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Minor atmos fixes for resin and mineral structures
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@@ -23,6 +23,26 @@
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anchored = 1
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var/health = 200
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/obj/structure/alien/resin/New(location)
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..()
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air_update_turf(1)
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return
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/obj/structure/alien/resin/Del()
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density = 0
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air_update_turf(1)
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..()
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return
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/obj/structure/alien/resin/Move()
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air_update_turf(1)
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..()
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air_update_turf(1)
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return
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/obj/structure/alien/resin/CanAtmosPass()
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return !density
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/obj/structure/alien/resin/wall
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name = "resin wall"
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desc = "Purple slime solidified into a wall."
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@@ -416,4 +436,4 @@
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spawn(rand(150, 200))
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if(src)
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tick()
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tick()
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@@ -21,10 +21,13 @@
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icon_state = mineralType
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name = "[mineralType] door"
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air_update_turf(1)
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return
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Del()
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density = 0
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air_update_turf(1)
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..()
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return
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Move()
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air_update_turf(1)
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