Merge pull request #41474 from Steelpoint/SWAT2

MK II. SWAT Suit
This commit is contained in:
moo
2018-12-04 12:40:04 -05:00
committed by GitHub
7 changed files with 30 additions and 17 deletions
+1 -1
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@@ -34,7 +34,7 @@
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/captain
suit_type = /obj/item/clothing/suit/space/hardsuit/captain
suit_type = /obj/item/clothing/suit/space/hardsuit/swat/captain
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/jetpack/oxygen/captain
+28 -15
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@@ -528,12 +528,12 @@
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
jetpack = /obj/item/tank/jetpack/suit
//Captain
/obj/item/clothing/head/helmet/space/hardsuit/captain
name = "captain's hardsuit helmet"
icon_state = "capspace"
item_state = "capspacehelmet"
desc = "A tactical SWAT helmet MK.II boasting better protection and a horrible fashion sense."
//SWAT MKII
/obj/item/clothing/head/helmet/space/hardsuit/swat
name = "\improper MK.II SWAT Helmet"
icon_state = "swat2helm"
item_state = "swat2helm"
desc = "A tactical SWAT helmet MK.II."
armor = list("melee" = 40, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR //we want to see the mask
@@ -541,24 +541,37 @@
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
actions_types = list()
/obj/item/clothing/head/helmet/space/hardsuit/captain/attack_self()
return //Sprites required for flashlight
/obj/item/clothing/head/helmet/space/hardsuit/swat/attack_self()
/obj/item/clothing/suit/space/hardsuit/captain
name = "captain's SWAT suit"
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. Better not let the assistants get a hold of it."
icon_state = "caparmor"
item_state = "capspacesuit"
/obj/item/clothing/suit/space/hardsuit/swat
name = "\improper MK.II SWAT Suit"
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available."
icon_state = "swat2"
item_state = "swat2"
armor = list("melee" = 40, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT //this needed to be added a long fucking time ago
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/captain
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/swat
/obj/item/clothing/suit/space/hardsuit/captain/Initialize()
/obj/item/clothing/suit/space/hardsuit/swat/Initialize()
. = ..()
allowed = GLOB.security_hardsuit_allowed
//Captain
/obj/item/clothing/head/helmet/space/hardsuit/swat/captain
name = "captain's hardsuit helmet"
icon_state = "capspace"
item_state = "capspacehelmet"
desc = "A tactical MK.II SWAT helmet boasting better protection and a horrible fashion sense."
/obj/item/clothing/suit/space/hardsuit/swat/captain
name = "captain's SWAT suit"
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. Better not let the assistants get a hold of it."
icon_state = "caparmor"
item_state = "capspacesuit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/swat/captain
//Clown
/obj/item/clothing/head/helmet/space/hardsuit/clown
name = "cosmohonk hardsuit helmet"
+1 -1
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@@ -58,7 +58,7 @@ Captain
name = "Captain (Hardsuit)"
mask = /obj/item/clothing/mask/gas/sechailer
suit = /obj/item/clothing/suit/space/hardsuit/captain
suit = /obj/item/clothing/suit/space/hardsuit/swat/captain
suit_store = /obj/item/tank/internals/oxygen
/*
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