mirror of
https://github.com/Bubberstation/Bubberstation.git
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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,8 +0,0 @@
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author: "zydras"
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delete-after: True
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changes:
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- rscadd: "DS-2 has been fully retrofitted into a working spaceship and have had their ID trims fully updated."
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- rscadd: "DS-2 is now staffed with two Mining Officers and a Corporate Liaison."
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- rscadd: "Donk Co. has provided DS-2 with all new outfits for most of its members."
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- balance: "Many of the DS-2 gear the ship starts with has been either cut, modified or rebalanced. No more loot pinata."
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- rscdel: "DS-2 has had its pool decommissioned and was told to \"visit the space hotel\". Rude!"
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@@ -1,4 +0,0 @@
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author: "LT3"
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delete-after: True
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changes:
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- rscadd: "New random event added: Tram Malfunction"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixed tramstation's AI sat solars not working"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Delta's Port Bow Solar is now correctly labelled."
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- qol: "added screentips to customizable food"
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- qol: "added more balloon alerts to custommizable food"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "You can now see antag hud icons AND see through walls. WOW"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fix traitor objectives failing to complete"
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@@ -1,4 +0,0 @@
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author: "LT3"
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delete-after: True
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changes:
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- bugfix: "Tramstation's tram plates and platform tiles are now future compatible on Skyrat for ongoing changes, because you know they're coming."
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@@ -1,4 +0,0 @@
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author: "Tastyfish"
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delete-after: True
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changes:
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- qol: "All skyrat leather belt and bandolier recipes are now in the belts category, as they should be."
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@@ -1,6 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "The Supermatter crystal will now emit rays of light, varying on it's power level and situation."
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- code_imp: "improves a formatting and comment spelling"
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- bugfix: "The Causality field now actually shows up!"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Lavaland fauna will no longer be able to mine"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Adds a new rendering option to the gameplay preferences. You can now limit the rendering intensity of multiz levels. This will make things look a bit worse, but run a LOT better. Try it out if your machine chokes on icebox or somethin."
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@@ -1,5 +0,0 @@
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author: "VexingRaven"
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delete-after: True
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changes:
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- bugfix: "Ashwalker Eggs and Battlecruiser spawners no longer give you a warning every time you open the spawn menu if you've already spawned as that role once."
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- spellcheck: "Ashwalker Egg warning message for having already spawned once is no longer bolded for no reason."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Wirecarp now lets you give people mass PDA perms again."
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "you get your keys upon removing them from a car now!"
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- balance: "the clown car now crashes upon ramming into a deer, like god intended."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixed armblades and digitigrade legs not showing up in the limb grower"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Wall mounted vendors can no longer receive brand intelligence."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "limits how much you get alerted by icebox storms"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- balance: "Paramedics get to have mining station access"
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "biogenerator now properly gives non-stackable items"
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- refactor: "biogenerator backend optimization"
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@@ -1,10 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "You can stick IV drip into anything that is a reagent container (injection only)"
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- qol: "IV drip transfer rate can be zeroed to stop the flow without removing the needle"
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- qol: "IV drip transfer rate spans from 0 to 5 units per second with 0.01 step instead of previous 0.05 to 2.5 with 0.05 step"
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- qol: "IV drip animation plays only when transfer rate is above 0"
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- qol: "IV drip supports alt+clicking that toggles the transfer rate between 0 and max"
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- qol: "IV drip UI update"
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- rscadd: "You can craft IV drip with 2 rods, 1 plastic sheet and a syringe"
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@@ -489,3 +489,60 @@
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- rscadd: Added two sets of coordinates to the checkers and chess modules for the
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holodeck.
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- qol: you get access to the next storage ui row 1 item earlier
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2022-11-26:
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LT3:
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- rscadd: 'New random event added: Tram Malfunction'
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- bugfix: Tramstation's tram plates and platform tiles are now future compatible
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on Skyrat for ongoing changes, because you know they're coming.
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SkyratBot:
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- bugfix: Delta's Port Bow Solar is now correctly labelled.
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- bugfix: Wall mounted vendors can no longer receive brand intelligence.
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- bugfix: limits how much you get alerted by icebox storms
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- rscadd: You can stick IV drip into anything that is a reagent container (injection
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only)
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- qol: IV drip transfer rate can be zeroed to stop the flow without removing the
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needle
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- qol: IV drip transfer rate spans from 0 to 5 units per second with 0.01 step instead
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of previous 0.05 to 2.5 with 0.05 step
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- qol: IV drip animation plays only when transfer rate is above 0
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- qol: IV drip supports alt+clicking that toggles the transfer rate between 0 and
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max
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- qol: IV drip UI update
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- rscadd: You can craft IV drip with 2 rods, 1 plastic sheet and a syringe
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- bugfix: You can now see antag hud icons AND see through walls. WOW
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- bugfix: Wirecarp now lets you give people mass PDA perms again.
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- balance: Paramedics get to have mining station access
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- bugfix: biogenerator now properly gives non-stackable items
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- refactor: biogenerator backend optimization
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- bugfix: fixed tramstation's AI sat solars not working
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- qol: added screentips to customizable food
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- qol: added more balloon alerts to custommizable food
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- rscadd: Adds a new rendering option to the gameplay preferences. You can now limit
|
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the rendering intensity of multiz levels. This will make things look a bit worse,
|
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but run a LOT better. Try it out if your machine chokes on icebox or somethin.
|
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- bugfix: you get your keys upon removing them from a car now!
|
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- balance: the clown car now crashes upon ramming into a deer, like god intended.
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- bugfix: fixed armblades and digitigrade legs not showing up in the limb grower
|
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- bugfix: Fix traitor objectives failing to complete
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- rscadd: The Supermatter crystal will now emit rays of light, varying on it's power
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level and situation.
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- code_imp: improves a formatting and comment spelling
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- bugfix: The Causality field now actually shows up!
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- bugfix: Lavaland fauna will no longer be able to mine
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Tastyfish:
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- qol: All skyrat leather belt and bandolier recipes are now in the belts category,
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as they should be.
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VexingRaven:
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- bugfix: Ashwalker Eggs and Battlecruiser spawners no longer give you a warning
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every time you open the spawn menu if you've already spawned as that role once.
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- spellcheck: Ashwalker Egg warning message for having already spawned once is no
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longer bolded for no reason.
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zydras:
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- rscadd: DS-2 has been fully retrofitted into a working spaceship and have had
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their ID trims fully updated.
|
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- rscadd: DS-2 is now staffed with two Mining Officers and a Corporate Liaison.
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- rscadd: Donk Co. has provided DS-2 with all new outfits for most of its members.
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- balance: Many of the DS-2 gear the ship starts with has been either cut, modified
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or rebalanced. No more loot pinata.
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- rscdel: DS-2 has had its pool decommissioned and was told to "visit the space
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hotel". Rude!
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