Fix typos and make blob panel easier to read and more organized. (#86724)

## About The Pull Request

Fixes some typos in the blob panel and makes it more organized.
## Why It's Good For The Game

Players can more easily read and understand what the blob can do through
the antag panel.
## Changelog
🆑
qol: made blob antag panel easier to read and more organized
spellcheck: fixed a few typos in the blob panel
/🆑
This commit is contained in:
Jerry
2024-09-18 23:20:30 +02:00
committed by GitHub
parent 085c61fd35
commit 709cef9fd1
+24 -14
View File
@@ -49,7 +49,7 @@ const Overview = (props) => {
You haven't revealed your true form yet!
</Stack.Item>
<Stack.Item>
You must be succumb to the infection. Find somewhere safe and pop!
You must succumb to the infection. Find somewhere safe and pop!
</Stack.Item>
</Stack>
);
@@ -109,15 +109,22 @@ const Basics = (props) => {
</LabeledList.Item>
<LabeledList.Item label="Placement">
You will be able to manually place your blob core by pressing the
Place Blob Core button in the bottom right corner of the screen.
Place Blob Core button in the bottom right corner of the screen.{' '}
<br />
<br />
If you are the blob infection, you can place the core where you are
standing by pressing the pop button on the top left corner of the
screen.
</LabeledList.Item>
<LabeledList.Item label="HUD">
In addition to the buttons on your HUD, there are a few click
shortcuts to speed up expansion and defense.
</LabeledList.Item>
<LabeledList.Item label="Shortcuts">
Click = Expand Blob | Middle Mouse Click = Rally Spores | Ctrl Click =
Create Shield Blob | Alt Click = Remove Blob
Click = Expand Blob <br />
Middle Mouse Click = Rally Spores <br />
Ctrl Click = Create Shield Blob <br />
Alt Click = Remove Blob <br />
</LabeledList.Item>
<LabeledList.Item label="Comms">
Attempting to talk will send a message to all other overminds,
@@ -133,9 +140,9 @@ const Minions = (props) => {
<Collapsible title="Minions">
<LabeledList>
<LabeledList.Item label="Blobbernauts">
Defenders that can be produced from factories for a cost, and are hard
to kill, powerful, and moderately smart. The factory used to create
one will become fragile and briefly unable to produce spores.
This unit can be produced from factories for a cost. They are hard to
kill, powerful, and moderately smart. The factory used to create one
will become fragile and briefly unable to produce spores.
</LabeledList.Item>
<LabeledList.Item label="Spores">
Produced automatically from factories, these are weak, but can be
@@ -152,18 +159,21 @@ const Structures = (props) => {
<Collapsible title="Structures">
<Box>
Normal Blobs will expand your reach and can be upgraded into special
blobs that perform certain functions.
blobs that perform certain functions. Bear in mind that expanding into
space has an 80% chance of failing!
</Box>
<br />
<Box>You can upgrade normal blobs into the following types of blob:</Box>
<Divider />
<LabeledList>
<LabeledList.Item label="Shield Blobs">
Strong and expensive blobs which take more damage. In additon, they
are fireproof and can block air, use these to protect yourself from
station fires. Upgrading them again will result in a reflective blob,
capable of reflecting most projectiles at the cost of the strong
blob&apos;s extra health.
<LabeledList.Item label="Strong Blobs">
Strong blobs are expensive but take more damage. In additon, they are
fireproof and can block air, use these to protect yourself from
station fires.
</LabeledList.Item>
<LabeledList.Item label="Reflective Blobs">
Upgrading strong blobs creates reflective blobs, capable of reflecting
most projectiles at the cost of the strong blob&apos;s extra health.
</LabeledList.Item>
<LabeledList.Item label="Resource Blobs">
Blobs which produce more resources for you, build as many of these as