Inhands var hardsetting (#70364)

This commit is contained in:
ShizCalev
2022-10-07 19:08:09 -07:00
committed by GitHub
parent 2e6ad82063
commit 7048110298
30 changed files with 110 additions and 24 deletions
@@ -179,6 +179,7 @@
name = "sunflower"
desc = "It's beautiful! A certain person might beat you to death if you trample these."
icon_state = "sunflower"
inhand_icon_state = "sunflower"
lefthand_file = 'icons/mob/inhands/weapons/plants_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi'
foodtypes = VEGETABLES
@@ -217,6 +218,7 @@
name = "moonflower"
desc = "Store in a location at least 50 yards away from werewolves."
icon_state = "moonflower"
inhand_icon_state = "moonflower"
slot_flags = ITEM_SLOT_HEAD
alternate_worn_layer = ABOVE_BODY_FRONT_HEAD_LAYER
distill_reagent = /datum/reagent/consumable/ethanol/absinthe //It's made from flowers.
@@ -283,6 +285,7 @@
desc = "The classic fleur d'amour - flower of love. Watch for its thorns!"
base_icon_state = "rose"
icon_state = "rose"
inhand_icon_state = "rose"
worn_icon_state = "rose"
lefthand_file = 'icons/mob/inhands/items/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/food_righthand.dmi'
@@ -37,6 +37,7 @@
desc = "It's probably <B>not</B> wise to touch it with bare hands..."
icon = 'icons/obj/weapons/items_and_weapons.dmi'
icon_state = "nettle"
inhand_icon_state = "nettle"
bite_consumption_mod = 2
lefthand_file = 'icons/mob/inhands/weapons/plants_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi'
@@ -59,6 +60,7 @@
name = "\improper deathnettle"
desc = "The <span class='danger'>glowing</span> nettle incites <span class='boldannounce'>rage</span> in you just from looking at it!"
icon_state = "deathnettle"
inhand_icon_state = "deathnettle"
bite_consumption_mod = 4 // I guess if you really wanted to
force = 30
wound_bonus = CANT_WOUND
@@ -8,6 +8,7 @@
Somehow, it does not transfer its freezing temperatures until it comes into contact with a living creature."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "freeze_cube"
inhand_icon_state = "freeze_cube"
throwforce = 10
damtype = BURN
var/cooldown_time = 5 SECONDS
@@ -68,6 +68,7 @@
name = "arrow"
desc = "Stabby Stabman!"
icon_state = "arrow"
inhand_icon_state = "arrow"
flags_1 = NONE
throwforce = 1
projectile_type = /obj/projectile/bullet/reusable/arrow
@@ -3,6 +3,7 @@
desc = "A dropper. Holds up to 5 units."
icon = 'icons/obj/medical/chemical.dmi'
icon_state = "dropper0"
inhand_icon_state = "dropper"
worn_icon_state = "pen"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(1, 2, 3, 4, 5)
@@ -1,5 +1,6 @@
/obj/item/delivery
icon = 'icons/obj/storage/storage.dmi'
inhand_icon_state = "deliverypackage"
var/giftwrapped = 0
var/sort_tag = 0
var/obj/item/paper/note