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Quieter title music is now played when the round ends
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@@ -465,6 +465,9 @@ SUBSYSTEM_DEF(ticker)
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to_chat(world, "<BR><BR><BR><FONT size=3><B>The round has ended.</B></FONT>")
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for(var/client/C in GLOB.clients)
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C.playtitlemusic(40)
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//Player status report
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for(var/mob/Player in GLOB.mob_list)
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if(Player.mind && !isnewplayer(Player))
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+2
-2
@@ -96,11 +96,11 @@
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/mob/proc/stop_sound_channel(chan)
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SEND_SOUND(src, sound(null, repeat = 0, wait = 0, channel = chan))
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/client/proc/playtitlemusic()
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/client/proc/playtitlemusic(vol = 85)
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UNTIL(SSticker.login_music) //wait for SSticker init to set the login music
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if(prefs && (prefs.toggles & SOUND_LOBBY))
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SEND_SOUND(src, sound(SSticker.login_music, repeat = 0, wait = 0, volume = 85, channel = CHANNEL_LOBBYMUSIC) // MAD JAMS)
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SEND_SOUND(src, sound(SSticker.login_music, repeat = 0, wait = 0, volume = vol, channel = CHANNEL_LOBBYMUSIC) // MAD JAMS)
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/proc/get_rand_frequency()
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return rand(32000, 55000) //Frequency stuff only works with 45kbps oggs.
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