Cleans up multiz buttons a tad, adds ghost versions (#91836)
@@ -196,8 +196,8 @@
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#define ui_ghost_teleport "SOUTH:6,CENTER:24"
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#define ui_ghost_settings "SOUTH: 6, CENTER+1:24"
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#define ui_ghost_minigames "SOUTH: 6, CENTER+2:24"
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#define ui_ghost_language_menu "SOUTH: 6, CENTER+3:24"
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#define ui_ghost_floor_changer "SOUTH: 6, CENTER+3:8"
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#define ui_ghost_language_menu "SOUTH: 6, CENTER+3:22"
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#define ui_ghost_floor_changer "SOUTH: 6, CENTER+3:7"
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//Blobbernauts
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#define ui_blobbernaut_overmind_health "EAST-1:28,CENTER+0:19"
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@@ -84,18 +84,11 @@
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using.screen_loc = ui_ghost_minigames
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static_inventory += using
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using = new /atom/movable/screen/language_menu(null, src)
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using = new /atom/movable/screen/language_menu/ghost(null, src)
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using.screen_loc = ui_ghost_language_menu
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using.icon = ui_style
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static_inventory += using
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using = new /atom/movable/screen/language_menu(null, src)
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using.screen_loc = ui_ghost_language_menu
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using.icon = ui_style
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static_inventory += using
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floor_change = new /atom/movable/screen/floor_changer/vertical(null, src)
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floor_change.icon = ui_style
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floor_change = new /atom/movable/screen/floor_changer/vertical/ghost(null, src)
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floor_change.screen_loc = ui_ghost_floor_changer
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static_inventory += floor_change
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@@ -165,6 +165,9 @@
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/atom/movable/screen/language_menu/Click()
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usr.get_language_holder().open_language_menu(usr)
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/atom/movable/screen/language_menu/ghost
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icon = 'icons/hud/screen_ghost.dmi'
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/atom/movable/screen/inventory
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/// The identifier for the slot. It has nothing to do with ID cards.
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var/slot_id
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@@ -390,6 +393,9 @@
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icon_state = "floor_change_v"
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vertical = TRUE
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/atom/movable/screen/floor_changer/vertical/ghost
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icon = 'icons/hud/screen_ghost.dmi'
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/atom/movable/screen/spacesuit
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name = "Space suit cell status"
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icon_state = "spacesuit_0"
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |