mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-13 09:05:11 +01:00
Returns Space Z Level Count To 7 (#5864)
## About The Pull Request [The count was reduced all the way back in 2024 as a way to help server performance ](https://github.com/Bubberstation/Bubberstation/pull/2510) however I've been told it might be worth upping again. ## Why It's Good For The Game People yearn for the space age. Tiding gets boring and there's often not a lot in a given round, especially when you have stuff like Tarkon that take up half a large portion of a given z-level. ## Proof Of Testing The tests don't fail! Might need a test merge to judge the performance impact at scale if there's still concern. 🆑 Robwo code: Returned space Z-level count back to 7. /🆑 --------- Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -182,7 +182,7 @@ Always compile, always use that verb, and always make sure that it works for wha
|
||||
#define PLACE_ISOLATED "isolated" //On isolated ruin z level
|
||||
|
||||
///Map generation defines
|
||||
#define DEFAULT_SPACE_RUIN_LEVELS 4 // Bubber Edit - ORG: 7
|
||||
#define DEFAULT_SPACE_RUIN_LEVELS 7
|
||||
#define DEFAULT_SPACE_EMPTY_LEVELS 1
|
||||
|
||||
#define BIOME_LOW_HEAT "low_heat"
|
||||
|
||||
Reference in New Issue
Block a user