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Inhands var hardsetting (#70364)
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@@ -179,6 +179,7 @@
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name = "sunflower"
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desc = "It's beautiful! A certain person might beat you to death if you trample these."
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icon_state = "sunflower"
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inhand_icon_state = "sunflower"
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lefthand_file = 'icons/mob/inhands/weapons/plants_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi'
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foodtypes = VEGETABLES
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@@ -217,6 +218,7 @@
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name = "moonflower"
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desc = "Store in a location at least 50 yards away from werewolves."
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icon_state = "moonflower"
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inhand_icon_state = "moonflower"
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slot_flags = ITEM_SLOT_HEAD
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alternate_worn_layer = ABOVE_BODY_FRONT_HEAD_LAYER
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distill_reagent = /datum/reagent/consumable/ethanol/absinthe //It's made from flowers.
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@@ -283,6 +285,7 @@
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desc = "The classic fleur d'amour - flower of love. Watch for its thorns!"
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base_icon_state = "rose"
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icon_state = "rose"
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inhand_icon_state = "rose"
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worn_icon_state = "rose"
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lefthand_file = 'icons/mob/inhands/items/food_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/food_righthand.dmi'
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@@ -37,6 +37,7 @@
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desc = "It's probably <B>not</B> wise to touch it with bare hands..."
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icon = 'icons/obj/weapons/items_and_weapons.dmi'
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icon_state = "nettle"
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inhand_icon_state = "nettle"
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bite_consumption_mod = 2
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lefthand_file = 'icons/mob/inhands/weapons/plants_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi'
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@@ -59,6 +60,7 @@
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name = "\improper deathnettle"
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desc = "The <span class='danger'>glowing</span> nettle incites <span class='boldannounce'>rage</span> in you just from looking at it!"
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icon_state = "deathnettle"
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inhand_icon_state = "deathnettle"
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bite_consumption_mod = 4 // I guess if you really wanted to
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force = 30
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wound_bonus = CANT_WOUND
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@@ -8,6 +8,7 @@
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Somehow, it does not transfer its freezing temperatures until it comes into contact with a living creature."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "freeze_cube"
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inhand_icon_state = "freeze_cube"
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throwforce = 10
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damtype = BURN
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var/cooldown_time = 5 SECONDS
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@@ -68,6 +68,7 @@
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name = "arrow"
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desc = "Stabby Stabman!"
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icon_state = "arrow"
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inhand_icon_state = "arrow"
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flags_1 = NONE
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throwforce = 1
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projectile_type = /obj/projectile/bullet/reusable/arrow
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@@ -3,6 +3,7 @@
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desc = "A dropper. Holds up to 5 units."
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icon = 'icons/obj/medical/chemical.dmi'
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icon_state = "dropper0"
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inhand_icon_state = "dropper"
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worn_icon_state = "pen"
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list(1, 2, 3, 4, 5)
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@@ -1,5 +1,6 @@
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/obj/item/delivery
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icon = 'icons/obj/storage/storage.dmi'
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inhand_icon_state = "deliverypackage"
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var/giftwrapped = 0
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var/sort_tag = 0
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var/obj/item/paper/note
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