mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-14 17:45:02 +01:00
@@ -186,7 +186,7 @@
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if(TRAITS & TRAIT_SMART)
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smartness = 25
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else if(TRAITS & TRAIT_DUMB)
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mutations |= CLUMSY
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disabilities |= CLUMSY
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smartness = 75
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if(TRAITS & TRAIT_MEAN)
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@@ -293,7 +293,7 @@
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/mob/living/carbon/human/interactive/Life()
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..()
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if(isnotfunc())
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if(isnotfunc())
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walk(src,0)
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return
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if(a_intent != "disarm")
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@@ -66,5 +66,5 @@
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/mob/living/carbon/proc/Drain()
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ChangeToHusk()
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mutations |= NOCLONE
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disabilities |= NOCLONE
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return 1
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@@ -29,8 +29,9 @@
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I.Insert(src)
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// for spawned humans; overwritten by other code
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ready_dna(src)
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create_dna(src)
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randomize_human(src)
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ready_dna(src)
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make_blood()
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@@ -18,7 +18,6 @@
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var/lip_color = "white"
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var/age = 30 //Player's age (pure fluff)
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var/blood_type = "A+" //Player's bloodtype
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var/underwear = "Nude" //Which underwear the player wants
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var/undershirt = "Nude" //Which undershirt the player wants
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@@ -56,7 +56,7 @@
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if( head && (head.flags_inv&HIDEFACE) )
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return if_no_face //Likewise for hats
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var/obj/item/organ/limb/O = get_organ("head")
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if( (status_flags&DISFIGURED) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name ) //disfigured. use id-name if possible
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if( !O || (status_flags&DISFIGURED) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name ) //disfigured. use id-name if possible
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return if_no_face
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return real_name
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@@ -372,9 +372,9 @@
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/mob/living/silicon/pai/proc/CheckDNA(mob/living/carbon/M, mob/living/silicon/pai/P)
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var/answer = input(M, "[P] is requesting a DNA sample from you. Will you allow it to confirm your identity?", "[P] Check DNA", "No") in list("Yes", "No")
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if(answer == "Yes")
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var/turf/T = get_turf(P.loc)
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for (var/mob/v in viewers(T))
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v.show_message("<span class='notice'>[M] presses \his thumb against [P].</span>", 3, "<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>", 2)
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M.visible_message("<span class='notice'>[M] presses \his thumb against [P].</span>",\
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"<span class='notice'>You press your thumb against [P].</span>",\
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"<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>")
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if(!check_dna_integrity(M))
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P << "<b>No DNA detected</b>"
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return
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@@ -106,9 +106,6 @@
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var/radiation = 0//Carbon
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var/list/mutations = list() //Carbon -- Doohl
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//see: setup.dm for list of mutations
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var/voice_name = "unidentifiable voice"
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var/list/faction = list("neutral") //A list of factions that this mob is currently in, for hostile mob targetting, amongst other things
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@@ -453,9 +453,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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return 1
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return 0
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/mob/proc/has_mutation(mutation)
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return mutation in src.mutations ? 1 : 0
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/proc/get_both_hands(mob/living/carbon/M)
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var/list/hands = list(M.l_hand, M.r_hand)
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return hands
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@@ -40,7 +40,7 @@
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M.name = src.name
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M.real_name = src.real_name
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if(check_dna_integrity(src) && istype(M, /mob/living/carbon))
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if(check_dna_integrity(src))
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var/mob/living/carbon/C = src
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var/mob/living/carbon/D = M
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D.dna = C.dna
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@@ -59,6 +59,7 @@
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viruses = list()
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for(var/datum/disease/D in O.viruses)
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D.affected_mob = O
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D.holder = O
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//keep damage?
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if (tr_flags & TR_KEEPDAMAGE)
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@@ -169,7 +170,6 @@
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else
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hardset_dna(O, null, null, null, null, dna.species.type)
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dna = null
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if(newname) //if there's a name as an argument, always take that one over the current name
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O.real_name = newname
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else
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@@ -189,6 +189,7 @@
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viruses = list()
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for(var/datum/disease/D in O.viruses)
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D.affected_mob = O
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D.holder = O
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O.med_hud_set_status()
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//keep damage?
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