|
|
|
@@ -10,25 +10,20 @@
|
|
|
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
|
throw_speed = 2
|
|
|
|
|
throw_range = 7
|
|
|
|
|
|
|
|
|
|
var/obj/item/assembly/a_left = null
|
|
|
|
|
var/obj/item/assembly/a_right = null
|
|
|
|
|
/// used to store the list of assemblies making up our assembly holder
|
|
|
|
|
var/list/obj/item/assembly/assemblies
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/Initialize(mapload)
|
|
|
|
|
. = ..()
|
|
|
|
|
AddComponent(/datum/component/simple_rotation)
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/Destroy()
|
|
|
|
|
QDEL_NULL(a_left)
|
|
|
|
|
QDEL_NULL(a_right)
|
|
|
|
|
QDEL_LAZYLIST(assemblies)
|
|
|
|
|
return ..()
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/Exited(atom/movable/gone, direction)
|
|
|
|
|
. = ..()
|
|
|
|
|
if(gone == a_left)
|
|
|
|
|
a_left = null
|
|
|
|
|
else if(gone == a_right)
|
|
|
|
|
a_right = null
|
|
|
|
|
LAZYREMOVE(assemblies, gone)
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/IsAssemblyHolder()
|
|
|
|
|
return TRUE
|
|
|
|
@@ -41,6 +36,23 @@
|
|
|
|
|
update_appearance()
|
|
|
|
|
SSblackbox.record_feedback("tally", "assembly_made", 1, "[initial(A.name)]-[initial(A2.name)]")
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Adds an assembly to the assembly holder
|
|
|
|
|
*
|
|
|
|
|
* This proc is used to add an assembly to the assembly holder, update the appearance, and the name of it.
|
|
|
|
|
* Arguments:
|
|
|
|
|
* * attached_assembly - assembly we are adding to the assembly holder
|
|
|
|
|
* * user - user we pass into attach()
|
|
|
|
|
*/
|
|
|
|
|
/obj/item/assembly_holder/proc/add_assembly(obj/item/assembly/attached_assembly, mob/user)
|
|
|
|
|
attach(attached_assembly, user)
|
|
|
|
|
name = ""
|
|
|
|
|
for(var/obj/item/assembly/assembly as anything in assemblies)
|
|
|
|
|
name += "[assembly.name]-"
|
|
|
|
|
name = splicetext(name, length(name), length(name) + 1, "")
|
|
|
|
|
name += " assembly"
|
|
|
|
|
update_appearance()
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/proc/attach(obj/item/assembly/A, mob/user)
|
|
|
|
|
if(!A.remove_item_from_storage(src))
|
|
|
|
|
if(user)
|
|
|
|
@@ -49,10 +61,7 @@
|
|
|
|
|
A.forceMove(src)
|
|
|
|
|
A.holder = src
|
|
|
|
|
A.toggle_secure()
|
|
|
|
|
if(!a_left)
|
|
|
|
|
a_left = A
|
|
|
|
|
else
|
|
|
|
|
a_right = A
|
|
|
|
|
LAZYADD(assemblies, A)
|
|
|
|
|
A.holder_movement()
|
|
|
|
|
A.on_attach()
|
|
|
|
|
|
|
|
|
@@ -62,96 +71,88 @@
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/update_overlays()
|
|
|
|
|
. = ..()
|
|
|
|
|
if(a_left)
|
|
|
|
|
. += "[a_left.icon_state]_left"
|
|
|
|
|
for(var/left_overlay in a_left.attached_overlays)
|
|
|
|
|
. += "[left_overlay]_l"
|
|
|
|
|
|
|
|
|
|
if(!a_right)
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if(a_right.is_position_sensitive)
|
|
|
|
|
. += "[a_right.icon_state]_right"
|
|
|
|
|
for(var/right_overlay in a_right.attached_overlays)
|
|
|
|
|
. += "[right_overlay]_r"
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
var/mutable_appearance/right = mutable_appearance(icon, "[a_right.icon_state]_left")
|
|
|
|
|
right.transform = matrix(-1, 0, 0, 0, 1, 0)
|
|
|
|
|
for(var/right_overlay in a_right.attached_overlays)
|
|
|
|
|
right.add_overlay("[right_overlay]_l")
|
|
|
|
|
. += right
|
|
|
|
|
for(var/i in 1 to LAZYLEN(assemblies))
|
|
|
|
|
if(i % 2 == 1)
|
|
|
|
|
var/obj/item/assembly/assembly = assemblies[i]
|
|
|
|
|
. += "[assembly.icon_state]_left"
|
|
|
|
|
for(var/left_overlay in assembly.attached_overlays)
|
|
|
|
|
. += "[left_overlay]_l"
|
|
|
|
|
if(i % 2 == 0)
|
|
|
|
|
var/obj/item/assembly/assembly = assemblies[i]
|
|
|
|
|
var/mutable_appearance/right = mutable_appearance(icon, "[assembly.icon_state]_left")
|
|
|
|
|
right.transform = matrix(-1, 0, 0, 0, 1, 0)
|
|
|
|
|
for(var/right_overlay in assembly.attached_overlays)
|
|
|
|
|
right.add_overlay("[right_overlay]_l")
|
|
|
|
|
. += right
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/on_found(mob/finder)
|
|
|
|
|
if(a_left)
|
|
|
|
|
a_left.on_found(finder)
|
|
|
|
|
if(a_right)
|
|
|
|
|
a_right.on_found(finder)
|
|
|
|
|
for(var/obj/item/assembly/assembly as anything in assemblies)
|
|
|
|
|
assembly.on_found(finder)
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/setDir()
|
|
|
|
|
. = ..()
|
|
|
|
|
if(a_left)
|
|
|
|
|
a_left.holder_movement()
|
|
|
|
|
if(a_right)
|
|
|
|
|
a_right.holder_movement()
|
|
|
|
|
for(var/obj/item/assembly/assembly as anything in assemblies)
|
|
|
|
|
assembly.holder_movement()
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/dropped(mob/user)
|
|
|
|
|
. = ..()
|
|
|
|
|
if(a_left)
|
|
|
|
|
a_left.dropped()
|
|
|
|
|
if(a_right)
|
|
|
|
|
a_right.dropped()
|
|
|
|
|
for(var/obj/item/assembly/assembly as anything in assemblies)
|
|
|
|
|
assembly.dropped()
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/attack_hand(mob/living/user, list/modifiers)//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
|
|
|
|
. = ..()
|
|
|
|
|
if(.)
|
|
|
|
|
return
|
|
|
|
|
if(a_left)
|
|
|
|
|
a_left.attack_hand()
|
|
|
|
|
if(a_right)
|
|
|
|
|
a_right.attack_hand()
|
|
|
|
|
for(var/obj/item/assembly/assembly as anything in assemblies)
|
|
|
|
|
assembly.attack_hand()
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/attackby(obj/item/weapon, mob/user, params)
|
|
|
|
|
if(isassembly(weapon))
|
|
|
|
|
var/obj/item/assembly/attached_assembly = weapon
|
|
|
|
|
if(!attached_assembly.secured)
|
|
|
|
|
add_assembly(attached_assembly, user)
|
|
|
|
|
balloon_alert(user, "part added")
|
|
|
|
|
return
|
|
|
|
|
return ..()
|
|
|
|
|
/obj/item/assembly_holder/AltClick(mob/user)
|
|
|
|
|
return ..() // This hotkey is BLACKLISTED since it's used by /datum/component/simple_rotation
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/tool)
|
|
|
|
|
if(..())
|
|
|
|
|
return TRUE
|
|
|
|
|
to_chat(user, span_notice("You disassemble [src]!"))
|
|
|
|
|
if(a_left)
|
|
|
|
|
a_left.on_detach()
|
|
|
|
|
a_left = null
|
|
|
|
|
if(a_right)
|
|
|
|
|
a_right.on_detach()
|
|
|
|
|
a_right = null
|
|
|
|
|
balloon_alert(user, "disassembled")
|
|
|
|
|
for(var/obj/item/assembly/assembly as anything in assemblies)
|
|
|
|
|
assembly.on_detach()
|
|
|
|
|
LAZYREMOVE(assemblies, assembly)
|
|
|
|
|
qdel(src)
|
|
|
|
|
return TRUE
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/attack_self(mob/user)
|
|
|
|
|
src.add_fingerprint(user)
|
|
|
|
|
if(!a_left || !a_right)
|
|
|
|
|
to_chat(user, span_danger("Assembly part missing!"))
|
|
|
|
|
if(LAZYLEN(assemblies) == 1)
|
|
|
|
|
balloon_alert(user, "part missing!")
|
|
|
|
|
return
|
|
|
|
|
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
|
|
|
|
|
switch(tgui_alert(usr,"Which side would you like to use?",,list("Left","Right")))
|
|
|
|
|
if("Left")
|
|
|
|
|
a_left.attack_self(user)
|
|
|
|
|
if("Right")
|
|
|
|
|
a_right.attack_self(user)
|
|
|
|
|
return
|
|
|
|
|
else
|
|
|
|
|
a_left.attack_self(user)
|
|
|
|
|
a_right.attack_self(user)
|
|
|
|
|
|
|
|
|
|
for(var/obj/item/assembly/assembly as anything in assemblies)
|
|
|
|
|
assembly.attack_self(user)
|
|
|
|
|
|
|
|
|
|
/obj/item/assembly_holder/proc/process_activation(obj/D, normal = 1, special = 1)
|
|
|
|
|
if(!D)
|
|
|
|
|
/**
|
|
|
|
|
* this proc is used to process the activation of the assembly holder
|
|
|
|
|
*
|
|
|
|
|
* This proc is usually called by signalers, timers, or anything that can trigger and
|
|
|
|
|
* send a pulse to the assembly holder, which then calls this proc that actually activates the assemblies
|
|
|
|
|
* Arguments:
|
|
|
|
|
* * /obj/device - the device we sent the pulse from which called this proc
|
|
|
|
|
* * normal - if this is a normal activation
|
|
|
|
|
* * special - if this is a special activation
|
|
|
|
|
*/
|
|
|
|
|
/obj/item/assembly_holder/proc/process_activation(obj/device, normal = TRUE, special = TRUE)
|
|
|
|
|
if(!device)
|
|
|
|
|
return FALSE
|
|
|
|
|
if((normal) && (a_right) && (a_left))
|
|
|
|
|
if(a_right != D)
|
|
|
|
|
a_right.pulsed(FALSE)
|
|
|
|
|
if(a_left != D)
|
|
|
|
|
a_left.pulsed(FALSE)
|
|
|
|
|
if(normal && LAZYLEN(assemblies) >= 2)
|
|
|
|
|
for(var/obj/item/assembly/assembly as anything in assemblies)
|
|
|
|
|
if(LAZYACCESS(assemblies, assembly) != device)
|
|
|
|
|
assembly.pulsed(FALSE)
|
|
|
|
|
if(master)
|
|
|
|
|
master.receive_signal()
|
|
|
|
|
return TRUE
|
|
|
|
|