Automatic changelog compile, [ci skip]

This commit is contained in:
sybil-tgstation13
2016-12-21 00:15:38 +00:00
parent ac1b6b1a31
commit 743ec486cb
6 changed files with 30 additions and 51 deletions

View File

@@ -55,6 +55,23 @@
--> -->
<div class="commit sansserif"> <div class="commit sansserif">
<h2 class="date">21 December 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">EMPs will generally fuck up clockwork structures.</li>
<li class="rscdel">Cogscarabs can no longer hold slabs to produce components.</li>
<li class="rscadd">Slabs will now produce components even if in a box in your backpack inside of a bag of holding on your back; any depth you can hide the slab in will still produce components.</li>
<li class="bugfix">Non-Servants in possession of clockwork slabs will also no longer produce components.</li>
</ul>
<h3 class="author">Mekhi Anderson updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">PAI notifications no longer flood those who do not wish to be flooded.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">2 new performer's outfits have been added to the autodrobe</li>
</ul>
<h2 class="date">20 December 2016</h2> <h2 class="date">20 December 2016</h2>
<h3 class="author">Kor updated:</h3> <h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16"> <ul class="changes bgimages16">
@@ -1280,39 +1297,6 @@
<ul class="changes bgimages16"> <ul class="changes bgimages16">
<li class="rscadd">Adds more replacements to the Swedish gene</li> <li class="rscadd">Adds more replacements to the Swedish gene</li>
</ul> </ul>
<h2 class="date">19 October 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Physically speaking is no longer delayed by your radio's lag</li>
<li class="bugfix">You can now attack doors with fireaxes and crowbars when using the harm intent</li>
<li class="tweak">The BSA is no longer ready to fire when constructed</li>
<li class="bugfix">The BSA can no longer be reloaded faster by rebuilding the console</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">tweaked the settings of the space drift subsystem to be less effected by anti-lag slowdowns</li>
</ul>
<h3 class="author">Pubby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new map: PubbyStation. Set it to your favorite in map preferences!</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">PanD.E.M.I.C. now displays the statistics of the viruses inside.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made the singularity gen and tesla gen immune to fire.</li>
<li class="tweak">All unique traitor steal objective item are now immune to all damage except severity=1 explosion.</li>
<li class="tweak">Mobs on fire no longer get damage to their worn backpacks, belts, id, pocket stuff, and suit storage.</li>
<li class="bugfix">Mob receiving melee attacks now only have its outer layer of clothes damaged, e.g. no damage to jumpsuit when wearing a suit.</li>
<li class="bugfix">now all hardsuit have 50% more health, as intended.</li>
</ul>
<h3 class="author">wrist updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Toxins is different now.</li>
</ul>
</div> </div>
<b>GoonStation 13 Development Team</b> <b>GoonStation 13 Development Team</b>

View File

@@ -8509,3 +8509,16 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Starlight will have more of a gradient and generally shine a more constant - rscadd: Starlight will have more of a gradient and generally shine a more constant
amount of light regardless of how many tiles are touching space. In dark places amount of light regardless of how many tiles are touching space. In dark places
with long borders to space, starlight will be much darker. with long borders to space, starlight will be much darker.
2016-12-21:
Joan:
- rscadd: EMPs will generally fuck up clockwork structures.
- rscdel: Cogscarabs can no longer hold slabs to produce components.
- rscadd: Slabs will now produce components even if in a box in your backpack inside
of a bag of holding on your back; any depth you can hide the slab in will still
produce components.
- bugfix: Non-Servants in possession of clockwork slabs will also no longer produce
components.
Mekhi Anderson:
- bugfix: PAI notifications no longer flood those who do not wish to be flooded.
Shadowlight213:
- imageadd: 2 new performer's outfits have been added to the autodrobe

View File

@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscadd: "EMPs will generally fuck up clockwork structures."

View File

@@ -1,6 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscdel: "Cogscarabs can no longer hold slabs to produce components."
- rscadd: "Slabs will now produce components even if in a box in your backpack inside of a bag of holding on your back; any depth you can hide the slab in will still produce components."
- bugfix: "Non-Servants in possession of clockwork slabs will also no longer produce components."

View File

@@ -1,4 +0,0 @@
author: "Mekhi Anderson"
delete-after: True
changes:
- bugfix: "PAI notifications no longer flood those who do not wish to be flooded."

View File

@@ -1,4 +0,0 @@
author: "Shadowlight213"
delete-after: True
changes:
- imageadd: "2 new performer's outfits have been added to the autodrobe"