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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 23:58:07 +01:00
no wait that's dumb
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+1
-1
@@ -62,7 +62,7 @@ var/list/freqtospan = list(
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/atom/movable/proc/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq)
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return ""
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/atom/movable/proc/say_quote(input, list/spans)
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/atom/movable/proc/say_quote(input, list/spans=list())
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if(!input)
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return "says, \"...\"" //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
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var/ending = copytext(input, length(input))
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@@ -39,8 +39,7 @@
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if(name != real_name)
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alt_name = " (died as [real_name])"
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var/spans = list()
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message = src.say_quote(message, spans)
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message = src.say_quote(message)
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
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for(var/mob/M in player_list)
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