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Fix typos and make blob panel easier to read and more organized. (#86724)
## About The Pull Request Fixes some typos in the blob panel and makes it more organized. ## Why It's Good For The Game Players can more easily read and understand what the blob can do through the antag panel. ## Changelog 🆑 qol: made blob antag panel easier to read and more organized spellcheck: fixed a few typos in the blob panel /🆑
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@@ -49,7 +49,7 @@ const Overview = (props) => {
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You haven't revealed your true form yet!
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</Stack.Item>
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<Stack.Item>
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You must be succumb to the infection. Find somewhere safe and pop!
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You must succumb to the infection. Find somewhere safe and pop!
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</Stack.Item>
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</Stack>
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);
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@@ -109,15 +109,22 @@ const Basics = (props) => {
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</LabeledList.Item>
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<LabeledList.Item label="Placement">
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You will be able to manually place your blob core by pressing the
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Place Blob Core button in the bottom right corner of the screen.
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Place Blob Core button in the bottom right corner of the screen.{' '}
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<br />
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<br />
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If you are the blob infection, you can place the core where you are
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standing by pressing the pop button on the top left corner of the
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screen.
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</LabeledList.Item>
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<LabeledList.Item label="HUD">
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In addition to the buttons on your HUD, there are a few click
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shortcuts to speed up expansion and defense.
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</LabeledList.Item>
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<LabeledList.Item label="Shortcuts">
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Click = Expand Blob | Middle Mouse Click = Rally Spores | Ctrl Click =
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Create Shield Blob | Alt Click = Remove Blob
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Click = Expand Blob <br />
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Middle Mouse Click = Rally Spores <br />
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Ctrl Click = Create Shield Blob <br />
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Alt Click = Remove Blob <br />
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</LabeledList.Item>
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<LabeledList.Item label="Comms">
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Attempting to talk will send a message to all other overminds,
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@@ -133,9 +140,9 @@ const Minions = (props) => {
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<Collapsible title="Minions">
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<LabeledList>
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<LabeledList.Item label="Blobbernauts">
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Defenders that can be produced from factories for a cost, and are hard
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to kill, powerful, and moderately smart. The factory used to create
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one will become fragile and briefly unable to produce spores.
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This unit can be produced from factories for a cost. They are hard to
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kill, powerful, and moderately smart. The factory used to create one
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will become fragile and briefly unable to produce spores.
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</LabeledList.Item>
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<LabeledList.Item label="Spores">
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Produced automatically from factories, these are weak, but can be
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@@ -152,18 +159,21 @@ const Structures = (props) => {
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<Collapsible title="Structures">
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<Box>
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Normal Blobs will expand your reach and can be upgraded into special
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blobs that perform certain functions.
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blobs that perform certain functions. Bear in mind that expanding into
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space has an 80% chance of failing!
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</Box>
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<br />
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<Box>You can upgrade normal blobs into the following types of blob:</Box>
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<Divider />
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<LabeledList>
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<LabeledList.Item label="Shield Blobs">
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Strong and expensive blobs which take more damage. In additon, they
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are fireproof and can block air, use these to protect yourself from
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station fires. Upgrading them again will result in a reflective blob,
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capable of reflecting most projectiles at the cost of the strong
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blob's extra health.
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<LabeledList.Item label="Strong Blobs">
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Strong blobs are expensive but take more damage. In additon, they are
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fireproof and can block air, use these to protect yourself from
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station fires.
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</LabeledList.Item>
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<LabeledList.Item label="Reflective Blobs">
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Upgrading strong blobs creates reflective blobs, capable of reflecting
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most projectiles at the cost of the strong blob's extra health.
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</LabeledList.Item>
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<LabeledList.Item label="Resource Blobs">
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Blobs which produce more resources for you, build as many of these as
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