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Removed the *click* black text that all mobs get when a gun can't fire. The red *click* will still appear to the gun wielder.
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@@ -29,7 +29,7 @@
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return 1
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/obj/item/weapon/gun/proc/shoot_with_empty_chamber(mob/living/user as mob|obj)
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user.visible_message("*click*", "<span class='danger'>*click*</span>")
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user << "<span class='danger'>*click*</span>"
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playsound(user, 'sound/weapons/empty.ogg', 100, 1)
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return
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