Merge pull request #11769 from phil235/FixMutations

Some dna fixes
This commit is contained in:
Razharas
2015-09-15 22:31:59 +03:00
31 changed files with 968 additions and 961 deletions
+2 -2
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@@ -225,7 +225,7 @@ var/record_id_num = 1001
var/datum/data/record/M = new()
M.fields["id"] = id
M.fields["name"] = H.real_name
M.fields["blood_type"] = H.blood_type
M.fields["blood_type"] = H.dna.blood_type
M.fields["b_dna"] = H.dna.unique_enzymes
M.fields["mi_dis"] = "None"
M.fields["mi_dis_d"] = "No minor disabilities have been declared."
@@ -255,7 +255,7 @@ var/record_id_num = 1001
L.fields["rank"] = H.mind.assigned_role
L.fields["age"] = H.age
L.fields["sex"] = H.gender
L.fields["blood_type"] = H.blood_type
L.fields["blood_type"] = H.dna.blood_type
L.fields["b_dna"] = H.dna.unique_enzymes
L.fields["enzymes"] = H.dna.struc_enzymes
L.fields["identity"] = H.dna.uni_identity
+43 -28
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@@ -49,21 +49,16 @@
. = on_losing(owner)
/datum/mutation/human/proc/on_acquiring(mob/living/carbon/human/owner)
if(!owner || (src in owner.dna.mutations))
if(!owner || !istype(owner) || (src in owner.dna.mutations))
return 1
owner.dna.mutations.Add(src)
gain_indication(owner)
owner << text_gain_indication
if(visual_indicators.len)
owner.update_mutation_overlays()
/datum/mutation/human/proc/get_visual_indicator(mob/living/carbon/human/owner)
return
/datum/mutation/human/proc/gain_indication(mob/living/carbon/human/owner)
owner.overlays.Add(visual_indicators)
/*
var/list/result_overlays = list()
var/list/limbs = owner_get_limbs(NON_MECHANICAL|NON_AMPUTATED) //I dunno how its done by RR but i assume something like this, proc that returns the list of limbs based on what types of limbs to return in argument
for(var/obj/limb/L in limbs)
result_overlays[L.identificator] = visual_indicators[L.identificator] //visual_indicators is where overlays icons are stored, they are all created on new of each mutation, i assume you will change it to linked list for easyness, but for now its just a list
return owner.redraw_overlays(result_overlays, MUTATION_LAYER) //Currently mutations draw the overlays themselves but i assume if dismemberment will be overriding lots of shit like maybe clothes or something else mutations will just pass the shit to redraw proc
*/
/datum/mutation/human/proc/lose_indication(mob/living/carbon/human/owner)
owner.overlays.Remove(visual_indicators)
@@ -80,9 +75,10 @@
return
/datum/mutation/human/proc/on_losing(mob/living/carbon/human/owner)
if(owner && (owner.dna.mutations.Remove(src)))
lose_indication(owner)
if(owner && istype(owner) && (owner.dna.mutations.Remove(src)))
owner << text_lose_indication
if(visual_indicators.len)
owner.update_mutation_overlays()
return 0
return 1
@@ -107,16 +103,17 @@
visual_indicators |= image("icon"='icons/effects/genetics.dmi', "icon_state"="hulk_m_s", "layer"=-MUTATIONS_LAYER)
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
if(..()) return
if(..())
return
var/status = CANSTUN | CANWEAKEN | CANPARALYSE | CANPUSH
owner.status_flags &= ~status
/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target)
return target.attack_hulk(owner)
/datum/mutation/human/hulk/gain_indication(mob/living/carbon/human/owner)
/datum/mutation/human/hulk/get_visual_indicator(mob/living/carbon/human/owner)
var/g = (owner.gender == FEMALE) ? 1 : 2
owner.overlays += visual_indicators[g]
return visual_indicators[g]
/datum/mutation/human/hulk/on_life(mob/living/carbon/human/owner)
if(owner.health < 25)
@@ -147,6 +144,9 @@
..()
visual_indicators |= image("icon"='icons/effects/genetics.dmi', "icon_state"="telekinesishead_s", "layer"=-MUTATIONS_LAYER)
/datum/mutation/human/telekinesis/get_visual_indicator(mob/living/carbon/human/owner)
return visual_indicators[1]
/datum/mutation/human/telekinesis/on_ranged_attack(mob/living/carbon/human/owner, atom/target)
target.attack_tk(owner)
@@ -162,6 +162,9 @@
..()
visual_indicators |= image("icon"='icons/effects/genetics.dmi', "icon_state"="fire_s", "layer"=-MUTATIONS_LAYER)
/datum/mutation/human/cold_resistance/get_visual_indicator(mob/living/carbon/human/owner)
return visual_indicators[1]
/datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner)
if(owner.getFireLoss())
if(prob(1))
@@ -176,7 +179,8 @@
text_gain_indication = "<span class='notice'>The walls suddenly disappear!</span>"
/datum/mutation/human/x_ray/on_acquiring(mob/living/carbon/human/owner)
if(..()) return
if(..())
return
on_life(owner)
/datum/mutation/human/x_ray/on_life(mob/living/carbon/human/owner)
@@ -335,19 +339,13 @@
quality = NEGATIVE
/datum/mutation/human/race/on_acquiring(mob/living/carbon/human/owner)
if(..()) return
. = owner.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
/datum/mutation/human/race/gain_indication(mob/living/carbon/human/owner)
return
/datum/mutation/human/race/lose_indication(mob/living/carbon/monkey/owner)
return
/datum/mutation/human/race/on_losing(mob/living/carbon/monkey/owner)
if(..())
return
. = owner.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
. = owner.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
/datum/mutation/human/race/on_losing(mob/living/carbon/monkey/owner)
if(owner && istype(owner) && (owner.dna.mutations.Remove(src)))
. = owner.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
/datum/mutation/human/stealth
@@ -597,3 +595,20 @@
if(owner.a_intent == "harm")
owner.LaserEyes(target)
/mob/living/carbon/human/proc/update_mutation_overlays()
remove_overlay(MUTATIONS_LAYER)
var/image/standing
for(var/datum/mutation/human/CM in dna.mutations)
if(CM.visual_indicators.len)
var/image/V = CM.get_visual_indicator(src)
if(!standing)
standing = V
else
standing.overlays += V
if(standing)
overlays_standing[MUTATIONS_LAYER] = standing
apply_overlay(MUTATIONS_LAYER)
+2
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@@ -18,6 +18,8 @@
/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets)
playMagSound()
for(var/mob/living/carbon/target in targets)
if(!target.dna)
continue
for(var/A in mutations)
target.dna.add_mutation(A)
target.disabilities |= disabilities
+2 -2
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@@ -560,7 +560,7 @@
if(connected && connected.is_operational())
if(connected.occupant) //set occupant_status message
viable_occupant = connected.occupant
if(check_dna_integrity(viable_occupant) && (!(NOCLONE in viable_occupant.mutations) || (connected.scan_level == 3))) //occupent is viable for dna modification
if(check_dna_integrity(viable_occupant) && (!(viable_occupant.disabilities & NOCLONE) || (connected.scan_level == 3))) //occupent is viable for dna modification
occupant_status += "[viable_occupant.name] => "
switch(viable_occupant.stat)
if(CONSCIOUS) occupant_status += "<span class='good'>Conscious</span>"
@@ -755,7 +755,7 @@
var/mob/living/carbon/viable_occupant
if(connected)
viable_occupant = connected.occupant
if(!istype(viable_occupant) || !viable_occupant.dna || (NOCLONE in viable_occupant.mutations))
if(!istype(viable_occupant) || !viable_occupant.dna || (viable_occupant.disabilities & NOCLONE))
viable_occupant = null
//Basic Tasks///////////////////////////////////////////
+2 -2
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@@ -46,13 +46,13 @@
user << "<span class='warning'>There is already a PDA inside!</span>"
return
else
var/obj/item/device/pda/P = usr.get_active_hand()
var/obj/item/device/pda/P = user.get_active_hand()
if(istype(P))
if(!user.drop_item())
return
storedpda = P
P.loc = src
P.add_fingerprint(usr)
P.add_fingerprint(user)
update_icon()
+1 -1
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@@ -49,7 +49,7 @@
/obj/machinery/computer/operating/proc/get_patient_info()
var/dat = {"
<div class='statusLabel'>Patient:</div> [patient.stat ? "<span class='bad'>Non-Responsive</span>" : "<span class='good'>Stable</span>"]<BR>
<div class='statusLabel'>Blood Type:</div> [patient.blood_type]
<div class='statusLabel'>Blood Type:</div> [patient.dna.blood_type]
<BR>
<div class='line'><div class='statusLabel'>Health:</div><div class='progressBar'><div style='width: [max(patient.health, 0)]%;' class='progressFill good'></div></div><div class='statusValue'>[patient.health]%</div></div>
+1 -1
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@@ -359,7 +359,7 @@
if (subject.suiciding == 1)
scantemp = "<font class='bad'>Subject's brain is not responding to scanning stimuli.</font>"
return
if ((NOCLONE in subject.mutations) && (src.scanner.scan_level < 2))
if ((subject.disabilities & NOCLONE) && (src.scanner.scan_level < 2))
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
return
if ((!subject.ckey) || (!subject.client))
+1 -1
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@@ -127,7 +127,7 @@
if(!istype(T)) return
if(!T.dna)
return
if(NOCLONE in T.mutations)
if(T.disabilities & NOCLONE)
return
if(NOBLOOD in T.dna.species.specflags)
+1 -1
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@@ -431,7 +431,7 @@
var/failed = null
if (H.suiciding || (NOCLONE in H.mutations))
if (H.suiciding || (H.disabilities & NOCLONE))
failed = "<span class='warning'>[defib] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile.</span>"
else if ((tplus > tlimit) || !H.getorgan(/obj/item/organ/internal/heart))
failed = "<span class='warning'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return. Further attempts futile.</span>"
@@ -17,7 +17,7 @@
/obj/item/weapon/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
if(check_dna_integrity(M) && !(NOCLONE in M.mutations))
if(check_dna_integrity(M) && !(M.disabilities & NOCLONE))
if(M.stat == DEAD) //prevents dead people from having their DNA changed
user << "<span class='notice'>You can't modify [M]'s DNA while \he's dead.</span>"
return
+4 -4
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@@ -113,12 +113,12 @@
laws.clear_zeroth_law(0)
for(var/templaw in M.laws)
laws.add_inherent_law(templaw)
usr << "<span class='notice'>Law module applied.</span>"
user << "<span class='notice'>Law module applied.</span>"
if(istype(P, /obj/item/weapon/aiModule/reset/purge))
laws.clear_inherent_laws()
laws.clear_zeroth_law(0)
usr << "<span class='notice'>Laws cleared applied.</span>"
user << "<span class='notice'>Laws cleared applied.</span>"
if(istype(P, /obj/item/weapon/aiModule/supplied/freeform) || istype(P, /obj/item/weapon/aiModule/core/freeformcore))
@@ -126,7 +126,7 @@
if(M.laws[1] == "")
return
laws.add_inherent_law(M.laws[1])
usr << "<span class='notice'>Added a freeform law.</span>"
user << "<span class='notice'>Added a freeform law.</span>"
if(istype(P, /obj/item/device/mmi))
var/obj/item/device/mmi/M = P
@@ -166,7 +166,7 @@
M.loc = src
brain = M
usr << "<span class='notice'>Added a brain.</span>"
user << "<span class='notice'>Added a brain.</span>"
icon_state = "3b"
if(istype(P, /obj/item/weapon/crowbar) && brain)
+1 -1
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@@ -154,7 +154,7 @@
hardset_dna(H, null, null, null, null, newrace)
if(H.dna.species.use_skintones)
var/new_s_tone = input(user, "What are we again?", "Race change") as null|anything in skin_tones
var/new_s_tone = input(user, "Choose your skin tone:", "Race change") as null|anything in skin_tones
if(new_s_tone)
H.skin_tone = new_s_tone
-1
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@@ -12,7 +12,6 @@
H.gender = pick(MALE, FEMALE)
H.real_name = random_unique_name(H.gender)
H.name = H.real_name
H.dna.generate_uni_identity(H)
H.underwear = random_underwear(H.gender)
H.skin_tone = random_skin_tone()
H.hair_style = random_hair_style(H.gender)
+1 -1
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@@ -221,7 +221,7 @@
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.dna && H.ckey)
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.blood_type]</td></tr>"
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.dna.blood_type]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=DNA;size=440x410")
if("fingerprints")
+1 -1
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@@ -300,7 +300,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
new_character.real_name = record_found.fields["name"]
new_character.gender = record_found.fields["sex"]
new_character.age = record_found.fields["age"]
new_character.blood_type = record_found.fields["blood_type"]
new_character.dna.blood_type = record_found.fields["blood_type"]
else
new_character.gender = pick(MALE,FEMALE)
var/datum/preferences/A = new()
File diff suppressed because it is too large Load Diff
+2 -2
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@@ -186,7 +186,7 @@
if(TRAITS & TRAIT_SMART)
smartness = 25
else if(TRAITS & TRAIT_DUMB)
mutations |= CLUMSY
disabilities |= CLUMSY
smartness = 75
if(TRAITS & TRAIT_MEAN)
@@ -293,7 +293,7 @@
/mob/living/carbon/human/interactive/Life()
..()
if(isnotfunc())
if(isnotfunc())
walk(src,0)
return
if(a_intent != "disarm")
@@ -66,5 +66,5 @@
/mob/living/carbon/proc/Drain()
ChangeToHusk()
mutations |= NOCLONE
disabilities |= NOCLONE
return 1
@@ -29,8 +29,9 @@
I.Insert(src)
// for spawned humans; overwritten by other code
ready_dna(src)
create_dna(src)
randomize_human(src)
ready_dna(src)
make_blood()
@@ -18,7 +18,6 @@
var/lip_color = "white"
var/age = 30 //Player's age (pure fluff)
var/blood_type = "A+" //Player's bloodtype
var/underwear = "Nude" //Which underwear the player wants
var/undershirt = "Nude" //Which undershirt the player wants
@@ -56,7 +56,7 @@
if( head && (head.flags_inv&HIDEFACE) )
return if_no_face //Likewise for hats
var/obj/item/organ/limb/O = get_organ("head")
if( (status_flags&DISFIGURED) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name ) //disfigured. use id-name if possible
if( !O || (status_flags&DISFIGURED) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name ) //disfigured. use id-name if possible
return if_no_face
return real_name
@@ -372,9 +372,9 @@
/mob/living/silicon/pai/proc/CheckDNA(mob/living/carbon/M, mob/living/silicon/pai/P)
var/answer = input(M, "[P] is requesting a DNA sample from you. Will you allow it to confirm your identity?", "[P] Check DNA", "No") in list("Yes", "No")
if(answer == "Yes")
var/turf/T = get_turf(P.loc)
for (var/mob/v in viewers(T))
v.show_message("<span class='notice'>[M] presses \his thumb against [P].</span>", 3, "<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>", 2)
M.visible_message("<span class='notice'>[M] presses \his thumb against [P].</span>",\
"<span class='notice'>You press your thumb against [P].</span>",\
"<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>")
if(!check_dna_integrity(M))
P << "<b>No DNA detected</b>"
return
-3
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@@ -106,9 +106,6 @@
var/radiation = 0//Carbon
var/list/mutations = list() //Carbon -- Doohl
//see: setup.dm for list of mutations
var/voice_name = "unidentifiable voice"
var/list/faction = list("neutral") //A list of factions that this mob is currently in, for hostile mob targetting, amongst other things
-3
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@@ -453,9 +453,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
return 1
return 0
/mob/proc/has_mutation(mutation)
return mutation in src.mutations ? 1 : 0
/proc/get_both_hands(mob/living/carbon/M)
var/list/hands = list(M.l_hand, M.r_hand)
return hands
@@ -40,7 +40,7 @@
M.name = src.name
M.real_name = src.real_name
if(check_dna_integrity(src) && istype(M, /mob/living/carbon))
if(check_dna_integrity(src))
var/mob/living/carbon/C = src
var/mob/living/carbon/D = M
D.dna = C.dna
+2 -1
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@@ -59,6 +59,7 @@
viruses = list()
for(var/datum/disease/D in O.viruses)
D.affected_mob = O
D.holder = O
//keep damage?
if (tr_flags & TR_KEEPDAMAGE)
@@ -169,7 +170,6 @@
else
hardset_dna(O, null, null, null, null, dna.species.type)
dna = null
if(newname) //if there's a name as an argument, always take that one over the current name
O.real_name = newname
else
@@ -189,6 +189,7 @@
viruses = list()
for(var/datum/disease/D in O.viruses)
D.affected_mob = O
D.holder = O
O.med_hud_set_status()
//keep damage?
-1
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@@ -167,7 +167,6 @@ Contents:
/proc/create_space_ninja(spawn_loc)
var/mob/living/carbon/human/new_ninja = new(spawn_loc)
if(prob(50)) new_ninja.gender = "female"
var/datum/preferences/A = new()//Randomize appearance for the ninja.
A.real_name = "[pick(ninja_titles)] [pick(ninja_names)]"
A.copy_to(new_ninja)
-2
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@@ -333,7 +333,6 @@
"<span class='danger'>You hit the light, and it smashes!</span>", \
"<span class='italics'>You hear a tinkle of breaking glass.</span>")
if(on && (W.flags & CONDUCT))
//if(!user.mutations & COLD_RESISTANCE)
if (prob(12))
electrocute_mob(user, get_area(src), src, 0.3)
broken()
@@ -369,7 +368,6 @@
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
//if(!user.mutations & COLD_RESISTANCE)
if (prob(75))
electrocute_mob(user, get_area(src), src, rand(0.7,1.0))
@@ -682,7 +682,7 @@
M.visible_message("<span class='warning'>[M]'s body convulses a bit, and then falls still once more.</span>")
return
M.visible_message("<span class='warning'>[M]'s body convulses a bit.</span>")
if(!M.suiciding && !(NOCLONE in M.mutations))
if(!M.suiciding && !(M.disabilities & NOCLONE))
if(!M)
return
if(M.notify_ghost_cloning())
@@ -123,7 +123,7 @@
toxpwr = 0
/datum/reagent/toxin/minttoxin/on_mob_life(mob/living/M)
if (FAT in M.mutations)
if (M.disabilities & FAT)
M.gib()
..()
return
@@ -79,7 +79,7 @@
if(!check_dna_integrity(T))
user << "<span class='warning'>You are unable to locate any blood!</span>"
return
if(NOCLONE in T.mutations) //target done been eat, no more blood in him
if(T.disabilities & NOCLONE) //target done been eat, no more blood in him
user << "<span class='warning'>You are unable to locate any blood!</span>"
return
if(target != user)