@@ -34,7 +34,7 @@
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||||
mask_type = /obj/item/clothing/mask/breath
|
||||
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/obj/machinery/suit_storage_unit/captain
|
||||
suit_type = /obj/item/clothing/suit/space/hardsuit/captain
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||||
suit_type = /obj/item/clothing/suit/space/hardsuit/swat/captain
|
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mask_type = /obj/item/clothing/mask/gas/sechailer
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storage_type = /obj/item/tank/jetpack/oxygen/captain
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@@ -528,12 +528,12 @@
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
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jetpack = /obj/item/tank/jetpack/suit
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//Captain
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/obj/item/clothing/head/helmet/space/hardsuit/captain
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name = "captain's hardsuit helmet"
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||||
icon_state = "capspace"
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||||
item_state = "capspacehelmet"
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||||
desc = "A tactical SWAT helmet MK.II boasting better protection and a horrible fashion sense."
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//SWAT MKII
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/obj/item/clothing/head/helmet/space/hardsuit/swat
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name = "\improper MK.II SWAT Helmet"
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icon_state = "swat2helm"
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||||
item_state = "swat2helm"
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||||
desc = "A tactical SWAT helmet MK.II."
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||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR //we want to see the mask
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@@ -541,24 +541,37 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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actions_types = list()
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||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/captain/attack_self()
|
||||
return //Sprites required for flashlight
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||||
/obj/item/clothing/head/helmet/space/hardsuit/swat/attack_self()
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|
||||
/obj/item/clothing/suit/space/hardsuit/captain
|
||||
name = "captain's SWAT suit"
|
||||
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. Better not let the assistants get a hold of it."
|
||||
icon_state = "caparmor"
|
||||
item_state = "capspacesuit"
|
||||
/obj/item/clothing/suit/space/hardsuit/swat
|
||||
name = "\improper MK.II SWAT Suit"
|
||||
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available."
|
||||
icon_state = "swat2"
|
||||
item_state = "swat2"
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT //this needed to be added a long fucking time ago
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/captain
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/swat
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/captain/Initialize()
|
||||
/obj/item/clothing/suit/space/hardsuit/swat/Initialize()
|
||||
. = ..()
|
||||
allowed = GLOB.security_hardsuit_allowed
|
||||
|
||||
//Captain
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/swat/captain
|
||||
name = "captain's hardsuit helmet"
|
||||
icon_state = "capspace"
|
||||
item_state = "capspacehelmet"
|
||||
desc = "A tactical MK.II SWAT helmet boasting better protection and a horrible fashion sense."
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/swat/captain
|
||||
name = "captain's SWAT suit"
|
||||
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. Better not let the assistants get a hold of it."
|
||||
icon_state = "caparmor"
|
||||
item_state = "capspacesuit"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/swat/captain
|
||||
|
||||
//Clown
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/clown
|
||||
name = "cosmohonk hardsuit helmet"
|
||||
|
||||
@@ -58,7 +58,7 @@ Captain
|
||||
name = "Captain (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/gas/sechailer
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/captain
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/swat/captain
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
|
||||
/*
|
||||
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||||
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Before Width: | Height: | Size: 167 KiB After Width: | Height: | Size: 167 KiB |
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Before Width: | Height: | Size: 331 KiB After Width: | Height: | Size: 331 KiB |
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Before Width: | Height: | Size: 81 KiB After Width: | Height: | Size: 81 KiB |
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Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 116 KiB |