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More stuff, no conflict fix yet
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@@ -496,7 +496,6 @@
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desc = "A paper-thin pane of translucent yet reinforced brass."
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icon = 'icons/obj/clockwork_objects.dmi'
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icon_state = "clockwork_window_single"
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debris = list(/obj/item/clockwork/component/vanguard_cogwheel)
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/obj/structure/window/reinforced/clockwork/New(loc, direct)
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..()
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@@ -507,6 +506,10 @@
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E.dir = direct
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else
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PoolOrNew(/obj/effect/overlay/temp/ratvar/window, get_turf(src))
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for(var/obj/item/I in debris)
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debris -= I
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qdel(I)
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debris += new/obj/item/clockwork/component/vanguard_cogwheel(src)
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/obj/structure/window/reinforced/clockwork/fulltile
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icon_state = "clockwork_window"
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