTNet frequencies. It's transmitter is strong enough to connect even off-station."
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desc = "An advanced network card for usage with standard NTNet frequencies. Its transmitter is strong enough to connect even off-station."
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long_range = 1
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origin_tech = "programming=4;engineering=2"
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power_usage = 100 // Better range but higher power usage.
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@@ -44,7 +44,7 @@
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return FALSE
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if(stored_paper >= max_paper)
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user << "<span class='warning'>You try to add \the [I] into [src], but it's paper bin is full!</span>"
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user << "<span class='warning'>You try to add \the [I] into [src], but its paper bin is full!</span>"
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return FALSE
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user << "<span class='notice'>You insert \the [I] into [src]'s paper recycler.</span>"
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@@ -84,7 +84,7 @@
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// This is not intended to be obtainable in-game. Intended for adminbus and debugging purposes.
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/obj/item/weapon/computer_hardware/recharger/lambda
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name = "lambda coil"
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desc = "A very complex device that draws power from it's own bluespace dimension."
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desc = "A very complex device that draws power from its own bluespace dimension."
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icon_state = "charger_lambda"
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w_class = 1
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charge_rate = 100000
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@@ -1,7 +1,7 @@
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/obj/item/clothing/suit/space/space_ninja/proc/ninja_sword_recall()
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set name = "Recall Energy Katana (Variable Cost)"
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set desc = "Teleports the Energy Katana linked to this suit to it's wearer, cost based on distance."
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set desc = "Teleports the Energy Katana linked to this suit to its wearer, cost based on distance."
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set category = "Ninja Ability"
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set popup_menu = 0
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@@ -9,7 +9,7 @@
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/obj/item/weapon/gun/energy/tesla_revolver
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name = "tesla gun"
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desc = "An experimental gun based on an experimental engine, it's about as likely to kill it's operator as it is the target."
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desc = "An experimental gun based on an experimental engine, it's about as likely to kill its operator as it is the target."
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icon_state = "tesla"
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item_state = "tesla"
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ammo_type = list(/obj/item/ammo_casing/energy/tesla_revolver)
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