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Updates SSU, Reprices Explosive Implants
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@@ -570,7 +570,7 @@ var/list/uplink_items = list()
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name = "Explosive Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. Creates a moderately-sized fiery explosion. For those agents who know there is no going back."
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item = /obj/item/weapon/storage/box/syndie_kit/imp_explosive
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cost = 9
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cost = 6
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// POINTLESS BADASSERY
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@@ -75,7 +75,6 @@
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/obj/machinery/suit_storage_unit/syndicate
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SUIT_TYPE = /obj/item/clothing/suit/space/hardsuit/syndi
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HELMET_TYPE = /obj/item/clothing/head/helmet/space/hardsuit/syndi
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MASK_TYPE = /obj/item/clothing/mask/gas/syndicate
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STORAGE_TYPE = /obj/item/weapon/tank/jetpack/oxygen/harness
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@@ -198,6 +198,7 @@
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..()
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flags ^= NODROP
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//The Owl Hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
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name = "owl hardsuit helmet"
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@@ -214,9 +215,7 @@
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icon_state = "hardsuit1-owl"
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item_state = "s_suit"
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item_color = "owl"
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon()
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icon_state = "hardsuit[on]-[item_color]"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
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//Wizard hardsuit
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