Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2022-11-26 00:35:34 +00:00
parent f10617d2e8
commit 7255c3fb0b
22 changed files with 57 additions and 100 deletions
@@ -1,8 +0,0 @@
author: "zydras"
delete-after: True
changes:
- rscadd: "DS-2 has been fully retrofitted into a working spaceship and have had their ID trims fully updated."
- rscadd: "DS-2 is now staffed with two Mining Officers and a Corporate Liaison."
- rscadd: "Donk Co. has provided DS-2 with all new outfits for most of its members."
- balance: "Many of the DS-2 gear the ship starts with has been either cut, modified or rebalanced. No more loot pinata."
- rscdel: "DS-2 has had its pool decommissioned and was told to \"visit the space hotel\". Rude!"
@@ -1,4 +0,0 @@
author: "LT3"
delete-after: True
changes:
- rscadd: "New random event added: Tram Malfunction"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed tramstation's AI sat solars not working"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Delta's Port Bow Solar is now correctly labelled."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- qol: "added screentips to customizable food"
- qol: "added more balloon alerts to custommizable food"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "You can now see antag hud icons AND see through walls. WOW"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fix traitor objectives failing to complete"
@@ -1,4 +0,0 @@
author: "LT3"
delete-after: True
changes:
- bugfix: "Tramstation's tram plates and platform tiles are now future compatible on Skyrat for ongoing changes, because you know they're coming."
@@ -1,4 +0,0 @@
author: "Tastyfish"
delete-after: True
changes:
- qol: "All skyrat leather belt and bandolier recipes are now in the belts category, as they should be."
@@ -1,6 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "The Supermatter crystal will now emit rays of light, varying on it's power level and situation."
- code_imp: "improves a formatting and comment spelling"
- bugfix: "The Causality field now actually shows up!"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Lavaland fauna will no longer be able to mine"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Adds a new rendering option to the gameplay preferences. You can now limit the rendering intensity of multiz levels. This will make things look a bit worse, but run a LOT better. Try it out if your machine chokes on icebox or somethin."
@@ -1,5 +0,0 @@
author: "VexingRaven"
delete-after: True
changes:
- bugfix: "Ashwalker Eggs and Battlecruiser spawners no longer give you a warning every time you open the spawn menu if you've already spawned as that role once."
- spellcheck: "Ashwalker Egg warning message for having already spawned once is no longer bolded for no reason."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Wirecarp now lets you give people mass PDA perms again."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "you get your keys upon removing them from a car now!"
- balance: "the clown car now crashes upon ramming into a deer, like god intended."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed armblades and digitigrade legs not showing up in the limb grower"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Wall mounted vendors can no longer receive brand intelligence."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "limits how much you get alerted by icebox storms"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- balance: "Paramedics get to have mining station access"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "biogenerator now properly gives non-stackable items"
- refactor: "biogenerator backend optimization"
@@ -1,10 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "You can stick IV drip into anything that is a reagent container (injection only)"
- qol: "IV drip transfer rate can be zeroed to stop the flow without removing the needle"
- qol: "IV drip transfer rate spans from 0 to 5 units per second with 0.01 step instead of previous 0.05 to 2.5 with 0.05 step"
- qol: "IV drip animation plays only when transfer rate is above 0"
- qol: "IV drip supports alt+clicking that toggles the transfer rate between 0 and max"
- qol: "IV drip UI update"
- rscadd: "You can craft IV drip with 2 rods, 1 plastic sheet and a syringe"
+57
View File
@@ -489,3 +489,60 @@
- rscadd: Added two sets of coordinates to the checkers and chess modules for the
holodeck.
- qol: you get access to the next storage ui row 1 item earlier
2022-11-26:
LT3:
- rscadd: 'New random event added: Tram Malfunction'
- bugfix: Tramstation's tram plates and platform tiles are now future compatible
on Skyrat for ongoing changes, because you know they're coming.
SkyratBot:
- bugfix: Delta's Port Bow Solar is now correctly labelled.
- bugfix: Wall mounted vendors can no longer receive brand intelligence.
- bugfix: limits how much you get alerted by icebox storms
- rscadd: You can stick IV drip into anything that is a reagent container (injection
only)
- qol: IV drip transfer rate can be zeroed to stop the flow without removing the
needle
- qol: IV drip transfer rate spans from 0 to 5 units per second with 0.01 step instead
of previous 0.05 to 2.5 with 0.05 step
- qol: IV drip animation plays only when transfer rate is above 0
- qol: IV drip supports alt+clicking that toggles the transfer rate between 0 and
max
- qol: IV drip UI update
- rscadd: You can craft IV drip with 2 rods, 1 plastic sheet and a syringe
- bugfix: You can now see antag hud icons AND see through walls. WOW
- bugfix: Wirecarp now lets you give people mass PDA perms again.
- balance: Paramedics get to have mining station access
- bugfix: biogenerator now properly gives non-stackable items
- refactor: biogenerator backend optimization
- bugfix: fixed tramstation's AI sat solars not working
- qol: added screentips to customizable food
- qol: added more balloon alerts to custommizable food
- rscadd: Adds a new rendering option to the gameplay preferences. You can now limit
the rendering intensity of multiz levels. This will make things look a bit worse,
but run a LOT better. Try it out if your machine chokes on icebox or somethin.
- bugfix: you get your keys upon removing them from a car now!
- balance: the clown car now crashes upon ramming into a deer, like god intended.
- bugfix: fixed armblades and digitigrade legs not showing up in the limb grower
- bugfix: Fix traitor objectives failing to complete
- rscadd: The Supermatter crystal will now emit rays of light, varying on it's power
level and situation.
- code_imp: improves a formatting and comment spelling
- bugfix: The Causality field now actually shows up!
- bugfix: Lavaland fauna will no longer be able to mine
Tastyfish:
- qol: All skyrat leather belt and bandolier recipes are now in the belts category,
as they should be.
VexingRaven:
- bugfix: Ashwalker Eggs and Battlecruiser spawners no longer give you a warning
every time you open the spawn menu if you've already spawned as that role once.
- spellcheck: Ashwalker Egg warning message for having already spawned once is no
longer bolded for no reason.
zydras:
- rscadd: DS-2 has been fully retrofitted into a working spaceship and have had
their ID trims fully updated.
- rscadd: DS-2 is now staffed with two Mining Officers and a Corporate Liaison.
- rscadd: Donk Co. has provided DS-2 with all new outfits for most of its members.
- balance: Many of the DS-2 gear the ship starts with has been either cut, modified
or rebalanced. No more loot pinata.
- rscdel: DS-2 has had its pool decommissioned and was told to "visit the space
hotel". Rude!