it's -> its

This commit is contained in:
swindly
2016-11-02 19:26:04 -04:00
parent 0b80fc7b29
commit 6feff91f76
14 changed files with 25 additions and 25 deletions
+7 -7
View File
@@ -16,7 +16,7 @@
var/global/list/allDevils = list()
var/global/list/lawlorify = list (
LORE = list(
OBLIGATION_FOOD = "This devil seems to always offer it's victims food before slaughtering them.",
OBLIGATION_FOOD = "This devil seems to always offer its victims food before slaughtering them.",
OBLIGATION_FIDDLE = "This devil will never turn down a musical challenge.",
OBLIGATION_GREET = "This devil seems to only be able to converse with people it knows the name of.",
OBLIGATION_PRESENCEKNOWN = "This devil seems to be unable to attack from stealth.",
@@ -37,12 +37,12 @@ var/global/list/lawlorify = list (
BAN_STRIKEUNCONCIOUS = "This devil only shows interest in those who are awake.",
BAN_HURTLIZARD = "This devil will not strike a lizardman first.",
BAN_HURTANIMAL = "This devil avoids hurting animals.",
BANISH_WATER = "To banish the devil, you must infuse it's body with holy water.",
BANISH_COFFIN = "This devil will return to life if it's remains are not placed within a coffin.",
BANISH_FORMALDYHIDE = "To banish the devil, you must inject it's lifeless body with embalming fluid.",
BANISH_RUNES = "This devil will resurrect after death, unless it's remains are within a rune.",
BANISH_WATER = "To banish the devil, you must infuse its body with holy water.",
BANISH_COFFIN = "This devil will return to life if its remains are not placed within a coffin.",
BANISH_FORMALDYHIDE = "To banish the devil, you must inject its lifeless body with embalming fluid.",
BANISH_RUNES = "This devil will resurrect after death, unless its remains are within a rune.",
BANISH_CANDLES = "A large number of nearby lit candles will prevent it from resurrecting.",
BANISH_DESTRUCTION = "It's corpse must be utterly destroyed to prevent resurrection.",
BANISH_DESTRUCTION = "Its corpse must be utterly destroyed to prevent resurrection.",
BANISH_FUNERAL_GARB = "If clad in funeral garments, this devil will be unable to resurrect. Should the clothes not fit, lay them gently on top of the devil's corpse."
),
LAW = list(
@@ -60,7 +60,7 @@ var/global/list/lawlorify = list (
BAN_STRIKEUNCONCIOUS = "You must never strike an unconcious person.",
BAN_HURTLIZARD = "You must never harm a lizardman outside of self defense.",
BAN_HURTANIMAL = "You must never harm a non-sentient creature or robot outside of self defense.",
BANE_SILVER = "Silver, in all of it's forms shall be your downfall.",
BANE_SILVER = "Silver, in all of its forms shall be your downfall.",
BANE_SALT = "Salt will disrupt your magical abilities.",
BANE_LIGHT = "Blinding lights will prevent you from using offensive powers for a time.",
BANE_IRON = "Cold wrought iron shall act as poison to you.",
@@ -82,9 +82,9 @@
if(stat == DEAD)
msg += "<span class='deadsay'>The hellfire seems to have been extinguished, for now at least.</span>\n"
else if(health < (maxHealth/10))
msg += "<span class='warning'>You can see hellfire inside of it's gaping wounds.</span>\n"
msg += "<span class='warning'>You can see hellfire inside of its gaping wounds.</span>\n"
else if(health < (maxHealth/2))
msg += "<span class='warning'>You can see hellfire inside of it's wounds.</span>\n"
msg += "<span class='warning'>You can see hellfire inside of its wounds.</span>\n"
msg += "*---------*</span>"
user << msg
@@ -179,7 +179,7 @@
if(result)
temp = "<font color = #666633>-% [src]'s signal has been successfully changed.</font color>"
else
temp = "<font color = #666633>-% [src] could not lock it's signal onto the station. Two broadcasters or receivers required.</font color>"
temp = "<font color = #666633>-% [src] could not lock its signal onto the station. Two broadcasters or receivers required.</font color>"
// BUS
+5 -5
View File
@@ -39,7 +39,7 @@
<li>Open the control panel</li>
<li>Set the speed to 2</li>
<li>Start firing at the singularity generator</li>
<li><font color='red'><b>When the singularity reaches a large enough size so it starts moving on it's own set the speed down to 0, but don't shut it off</b></font></li>
<li><font color='red'><b>When the singularity reaches a large enough size so it starts moving on its own set the speed down to 0, but don't shut it off</b></font></li>
<li>Remember to wear a radiation suit when working with this machine... we did tell you that at the start, right?</li>
</ol>
@@ -338,7 +338,7 @@
<li>RUNTIME ERROR - The machine's onboard C4T-P processor has encountered a critical error, causing it to produce a cat from.. somewhere.
Produces the message: The E.X.P.E.R.I-MENTOR encounters a run-time error!</li>
<li>B100DG0D.EXE - The machine has encountered an unknown subroutine, which has been injected into it's runtime. It upgrades the held item!
<li>B100DG0D.EXE - The machine has encountered an unknown subroutine, which has been injected into its runtime. It upgrades the held item!
Produces the message: The E.X.P.E.R.I-MENTOR improves the banana, drawing the life essence of those nearby!</li>
<li>POWERSINK - The machine's PSU has tripped the charging mechanism! It consumes massive amounts of power!
@@ -350,8 +350,8 @@
<h2>POKE:</h2>
<ol>
<li>WILD ARMS - The machine's gryoscopic processors malfunction, causing it to lash out at nearby people with it's arms.
Produces the message: The E.X.P.E.R.I-MENTOR malfunctions and destroys the banana, lashing it's arms out at nearby people!</li>
<li>WILD ARMS - The machine's gryoscopic processors malfunction, causing it to lash out at nearby people with its arms.
Produces the message: The E.X.P.E.R.I-MENTOR malfunctions and destroys the banana, lashing its arms out at nearby people!</li>
<li>MISTYPE - The machine's interface has been garbled, and it switches to OBLITERATE.
Produces the message: The E.X.P.E.R.I-MENTOR malfunctions!</li>
@@ -390,7 +390,7 @@
Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, melting the banana and leaking hot air!</li>
<li>EMERGENCY VENT - The machine's temperature gauge has malfunctioned, resulting in it attempting to cool the area around it, but instead, dumping a cloud of steam.
Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, activating it's emergency coolant systems!</li>
Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, activating its emergency coolant systems!</li>
</ol>
<h2>COLD:</h2>
<ol>
@@ -45,7 +45,7 @@
/obj/item/weapon/reagent_containers/food/snacks/icecreamsandwich
name = "icecream sandwich"
desc = "Portable Ice-cream in it's own packaging."
desc = "Portable Ice-cream in its own packaging."
icon = 'icons/obj/food/food.dmi'
icon_state = "icecreamsandwich"
bonus_reagents = list("nutriment" = 1, "ice" = 2)
@@ -576,7 +576,7 @@
else if(istype(W, /obj/item/device/toner))
if(toner >= tonermax)
user << "<span class='warning'>The toner level of [src] is at it's highest level possible!</span>"
user << "<span class='warning'>The toner level of [src] is at its highest level possible!</span>"
else
if(!user.drop_item())
return
@@ -217,7 +217,7 @@
else if(istype(A, /mob/living/simple_animal/cockroach) || istype(A, /mob/living/simple_animal/mouse))
var/mob/living/simple_animal/M = target
if(!M.stat)
visible_message("<span class='danger'>[src] smashes [target] with it's mop!</span>")
visible_message("<span class='danger'>[src] smashes [target] with its mop!</span>")
M.death()
target = null
@@ -21,7 +21,7 @@
return FALSE
if(battery)
user << "<span class='warning'>You try to connect \the [I] to \the [src], but it's connectors are occupied.</span>"
user << "<span class='warning'>You try to connect \the [I] to \the [src], but its connectors are occupied.</span>"
return FALSE
if(I.w_class > holder.max_hardware_size)
@@ -44,7 +44,7 @@
return FALSE
if(stored_card && stored_card2)
user << "<span class='warning'>You try to insert \the [I] into \the [src], but it's slots are occupied.</span>"
user << "<span class='warning'>You try to insert \the [I] into \the [src], but its slots are occupied.</span>"
return FALSE
if(user && !user.unEquip(I))
return FALSE
@@ -65,7 +65,7 @@ var/global/ntnet_card_uid = 1
/obj/item/weapon/computer_hardware/network_card/advanced
name = "advanced network card"
desc = "An advanced network card for usage with standard NTNet frequencies. It's transmitter is strong enough to connect even off-station."
desc = "An advanced network card for usage with standard NTNet frequencies. Its transmitter is strong enough to connect even off-station."
long_range = 1
origin_tech = "programming=4;engineering=2"
power_usage = 100 // Better range but higher power usage.
@@ -44,7 +44,7 @@
return FALSE
if(stored_paper >= max_paper)
user << "<span class='warning'>You try to add \the [I] into [src], but it's paper bin is full!</span>"
user << "<span class='warning'>You try to add \the [I] into [src], but its paper bin is full!</span>"
return FALSE
user << "<span class='notice'>You insert \the [I] into [src]'s paper recycler.</span>"
@@ -84,7 +84,7 @@
// This is not intended to be obtainable in-game. Intended for adminbus and debugging purposes.
/obj/item/weapon/computer_hardware/recharger/lambda
name = "lambda coil"
desc = "A very complex device that draws power from it's own bluespace dimension."
desc = "A very complex device that draws power from its own bluespace dimension."
icon_state = "charger_lambda"
w_class = 1
charge_rate = 100000
@@ -1,7 +1,7 @@
/obj/item/clothing/suit/space/space_ninja/proc/ninja_sword_recall()
set name = "Recall Energy Katana (Variable Cost)"
set desc = "Teleports the Energy Katana linked to this suit to it's wearer, cost based on distance."
set desc = "Teleports the Energy Katana linked to this suit to its wearer, cost based on distance."
set category = "Ninja Ability"
set popup_menu = 0
+1 -1
View File
@@ -9,7 +9,7 @@
/obj/item/weapon/gun/energy/tesla_revolver
name = "tesla gun"
desc = "An experimental gun based on an experimental engine, it's about as likely to kill it's operator as it is the target."
desc = "An experimental gun based on an experimental engine, it's about as likely to kill its operator as it is the target."
icon_state = "tesla"
item_state = "tesla"
ammo_type = list(/obj/item/ammo_casing/energy/tesla_revolver)