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Migrates equipment slowdown to a movespeed mod (#47782)
This commit is contained in:
committed by
Rob Bailey
parent
babef288fa
commit
70cc9d71c1
@@ -18,6 +18,7 @@
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#define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN"
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#define MOVESPEED_ID_MOB_GRAB_STATE "MOB_GRAB_STATE"
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#define MOVESPEED_ID_MOB_EQUIPMENT "MOB_EQUIPMENT"
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#define MOVESPEED_ID_CONFIG_SPEEDMOD "MOB_CONFIG_MODIFIER"
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#define MOVESPEED_ID_SLIME_REAGENTMOD "SLIME_REAGENT_MODIFIER"
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@@ -401,7 +401,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
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if(!silent)
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playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
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user.update_equipment_speed_mods()
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// called just as an item is picked up (loc is not yet changed)
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/obj/item/proc/pickup(mob/user)
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@@ -431,6 +431,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
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else if(slot == SLOT_HANDS)
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playsound(src, pickup_sound, PICKUP_SOUND_VOLUME, ignore_walls = FALSE)
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user.update_equipment_speed_mods()
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//sometimes we only want to grant the item's action if it's equipped in a specific slot.
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/obj/item/proc/item_action_slot_check(slot, mob/user)
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@@ -1,9 +1,3 @@
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/mob/living/carbon/movement_delay()
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. = ..()
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if(!get_leg_ignore() && legcuffed) //ignore the fact we lack legs
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. += legcuffed.slowdown
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/mob/living/carbon/slip(knockdown_amount, obj/O, lube, paralyze, force_drop)
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if(movement_type & FLYING)
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return 0
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@@ -144,6 +144,12 @@
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return not_handled //For future deeper overrides
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/mob/living/carbon/human/equipped_speed_mods()
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. = ..()
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for(var/sloties in get_all_slots())
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var/obj/item/thing = sloties
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. += thing?.slowdown
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/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE, silent = FALSE)
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var/index = get_held_index_of_item(I)
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. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
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@@ -1153,24 +1153,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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/datum/species/proc/movement_delay(mob/living/carbon/human/H)
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. = 0 //We start at 0.
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var/gravity = 0
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gravity = H.has_gravity()
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if(!HAS_TRAIT(H, TRAIT_IGNORESLOWDOWN) && gravity)
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if(H.wear_suit)
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. += H.wear_suit.slowdown
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if(H.shoes)
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. += H.shoes.slowdown
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if(H.back)
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. += H.back.slowdown
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for(var/obj/item/I in H.held_items)
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if(I.item_flags & SLOWS_WHILE_IN_HAND)
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. += I.slowdown
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var/gravity = H.has_gravity()
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if(!HAS_TRAIT(H, TRAIT_IGNORESLOWDOWN) && gravity > STANDARD_GRAVITY)
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//Moving in high gravity is very slow (Flying too)
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if(gravity > STANDARD_GRAVITY)
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var/grav_force = min(gravity - STANDARD_GRAVITY,3)
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. += 1 + grav_force
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var/grav_force = min(gravity - STANDARD_GRAVITY,3)
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. += 1 + grav_force
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return .
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@@ -1229,3 +1229,17 @@
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remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE)
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else
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add_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=grab_state*3, blacklisted_movetypes=FLOATING)
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/mob/proc/update_equipment_speed_mods()
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var/speedies = equipped_speed_mods()
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if(!speedies)
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remove_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE)
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else
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add_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=speedies, blacklisted_movetypes=FLOATING)
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/// Gets the combined speed modification of all worn items
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/// Except base mob type doesnt really wear items
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/mob/proc/equipped_speed_mods()
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for(var/obj/item/I in held_items)
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if(I.item_flags & SLOWS_WHILE_IN_HAND)
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. += I.slowdown
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