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Deletes area var on clients (#80037)
## About The Pull Request Literally nothing wrote to or accessed this variable, in pretty much _every_ case we just use `get_area(mob)` instead of ever looking at the client's area (again, ???) ## Why It's Good For The Game this variable was added 12 years ago and I don't think anyone has ever novelly used this. ## Changelog Doesn't matter to players.
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@@ -76,8 +76,6 @@
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var/move_delay = 0
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///The visual delay to use for the current client.Move(), mostly used for making a client based move look like it came from some other slower source
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var/visual_delay = 0
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///Current area of the controlled mob
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var/area = null
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///////////////
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//SOUND STUFF//
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